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26
scripting/include/ass_commands.sp
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26
scripting/include/ass_commands.sp
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stock bool IsValidClient(int client) {
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return (0 < client <= MaxClients && IsClientInGame(client));
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}
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void PrecacheAllFiles(){
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for (int i = 0; i < (sizeof(MusicArray) - 1); i++){
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PrintToServer("[CORE] Precaching music: %s in position %i", MusicArray[i], i);
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PrecacheSound(MusicArray[i], true);
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}
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for (int i = 0; i < (sizeof(SFXArray) - 1); i++){
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PrintToServer("[CORE] Precaching SFX: %s in position %i", SFXArray[i], i);
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PrecacheSound(SFXArray[i], true);
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}
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}
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void RegisterAllCommands(){
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RegServerCmd("fb_operator", Command_Operator, "Serverside only. Does nothing when executed as client.");
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RegAdminCmd("sm_music", Command_Music, ADMFLAG_RESERVATION, "Set music to be played for the next wave");
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RegConsoleCmd("sm_bombstatus", Command_FBBombStatus, "Check bomb status");
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RegConsoleCmd("sm_song", Command_GetCurrentSong, "Get current song name");
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RegConsoleCmd("sm_stats", Command_MyStats, "Print current statistics");
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RegConsoleCmd("sm_return", Command_Return, "Return to Spawn");
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RegConsoleCmd("sm_sacpoints", Command_SacrificePointShop, "Fartsy's Annihilation Supply Shop");
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RegConsoleCmd("sm_discord", Command_Discord, "Join our Discord server!");
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RegConsoleCmd("sm_sounds", Command_Sounds, "Toggle sounds on or off via menu");
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}
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