Files
SMScripts/scripting/rtd/cursed.sp

90 lines
3.0 KiB
SourcePawn
Raw Permalink Normal View History

2025-04-15 22:27:20 -04:00
/*
This script is a part of RTD2 plugin and is not meant to work by itself.
If you were to edit anything here, you'd have to recompile rtd2.sp instead of this one.
*** HOW TO ADD A PERK ***
A quick note: This tutorial may not be kept up to date; for an updated one, go to the plugin's thread.
1. Set up:
a) Have <perkname>.sp in scripting/rtd.
b) Add it to the includes in scripting/rtd/#perks.sp.
c) Add a new section with a correct ID (highest one +1) to the config/rtd2_perks.cfg and set its settings.
2. Edit scripting/rtd/#manager.sp
a) In a function named ManagePerk() add a new case to the switch() with your perk's ID.
b) In the added case specify a function which is going to execute from <perkname>.sp with parameters:
1) @client - the client the perk should be applied to/removed from
2) @fSpecialPref - the optional "special" value in config/rtd2_perks.cfg
2) @enable - to specify whether the perk should be applied/removed
c) OPTIONAL: You can specify a function in your perk which should run at OnMapStart() in the Forward_OnMapStart() function.
You will need it if you'd want to, for example, precache a sound or loop through existing clients.
d) OPTIONAL: You can specify a function in your perk which should run at OnPlayerRunCmd() in the Forward_OnPlayerRunCmd() function.
You can use it if you'd need something to run each frame or on a certain button press.
NOTE: The forwarded client is guaranteed to be valid BUT NOT GUARANTEED IF THEY ARE ALIVE.
3. Script your perk:
a) Create a public function in <perkname>.sp with parameters @client, @iPref, @bool:apply as an example below
- This is the only function used to transfer info between the core and the include
- You don't need to include any includes that are in the rtd2.sp
b) NOTE: If you need to transfer the iPref to a different function, set it globally but remember to use an unique name
c) Name it AS SAME AS you named the function in the added case in the switch() in #manager.sp
d) From there, script the functionality like there's no tomorrow
e) You are free to use IsValidClient(). It returns false when:
- An incorrect client index is specified
- Client is not in game
- Client is fake (bot)
- Client is Coaching
4. Compile rtd2.sp and you're good to go!
*/
/*
This perk's behaviour is taken from Farbror Godis' Curse
https://forums.alliedmods.net/showthread.php?p=2401008
*/
bool g_bIsCursed[MAXPLAYERS+1] = {false, ...};
public void Cursed_Perk(int client, const char[] sPref, bool apply){
g_bIsCursed[client] = apply;
}
bool Cursed_OnPlayerRunCmd(int client, int &iButtons, float fVel[3]){
if(!g_bIsCursed[client])
return false;
fVel[0] = -fVel[0];
fVel[1] = -fVel[1];
if(iButtons & IN_MOVELEFT){
iButtons &= ~IN_MOVELEFT;
iButtons |= IN_MOVERIGHT;
}else if(iButtons & IN_MOVERIGHT){
iButtons &= ~IN_MOVERIGHT;
iButtons |= IN_MOVELEFT;
}
if(iButtons & IN_FORWARD){
iButtons &= ~IN_FORWARD;
iButtons |= IN_BACK;
}else if(iButtons & IN_BACK){
iButtons &= ~IN_BACK;
iButtons |= IN_FORWARD;
}
return true;
}