v8.1.0
- Updateed for HydrogenHosting.org - Added the ability to change fog colours - Changed TickFogDensity to TickFog - Changed music system to operate per client (in the event something... happens...) - Added index for planned dynamic gamemode system - Version bump
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@@ -76,6 +76,7 @@ enum struct COREDATA {
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int CodeEntry;
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int curWave;
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int failsafeCount;
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int gamemode;
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int lastAdmin;
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int refireTime;
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int sacPoints;
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@@ -410,7 +411,7 @@ BULKFIRE crusaderAtk[64];
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//Configure all variables
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void SetupCoreData(){
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AssLogger(LOGLVL_INFO, "Setting up core data...");
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ass[0].name = "[10] Kissone Bath Salts";
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ass[0].name = "[10] Bath Salts";
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ass[1].name = "[20] Summon Goobbue or Kirby";
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ass[2].name = "[30] Robot Trap (Wave Fail-safe)";
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ass[3].name = "[40] Explosives Paradise";
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