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95
scripting/include/goomba.inc
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95
scripting/include/goomba.inc
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#if defined _goomba_included_
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#endinput
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#endif
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#define _goomba_included_
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public SharedPlugin:__pl_goomba =
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{
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name = "goomba",
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file = "goomba.smx",
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#if defined REQUIRE_PLUGIN
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required = 1,
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#else
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required = 0,
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#endif
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};
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public __pl_ircrelay_SetNTVOptional()
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{
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MarkNativeAsOptional("GoombaStomp");
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MarkNativeAsOptional("CheckStompImmunity");
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MarkNativeAsOptional("PlayStompSound");
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MarkNativeAsOptional("PlayStompReboundSound");
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MarkNativeAsOptional("EmitStompParticles");
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}
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/**
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* @brief Called right before the stomp
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*
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* @param attacker Player doing the stomp
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* @param victim Player being stomped
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* @param damageMultiplier Damage multiplier based on the actual victim's life
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* @param damageBonus Damage bonus
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* @param JumpPower Rebound jump power
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* @return Plugin_Handled to block the stomp, Plugin_Changed to modify the damage
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*/
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forward Action:OnStomp(attacker, victim, &Float:damageMultiplier, &Float:damageBonus, &Float:JumpPower);
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/**
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* @brief Called after the stomp if it was successful
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*
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* @param attacker Player doing the stomp
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* @param victim Player being stomped
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* @param damageMultiplier Damage multiplier based on the actual victim's life
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* @param damageBonus Damage bonus
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* @param JumpPower Rebound jump power
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* @noreturn
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*/
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forward OnStompPost(attacker, victim, Float:damageMultiplier, Float:damageBonus, Float:jumpPower);
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/**
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* @brief Stomp
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*
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* @param attacker Player doing the stomp
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* @param victim Player being stomped
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* @param damageMultiplier Damage inflicted based on the victim's health (default: goomba_dmg_lifemultiplier)
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* @param damageBonus Damage bonus after damageMultiplier calculation (default: goomba_dmg_add)
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* @param jumpPower Jump power of the rebound (default: goomba_rebound_power)
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* @return True if the stomp was successful, false otherwise.
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*/
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native bool:GoombaStomp(attacker, victim, ...);
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/**
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* @param attacker Player doing the stomp
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* @param victim Player being stomped
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* @return Bit flags combination based on the attacker and victim's immunity preferences
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*/
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native CheckStompImmunity(attacker, victim);
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/**
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* @brief Play the stomped sound to the specified client
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*
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* @param client Client to play the stomped sound to.
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* @noreturn
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*/
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native PlayStompSound(client);
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/**
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* @brief Play the rebound sound from the specified client to everyone
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*
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* @param client Player to play the rebound sound from.
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* @noreturn
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*/
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native PlayStompReboundSound(client);
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/**
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* @brief Attach the rebound particles on the specified player
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*
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* @param client Player to attach the particles on
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* @noreturn
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*/
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native EmitStompParticles(client);
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#define GOOMBA_IMMUNFLAG_NONE 0
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#define GOOMBA_IMMUNFLAG_ATTACKER (1 << 0)
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#define GOOMBA_IMMUNFLAG_VICTIM (1 << 1)
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