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scripting/include/sdktools_engine.inc
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scripting/include/sdktools_engine.inc
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/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This file is part of the SourceMod/SourcePawn SDK.
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#if defined _sdktools_engine_included
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#endinput
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#endif
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#define _sdktools_engine_included
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#define MAX_LIGHTSTYLES 64
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/**
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* Sets a client's "viewing entity."
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*
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* @param client Client index.
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* @param entity Entity index.
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* @error Invalid client or entity, lack of mod support, or client not in
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* game.
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*/
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native void SetClientViewEntity(int client, int entity);
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/**
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* Sets a light style.
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*
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* @param style Light style (from 0 to MAX_LIGHTSTYLES-1)
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* @param value Light value string (see world.cpp/light.cpp in dlls)
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* @error Light style index is out of range.
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*/
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native void SetLightStyle(int style, const char[] value);
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/**
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* Returns the client's eye position.
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*
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* @param client Player's index.
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* @param pos Destination vector to store the client's eye position.
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* @error Invalid client index, client not in game, or no mod support.
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*/
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native void GetClientEyePosition(int client, float pos[3]);
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