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scripting/include/sdktools_entoutput.inc
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108
scripting/include/sdktools_entoutput.inc
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/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod (C)2004-2017 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This file is part of the SourceMod/SourcePawn SDK.
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#if defined _sdktools_entoutput_included
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#endinput
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#endif
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#define _sdktools_entoutput_included
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/**
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* Called when an entity output is fired.
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*
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* @param output Name of the output that fired.
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* @param caller Entity index of the caller.
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* @param activator Entity index of the activator.
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* @param delay Delay in seconds? before the event gets fired.
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* @return Anything other than Plugin_Continue will supress this event,
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* returning Plugin_Continue will allow it to propagate the results
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* of this output to any entity inputs.
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*/
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typeset EntityOutput
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{
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function void (const char[] output, int caller, int activator, float delay);
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function Action (const char[] output, int caller, int activator, float delay);
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};
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/**
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* Add an entity output hook on a entity classname
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*
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* @param classname The classname to hook.
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* @param output The output name to hook.
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* @param callback An EntityOutput function pointer.
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* @error Entity Outputs disabled.
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*/
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native void HookEntityOutput(const char[] classname, const char[] output, EntityOutput callback);
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/**
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* Remove an entity output hook.
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* @param classname The classname to hook.
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* @param output The output name to hook.
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* @param callback An EntityOutput function pointer.
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* @return True on success, false if no valid hook was found.
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* @error Entity Outputs disabled.
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*/
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native bool UnhookEntityOutput(const char[] classname, const char[] output, EntityOutput callback);
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/**
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* Add an entity output hook on a single entity instance
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*
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* @param entity The entity on which to add a hook.
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* @param output The output name to hook.
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* @param callback An EntityOutput function pointer.
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* @param once Only fire this hook once and then remove itself.
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* @error Entity Outputs disabled or Invalid Entity index.
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*/
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native void HookSingleEntityOutput(int entity, const char[] output, EntityOutput callback, bool once=false);
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/**
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* Remove a single entity output hook.
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*
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* @param entity The entity on which to remove the hook.
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* @param output The output name to hook.
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* @param callback An EntityOutput function pointer.
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* @return True on success, false if no valid hook was found.
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* @error Entity Outputs disabled or Invalid Entity index.
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*/
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native bool UnhookSingleEntityOutput(int entity, const char[] output, EntityOutput callback);
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/**
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* Fire a named output on an entity.
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*
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* After completion (successful or not), the current global variant is re-initialized.
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*
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* @param caller Entity index from where the output is fired.
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* @param output Output name.
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* @param activator Entity index which initiated the sequence of actions (-1 for a NULL entity).
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* @param delay Delay before firing the output.
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* @error Invalid entity index or no mod support.
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*/
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native void FireEntityOutput(int caller, const char[] output, int activator=-1, float delay=0.0);
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