Implement dynamic 3D sky fog + more music
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@@ -1,4 +1,4 @@
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public char PLUGIN_VERSION[8] = "8.1.0a";
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public char PLUGIN_VERSION[8] = "8.1.0c";
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void sudo(int task) {
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AssLogger(LOGLVL_DEBUG, "Calling sudo with %i", task);
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switch (task) {
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@@ -17,6 +17,7 @@ void sudo(int task) {
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}
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//Wave init
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case 2: {
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UpdateGamemode();
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core.curWave = GetCurWave();
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PerformWaveSetup();
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float hwn = GetRandomFloat(core.HWNMin, core.HWNMax);
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@@ -624,6 +625,25 @@ void sudo(int task) {
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case 305: {
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EmitSoundToAll(BGMArray[6].realPath, _, AudioManager.chanBGM, BGMArray[6].SNDLVL, SND_CHANGEVOL, 1.0, _, _, _, _, _, _);
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}
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case 420:{ //Init from Wave Null.
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UpdateGamemode();
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}
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case 421:{
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FastFire2("weather.sky", "Skin", "2", 0.0, false);
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AudioManager.ChangeBGM(28);
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WeatherManager.fogColorRTarget = 95.0;
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WeatherManager.fogColorGTarget = 35.0;
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WeatherManager.fogColorBTarget = 35.0;
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}
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case 422:{
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AudioManager.ChangeBGM(29);
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}
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case 423:{
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AudioManager.ChangeBGM(30);
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}
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case 424:{
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AudioManager.ChangeBGM(31);
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}
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//LOOP SYSTEM
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case 500: {
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AudioManager.indexBGM = 9;
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@@ -1013,9 +1033,6 @@ public Action TimedOperator(Handle timer, int job) {
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CreateTimer(3.0, TimedOperator, 200);
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return Plugin_Stop;
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}
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case 420:{ //Init from Wave Null.
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UpdateGamemode();
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}
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case 6969: {
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if (!core.isWave){
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ExitEmergencyMode();
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