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scripting/reservedslots.sp
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339
scripting/reservedslots.sp
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/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod Reserved Slots Plugin
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* Provides basic reserved slots.
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*
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* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#pragma semicolon 1
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#include <sourcemod>
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#pragma newdecls required
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public Plugin myinfo =
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{
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name = "Reserved Slots",
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author = "AlliedModders LLC",
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description = "Provides basic reserved slots",
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version = SOURCEMOD_VERSION,
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url = "http://www.sourcemod.net/"
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};
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int g_adminCount = 0;
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bool g_isAdmin[MAXPLAYERS+1];
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/* Handles to convars used by plugin */
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ConVar sm_reserved_slots;
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ConVar sm_hide_slots;
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ConVar sv_visiblemaxplayers;
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ConVar sm_reserve_type;
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ConVar sm_reserve_maxadmins;
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ConVar sm_reserve_kicktype;
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enum KickType
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{
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Kick_HighestPing,
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Kick_HighestTime,
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Kick_Random,
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};
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public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
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{
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sv_visiblemaxplayers = FindConVar("sv_visiblemaxplayers");
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if (sv_visiblemaxplayers == null)
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{
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// sv_visiblemaxplayers doesn't exist
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strcopy(error, err_max, "Reserved Slots is incompatible with this game");
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return APLRes_SilentFailure;
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}
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return APLRes_Success;
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}
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public void OnPluginStart()
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{
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LoadTranslations("reservedslots.phrases");
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sm_reserved_slots = CreateConVar("sm_reserved_slots", "0", "Number of reserved player slots", 0, true, 0.0);
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sm_hide_slots = CreateConVar("sm_hide_slots", "0", "If set to 1, reserved slots will be hidden (subtracted from the max slot count)", 0, true, 0.0, true, 1.0);
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sm_reserve_type = CreateConVar("sm_reserve_type", "0", "Method of reserving slots", 0, true, 0.0, true, 2.0);
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sm_reserve_maxadmins = CreateConVar("sm_reserve_maxadmins", "1", "Maximum amount of admins to let in the server with reserve type 2", 0, true, 0.0);
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sm_reserve_kicktype = CreateConVar("sm_reserve_kicktype", "0", "How to select a client to kick (if appropriate)", 0, true, 0.0, true, 2.0);
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sm_reserved_slots.AddChangeHook(SlotCountChanged);
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sm_hide_slots.AddChangeHook(SlotHideChanged);
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}
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public void OnPluginEnd()
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{
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/* If the plugin has been unloaded, reset visiblemaxplayers. In the case of the server shutting down this effect will not be visible */
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ResetVisibleMax();
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}
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public void OnMapStart()
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{
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CheckHiddenSlots();
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}
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public void OnConfigsExecuted()
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{
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CheckHiddenSlots();
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}
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public Action OnTimedKick(Handle timer, any client)
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{
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if (!client || !IsClientInGame(client))
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{
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return Plugin_Handled;
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}
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KickClient(client, "%T", "Slot reserved", client);
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CheckHiddenSlots();
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return Plugin_Handled;
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}
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public void OnClientPostAdminCheck(int client)
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{
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int reserved = sm_reserved_slots.IntValue;
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if (reserved > 0)
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{
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int clients = GetClientCount(false);
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int limit = GetMaxHumanPlayers() - reserved;
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int flags = GetUserFlagBits(client);
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int type = sm_reserve_type.IntValue;
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if (type == 0)
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{
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if (clients <= limit || IsFakeClient(client) || flags & ADMFLAG_ROOT || flags & ADMFLAG_RESERVATION)
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{
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if (sm_hide_slots.BoolValue)
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{
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SetVisibleMaxSlots(clients, limit);
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}
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return;
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}
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/* Kick player because there are no public slots left */
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CreateTimer(0.1, OnTimedKick, client);
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}
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else if (type == 1)
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{
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if (clients > limit)
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{
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if (flags & ADMFLAG_ROOT || flags & ADMFLAG_RESERVATION)
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{
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int target = SelectKickClient();
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if (target)
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{
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/* Kick public player to free the reserved slot again */
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CreateTimer(0.1, OnTimedKick, target);
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}
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}
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else
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{
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/* Kick player because there are no public slots left */
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CreateTimer(0.1, OnTimedKick, client);
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}
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}
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}
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else if (type == 2)
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{
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if (flags & ADMFLAG_ROOT || flags & ADMFLAG_RESERVATION)
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{
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g_adminCount++;
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g_isAdmin[client] = true;
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}
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if (clients > limit && g_adminCount < sm_reserve_maxadmins.IntValue)
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{
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/* Server is full, reserved slots aren't and client doesn't have reserved slots access */
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if (g_isAdmin[client])
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{
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int target = SelectKickClient();
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if (target)
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{
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/* Kick public player to free the reserved slot again */
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CreateTimer(0.1, OnTimedKick, target);
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}
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}
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else
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{
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/* Kick player because there are no public slots left */
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CreateTimer(0.1, OnTimedKick, client);
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}
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}
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}
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}
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}
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public void OnClientDisconnect_Post(int client)
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{
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CheckHiddenSlots();
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if (g_isAdmin[client])
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{
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g_adminCount--;
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g_isAdmin[client] = false;
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}
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}
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public void SlotCountChanged(ConVar convar, const char[] oldValue, const char[] newValue)
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{
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/* Reserved slots or hidden slots have been disabled - reset sv_visiblemaxplayers */
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int slotcount = convar.IntValue;
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if (slotcount == 0)
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{
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ResetVisibleMax();
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}
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else if (sm_hide_slots.BoolValue)
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{
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SetVisibleMaxSlots(GetClientCount(false), GetMaxHumanPlayers() - slotcount);
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}
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}
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public void SlotHideChanged(ConVar convar, const char[] oldValue, const char[] newValue)
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{
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/* Reserved slots or hidden slots have been disabled - reset sv_visiblemaxplayers */
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if (!convar.BoolValue)
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{
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ResetVisibleMax();
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}
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else
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{
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SetVisibleMaxSlots(GetClientCount(false), GetMaxHumanPlayers() - sm_reserved_slots.IntValue);
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}
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}
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void CheckHiddenSlots()
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{
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if (sm_hide_slots.BoolValue)
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{
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SetVisibleMaxSlots(GetClientCount(false), GetMaxHumanPlayers() - sm_reserved_slots.IntValue);
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}
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}
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void SetVisibleMaxSlots(int clients, int limit)
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{
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int num = clients;
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if (clients == GetMaxHumanPlayers())
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{
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num = GetMaxHumanPlayers();
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} else if (clients < limit) {
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num = limit;
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}
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sv_visiblemaxplayers.IntValue = num;
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}
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void ResetVisibleMax()
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{
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sv_visiblemaxplayers.IntValue = -1;
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}
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int SelectKickClient()
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{
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KickType type = view_as<KickType>(sm_reserve_kicktype.IntValue);
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float highestValue;
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int highestValueId;
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float highestSpecValue;
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int highestSpecValueId;
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bool specFound;
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float value;
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for (int i=1; i<=MaxClients; i++)
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{
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if (!IsClientConnected(i))
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{
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continue;
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}
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int flags = GetUserFlagBits(i);
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if (IsFakeClient(i) || flags & ADMFLAG_ROOT || flags & ADMFLAG_RESERVATION || CheckCommandAccess(i, "sm_reskick_immunity", ADMFLAG_RESERVATION, true))
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{
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continue;
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}
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value = 0.0;
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if (IsClientInGame(i))
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{
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if (type == Kick_HighestPing)
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{
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value = GetClientAvgLatency(i, NetFlow_Outgoing);
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}
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else if (type == Kick_HighestTime)
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{
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value = GetClientTime(i);
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}
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else
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{
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value = GetRandomFloat(0.0, 100.0);
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}
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if (IsClientObserver(i))
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{
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specFound = true;
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if (value > highestSpecValue)
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{
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highestSpecValue = value;
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highestSpecValueId = i;
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}
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}
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}
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if (value >= highestValue)
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{
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highestValue = value;
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highestValueId = i;
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}
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}
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if (specFound)
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{
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return highestSpecValueId;
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}
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return highestValueId;
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}
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