From 45d3d54731f11e3674f6354a3a93ece2a93e7c4d Mon Sep 17 00:00:00 2001 From: Professor Fartsalot Date: Wed, 23 Apr 2025 07:50:24 -0400 Subject: [PATCH] Fix MetalFace being invisible on spawn --- scripting/include/fartsy/ass_bosshandler.inc | 1 + 1 file changed, 1 insertion(+) diff --git a/scripting/include/fartsy/ass_bosshandler.inc b/scripting/include/fartsy/ass_bosshandler.inc index 63762c2..0bc4536 100644 --- a/scripting/include/fartsy/ass_bosshandler.inc +++ b/scripting/include/fartsy/ass_bosshandler.inc @@ -105,6 +105,7 @@ enum struct BOSSHANDLER { FastFire2("FB.MetalBase", "SetHealth", "320000", 0.0, false); FastFire2("FB.MetalBase", "SetMaxHealth", "320000", 0.0, false); FastFire2("FB.MetalBase", "AddOutput", "health 320000", 0.0, false); + FastFire2("FB.MetalFace", "Enable", "", 0.0, false); } case 2:{ //PrintToChatAll("Recognized 1 -> 2, things are heating up!");