Fix issues with audio system again
+ Fixed multiple bugs with syncing music and playing it.
This commit is contained in:
@@ -80,6 +80,7 @@ enum struct COREDATA {
|
||||
int failsafeCount;
|
||||
int gamemode;
|
||||
int lastAdmin;
|
||||
int nullIndex;
|
||||
int refireTime;
|
||||
int sacPoints;
|
||||
int sacPointsMax;
|
||||
@@ -634,6 +635,7 @@ void SetupCoreData(){
|
||||
core.curWave = 0;
|
||||
core.failsafeCount = 0;
|
||||
core.lastAdmin = 0;
|
||||
core.nullIndex = 0;
|
||||
core.sacPoints = 0;
|
||||
core.sacPointsMax = 60;
|
||||
core.VIPIndex = 0;
|
||||
@@ -1110,8 +1112,8 @@ void RegisterAndPrecacheAllFiles(){
|
||||
//Used to keep StopSound from stopping the music we're trying to play - now with support for loop offsets!
|
||||
public Action SyncMusic(Handle timer, int client) {
|
||||
int index = AudioManager[client].indexBGM;
|
||||
AudioManager[client].cachedPath = BGMArray[index].realPath;
|
||||
AudioManager[client].songName = BGMArray[index].songName;
|
||||
StrCopy(AudioManager[client].cachedPath, sizeof(AudioManager[client].cachedPath), BGMArray[index].realPath);
|
||||
StrCopy(AudioManager[client].songName, sizeof(AudioManager[client].songName), BGMArray[index].songName);
|
||||
AssLogger(LOGLVL_INFO, "[AudioManager for %N]: We are on wave %i, now playing: %s (from %s) for %f seconds. It will start looping at %f seconds after the first cycle.", client, core.curWave, AudioManager[client].songName, AudioManager[client].cachedPath, AudioManager[client].loopSeconds, BGMArray[index].introSeconds);
|
||||
return Plugin_Stop;
|
||||
}
|
||||
|
Reference in New Issue
Block a user