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scripting/randomcycle.sp
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scripting/randomcycle.sp
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/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod Random Map Cycle Plugin
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* Randomly picks a map from the mapcycle.
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*
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* SourceMod (C)2004-2021 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#pragma semicolon 1
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#include <sourcemod>
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#pragma newdecls required
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public Plugin myinfo =
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{
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name = "RandomCycle",
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author = "AlliedModders LLC",
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description = "Randomly chooses the next map.",
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version = SOURCEMOD_VERSION,
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url = "http://www.sourcemod.net/"
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};
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ConVar g_Cvar_ExcludeMaps;
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ArrayList g_MapList = null;
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ArrayList g_OldMapList = null;
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int g_mapListSerial = -1;
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public void OnPluginStart()
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{
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int arraySize = ByteCountToCells(PLATFORM_MAX_PATH);
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g_MapList = new ArrayList(arraySize);
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g_OldMapList = new ArrayList(arraySize);
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g_Cvar_ExcludeMaps = CreateConVar("sm_randomcycle_exclude", "5", "Specifies how many past maps to exclude from the vote.", _, true, 0.0);
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AutoExecConfig(true, "randomcycle");
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}
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public void OnConfigsExecuted()
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{
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if (ReadMapList(g_MapList,
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g_mapListSerial,
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"randomcycle",
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MAPLIST_FLAG_CLEARARRAY|MAPLIST_FLAG_MAPSFOLDER)
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== null)
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{
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if (g_mapListSerial == -1)
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{
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LogError("Unable to create a valid map list.");
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}
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}
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CreateTimer(5.0, Timer_RandomizeNextmap, _, TIMER_FLAG_NO_MAPCHANGE); // Small delay to give Nextmap time to complete OnMapStart()
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}
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public Action Timer_RandomizeNextmap(Handle timer)
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{
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char map[PLATFORM_MAX_PATH];
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char resolvedMap[PLATFORM_MAX_PATH];
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bool oldMaps = false;
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if (g_Cvar_ExcludeMaps.IntValue && g_MapList.Length > g_Cvar_ExcludeMaps.IntValue)
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{
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oldMaps = true;
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}
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do
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{
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int b = GetRandomInt(0, g_MapList.Length - 1);
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g_MapList.GetString(b, map, sizeof(map));
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FindMap(map, resolvedMap, sizeof(resolvedMap));
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} while (oldMaps && g_OldMapList.FindString(resolvedMap) != -1);
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g_OldMapList.PushString(resolvedMap);
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SetNextMap(map);
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if (g_OldMapList.Length > g_Cvar_ExcludeMaps.IntValue)
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{
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g_OldMapList.Erase(0);
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}
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LogAction(-1, -1, "RandomCycle has chosen %s for the nextmap.", map);
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return Plugin_Stop;
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}
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