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// File Name : IsTargetInSightRange.inc
// File Version : 1.1
// File Updated date : 03-07-2013
/*
*Thanks to Javalia. he has helped to solve my question.
*/
stock bool:IsTargetInSightRange(client, target, Float:angle=90.0, Float:distance=0.0, bool:heightcheck=true, bool:negativeangle=false)
{
if(angle > 360.0 || angle < 0.0)
ThrowError("Angle Max : 360 & Min : 0. %d isn't proper angle.", angle);
if(!isClientConnectedIngameAlive(client))
ThrowError("Client is not Alive.");
if(!isClientConnectedIngameAlive(target))
ThrowError("Target is not Alive.");
decl Float:clientpos[3], Float:targetpos[3], Float:anglevector[3], Float:targetvector[3], Float:resultangle, Float:resultdistance;
GetClientEyeAngles(client, anglevector);
anglevector[0] = anglevector[2] = 0.0;
GetAngleVectors(anglevector, anglevector, NULL_VECTOR, NULL_VECTOR);
NormalizeVector(anglevector, anglevector);
if(negativeangle)
NegateVector(anglevector);
GetClientAbsOrigin(client, clientpos);
GetClientAbsOrigin(target, targetpos);
if(heightcheck && distance > 0)
resultdistance = GetVectorDistance(clientpos, targetpos);
clientpos[2] = targetpos[2] = 0.0;
MakeVectorFromPoints(clientpos, targetpos, targetvector);
NormalizeVector(targetvector, targetvector);
resultangle = RadToDeg(ArcCosine(GetVectorDotProduct(targetvector, anglevector)));
if(resultangle <= angle/2)
{
if(distance > 0)
{
if(!heightcheck)
resultdistance = GetVectorDistance(clientpos, targetpos);
if(distance >= resultdistance)
return true;
else
return false;
}
else
return true;
}
else
return false;
}