Initial commit
This commit is contained in:
477
scripting/include/float.inc
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477
scripting/include/float.inc
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/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This file is part of the SourceMod/SourcePawn SDK.
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#if defined _float_included
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#endinput
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#endif
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#define _float_included
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#if !defined __sourcepawn2__
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/**
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* Converts an integer into a floating point value.
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*
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* @param value Integer to convert.
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* @return Floating point value.
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*/
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native float float(int value);
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#endif
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/**
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* Multiplies two floats together.
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*
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* Note: This native is internal implementation. For multiplication use the '*' operator.
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*
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* @param oper1 First value.
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* @param oper2 Second value.
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* @return oper1*oper2.
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* @deprecated This native is internal implementation. For multiplication use the '*' operator.
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*/
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#pragma deprecated This native is internal implementation. For multiplication use the '*' operator.
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native float FloatMul(float oper1, float oper2);
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/**
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* Divides the dividend by the divisor.
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*
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* Note: This native is internal implementation. For division use the '/' operator.
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*
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* @param dividend First value.
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* @param divisor Second value.
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* @return dividend/divisor.
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* @deprecated This native is internal implementation. For division use the '/' operator.
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*/
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#pragma deprecated This native is internal implementation. For division use the '/' operator.
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native float FloatDiv(float dividend, float divisor);
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/**
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* Adds two floats together.
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*
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* Note: This native is internal implementation. For addition use the '+' operator.
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*
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* @param oper1 First value.
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* @param oper2 Second value.
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* @return oper1+oper2.
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* @deprecated This native is internal implementation. For addition use the '+' operator.
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*/
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#pragma deprecated This native is internal implementation. For addition use the '+' operator.
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native float FloatAdd(float oper1, float oper2);
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/**
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* Subtracts oper2 from oper1.
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*
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* Note: This native is internal implementation. For subtraction use the '-' operator.
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*
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* @param oper1 First value.
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* @param oper2 Second value.
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* @return oper1-oper2.
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* @deprecated This native is internal implementation. For subtraction use the '-' operator.
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*/
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#pragma deprecated This native is internal implementation. For subtraction use the '-' operator.
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native float FloatSub(float oper1, float oper2);
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/**
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* Returns the modulus of oper1 and oper2.
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*
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* Note: This native is internal implementation. For modulo use the '%' operator.
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*
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* @param oper1 First value.
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* @param oper2 Second value.
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* @return oper1%oper2.
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* @deprecated This native is internal implementation. For modulo use the '%' operator.
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*/
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#pragma deprecated This native is internal implementation. For modulo use the '%' operator.
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native float FloatMod(float oper1, float oper2);
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/**
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* Returns the decimal part of a float.
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*
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* @param value Input value.
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* @return Decimal part.
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*/
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native float FloatFraction(float value);
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/**
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* Rounds a float to the closest integer to zero.
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*
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* @param value Input value to be rounded.
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* @return Rounded value.
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*/
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native int RoundToZero(float value);
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/**
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* Rounds a float to the next highest integer value.
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*
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* @param value Input value to be rounded.
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* @return Rounded value.
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*/
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native int RoundToCeil(float value);
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/**
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* Rounds a float to the next lowest integer value.
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*
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* @param value Input value to be rounded.
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* @return Rounded value.
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*/
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native int RoundToFloor(float value);
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/**
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* Standard IEEE rounding.
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*
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* @param value Input value to be rounded.
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* @return Rounded value.
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*/
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native int RoundToNearest(float value);
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/**
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* Compares two floats.
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*
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* @param fOne First value.
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* @param fTwo Second value.
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* @return Returns 1 if the first argument is greater than the second argument.
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* Returns -1 if the first argument is smaller than the second argument.
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* Returns 0 if both arguments are equal.
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*/
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native int FloatCompare(float fOne, float fTwo);
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/**
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* Returns the square root of the input value, equivalent to floatpower(value, 0.5).
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*
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* @param value Input value.
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* @return Square root of the value.
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*/
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native float SquareRoot(float value);
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/**
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* Returns the value raised to the power of the exponent.
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*
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* @param value Value to be raised.
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* @param exponent Value to raise the base.
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* @return value^exponent.
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*/
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native float Pow(float value, float exponent);
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/**
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* Returns the value of raising the input by e.
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*
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* @param value Input value.
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* @return exp(value).
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*/
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native float Exponential(float value);
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/**
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* Returns the logarithm of any base specified.
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*
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* @param value Input value.
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* @param base Logarithm base to use, default is 10.
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* @return log(value)/log(base).
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*/
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native float Logarithm(float value, float base=10.0);
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/**
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* Returns the sine of the argument.
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*
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* @param value Input value in radians.
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* @return sin(value).
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*/
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native float Sine(float value);
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/**
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* Returns the cosine of the argument.
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*
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* @param value Input value in radians.
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* @return cos(value).
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*/
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native float Cosine(float value);
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/**
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* Returns the tangent of the argument.
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*
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* @param value Input value in radians.
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* @return tan(value).
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*/
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native float Tangent(float value);
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/**
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* Returns an absolute value.
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*
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* @param value Input value.
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* @return Absolute value of the input.
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*/
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native float FloatAbs(float value);
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/**
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* Returns the arctangent of the input value.
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*
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* @param angle Input value.
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* @return atan(value) in radians.
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*/
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native float ArcTangent(float angle);
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/**
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* Returns the arccosine of the input value.
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*
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* @param angle Input value.
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* @return acos(value) in radians.
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*/
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native float ArcCosine(float angle);
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/**
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* Returns the arcsine of the input value.
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*
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* @param angle Input value.
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* @return asin(value) in radians.
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*/
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native float ArcSine(float angle);
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/**
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* Returns the arctangent2 of the input values.
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*
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* @param x Horizontal value.
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* @param y Vertical value.
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* @return atan2(value) in radians.
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*/
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native float ArcTangent2(float x, float y);
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/**
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* Rounds a floating point number using the "round to nearest" algorithm.
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*
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* @param value Floating point value to round.
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* @return The value rounded to the nearest integer.
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*/
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stock int RoundFloat(float value)
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{
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return RoundToNearest(value);
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}
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/**
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* User defined operators.
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*/
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#if !defined __sourcepawn2__
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// Internal aliases for backwards compatibility.
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native float __FLOAT_MUL__(float a, float b);
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native float __FLOAT_DIV__(float a, float b);
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native float __FLOAT_ADD__(float a, float b);
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native float __FLOAT_SUB__(float a, float b);
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native float __FLOAT_MOD__(float a, float b);
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native bool __FLOAT_GT__(float a, float b);
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native bool __FLOAT_GE__(float a, float b);
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native bool __FLOAT_LT__(float a, float b);
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native bool __FLOAT_LE__(float a, float b);
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native bool __FLOAT_EQ__(float a, float b);
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native bool __FLOAT_NE__(float a, float b);
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native bool __FLOAT_NOT__(float a);
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stock float operator*(float oper1, float oper2) { return __FLOAT_MUL__(oper1, oper2); }
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stock float operator/(float oper1, float oper2) { return __FLOAT_DIV__(oper1, oper2); }
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stock float operator+(float oper1, float oper2) { return __FLOAT_ADD__(oper1, oper2); }
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stock float operator-(float oper1, float oper2) { return __FLOAT_SUB__(oper1, oper2); }
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stock float operator%(float oper1, float oper2) { return __FLOAT_MOD__(oper1, oper2); }
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stock bool operator!(float oper1) { return __FLOAT_NOT__(oper1); }
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stock bool operator>(float oper1, float oper2) { return __FLOAT_GT__(oper1, oper2); }
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stock bool operator>=(float oper1, float oper2) { return __FLOAT_GE__(oper1, oper2); }
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stock bool operator<(float oper1, float oper2) { return __FLOAT_LT__(oper1, oper2); }
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stock bool operator<=(float oper1, float oper2) { return __FLOAT_LE__(oper1, oper2); }
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stock bool operator!=(float oper1, float oper2) { return __FLOAT_NE__(oper1, oper2); }
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stock bool operator==(float oper1, float oper2) { return __FLOAT_EQ__(oper1, oper2); }
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stock float operator++(float oper)
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{
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return oper+1.0;
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}
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stock float operator--(float oper)
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{
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return oper-1.0;
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}
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stock float operator-(float oper)
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{
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return oper^view_as<float>(cellmin); /* IEEE values are sign/magnitude */
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}
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// The stocks below are int->float converting versions of the above natives.
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stock float operator*(float oper1, int oper2)
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{
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return __FLOAT_MUL__(oper1, float(oper2)); /* "*" is commutative */
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}
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stock float operator/(float oper1, int oper2)
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{
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return __FLOAT_DIV__(oper1, float(oper2));
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}
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stock float operator/(int oper1, float oper2)
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{
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return __FLOAT_DIV__(float(oper1), oper2);
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}
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stock float operator+(float oper1, int oper2)
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{
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return __FLOAT_ADD__(oper1, float(oper2)); /* "+" is commutative */
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}
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stock float operator-(float oper1, int oper2)
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{
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return __FLOAT_SUB__(oper1, float(oper2));
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}
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stock float operator-(int oper1, float oper2)
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{
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return __FLOAT_SUB__(float(oper1), oper2);
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}
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stock bool operator==(float oper1, int oper2)
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{
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return __FLOAT_EQ__(oper1, float(oper2));
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}
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stock bool operator!=(float oper1, int oper2)
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{
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return __FLOAT_NE__(oper1, float(oper2));
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}
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stock bool operator>(float oper1, int oper2)
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{
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return __FLOAT_GT__(oper1, float(oper2));
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}
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stock bool operator>(int oper1, float oper2)
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{
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return __FLOAT_GT__(float(oper1), oper2);
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}
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stock bool operator>=(float oper1, int oper2)
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{
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return __FLOAT_GE__(oper1, float(oper2));
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}
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stock bool operator>=(int oper1, float oper2)
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{
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return __FLOAT_GE__(float(oper1), oper2);
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}
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stock bool operator<(float oper1, int oper2)
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{
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return __FLOAT_LT__(oper1, float(oper2));
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}
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stock bool operator<(int oper1, float oper2)
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{
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return __FLOAT_LT__(float(oper1), oper2);
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}
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stock bool operator<=(float oper1, int oper2)
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{
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return __FLOAT_LE__(oper1, float(oper2));
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}
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stock bool operator<=(int oper1, float oper2)
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{
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return __FLOAT_LE__(float(oper1), oper2);
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}
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stock float operator%(float oper1, int oper2)
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{
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return __FLOAT_MOD__(oper1, float(oper2));
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}
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stock float operator%(int oper1, float oper2)
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{
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return __FLOAT_MOD__(float(oper1), oper2);
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}
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#endif // __sourcepawn2__
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#define FLOAT_PI 3.1415926535897932384626433832795
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/**
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* Converts degrees to radians.
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*
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* @param angle Degrees.
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* @return Radians.
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*/
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stock float DegToRad(float angle)
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{
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return (angle*FLOAT_PI)/180;
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}
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/**
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* Converts radians to degrees.
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*
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* @param angle Radians.
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* @return Degrees.
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*/
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stock float RadToDeg(float angle)
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{
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return (angle*180)/FLOAT_PI;
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}
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/**
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* Returns a random integer in the range [0, 2^31-1].
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*
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* Note: Uniform random number streams are seeded automatically per-plugin.
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*
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* @return Random integer.
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*/
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native int GetURandomInt();
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/**
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* Returns a uniform random float in the range [0, 1).
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*
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* Note: Uniform random number streams are seeded automatically per-plugin.
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*
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||||
* @return Uniform random floating-point number.
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||||
*/
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||||
native float GetURandomFloat();
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||||
/**
|
||||
* Seeds a plugin's uniform random number stream. This is done automatically,
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||||
* so normally it is totally unnecessary to call this.
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||||
*
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* @param seeds Array of numbers to use as seeding data.
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* @param numSeeds Number of seeds in the seeds array.
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||||
*/
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||||
native void SetURandomSeed(const int[] seeds, int numSeeds);
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||||
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||||
/**
|
||||
* Seeds a plugin's uniform random number stream. This is done automatically,
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||||
* so normally it is totally unnecessary to call this.
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*
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* @param seed Single seed value.
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*/
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stock void SetURandomSeedSimple(int seed)
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{
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int seeds[1];
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seeds[0] = seed;
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SetURandomSeed(seeds, 1);
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||||
}
|
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