Initial commit
This commit is contained in:
471
scripting/funcommands/fire.sp
Normal file
471
scripting/funcommands/fire.sp
Normal file
@@ -0,0 +1,471 @@
|
||||
/**
|
||||
* vim: set ts=4 :
|
||||
* =============================================================================
|
||||
* SourceMod Basefuncommands Plugin
|
||||
* Provides FireBomb functionality
|
||||
*
|
||||
* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
|
||||
* =============================================================================
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it under
|
||||
* the terms of the GNU General Public License, version 3.0, as published by the
|
||||
* Free Software Foundation.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
||||
* details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* As a special exception, AlliedModders LLC gives you permission to link the
|
||||
* code of this program (as well as its derivative works) to "Half-Life 2," the
|
||||
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
|
||||
* by the Valve Corporation. You must obey the GNU General Public License in
|
||||
* all respects for all other code used. Additionally, AlliedModders LLC grants
|
||||
* this exception to all derivative works. AlliedModders LLC defines further
|
||||
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
|
||||
* or <http://www.sourcemod.net/license.php>.
|
||||
*
|
||||
* Version: $Id$
|
||||
*/
|
||||
|
||||
int g_FireBombSerial[MAXPLAYERS+1] = { 0, ... };
|
||||
int g_FireBombTime[MAXPLAYERS+1] = { 0, ... };
|
||||
|
||||
ConVar g_Cvar_BurnDuration;
|
||||
ConVar g_Cvar_FireBombTicks;
|
||||
ConVar g_Cvar_FireBombRadius;
|
||||
ConVar g_Cvar_FireBombMode;
|
||||
|
||||
void CreateFireBomb(int client)
|
||||
{
|
||||
g_FireBombSerial[client] = ++g_Serial_Gen;
|
||||
CreateTimer(1.0, Timer_FireBomb, client | (g_Serial_Gen << 7), DEFAULT_TIMER_FLAGS);
|
||||
g_FireBombTime[client] = g_Cvar_FireBombTicks.IntValue;
|
||||
}
|
||||
|
||||
void KillFireBomb(int client)
|
||||
{
|
||||
g_FireBombSerial[client] = 0;
|
||||
|
||||
if (IsClientInGame(client))
|
||||
{
|
||||
SetEntityRenderColor(client, 255, 255, 255, 255);
|
||||
}
|
||||
}
|
||||
|
||||
void KillAllFireBombs()
|
||||
{
|
||||
for (int i = 1; i <= MaxClients; i++)
|
||||
{
|
||||
KillFireBomb(i);
|
||||
}
|
||||
}
|
||||
|
||||
void PerformBurn(int client, int target, float seconds)
|
||||
{
|
||||
IgniteEntity(target, seconds);
|
||||
LogAction(client, target, "\"%L\" ignited \"%L\" (seconds \"%f\")", client, target, seconds);
|
||||
}
|
||||
|
||||
void PerformFireBomb(int client, int target)
|
||||
{
|
||||
if (g_FireBombSerial[client] == 0)
|
||||
{
|
||||
CreateFireBomb(target);
|
||||
LogAction(client, target, "\"%L\" set a FireBomb on \"%L\"", client, target);
|
||||
}
|
||||
else
|
||||
{
|
||||
KillFireBomb(target);
|
||||
SetEntityRenderColor(client, 255, 255, 255, 255);
|
||||
LogAction(client, target, "\"%L\" removed a FireBomb on \"%L\"", client, target);
|
||||
}
|
||||
}
|
||||
|
||||
public Action Timer_FireBomb(Handle timer, any value)
|
||||
{
|
||||
int client = value & 0x7f;
|
||||
int serial = value >> 7;
|
||||
|
||||
if (!IsClientInGame(client)
|
||||
|| !IsPlayerAlive(client)
|
||||
|| g_FireBombSerial[client] != serial)
|
||||
{
|
||||
KillFireBomb(client);
|
||||
return Plugin_Stop;
|
||||
}
|
||||
g_FireBombTime[client]--;
|
||||
|
||||
float vec[3];
|
||||
GetClientEyePosition(client, vec);
|
||||
|
||||
if (g_FireBombTime[client] > 0)
|
||||
{
|
||||
int color;
|
||||
|
||||
if (g_FireBombTime[client] > 1)
|
||||
{
|
||||
color = RoundToFloor(g_FireBombTime[client] * (255.0 / g_Cvar_FireBombTicks.FloatValue));
|
||||
if (g_BeepSound[0])
|
||||
{
|
||||
EmitAmbientSound(g_BeepSound, vec, client, SNDLEVEL_RAIDSIREN);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
color = 0;
|
||||
if (g_FinalSound[0])
|
||||
{
|
||||
EmitAmbientSound(g_FinalSound, vec, client, SNDLEVEL_RAIDSIREN);
|
||||
}
|
||||
}
|
||||
|
||||
SetEntityRenderColor(client, 255, color, color, 255);
|
||||
|
||||
char name[MAX_NAME_LENGTH];
|
||||
GetClientName(client, name, sizeof(name));
|
||||
PrintCenterTextAll("%t", "Till Explodes", name, g_FireBombTime[client]);
|
||||
|
||||
if (g_BeamSprite > -1 && g_HaloSprite > -1)
|
||||
{
|
||||
GetClientAbsOrigin(client, vec);
|
||||
vec[2] += 10;
|
||||
|
||||
TE_SetupBeamRingPoint(vec, 10.0, g_Cvar_FireBombRadius.FloatValue / 3.0, g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0);
|
||||
TE_SendToAll();
|
||||
TE_SetupBeamRingPoint(vec, 10.0, g_Cvar_FireBombRadius.FloatValue / 3.0, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, whiteColor, 10, 0);
|
||||
TE_SendToAll();
|
||||
}
|
||||
return Plugin_Continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (g_ExplosionSprite > -1)
|
||||
{
|
||||
TE_SetupExplosion(vec, g_ExplosionSprite, 0.1, 1, 0, g_Cvar_FireBombRadius.IntValue, 5000);
|
||||
TE_SendToAll();
|
||||
}
|
||||
|
||||
if (g_BeamSprite > -1 && g_HaloSprite > -1)
|
||||
{
|
||||
GetClientAbsOrigin(client, vec);
|
||||
vec[2] += 10;
|
||||
TE_SetupBeamRingPoint(vec, 50.0, g_Cvar_FireBombRadius.FloatValue, g_BeamSprite, g_HaloSprite, 0, 10, 0.5, 30.0, 1.5, orangeColor, 5, 0);
|
||||
TE_SendToAll();
|
||||
vec[2] += 15;
|
||||
TE_SetupBeamRingPoint(vec, 40.0, g_Cvar_FireBombRadius.FloatValue, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 30.0, 1.5, orangeColor, 5, 0);
|
||||
TE_SendToAll();
|
||||
vec[2] += 15;
|
||||
TE_SetupBeamRingPoint(vec, 30.0, g_Cvar_FireBombRadius.FloatValue, g_BeamSprite, g_HaloSprite, 0, 10, 0.7, 30.0, 1.5, orangeColor, 5, 0);
|
||||
TE_SendToAll();
|
||||
vec[2] += 15;
|
||||
TE_SetupBeamRingPoint(vec, 20.0, g_Cvar_FireBombRadius.FloatValue, g_BeamSprite, g_HaloSprite, 0, 10, 0.8, 30.0, 1.5, orangeColor, 5, 0);
|
||||
TE_SendToAll();
|
||||
}
|
||||
|
||||
if (g_BoomSound[0])
|
||||
{
|
||||
EmitAmbientSound(g_BoomSound, vec, client, SNDLEVEL_RAIDSIREN);
|
||||
}
|
||||
|
||||
IgniteEntity(client, g_Cvar_BurnDuration.FloatValue);
|
||||
KillFireBomb(client);
|
||||
SetEntityRenderColor(client, 255, 255, 255, 255);
|
||||
|
||||
if (g_Cvar_FireBombMode.IntValue > 0)
|
||||
{
|
||||
int teamOnly = ((g_Cvar_FireBombMode.IntValue == 1) ? true : false);
|
||||
|
||||
for (int i = 1; i <= MaxClients; i++)
|
||||
{
|
||||
if (!IsClientInGame(i) || !IsPlayerAlive(i) || i == client)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (teamOnly && GetClientTeam(i) != GetClientTeam(client))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
float pos[3];
|
||||
GetClientAbsOrigin(i, pos);
|
||||
|
||||
float distance = GetVectorDistance(vec, pos);
|
||||
|
||||
if (distance > g_Cvar_FireBombRadius.FloatValue)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
float duration = g_Cvar_BurnDuration.FloatValue;
|
||||
duration *= (g_Cvar_FireBombRadius.FloatValue - distance) / g_Cvar_FireBombRadius.FloatValue;
|
||||
|
||||
IgniteEntity(i, duration);
|
||||
}
|
||||
}
|
||||
return Plugin_Stop;
|
||||
}
|
||||
}
|
||||
|
||||
public void AdminMenu_Burn(TopMenu topmenu,
|
||||
TopMenuAction action,
|
||||
TopMenuObject object_id,
|
||||
int param,
|
||||
char[] buffer,
|
||||
int maxlength)
|
||||
{
|
||||
if (action == TopMenuAction_DisplayOption)
|
||||
{
|
||||
Format(buffer, maxlength, "%T", "Burn player", param);
|
||||
}
|
||||
else if (action == TopMenuAction_SelectOption)
|
||||
{
|
||||
DisplayBurnMenu(param);
|
||||
}
|
||||
}
|
||||
|
||||
public void AdminMenu_FireBomb(TopMenu topmenu,
|
||||
TopMenuAction action,
|
||||
TopMenuObject object_id,
|
||||
int param,
|
||||
char[] buffer,
|
||||
int maxlength)
|
||||
{
|
||||
if (action == TopMenuAction_DisplayOption)
|
||||
{
|
||||
Format(buffer, maxlength, "%T", "FireBomb player", param);
|
||||
}
|
||||
else if (action == TopMenuAction_SelectOption)
|
||||
{
|
||||
DisplayFireBombMenu(param);
|
||||
}
|
||||
}
|
||||
|
||||
void DisplayBurnMenu(int client)
|
||||
{
|
||||
Menu menu = new Menu(MenuHandler_Burn);
|
||||
|
||||
char title[100];
|
||||
Format(title, sizeof(title), "%T:", "Burn player", client);
|
||||
menu.SetTitle(title);
|
||||
menu.ExitBackButton = true;
|
||||
|
||||
AddTargetsToMenu(menu, client, true, true);
|
||||
|
||||
menu.Display(client, MENU_TIME_FOREVER);
|
||||
}
|
||||
|
||||
void DisplayFireBombMenu(int client)
|
||||
{
|
||||
Menu menu = new Menu(MenuHandler_FireBomb);
|
||||
|
||||
char title[100];
|
||||
Format(title, sizeof(title), "%T:", "FireBomb player", client);
|
||||
menu.SetTitle(title);
|
||||
menu.ExitBackButton = true;
|
||||
|
||||
AddTargetsToMenu(menu, client, true, true);
|
||||
|
||||
menu.Display(client, MENU_TIME_FOREVER);
|
||||
}
|
||||
|
||||
public int MenuHandler_Burn(Menu menu, MenuAction action, int param1, int param2)
|
||||
{
|
||||
if (action == MenuAction_End)
|
||||
{
|
||||
delete menu;
|
||||
}
|
||||
else if (action == MenuAction_Cancel)
|
||||
{
|
||||
if (param2 == MenuCancel_ExitBack && hTopMenu)
|
||||
{
|
||||
hTopMenu.Display(param1, TopMenuPosition_LastCategory);
|
||||
}
|
||||
}
|
||||
else if (action == MenuAction_Select)
|
||||
{
|
||||
char info[32];
|
||||
int userid, target;
|
||||
|
||||
menu.GetItem(param2, info, sizeof(info));
|
||||
userid = StringToInt(info);
|
||||
|
||||
if ((target = GetClientOfUserId(userid)) == 0)
|
||||
{
|
||||
PrintToChat(param1, "[SM] %t", "Player no longer available");
|
||||
}
|
||||
else if (!CanUserTarget(param1, target))
|
||||
{
|
||||
PrintToChat(param1, "[SM] %t", "Unable to target");
|
||||
}
|
||||
else
|
||||
{
|
||||
char name[MAX_NAME_LENGTH];
|
||||
GetClientName(target, name, sizeof(name));
|
||||
PerformBurn(param1, target, 20.0);
|
||||
ShowActivity2(param1, "[SM] ", "%t", "Set target on fire", "_s", name);
|
||||
}
|
||||
|
||||
/* Re-draw the menu if they're still valid */
|
||||
if (IsClientInGame(param1) && !IsClientInKickQueue(param1))
|
||||
{
|
||||
DisplayBurnMenu(param1);
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public int MenuHandler_FireBomb(Menu menu, MenuAction action, int param1, int param2)
|
||||
{
|
||||
if (action == MenuAction_End)
|
||||
{
|
||||
delete menu;
|
||||
}
|
||||
else if (action == MenuAction_Cancel)
|
||||
{
|
||||
if (param2 == MenuCancel_ExitBack && hTopMenu)
|
||||
{
|
||||
hTopMenu.Display(param1, TopMenuPosition_LastCategory);
|
||||
}
|
||||
}
|
||||
else if (action == MenuAction_Select)
|
||||
{
|
||||
char info[32];
|
||||
int userid, target;
|
||||
|
||||
menu.GetItem(param2, info, sizeof(info));
|
||||
userid = StringToInt(info);
|
||||
|
||||
if ((target = GetClientOfUserId(userid)) == 0)
|
||||
{
|
||||
PrintToChat(param1, "[SM] %t", "Player no longer available");
|
||||
}
|
||||
else if (!CanUserTarget(param1, target))
|
||||
{
|
||||
PrintToChat(param1, "[SM] %t", "Unable to target");
|
||||
}
|
||||
else
|
||||
{
|
||||
char name[MAX_NAME_LENGTH];
|
||||
GetClientName(target, name, sizeof(name));
|
||||
|
||||
PerformFireBomb(param1, target);
|
||||
ShowActivity2(param1, "[SM] ", "%t", "Toggled FireBomb on target", "_s", name);
|
||||
}
|
||||
|
||||
/* Re-draw the menu if they're still valid */
|
||||
if (IsClientInGame(param1) && !IsClientInKickQueue(param1))
|
||||
{
|
||||
DisplayFireBombMenu(param1);
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public Action Command_Burn(int client, int args)
|
||||
{
|
||||
if (args < 1)
|
||||
{
|
||||
ReplyToCommand(client, "[SM] Usage: sm_burn <#userid|name> [time]");
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
char arg[65];
|
||||
GetCmdArg(1, arg, sizeof(arg));
|
||||
|
||||
float seconds = g_Cvar_BurnDuration.FloatValue;
|
||||
|
||||
if (args > 1)
|
||||
{
|
||||
if (!GetCmdArgFloatEx(2, seconds))
|
||||
{
|
||||
ReplyToCommand(client, "[SM] %t", "Invalid Amount");
|
||||
return Plugin_Handled;
|
||||
}
|
||||
}
|
||||
|
||||
char target_name[MAX_TARGET_LENGTH];
|
||||
int target_list[MAXPLAYERS], target_count;
|
||||
bool tn_is_ml;
|
||||
|
||||
if ((target_count = ProcessTargetString(
|
||||
arg,
|
||||
client,
|
||||
target_list,
|
||||
MAXPLAYERS,
|
||||
COMMAND_FILTER_ALIVE,
|
||||
target_name,
|
||||
sizeof(target_name),
|
||||
tn_is_ml)) <= 0)
|
||||
{
|
||||
ReplyToTargetError(client, target_count);
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
for (int i = 0; i < target_count; i++)
|
||||
{
|
||||
PerformBurn(client, target_list[i], seconds);
|
||||
}
|
||||
|
||||
if (tn_is_ml)
|
||||
{
|
||||
ShowActivity2(client, "[SM] ", "%t", "Set target on fire", target_name);
|
||||
}
|
||||
else
|
||||
{
|
||||
ShowActivity2(client, "[SM] ", "%t", "Set target on fire", "_s", target_name);
|
||||
}
|
||||
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
public Action Command_FireBomb(int client, int args)
|
||||
{
|
||||
if (args < 1)
|
||||
{
|
||||
ReplyToCommand(client, "[SM] Usage: sm_firebomb <#userid|name>");
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
char arg[65];
|
||||
GetCmdArg(1, arg, sizeof(arg));
|
||||
|
||||
char target_name[MAX_TARGET_LENGTH];
|
||||
int target_list[MAXPLAYERS], target_count;
|
||||
bool tn_is_ml;
|
||||
|
||||
if ((target_count = ProcessTargetString(
|
||||
arg,
|
||||
client,
|
||||
target_list,
|
||||
MAXPLAYERS,
|
||||
COMMAND_FILTER_ALIVE,
|
||||
target_name,
|
||||
sizeof(target_name),
|
||||
tn_is_ml)) <= 0)
|
||||
{
|
||||
ReplyToTargetError(client, target_count);
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
for (int i = 0; i < target_count; i++)
|
||||
{
|
||||
PerformFireBomb(client, target_list[i]);
|
||||
}
|
||||
|
||||
if (tn_is_ml)
|
||||
{
|
||||
ShowActivity2(client, "[SM] ", "%t", "Toggled FireBomb on target", target_name);
|
||||
}
|
||||
else
|
||||
{
|
||||
ShowActivity2(client, "[SM] ", "%t", "Toggled FireBomb on target", "_s", target_name);
|
||||
}
|
||||
return Plugin_Handled;
|
||||
}
|
Reference in New Issue
Block a user