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446
scripting/include/topmenus.inc
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446
scripting/include/topmenus.inc
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/**
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* vim: set ts=4 sw=4 tw=99 noet:
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* =============================================================================
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* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This file is part of the SourceMod/SourcePawn SDK.
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#if defined _topmenus_included
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#endinput
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#endif
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#define _topmenus_included
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#include <menus>
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/**
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* Actions a top menu will take on an topobj.
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*/
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enum TopMenuAction
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{
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/**
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* An option is being drawn for a menu (or for sorting purposes).
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*
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* INPUT : TopMenu Handle, topobj ID, client index.
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* OUTPUT: Buffer for rendering, maxlength of buffer.
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*/
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TopMenuAction_DisplayOption = 0,
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/**
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* The title of a menu is being drawn for a given topobj.
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*
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* Note: The Object ID will be INVALID_TOPMENUOBJECT if drawing the
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* root title. Otherwise, the Object ID is a category.
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*
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* INPUT : TopMenu Handle, topobj ID, client index.
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* OUTPUT: Buffer for rendering, maxlength of buffer.
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*/
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TopMenuAction_DisplayTitle = 1,
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/**
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* A menu option has been selected.
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*
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* The Object ID will always be an item (not a category).
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*
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* INPUT : TopMenu Handle, topobj ID, client index.
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*/
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TopMenuAction_SelectOption = 2,
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/**
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* A menu option is being drawn and its flags can be overridden.
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*
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* INPUT : TopMenu Handle, topobj ID, client index.
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* OUTPUT: The first byte of the 'buffer' string should be set
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* to the desired flags. By default, it will contain
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* ITEMDRAW_DEFAULT.
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*/
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TopMenuAction_DrawOption = 3,
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/**
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* Called when an topobj is being removed from the menu.
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* This can be used to clean up data stored in the info string.
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*
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* INPUT : TopMenu Handle, topobj ID.
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*/
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TopMenuAction_RemoveObject = 4
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};
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/**
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* Top menu topobj types.
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*/
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enum TopMenuObjectType
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{
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TopMenuObject_Category = 0, /**< Category (sub-menu branching from root) */
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TopMenuObject_Item = 1 /**< Item on a sub-menu */
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};
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/**
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* Top menu starting positions for display.
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*/
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enum TopMenuPosition
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{
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TopMenuPosition_Start = 0, /**< Start/root of the menu */
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TopMenuPosition_LastRoot = 1, /**< Last position in the root menu */
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TopMenuPosition_LastCategory = 3 /**< Last position in their last category */
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};
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/**
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* Top menu topobj tag for type checking.
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*/
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enum TopMenuObject
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{
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INVALID_TOPMENUOBJECT = 0
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};
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/**
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* TopMenu callback prototype.
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*
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* @param topmenu Handle to the TopMenu.
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* @param action TopMenuAction being performed.
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* @param topobj_id The topobj ID (if used).
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* @param param Extra parameter (if used).
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* @param buffer Output buffer (if used).
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* @param maxlength Output buffer (if used).
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*/
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typedef TopMenuHandler = function void (
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TopMenu topmenu,
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TopMenuAction action,
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TopMenuObject topobj_id,
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int param,
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char[] buffer,
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int maxlength
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);
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// TopMenu objects are used for constructing multi-layer menus. Currently, they
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// support at most two levels. The first level of items are called "categories".
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methodmap TopMenu < Handle
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{
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// Creates a new TopMenu.
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//
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// @param handler Handler to use for drawing the root title.
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// @return A new TopMenu.
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public native TopMenu(TopMenuHandler handler);
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// Returns a TopMenu handle from a generic handle. If the given handle is
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// a TopMenu, the handle is simply casted back. Otherwise, an error is
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// raised.
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public static native TopMenu FromHandle(Handle handle);
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// Re-sorts the items in a TopMenu via a configuration file.
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//
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// The format of the configuration file should be a Valve Key-Values
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// formatted file that SourceMod can parse. There should be one root
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// section, and one sub-section for each category. Each sub-section's
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// name should match the category name.
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//
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// Each sub-section may only contain key/value pairs in the form of:
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// key: "item"
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// value: Name of the item as passed to AddToTopMenu().
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//
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// The TopMenu will draw items in the order declared in the configuration
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// file. If items do not appear in the configuration file, they are sorted
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// per-player based on how the handler function renders for that player.
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// These items appear after the configuration sorted items.
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//
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// @param topmenu TopMenu Handle.
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// @param file File path.
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// @param error Error buffer.
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// @param maxlength Maximum size of the error buffer. Error buffer
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// will be filled with a zero-terminated string if
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// false is returned.
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// @return True on success, false on failure.
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public native bool LoadConfig(const char[] file, char[] error, int maxlength);
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// Adds a category to a TopMenu.
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//
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// @param name Object name (MUST be unique).
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// @param handler Handler for topobj.
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// @param cmdname Command name (for access overrides).
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// @param flags Default access flags.
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// @param info_string Arbitrary storage (max 255 bytes).
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// @return A new TopMenuObject ID, or INVALID_TOPMENUOBJECT on failure.
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public native TopMenuObject AddCategory(const char[] name, TopMenuHandler handler,
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const char[] cmdname = "", int flags = 0,
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const char[] info_string = "");
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// Adds an item to a TopMenu category.
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//
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// @param name Object name (MUST be unique).
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// @param handler Handler for topobj.
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// @param category The object of the parent category for the item.
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// @param cmdname Command name (for access overrides).
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// @param flags Default access flags.
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// @param info_string Arbitrary storage (max 255 bytes).
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// @return A new TopMenuObject ID, or INVALID_TOPMENUOBJECT on failure.
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public native TopMenuObject AddItem(const char[] name, TopMenuHandler handler,
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TopMenuObject parent, const char[] cmdname = "",
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int flags = 0, const char[] info_string = "");
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// Retrieves the info string of a top menu item.
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//
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// @param parent TopMenuObject ID.
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// @param buffer Buffer to store info string.
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// @param maxlength Maximum size of info string.
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// @return Number of bytes written, not including the null terminator.
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public native int GetInfoString(TopMenuObject parent, char[] buffer, int maxlength);
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// Retrieves the name string of a top menu item.
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//
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// @param topobj TopMenuObject ID.
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// @param buffer Buffer to store info string.
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// @param maxlength Maximum size of info string.
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// @return Number of bytes written, not including the null terminator.
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public native int GetObjName(TopMenuObject topobj, char[] buffer, int maxlength);
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// Removes an topobj from a TopMenu.
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//
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// Plugins' topobjs are automatically removed all TopMenus when the given
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// plugin unloads or pauses. In the case of unpausing, all items are restored.
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//
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// @param topobj TopMenuObject ID.
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public native void Remove(TopMenuObject topobj);
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// Displays a TopMenu to a client.
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//
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// @param client Client index.
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// @param position Position to display from.
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// @return True on success, false on failure.
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public native bool Display(int client, TopMenuPosition position);
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// Displays a TopMenu category to a client.
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//
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// @param category Category topobj id.
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// @param client Client index.
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// @return True on success, false on failure.
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public native bool DisplayCategory(TopMenuObject category, int client);
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// Finds a category's topobj ID in a TopMenu.
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//
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// @param name Object's unique name.
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// @return TopMenuObject ID on success, or
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// INVALID_TOPMENUOBJECT on failure.
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public native TopMenuObject FindCategory(const char[] name);
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// Set the menu title caching behavior of the TopMenu. By default titles
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// are cached to reduce overhead. If you need dynamic menu titles which
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// change each time the menu is displayed to a user, set this to false.
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property bool CacheTitles {
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public native set(bool value);
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}
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};
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/**
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* Creates a TopMenu.
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*
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* @param handler Handler to use for drawing the root title.
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* @return A new TopMenu Handle, or INVALID_HANDLE on failure.
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*/
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native TopMenu CreateTopMenu(TopMenuHandler handler);
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/**
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* Re-sorts the items in a TopMenu via a configuration file.
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*
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* The format of the configuration file should be a Valve Key-Values
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* formatted file that SourceMod can parse. There should be one root
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* section, and one sub-section for each category. Each sub-section's
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* name should match the category name.
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*
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* Each sub-section may only contain key/value pairs in the form of:
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* key: "item"
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* value: Name of the item as passed to AddToTopMenu().
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*
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* The TopMenu will draw items in the order declared in the configuration
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* file. If items do not appear in the configuration file, they are sorted
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* per-player based on how the handler function renders for that player.
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* These items appear after the configuration sorted items.
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*
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* @param topmenu TopMenu Handle.
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* @param file File path.
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* @param error Error buffer.
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* @param maxlength Maximum size of the error buffer.
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* Error buffer will be filled with a
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* zero-terminated string if false is
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* returned.
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* @return True on success, false on failure.
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* @error Invalid TopMenu Handle.
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*/
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native bool LoadTopMenuConfig(Handle topmenu, const char[] file, char[] error, int maxlength);
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/**
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* Adds an topobj to a TopMenu.
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*
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* @param topmenu TopMenu Handle.
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* @param name Object name (MUST be unique).
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* @param type Object type.
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* @param handler Handler for topobj.
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* @param parent Parent topobj ID, or INVALID_TOPMENUOBJECT for none.
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* Items must have a category parent.
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* Categories must not have a parent.
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* @param cmdname Command name (for access overrides).
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* @param flags Default access flags.
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* @param info_string Arbitrary storage (max 255 bytes).
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* @return A new TopMenuObject ID, or INVALID_TOPMENUOBJECT on
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* failure.
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* @error Invalid TopMenu Handle.
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*/
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native TopMenuObject AddToTopMenu(Handle topmenu,
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const char[] name,
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TopMenuObjectType type,
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TopMenuHandler handler,
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TopMenuObject parent,
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const char[] cmdname="",
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int flags=0,
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const char[] info_string="");
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/**
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* Retrieves the info string of a top menu item.
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*
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* @param topmenu TopMenu Handle.
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* @param parent TopMenuObject ID.
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* @param buffer Buffer to store info string.
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* @param maxlength Maximum size of info string.
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* @return Number of bytes written, not including the
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* null terminator.
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* @error Invalid TopMenu Handle or TopMenuObject ID.
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*/
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native int GetTopMenuInfoString(Handle topmenu, TopMenuObject parent, char[] buffer, int maxlength);
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/**
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* Retrieves the name string of a top menu item.
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*
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* @param topmenu TopMenu Handle.
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* @param topobj TopMenuObject ID.
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* @param buffer Buffer to store info string.
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* @param maxlength Maximum size of info string.
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* @return Number of bytes written, not including the
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* null terminator.
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* @error Invalid TopMenu Handle or TopMenuObject ID.
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*/
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native int GetTopMenuObjName(Handle topmenu, TopMenuObject topobj, char[] buffer, int maxlength);
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/**
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* Removes an topobj from a TopMenu.
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*
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* Plugins' topobjs are automatically removed all TopMenus when the given
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* plugin unloads or pauses. In the case of unpausing, all items are restored.
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*
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* @param topmenu TopMenu Handle.
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* @param topobj TopMenuObject ID.
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* @error Invalid TopMenu Handle.
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*/
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native void RemoveFromTopMenu(Handle topmenu, TopMenuObject topobj);
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/**
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* Displays a TopMenu to a client.
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*
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* @param topmenu TopMenu Handle.
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* @param client Client index.
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* @param position Position to display from.
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* @return True on success, false on failure.
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* @error Invalid TopMenu Handle, invalid client index, or client not in game.
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*/
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native bool DisplayTopMenu(Handle topmenu, int client, TopMenuPosition position);
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/**
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* Displays a TopMenu category to a client.
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*
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* @param topmenu TopMenu Handle.
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* @param category Category topobj id.
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* @param client Client index.
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* @return True on success, false on failure.
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* @error Invalid TopMenu Handle, invalid client index, or client not in game.
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*/
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native bool DisplayTopMenuCategory(Handle topmenu, TopMenuObject category, int client);
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/**
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* Finds a category's topobj ID in a TopMenu.
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*
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* @param topmenu TopMenu Handle.
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* @param name Object's unique name.
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* @return TopMenuObject ID on success, or
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* INVALID_TOPMENUOBJECT on failure.
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* @error Invalid TopMenu Handle.
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*/
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native TopMenuObject FindTopMenuCategory(Handle topmenu, const char[] name);
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/**
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* Change the menu title caching behavior of the TopMenu. By default the
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* titles are cached to reduce overhead. If you need dynamic menu titles, which
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* can change everytime the menu is displayed to a user, set this to false.
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*
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* @param topmenu TopMenu Handle.
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* @param cache_titles Cache the menu titles and don't call the handler with
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* TopMenuAction_DisplayTitle everytime the menu is drawn?
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* @error Invalid TopMenu Handle
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*/
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native void SetTopMenuTitleCaching(Handle topmenu, bool cache_titles);
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/**
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* Do not edit below this line!
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*/
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public Extension __ext_topmenus =
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{
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name = "TopMenus",
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file = "topmenus.ext",
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#if defined AUTOLOAD_EXTENSIONS
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autoload = 1,
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#else
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autoload = 0,
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#endif
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#if defined REQUIRE_EXTENSIONS
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required = 1,
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#else
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required = 0,
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#endif
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};
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#if !defined REQUIRE_EXTENSIONS
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public void __ext_topmenus_SetNTVOptional()
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{
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MarkNativeAsOptional("CreateTopMenu");
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MarkNativeAsOptional("LoadTopMenuConfig");
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MarkNativeAsOptional("AddToTopMenu");
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MarkNativeAsOptional("RemoveFromTopMenu");
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MarkNativeAsOptional("DisplayTopMenu");
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MarkNativeAsOptional("DisplayTopMenuCategory");
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MarkNativeAsOptional("FindTopMenuCategory");
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MarkNativeAsOptional("SetTopMenuTitleCaching");
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MarkNativeAsOptional("TopMenu.TopMenu");
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MarkNativeAsOptional("TopMenu.FromHandle");
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MarkNativeAsOptional("TopMenu.LoadConfig");
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MarkNativeAsOptional("TopMenu.AddCategory");
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MarkNativeAsOptional("TopMenu.AddItem");
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MarkNativeAsOptional("TopMenu.GetInfoString");
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MarkNativeAsOptional("TopMenu.GetObjName");
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MarkNativeAsOptional("TopMenu.Remove");
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MarkNativeAsOptional("TopMenu.Display");
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MarkNativeAsOptional("TopMenu.DisplayCategory");
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MarkNativeAsOptional("TopMenu.FindCategory");
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MarkNativeAsOptional("TopMenu.CacheTitles.set");
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}
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#endif
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