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103
scripting/funvotes/voteff.sp
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103
scripting/funvotes/voteff.sp
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/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod Basefunvotes Plugin
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* Provides vote ff functionality
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*
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* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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void DisplayVoteFFMenu(int client)
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{
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if (IsVoteInProgress())
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{
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ReplyToCommand(client, "[SM] %t", "Vote in Progress");
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return;
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}
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if (!TestVoteDelay(client))
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{
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return;
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}
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LogAction(client, -1, "\"%L\" initiated a friendly fire vote.", client);
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ShowActivity2(client, "[SM] ", "%t", "Initiated Vote FF");
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g_voteType = ff;
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g_voteInfo[VOTE_NAME][0] = '\0';
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g_hVoteMenu = new Menu(Handler_VoteCallback, MENU_ACTIONS_ALL);
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if (g_Cvar_FF.BoolValue)
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{
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g_hVoteMenu.SetTitle("Voteff Off");
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}
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else
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{
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g_hVoteMenu.SetTitle("Voteff On");
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}
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g_hVoteMenu.AddItem(VOTE_YES, "Yes");
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g_hVoteMenu.AddItem(VOTE_NO, "No");
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g_hVoteMenu.ExitButton = false;
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g_hVoteMenu.DisplayVoteToAll(20);
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}
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public void AdminMenu_VoteFF(TopMenu topmenu,
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TopMenuAction action,
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TopMenuObject object_id,
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int param,
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char[] buffer,
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int maxlength)
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{
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if (action == TopMenuAction_DisplayOption)
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{
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Format(buffer, maxlength, "%T", "Vote FF", param);
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}
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else if (action == TopMenuAction_SelectOption)
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{
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DisplayVoteFFMenu(param);
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}
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else if (action == TopMenuAction_DrawOption)
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{
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/* disable this option if a vote is already running */
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buffer[0] = !IsNewVoteAllowed() ? ITEMDRAW_IGNORE : ITEMDRAW_DEFAULT;
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}
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}
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public Action Command_VoteFF(int client, int args)
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{
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if (args > 0)
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{
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ReplyToCommand(client, "[SM] Usage: sm_voteff");
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return Plugin_Handled;
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}
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DisplayVoteFFMenu(client);
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return Plugin_Handled;
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}
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