Fix issues with audio system again
+ Fixed multiple bugs with syncing music and playing it.
This commit is contained in:
@@ -1,4 +1,4 @@
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public char PLUGIN_VERSION[8] = "8.4.1";
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public char PLUGIN_VERSION[8] = "8.4.2";
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void sudo(int task) {
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AssLogger(LOGLVL_DEBUG, "Calling sudo with %i", task);
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switch (task) {
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@@ -28,7 +28,6 @@ void sudo(int task) {
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float hwn = GetRandomFloat(core.HWNMin, core.HWNMax);
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CreateTimer(hwn, HWBosses);
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GlobalAudio.setBGM(core.tacobell ? tacoBellBGMIndex[core.curWave] : DefaultsArray[core.curWave].defBGMIndex, true);
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PrintToChatAll("WARNING, AUDIOMANAGER'S CHANGEBGM FUNCTION IS DEPRECATED IN FAVOR OF THE NEW CONFIGS. FIX THIS IMMEDIATELY.");
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return;
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}
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//Force Tornado
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@@ -191,9 +190,38 @@ void sudo(int task) {
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else bombState[0].state += 2;
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return;
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}
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//Tank deployed its bomb
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//Tank deployed its bomb or boss reached hatch
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case 16: {
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CPrintToChatAll("{darkviolet}[{forestgreen}CORE{darkviolet}] {white}A tank has deployed its bomb! ({limegreen}+1 pt{white})");
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sudo(18);
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CPrintToChatAll("{darkviolet}[{fartsyred}CORE{darkviolet}] {white}A tank has deployed its bomb!");
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return;
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}
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case 17 : {
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sudo(18);
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CPrintToChatAll("{darkviolet}[{fartsyred}CORE{darkviolet}] {white}A robot has deployed its bomb!");
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return;
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}
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case 18: {
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if(!core.isWave) {
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CPrintToChatAll("{fartsyred} PLEASE DO NOT ATTEMPT TO USE OPERATOR 18 WITHOUT A WAVE.");
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return;
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}
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FastFire2("bots_win", "RoundWin", "", 1.0, false);
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FastFire2("hatch_magnet_pit", "Enable", "", 1.0, false);
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FastFire2("hatch_explo_kill_players", "Enable", "", 1.0, false);
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FastFire2("cap_hatch_destroy_animated_prop", "Enable", "", 1.0, false);
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FastFire2("cap_hatch_destroy_delete_prop", "Kill", "", 1.0, false);
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FastFire2("end_pit_destroy_particle", "Start", "", 1.0, false);
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FastFire2("trigger_hurt_hatch_fire", "Enable", "", 1.0, false);
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FastFire2("cap_hatch_glasswindow", "Break", "", 1.0, false);
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FastFire2("hatch_explo_kill_players", "Disable", "", 1.50, false);
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FastFire2("hatch_magnet_pit", "Disable", "", 5.0, false);
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FastFire2("cap_hatch_destroy_animated_prop", "SetAnimation", "explode", 1.0, false);
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FastFire2("tank_boss", "DestroyIfAtCapturePoint", "1", 1.0, false);
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FastFire2("tank_boss", "DestroyIfAtCapturePoint", "2", 1.0, false);
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FastFire2("tank_boss", "DestroyIfAtCapturePoint", "3", 1.0, false);
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EmitSoundToAll("MVM.BombExplodes");
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return;
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}
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//Shark Enable & notify bomb push began
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case 20: {
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@@ -632,20 +660,34 @@ void sudo(int task) {
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EmitSoundToAll(BGMArray[6].realPath, _, g_chanBGM, BGMArray[6].SNDLVL, SND_CHANGEVOL, 1.0, _, _, _, _, _, _);
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}
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case 420:{ // Init/Reset Wave Null.
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CPrintToChatAll("{red} [CORE] WARNING: Initializing Wave Null... Welcome to a new kind of tension, everything isn't meant to be okay. :')");
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UpdateGamemode();
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if (core.gamemode != 2) return;
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CPrintToChatAll("{fartsyred} [WARNING]: Initializing Wave Null...");
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CPrintToChatAll("{fartsyred} [WARNING]: YOU HAVE CHOSEN TO LAUNCH WAVE NULL.");
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CPrintToChatAll("{fartsyred} [WARNING]: SHOULD YOU FAIL THIS WAVE, YOU *WILL* BE RESTARTING FROM THE VERY BEGINNING WITH NO UPGRADES.");
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CPrintToChatAll("{fartsyred} [WARNING]: THE FATE OF THIS SERVER IS IN YOUR HANDS. DO. NOT. FAIL.");
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FastFire2("Weather.Sky", "Skin", "3", 0.0, false);
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WeatherManager.fogDensity = 0.1;
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}
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case 421:{
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UpdateGamemode();
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if (core.gamemode != 2) return;
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core.curWave = GetCurWave();
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PerformWaveSetup();
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//HandleWaveNull();
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float hwn = GetRandomFloat(core.HWNMin, core.HWNMax);
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CreateTimer(hwn, HWBosses);
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PrintToChatAll("playing sound\\fartsy\\music\\wavenull_intro.mp3, waves should be timed so that the music changes right at the end of this intro.");
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FastFire2("weather.sky", "Skin", "2", 0.0, false);
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GlobalAudio.setBGM(28, false);
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sudo(1001);
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EmitSoundToAll("sound/fartsy/music/wavenull_intro.mp3");
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WeatherManager.fogColorRTarget = 95.0;
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WeatherManager.fogColorGTarget = 35.0;
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WeatherManager.fogColorBTarget = 35.0;
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}
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case 422:{
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GlobalAudio.setBGM(29, false);
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GlobalAudio.setBGM(28, true);
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//GlobalAudio.setBGM(29, false);
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}
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case 423:{
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GlobalAudio.setBGM(30, false);
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@@ -694,7 +736,7 @@ void sudo(int task) {
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}
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//Stop current song
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case 1001: {
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for (int i = 1; i <= MaxClients; i++){
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for (int i = 0; i <= MaxClients; i++) {
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if (StrEqual(BGMArray[AudioManager[i].indexBGM].realPath, "null")) continue;
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StopSound(i, g_chanBGM, BGMArray[AudioManager[i].indexBGM].realPath);
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}
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@@ -895,32 +937,12 @@ void sudo(int task) {
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}
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case 21000:{
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int i = FindTarget(0, "Professor", true, false);
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AudioManager[i].EnterEventMode(30);
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AudioManager[i].EnterEventMode(29);
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}
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case 22000:{
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int i = FindTarget(0, "Professor", true, false);
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AudioManager[i].ExitEventMode();
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}
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// WAVE NULL Init
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case 40000: {
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UpdateGamemode();
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if (core.gamemode != 2) return;
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CPrintToChatAll("{fartsyred} [WARNING]: YOU HAVE CHOSEN TO LAUNCH WAVE NULL.");
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CPrintToChatAll("{fartsyred} [WARNING]: SHOULD YOU FAIL THIS WAVE, YOU *WILL* BE RESTARTING FROM THE VERY BEGINNING WITH NO UPGRADES.");
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CPrintToChatAll("{fartsyred} [WARNING]: THE FATE OF THIS SERVER IS IN YOUR HANDS. DO. NOT. FAIL.");
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}
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// WAVE NULL started!
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case 40001: {
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UpdateGamemode();
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if (core.gamemode != 2) return;
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core.curWave = GetCurWave();
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PerformWaveSetup();
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float hwn = GetRandomFloat(core.HWNMin, core.HWNMax);
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CreateTimer(hwn, HWBosses);
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GlobalAudio.setBGM(29, true);
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PrintToChatAll("index 29 should be sound\\fartsy\\music\\wavenull_intro.mp3, waves should be timed so that the music changes right at the end of this intro.");
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return;
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}
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case 42690:{
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BossHandler.bossID = 69;
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BossHandler.shouldTick = true;
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