#define GAME_DESCRIPTION "Tower Defense"

#define PLAYER_LIMIT 6
#define METALPACK_LIMIT 50

#define TEAM_DEFENDER 3
#define TEAM_ATTACKER 2

/*========================================
=            Server Data Keys            =
========================================*/

#define SERVER_CONNECTIONS		"SERVER_CONNECTIONS"
#define SERVER_ROUNDS_PLAYED	"SERVER_ROUNDS_PLAYED"
#define SERVER_ROUNDS_WON		"SERVER_ROUNDS_WON"
#define SERVER_PLAYTIME			"SERVER_PLAYTIME"

/*-----  End of Server Data Keys  ------*/


/*========================================
=            Player Data Keys            =
========================================*/

#define PLAYER_COMMUNITY_ID		"PLAYER_COMMUNITY_ID"
#define PLAYER_DATABASE_ID		"PLAYER_DATABASE_ID"
#define PLAYER_IMMUNITY			"PLAYER_IMMUNITY"
#define PLAYER_IP_ADDRESS		"PLAYER_IP_ADDRESS"
#define PLAYER_STEAM_ID			"PLAYER_STEAM_ID"
#define PLAYER_KILLS			"PLAYER_KILLS"
#define PLAYER_ASSISTS			"PLAYER_ASSISTS"
#define PLAYER_DEATHS			"PLAYER_DEATHS"
#define PLAYER_DAMAGE			"PLAYER_DAMAGE"
#define PLAYER_OBJECTS_BUILT	"PLAYER_OBJECTSBUILT"
#define PLAYER_TOWERS_BOUGHT	"PLAYER_TOWERS_BOUGHT"
#define PLAYER_METAL_PICK		"PLAYER_METAL_PICK"
#define PLAYER_METAL_DROP		"PLAYER_METAL_DROP"
#define PLAYER_WAVES_PLAYED		"PLAYER_WAVES_PLAYED"
#define PLAYER_WAVE_REACHED		"PLAYER_WAVE_REACHED"
#define PLAYER_ROUNDS_PLAYED	"PLAYER_ROUNDS_PLAYED"
#define PLAYER_ROUNDS_WON		"PLAYER_ROUNDS_WON"
#define PLAYER_PLAYTIME			"PLAYER_PLAYTIME"

/*-----  End of Player Data Keys  ------*/