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55
scripting/include/betherobot.inc
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55
scripting/include/betherobot.inc
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#if defined _betherobot_included_
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#endinput
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#endif
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#define _betherobot_included_
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enum RobotStatus {
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RobotStatus_Human = 0, // Client is human
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RobotStatus_WantsToBeRobot, // Client wants to be robot, but can't because of defined rules.
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RobotStatus_Robot // Client is a robot. Beep boop.
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}
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/**
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* Checks if a client is a robot.
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*
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* @param client Index of the client to check.
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* @return RobotStatus value of the client; RobotStatus_Human if they're a human, RobotStatus_Robot if they're a robot, RobotStatus_WantsToBeRobot if they want to be a robot, but can't for some reason.
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*/
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native RobotStatus:BeTheRobot_GetRobotStatus(client);
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/**
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* Sets if a client should be robot or not.
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*
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* @param client Index of the client to set.
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* @param toggle True to make the client a robot, false to change them back to a human. Skip this argument to toggle instead.
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* @noreturn
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*/
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native BeTheRobot_SetRobot(client, bool:toggle = bool:2);
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/**
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* Uses Be the Robot's "CheckTheRules()" native to check if a client should be allowed to be a robot or not.
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*
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* @param client Index of the client to check.
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* @return True if the client is allowed to be a robot (not dead, allowed class by server, etc.) false otherwise.
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*/
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native bool:BeTheRobot_CheckRules(client);
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public SharedPlugin:__pl_betherobot =
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{
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name = "betherobot",
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file = "betherobot.smx",
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#if defined REQUIRE_PLUGIN
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required = 1,
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#else
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required = 0,
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#endif
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};
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#if !defined REQUIRE_PLUGIN
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public __pl_betherobot_SetNTVOptional()
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{
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MarkNativeAsOptional("BeTheRobot_GetRobotStatus");
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MarkNativeAsOptional("BeTheRobot_SetRobot");
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MarkNativeAsOptional("BeTheRobot_CheckRules");
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}
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#endif
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