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245
scripting/funcommands/beacon.sp
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245
scripting/funcommands/beacon.sp
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/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod Basefuncommands Plugin
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* Provides beacon functionality
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*
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* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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int g_BeaconSerial[MAXPLAYERS+1] = { 0, ... };
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ConVar g_Cvar_BeaconRadius;
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void CreateBeacon(int client)
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{
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g_BeaconSerial[client] = ++g_Serial_Gen;
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CreateTimer(1.0, Timer_Beacon, client | (g_Serial_Gen << 7), DEFAULT_TIMER_FLAGS);
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}
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void KillBeacon(int client)
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{
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g_BeaconSerial[client] = 0;
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if (IsClientInGame(client))
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{
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SetEntityRenderColor(client, 255, 255, 255, 255);
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}
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}
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void KillAllBeacons()
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{
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for (int i = 1; i <= MaxClients; i++)
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{
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KillBeacon(i);
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}
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}
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void PerformBeacon(int client, int target)
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{
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if (g_BeaconSerial[target] == 0)
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{
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CreateBeacon(target);
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LogAction(client, target, "\"%L\" set a beacon on \"%L\"", client, target);
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}
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else
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{
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KillBeacon(target);
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LogAction(client, target, "\"%L\" removed a beacon on \"%L\"", client, target);
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}
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}
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public Action Timer_Beacon(Handle timer, any value)
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{
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int client = value & 0x7f;
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int serial = value >> 7;
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if (!IsClientInGame(client)
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|| !IsPlayerAlive(client)
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|| g_BeaconSerial[client] != serial)
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{
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KillBeacon(client);
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return Plugin_Stop;
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}
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float vec[3];
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GetClientAbsOrigin(client, vec);
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vec[2] += 10;
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if (g_BeamSprite > -1 && g_HaloSprite > -1)
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{
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int teamBeaconColor[4];
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switch (GetClientTeam(client))
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{
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case 1: teamBeaconColor = g_Team1BeaconColor;
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case 2: teamBeaconColor = g_Team2BeaconColor;
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case 3: teamBeaconColor = g_Team3BeaconColor;
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case 4: teamBeaconColor = g_Team4BeaconColor;
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default: teamBeaconColor = g_TeamUnknownBeaconColor;
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}
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TE_SetupBeamRingPoint(vec, 10.0, g_Cvar_BeaconRadius.FloatValue, g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, g_ExternalBeaconColor, 10, 0);
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TE_SendToAll();
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TE_SetupBeamRingPoint(vec, 10.0, g_Cvar_BeaconRadius.FloatValue, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, teamBeaconColor, 10, 0);
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TE_SendToAll();
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}
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if (g_BlipSound[0])
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{
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GetClientEyePosition(client, vec);
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EmitAmbientSound(g_BlipSound, vec, client, SNDLEVEL_RAIDSIREN);
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}
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return Plugin_Continue;
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}
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public void AdminMenu_Beacon(TopMenu topmenu,
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TopMenuAction action,
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TopMenuObject object_id,
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int param,
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char[] buffer,
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int maxlength)
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{
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if (action == TopMenuAction_DisplayOption)
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{
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Format(buffer, maxlength, "%T", "Beacon player", param);
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}
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else if (action == TopMenuAction_SelectOption)
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{
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DisplayBeaconMenu(param);
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}
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}
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void DisplayBeaconMenu(int client)
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{
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Menu menu = new Menu(MenuHandler_Beacon);
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char title[100];
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Format(title, sizeof(title), "%T:", "Beacon player", client);
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menu.SetTitle(title);
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menu.ExitBackButton = true;
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AddTargetsToMenu(menu, client, true, true);
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menu.Display(client, MENU_TIME_FOREVER);
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}
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public int MenuHandler_Beacon(Menu menu, MenuAction action, int param1, int param2)
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{
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if (action == MenuAction_End)
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{
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delete menu;
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}
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else if (action == MenuAction_Cancel)
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{
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if (param2 == MenuCancel_ExitBack && hTopMenu)
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{
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hTopMenu.Display(param1, TopMenuPosition_LastCategory);
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}
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}
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else if (action == MenuAction_Select)
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{
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char info[32];
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int userid, target;
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menu.GetItem(param2, info, sizeof(info));
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userid = StringToInt(info);
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if ((target = GetClientOfUserId(userid)) == 0)
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{
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PrintToChat(param1, "[SM] %t", "Player no longer available");
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}
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else if (!CanUserTarget(param1, target))
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{
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PrintToChat(param1, "[SM] %t", "Unable to target");
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}
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else
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{
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char name[MAX_NAME_LENGTH];
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GetClientName(target, name, sizeof(name));
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PerformBeacon(param1, target);
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ShowActivity2(param1, "[SM] ", "%t", "Toggled beacon on target", "_s", name);
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}
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/* Re-draw the menu if they're still valid */
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if (IsClientInGame(param1) && !IsClientInKickQueue(param1))
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{
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DisplayBeaconMenu(param1);
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}
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}
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return 0;
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}
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public Action Command_Beacon(int client, int args)
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{
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if (args < 1)
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{
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ReplyToCommand(client, "[SM] Usage: sm_beacon <#userid|name>");
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return Plugin_Handled;
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}
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char arg[65];
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GetCmdArg(1, arg, sizeof(arg));
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char target_name[MAX_TARGET_LENGTH];
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int target_list[MAXPLAYERS], target_count;
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bool tn_is_ml;
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if ((target_count = ProcessTargetString(
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arg,
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client,
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target_list,
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MAXPLAYERS,
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COMMAND_FILTER_ALIVE,
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target_name,
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sizeof(target_name),
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tn_is_ml)) <= 0)
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{
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ReplyToTargetError(client, target_count);
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return Plugin_Handled;
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}
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for (int i = 0; i < target_count; i++)
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{
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PerformBeacon(client, target_list[i]);
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}
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if (tn_is_ml)
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{
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ShowActivity2(client, "[SM] ", "%t", "Toggled beacon on target", target_name);
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}
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else
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{
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ShowActivity2(client, "[SM] ", "%t", "Toggled beacon on target", "_s", target_name);
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}
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return Plugin_Handled;
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}
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