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scripting/include/geoip.inc
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scripting/include/geoip.inc
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/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This file is part of the SourceMod/SourcePawn SDK.
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#if defined _geoip_included
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#endinput
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#endif
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#define _geoip_included
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enum Continent
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{
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CONTINENT_UNKNOWN = 0,
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CONTINENT_AFRICA,
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CONTINENT_ANTARCTICA,
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CONTINENT_ASIA,
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CONTINENT_EUROPE,
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CONTINENT_NORTH_AMERICA,
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CONTINENT_OCEANIA,
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CONTINENT_SOUTH_AMERICA,
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};
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// The system of measurement for calculate the distance between geographical coordinates
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#define SYSTEM_METRIC 0 // kilometers
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#define SYSTEM_IMPERIAL 1 // statute miles
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#include <core>
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/**
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* @section IP addresses can contain ports, the ports will be stripped out.
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*/
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/**
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* Gets the two character country code from an IP address. (US, CA, etc)
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*
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* @param ip Ip to determine the country code.
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* @param ccode Destination string buffer to store the code.
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* @return True on success, false otherwise.
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*/
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native bool GeoipCode2(const char[] ip, char ccode[3]);
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/**
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* Gets the three character country code from an IP address. (USA, CAN, etc)
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*
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* @param ip Ip to determine the country code.
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* @param ccode Destination string buffer to store the code.
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* @return True on success, false otherwise.
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*/
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native bool GeoipCode3(const char[] ip, char ccode[4]);
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/**
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* Gets the region code with country code from an IP address. (US-IL, CH-CHE, etc)
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*
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* @param ip Ip to determine the region code.
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* @param ccode Destination string buffer to store the code.
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* @return True on success, false otherwise.
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*/
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native bool GeoipRegionCode(const char[] ip, char ccode[12]);
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/**
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* Gets the two character continent code from an IP address. (EU, AS, etc)
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*
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* @param ip Ip to determine the continent code.
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* @param ccode Destination string buffer to store the code.
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* @return The continent id on success, 0 otherwise.
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*/
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native Continent GeoipContinentCode(const char[] ip, char ccode[3]);
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/**
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* Gets the full country name.
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*
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* @param ip Ip to determine the country code.
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* @param name Destination string buffer to store the country name.
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* @param maxlength Maximum length of output string buffer.
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* @return True on success, false otherwise.
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*/
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native bool GeoipCountry(const char[] ip, char[] name, int maxlength);
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/**
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* Gets the full country name.
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*
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* @param ip Ip to determine the country code.
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* @param name Destination string buffer to store the country name.
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* @param maxlength Maximum length of output string buffer.
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* @param client Client index in order to return the result in the player's language
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* -1: the default language, which is english.
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* 0: the server language. You can use LANG_SERVER define.
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* >=1: the player's language.
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* @return True on success, false otherwise.
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*/
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native bool GeoipCountryEx(const char[] ip, char[] name, int maxlength, int client = -1);
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/**
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* Gets the full continent name.
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*
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* @param ip Ip to determine the continent code.
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* @param name Destination string buffer to store the continent name.
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* @param maxlength Maximum length of output string buffer.
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* @param client Client index in order to return the result in the player's language
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* -1: the default language, which is english.
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* 0: the server language. You can use LANG_SERVER define.
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* >=1: the player's language.
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* @return True on success, false otherwise.
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*/
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native bool GeoipContinent(const char[] ip, char[] name, int maxlength, int client = -1);
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/**
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* Gets the full region name.
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*
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* @param ip Ip to determine the region code.
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* @param name Destination string buffer to store the region name.
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* @param maxlength Maximum length of output string buffer.
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* @param client Client index in order to return the result in the player's language
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* -1: the default language, which is english.
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* 0: the server language. You can use LANG_SERVER define.
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* >=1: the player's language.
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* @return True on success, false otherwise.
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*/
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native bool GeoipRegion(const char[] ip, char[] name, int maxlength, int client = -1);
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/**
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* Gets the city name.
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*
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* @param ip Ip to determine the city code.
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* @param name Destination string buffer to store the city name.
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* @param maxlength Maximum length of output string buffer.
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* @param client Client index in order to return the result in the player's language
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* -1: the default language, which is english.
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* 0: the server language. You can use LANG_SERVER define.
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* >=1: the player's language.
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* @return True on success, false otherwise.
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*/
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native bool GeoipCity(const char[] ip, char[] name, int maxlength, int client = -1);
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/**
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* Gets the timezone.
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*
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* @param ip Ip to determine the timezone.
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* @param name Destination string buffer to store the timezone.
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* @param maxlength Maximum length of output string buffer.
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* @return True on success, false otherwise.
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*/
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native bool GeoipTimezone(const char[] ip, char[] name, int maxlength);
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/**
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* Gets the city's latitude
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*
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* @param ip Ip to determine the city latitude.
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* @return The result of the latitude, 0 if latitude is not found
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*/
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native float GeoipLatitude(const char[] ip);
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/**
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* Gets the city's longitude
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*
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* @param ip Ip to determine the city longitude.
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* @return The result of the longitude, 0 if longitude is not found
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*/
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native float GeoipLongitude(const char[] ip);
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/*
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* Calculate the distance between geographical coordinates, latitude and longitude.
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*
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* @param lat1 The first IP latitude.
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* @param lon1 The first IP longitude.
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* @param lat2 The second IP latitude.
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* @param lon2 The second IP longitude.
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* @param system The system of measurement, 0 = Metric(kilometers) or 1 = English(miles).
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*
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* @return The distance as result in specified system of measurement.
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*/
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native float GeoipDistance(float lat1, float lon1, float lat2, float lon2, int system = SYSTEM_METRIC);
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/**
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* @endsection
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*/
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/**
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* Do not edit below this line!
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*/
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public Extension __ext_geoip =
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{
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name = "GeoIP",
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file = "geoip.ext",
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#if defined AUTOLOAD_EXTENSIONS
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autoload = 1,
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#else
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autoload = 0,
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#endif
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#if defined REQUIRE_EXTENSIONS
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required = 1,
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#else
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required = 0,
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#endif
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};
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#if !defined REQUIRE_EXTENSIONS
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public void __ext_geoip_SetNTVOptional()
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{
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MarkNativeAsOptional("GeoipCode2");
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MarkNativeAsOptional("GeoipCode3");
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MarkNativeAsOptional("GeoipRegionCode");
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MarkNativeAsOptional("GeoipContinentCode");
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MarkNativeAsOptional("GeoipCountry");
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MarkNativeAsOptional("GeoipCountryEx");
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MarkNativeAsOptional("GeoipContinent");
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MarkNativeAsOptional("GeoipRegion");
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MarkNativeAsOptional("GeoipCity");
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MarkNativeAsOptional("GeoipTimezone");
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MarkNativeAsOptional("GeoipLatitude");
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MarkNativeAsOptional("GeoipLongitude");
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MarkNativeAsOptional("GeoipDistance");
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}
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#endif
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