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scripting/antiflood.sp
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123
scripting/antiflood.sp
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/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod Anti-Flood Plugin
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* Protects against chat flooding.
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*
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* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#pragma semicolon 1
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#include <sourcemod>
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#pragma newdecls required
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public Plugin myinfo =
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{
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name = "Anti-Flood",
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author = "AlliedModders LLC",
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description = "Protects against chat flooding",
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version = SOURCEMOD_VERSION,
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url = "http://www.sourcemod.net/"
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};
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enum struct PlayerInfo {
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float lastTime; /* Last time player used say or say_team */
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int tokenCount; /* Number of flood tokens player has */
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}
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PlayerInfo playerinfo[MAXPLAYERS+1];
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ConVar sm_flood_time; /* Handle to sm_flood_time convar */
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float max_chat;
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public void OnPluginStart()
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{
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sm_flood_time = CreateConVar("sm_flood_time", "0.75", "Amount of time allowed between chat messages");
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}
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public void OnClientPutInServer(int client)
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{
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playerinfo[client].lastTime = 0.0;
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playerinfo[client].tokenCount = 0;
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}
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public bool OnClientFloodCheck(int client)
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{
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max_chat = sm_flood_time.FloatValue;
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if (max_chat <= 0.0
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|| CheckCommandAccess(client, "sm_flood_access", ADMFLAG_ROOT, true))
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{
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return false;
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}
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if (playerinfo[client].lastTime >= GetGameTime())
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{
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/* If player has 3 or more flood tokens, block their message */
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if (playerinfo[client].tokenCount >= 3)
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{
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return true;
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}
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}
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return false;
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}
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public void OnClientFloodResult(int client, bool blocked)
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{
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if (max_chat <= 0.0
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|| CheckCommandAccess(client, "sm_flood_access", ADMFLAG_ROOT, true))
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{
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return;
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}
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float curTime = GetGameTime();
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float newTime = curTime + max_chat;
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if (playerinfo[client].lastTime >= curTime)
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{
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/* If the last message was blocked, update their time limit */
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if (blocked)
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{
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newTime += 3.0;
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}
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/* Add one flood token when player goes over chat time limit */
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else if (playerinfo[client].tokenCount < 3)
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{
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playerinfo[client].tokenCount++;
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}
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}
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else if (playerinfo[client].tokenCount > 0)
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{
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/* Remove one flood token when player chats within time limit (slow decay) */
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playerinfo[client].tokenCount--;
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}
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playerinfo[client].lastTime = newTime;
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}
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