v8.2.0a
+ Added documentation to FastFire2 - Removed some headers - Removed some includes - Made some functions private - Moved precaches to the precache function - Moved onslaughter tick code to appropriate BossHandler - Removed spaghetti code from debug commands + Made music menu display forever - Renamed menus - Moved OnFastFire2Ready lighting reset function to the WeatherManager reset function + Took control of admin commands during certain... situations :) + Added scripts for certain... situations :) + Added custom hud text renderer + Bump version
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@@ -135,15 +135,15 @@ public Action Command_Music(int client, int args) {
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public void ShowFartsyMusicMenu(int client) {
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Menu menu = new Menu(MenuHandlerFartsyMusic, MENU_ACTIONS_DEFAULT);
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char buffer[100];
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menu.SetTitle("FartsysAss Music Menu");
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menu.SetTitle("Fartsy's Music Menu");
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for (int i = 0; i < sizeof(BGMArray); i++) menu.AddItem(buffer, BGMArray[i].songName);
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menu.Display(client, 20);
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menu.Display(client, MENU_TIME_FOREVER);
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menu.ExitButton = true;
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}
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//Set Fartsy Sound menu
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public void FartsysSNDSelected(int client, CookieMenuAction action, any info, char[] buffer, int maxlen) {
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if (action == CookieMenuAction_SelectOption) ShowFartsyMenu(client);
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public void FartsysSNDSelected(int client, MenuAction action, any info, char[] buffer, int maxlen) {
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if (action == MenuAction_Select) ShowFartsyMenu(client);
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}
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// Get clients sound preferences then send them the menu
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@@ -164,7 +164,7 @@ public Action Command_Sounds(int client, int args) {
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public void ShowFartsyMenu(int client) {
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Menu menu = new Menu(MenuHandlerFartsy, MENU_ACTIONS_DEFAULT);
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char buffer[100];
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menu.SetTitle("FartsysAss Sound Menu");
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menu.SetTitle("Fartsy's Sound Menu");
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menu.AddItem(buffer, "Disable ALL");
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menu.AddItem(buffer, "Music Only");
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menu.AddItem(buffer, "Sound Effects Only");
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@@ -588,6 +588,7 @@ enum struct WEATHERMANAGER {
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FastFire2("Weather.Sky", "Enable", "", 0.0, false);
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FastFire2("Weather.Sky", "Skin", "0", 0.0, false);
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FastFire2("Weather.FogSky", "Enable", "", 2.0, false);
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for (int i = 0; i < sizeof(MapLighting); i++) MapLighting[i].Repair();
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}
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void SetFogStartQueued(const char[] fsq){
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FastFire2("Weather.FogOutdoor", "SetStartDistLerpTo", fsq, 0.0, false);
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