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scripting/include/logging.inc
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scripting/include/logging.inc
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/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This file is part of the SourceMod/SourcePawn SDK.
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#if defined _sm_logging_included
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#endinput
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#endif
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#define _sm_logging_included
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/**
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* Logs a plugin message to the SourceMod logs. The log message will be
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* prefixed by the plugin's logtag (filename).
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*
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* @param format String format.
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* @param ... Format arguments.
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*/
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native void LogMessage(const char[] format, any ...);
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/**
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* Logs a message to any file. The log message will be in the normal
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* SourceMod format, with the plugin logtag prepended.
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*
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* @param file File to write the log message in.
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* @param format String format.
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* @param ... Format arguments.
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* @error File could not be opened/written.
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*/
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native void LogToFile(const char[] file, const char[] format, any ...);
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/**
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* Same as LogToFile(), except no plugin logtag is prepended.
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*
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* @param file File to write the log message in.
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* @param format String format.
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* @param ... Format arguments.
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* @error File could not be opened/written.
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*/
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native void LogToFileEx(const char[] file, const char[] format, any ...);
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/**
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* Logs an action from a command or event whereby interception and routing may
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* be important. This is intended to be a logging version of ShowActivity().
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*
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* @param client Client performing the action, 0 for server, or -1 if not
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* applicable.
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* @param target Client being targetted, or -1 if not applicable.
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* @param message Message format.
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* @param ... Message formatting parameters.
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*/
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native void LogAction(int client, int target, const char[] message, any ...);
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/**
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* Logs a plugin error message to the SourceMod logs.
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*
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* @param format String format.
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* @param ... Format arguments.
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*/
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native void LogError(const char[] format, any ...);
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/**
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* Called when an action is going to be logged.
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*
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* @param source Handle to the object logging the action, or INVALID_HANDLE
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* if Core is logging the action.
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* @param ident Type of object logging the action (plugin, ext, or core).
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* @param client Client the action is from; 0 for server, -1 if not applicable.
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* @param target Client the action is targetting, or -1 if not applicable.
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* @param message Message that is being logged.
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* @return Plugin_Continue will perform the default logging behavior.
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* Plugin_Handled will stop Core from logging the message.
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* Plugin_Stop is the same as Handled, but prevents any other
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* plugins from handling the message.
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*/
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forward Action OnLogAction(Handle source,
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Identity ident,
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int client,
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int target,
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const char[] message);
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/**
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* Called when a game log message is received.
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*
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* Any Log*() functions called within this callback will not recursively
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* pass through. That is, they will log directly, bypassing this callback.
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*
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* Note that this does not capture log messages from the engine. It only
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* captures log messages being sent from the game/mod itself.
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*
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* @param message Message contents.
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* @return Plugin_Handled or Plugin_Stop will prevent the message
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* from being written to the log file.
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*/
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typedef GameLogHook = function Action (const char[] message);
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/**
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* Adds a game log hook.
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*
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* @param hook Hook function.
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*/
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native void AddGameLogHook(GameLogHook hook);
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/**
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* Removes a game log hook.
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*
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* @param hook Hook function.
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*/
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native void RemoveGameLogHook(GameLogHook hook);
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