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2025-04-15 22:27:20 -04:00
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/**************************************************************************
* *
* Colored Chat Functions *
* Author: exvel, Editor: Popoklopsi, Powerlord, Bara *
* Version: 1.1.3 *
* *
**************************************************************************/
#if defined _colors_included
#endinput
#endif
#define _colors_included
#define MAX_MESSAGE_LENGTH 250
#define MAX_COLORS 16
#define SERVER_INDEX 0
#define NO_INDEX -1
#define NO_PLAYER -2
enum Colors
{
Color_Default = 0,
Color_Darkred,
Color_Pink,
Color_Green,
Color_Lightgreen,
Color_Lime,
Color_Red,
Color_Grey,
Color_Olive,
Color_A,
Color_Lightblue,
Color_Blue,
Color_D,
Color_Purple,
Color_Darkrange,
Color_Orange
}
/* Colors' properties */
new String:CTag[][] = {"{normal}", "{darkred}", "{pink}", "{green}", "{lightgreen}", "{lime}", "{red}", "{grey}", "{olive}", "{a}", "{lightblue}", "{blue}", "{d}", "{purple}", "{darkorange}", "{orange}"};
new String:CTagCode[][] = {"\x01", "\x02", "\x03", "\x04", "\x05", "\x06", "\x07", "\x08", "\x09", "\x0A", "\x0B", "\x0C", "\x0D", "\x0E", "\x0F", "\x10"};
new bool:CTagReqSayText2[] = {false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false};
new bool:CEventIsHooked = false;
new bool:CSkipList[MAXPLAYERS+1] = {false,...};
/* Game default profile */
new bool:CProfile_Colors[] = {true, false, true, false, false, false, false, false, false, false, false, false, false, false, false, false};
new CProfile_TeamIndex[] = {NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX};
new bool:CProfile_SayText2 = false;
/**
* Prints a message to a specific client in the chat area.
* Supports color tags.
*
* @param client Client index.
* @param szMessage Message (formatting rules).
* @return No return
*
* On error/Errors: If the client is not connected an error will be thrown.
*/
stock CPrintToChat(client, const String:szMessage[], any:...)
{
if (client <= 0 || client > MaxClients)
ThrowError("Invalid client index %d", client);
if (!IsClientInGame(client))
ThrowError("Client %d is not in game", client);
decl String:szBuffer[MAX_MESSAGE_LENGTH];
decl String:szCMessage[MAX_MESSAGE_LENGTH];
SetGlobalTransTarget(client);
Format(szBuffer, sizeof(szBuffer), "\x01%s", szMessage);
VFormat(szCMessage, sizeof(szCMessage), szBuffer, 3);
new index = CFormat(szCMessage, sizeof(szCMessage));
if (index == NO_INDEX)
PrintToChat(client, "%s", szCMessage);
else
CSayText2(client, index, szCMessage);
}
stock CReplyToCommand(client, const String:szMessage[], any:...)
{
decl String:szCMessage[MAX_MESSAGE_LENGTH];
VFormat(szCMessage, sizeof(szCMessage), szMessage, 3);
if (client == 0)
{
CRemoveTags(szCMessage, sizeof(szCMessage));
PrintToServer("%s", szCMessage);
}
else if (GetCmdReplySource() == SM_REPLY_TO_CONSOLE)
{
CRemoveTags(szCMessage, sizeof(szCMessage));
PrintToConsole(client, "%s", szCMessage);
}
else
{
CPrintToChat(client, "%s", szCMessage);
}
}
/**
* Prints a message to all clients in the chat area.
* Supports color tags.
*
* @param client Client index.
* @param szMessage Message (formatting rules)
* @return No return
*/
stock CPrintToChatAll(const String:szMessage[], any:...)
{
decl String:szBuffer[MAX_MESSAGE_LENGTH];
for (new i = 1; i <= MaxClients; i++)
{
if (IsClientInGame(i) && !IsFakeClient(i) && !CSkipList[i])
{
SetGlobalTransTarget(i);
VFormat(szBuffer, sizeof(szBuffer), szMessage, 2);
CPrintToChat(i, "%s", szBuffer);
}
CSkipList[i] = false;
}
}
/**
* Prints a message to a specific client in the chat area.
* Supports color tags and teamcolor tag.
*
* @param client Client index.
* @param author Author index whose color will be used for teamcolor tag.
* @param szMessage Message (formatting rules).
* @return No return
*
* On error/Errors: If the client or author are not connected an error will be thrown.
*/
stock CPrintToChatEx(client, author, const String:szMessage[], any:...)
{
if (client <= 0 || client > MaxClients)
ThrowError("Invalid client index %d", client);
if (!IsClientInGame(client))
ThrowError("Client %d is not in game", client);
if (author < 0 || author > MaxClients)
ThrowError("Invalid client index %d", author);
decl String:szBuffer[MAX_MESSAGE_LENGTH];
decl String:szCMessage[MAX_MESSAGE_LENGTH];
SetGlobalTransTarget(client);
Format(szBuffer, sizeof(szBuffer), "\x01%s", szMessage);
VFormat(szCMessage, sizeof(szCMessage), szBuffer, 4);
new index = CFormat(szCMessage, sizeof(szCMessage), author);
if (index == NO_INDEX)
PrintToChat(client, "%s", szCMessage);
else
CSayText2(client, author, szCMessage);
}
/**
* Prints a message to all clients in the chat area.
* Supports color tags and teamcolor tag.
*
* @param author Author index whos color will be used for teamcolor tag.
* @param szMessage Message (formatting rules).
* @return No return
*
* On error/Errors: If the author is not connected an error will be thrown.
*/
stock CPrintToChatAllEx(author, const String:szMessage[], any:...)
{
if (author < 0 || author > MaxClients)
ThrowError("Invalid client index %d", author);
if (!IsClientInGame(author))
ThrowError("Client %d is not in game", author);
decl String:szBuffer[MAX_MESSAGE_LENGTH];
for (new i = 1; i <= MaxClients; i++)
{
if (IsClientInGame(i) && !IsFakeClient(i) && !CSkipList[i])
{
SetGlobalTransTarget(i);
VFormat(szBuffer, sizeof(szBuffer), szMessage, 3);
CPrintToChatEx(i, author, "%s", szBuffer);
}
CSkipList[i] = false;
}
}
/**
* Removes color tags from the string.
*
* @param szMessage String.
* @return No return
*/
stock CRemoveTags(String:szMessage[], maxlength)
{
for (new i = 0; i < MAX_COLORS; i++)
ReplaceString(szMessage, maxlength, CTag[i], "", false);
ReplaceString(szMessage, maxlength, "{teamcolor}", "", false);
}
/**
* Checks whether a color is allowed or not
*
* @param tag Color Tag.
* @return True when color is supported, otherwise false
*/
stock CColorAllowed(Colors:color)
{
if (!CEventIsHooked)
{
CSetupProfile();
CEventIsHooked = true;
}
return CProfile_Colors[color];
}
/**
* Replace the color with another color
* Handle with care!
*
* @param color color to replace.
* @param newColor color to replace with.
* @noreturn
*/
stock CReplaceColor(Colors:color, Colors:newColor)
{
if (!CEventIsHooked)
{
CSetupProfile();
CEventIsHooked = true;
}
CProfile_Colors[color] = CProfile_Colors[newColor];
CProfile_TeamIndex[color] = CProfile_TeamIndex[newColor];
CTagReqSayText2[color] = CTagReqSayText2[newColor];
Format(CTagCode[color], sizeof(CTagCode[]), CTagCode[newColor])
}
/**
* This function should only be used right in front of
* CPrintToChatAll or CPrintToChatAllEx and it tells
* to those funcions to skip specified client when printing
* message to all clients. After message is printed client will
* no more be skipped.
*
* @param client Client index
* @return No return
*/
stock CSkipNextClient(client)
{
if (client <= 0 || client > MaxClients)
ThrowError("Invalid client index %d", client);
CSkipList[client] = true;
}
/**
* Replaces color tags in a string with color codes
*
* @param szMessage String.
* @param maxlength Maximum length of the string buffer.
* @return Client index that can be used for SayText2 author index
*
* On error/Errors: If there is more then one team color is used an error will be thrown.
*/
stock CFormat(String:szMessage[], maxlength, author=NO_INDEX)
{
decl String:szGameName[30];
GetGameFolderName(szGameName, sizeof(szGameName));
/* Hook event for auto profile setup on map start */
if (!CEventIsHooked)
{
CSetupProfile();
HookEvent("server_spawn", CEvent_MapStart, EventHookMode_PostNoCopy);
CEventIsHooked = true;
}
new iRandomPlayer = NO_INDEX;
// On CS:GO set invisible precolor
if (StrEqual(szGameName, "csgo", false))
Format(szMessage, maxlength, " \x01\x0B\x01%s", szMessage);
/* If author was specified replace {teamcolor} tag */
if (author != NO_INDEX)
{
if (CProfile_SayText2)
{
ReplaceString(szMessage, maxlength, "{teamcolor}", "\x03", false);
iRandomPlayer = author;
}
/* If saytext2 is not supported by game replace {teamcolor} with green tag */
else
ReplaceString(szMessage, maxlength, "{teamcolor}", CTagCode[Color_Green], false);
}
else
ReplaceString(szMessage, maxlength, "{teamcolor}", "", false);
/* For other color tags we need a loop */
for (new i = 0; i < MAX_COLORS; i++)
{
/* If tag not found - skip */
if (StrContains(szMessage, CTag[i], false) == -1)
continue;
/* If tag is not supported by game replace it with green tag */
else if (!CProfile_Colors[i])
ReplaceString(szMessage, maxlength, CTag[i], CTagCode[Color_Green], false);
/* If tag doesn't need saytext2 simply replace */
else if (!CTagReqSayText2[i])
ReplaceString(szMessage, maxlength, CTag[i], CTagCode[i], false);
/* Tag needs saytext2 */
else
{
/* If saytext2 is not supported by game replace tag with green tag */
if (!CProfile_SayText2)
ReplaceString(szMessage, maxlength, CTag[i], CTagCode[Color_Green], false);
/* Game supports saytext2 */
else
{
/* If random player for tag wasn't specified replace tag and find player */
if (iRandomPlayer == NO_INDEX)
{
/* Searching for valid client for tag */
iRandomPlayer = CFindRandomPlayerByTeam(CProfile_TeamIndex[i]);
/* If player not found replace tag with green color tag */
if (iRandomPlayer == NO_PLAYER)
ReplaceString(szMessage, maxlength, CTag[i], CTagCode[Color_Green], false);
/* If player was found simply replace */
else
ReplaceString(szMessage, maxlength, CTag[i], CTagCode[i], false);
}
/* If found another team color tag throw error */
else
{
//ReplaceString(szMessage, maxlength, CTag[i], "");
ThrowError("Using two team colors in one message is not allowed");
}
}
}
}
return iRandomPlayer;
}
/**
* Founds a random player with specified team
*
* @param color_team Client team.
* @return Client index or NO_PLAYER if no player found
*/
stock CFindRandomPlayerByTeam(color_team)
{
if (color_team == SERVER_INDEX)
return 0;
else
{
for (new i = 1; i <= MaxClients; i++)
{
if (IsClientInGame(i) && GetClientTeam(i) == color_team)
return i;
}
}
return NO_PLAYER;
}
/**
* Sends a SayText2 usermessage to a client
*
* @param szMessage Client index
* @param maxlength Author index
* @param szMessage Message
* @return No return.
*/
stock CSayText2(client, author, const String:szMessage[])
{
new Handle:hBuffer = StartMessageOne("SayText2", client, USERMSG_RELIABLE|USERMSG_BLOCKHOOKS);
if(GetFeatureStatus(FeatureType_Native, "GetUserMessageType") == FeatureStatus_Available && GetUserMessageType() == UM_Protobuf)
{
PbSetInt(hBuffer, "ent_idx", author);
PbSetBool(hBuffer, "chat", true);
PbSetString(hBuffer, "msg_name", szMessage);
PbAddString(hBuffer, "params", "");
PbAddString(hBuffer, "params", "");
PbAddString(hBuffer, "params", "");
PbAddString(hBuffer, "params", "");
}
else
{
BfWriteByte(hBuffer, author);
BfWriteByte(hBuffer, true);
BfWriteString(hBuffer, szMessage);
}
EndMessage();
}
/**
* Creates game color profile
* This function must be edited if you want to add more games support
*
* @return No return.
*/
stock CSetupProfile()
{
decl String:szGameName[30];
GetGameFolderName(szGameName, sizeof(szGameName));
if (StrEqual(szGameName, "cstrike", false))
{
CProfile_Colors[Color_Lightgreen] = true;
CProfile_Colors[Color_Red] = true;
CProfile_Colors[Color_Blue] = true;
CProfile_Colors[Color_Olive] = true;
CProfile_TeamIndex[Color_Lightgreen] = SERVER_INDEX;
CProfile_TeamIndex[Color_Red] = 2;
CProfile_TeamIndex[Color_Blue] = 3;
CProfile_SayText2 = true;
}
else if (StrEqual(szGameName, "csgo", false))
{
CProfile_Colors[Color_Default] = true;
CProfile_Colors[Color_Darkred] = true;
CProfile_Colors[Color_Pink] = true;
CProfile_Colors[Color_Green] = true;
CProfile_Colors[Color_Lightgreen] = true;
CProfile_Colors[Color_Lime] = true;
CProfile_Colors[Color_Red] = true;
CProfile_Colors[Color_Grey] = true;
CProfile_Colors[Color_Olive] = true;
CProfile_Colors[Color_A] = true;
CProfile_Colors[Color_Lightblue] = true;
CProfile_Colors[Color_Blue] = true;
CProfile_Colors[Color_D] = true;
CProfile_Colors[Color_Purple] = true;
CProfile_Colors[Color_Darkrange] = true;
CProfile_Colors[Color_Orange] = true;
CProfile_Colors[Color_Red] = true;
CProfile_Colors[Color_Blue] = true;
CProfile_Colors[Color_Olive] = true;
CProfile_Colors[Color_Darkred] = true;
CProfile_Colors[Color_Lime] = true;
CProfile_Colors[Color_Purple] = true;
CProfile_Colors[Color_Grey] = true;
CProfile_Colors[Color_Orange] = true;
CProfile_TeamIndex[Color_Red] = 2;
CProfile_TeamIndex[Color_Blue] = 3;
CProfile_SayText2 = true;
}
else if (StrEqual(szGameName, "tf", false))
{
CProfile_Colors[Color_Lightgreen] = true;
CProfile_Colors[Color_Red] = true;
CProfile_Colors[Color_Blue] = true;
CProfile_Colors[Color_Olive] = true;
CProfile_TeamIndex[Color_Lightgreen] = SERVER_INDEX;
CProfile_TeamIndex[Color_Red] = 2;
CProfile_TeamIndex[Color_Blue] = 3;
CProfile_SayText2 = true;
}
else if (StrEqual(szGameName, "left4dead", false) || StrEqual(szGameName, "left4dead2", false))
{
CProfile_Colors[Color_Lightgreen] = true;
CProfile_Colors[Color_Red] = true;
CProfile_Colors[Color_Blue] = true;
CProfile_Colors[Color_Olive] = true;
CProfile_TeamIndex[Color_Lightgreen] = SERVER_INDEX;
CProfile_TeamIndex[Color_Red] = 3;
CProfile_TeamIndex[Color_Blue] = 2;
CProfile_SayText2 = true;
}
else if (StrEqual(szGameName, "hl2mp", false))
{
/* hl2mp profile is based on mp_teamplay convar */
if (GetConVarBool(FindConVar("mp_teamplay")))
{
CProfile_Colors[Color_Red] = true;
CProfile_Colors[Color_Blue] = true;
CProfile_Colors[Color_Olive] = true;
CProfile_TeamIndex[Color_Red] = 3;
CProfile_TeamIndex[Color_Blue] = 2;
CProfile_SayText2 = true;
}
else
{
CProfile_SayText2 = false;
CProfile_Colors[Color_Olive] = true;
}
}
else if (StrEqual(szGameName, "dod", false))
{
CProfile_Colors[Color_Olive] = true;
CProfile_SayText2 = false;
}
/* Profile for other games */
else
{
if (GetUserMessageId("SayText2") == INVALID_MESSAGE_ID)
{
CProfile_SayText2 = false;
}
else
{
CProfile_Colors[Color_Red] = true;
CProfile_Colors[Color_Blue] = true;
CProfile_TeamIndex[Color_Red] = 2;
CProfile_TeamIndex[Color_Blue] = 3;
CProfile_SayText2 = true;
}
}
}
public Action:CEvent_MapStart(Handle:event, const String:name[], bool:dontBroadcast)
{
CSetupProfile();
for (new i = 1; i <= MaxClients; i++)
CSkipList[i] = false;
}

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#if defined _discord_included
#endinput
#endif
#define _discord_included
#include <smjansson>
#include <discord/stocks>
typedef DiscordGuildsRetrieve = function void (DiscordBot bot, char[] id, char[] name, char[] icon, bool owner, int permissions, any data);
typedef DiscordGuildsRetrievedAll = function void (DiscordBot bot, ArrayList id, ArrayList name, ArrayList icon, ArrayList owner, ArrayList permissions, any data);
//Channel are Handles that are closed immediately after forwards called. To keep, clone. Or store id if thats what you want
typedef DiscordGuildChannelsRetrieve = function void (DiscordBot bot, char[] guild, DiscordChannel Channel, any data);
typedef DiscordGuildChannelsRetrieveAll = function void (DiscordBot bot, char[] guild, ArrayList Channels, any data);
typedef DiscordGuildGetRoles = function void (DiscordBot bot, char[] guild, RoleList Roles, any data);
/**
* Called when message is received
* bot/channel/message are all destroyed after callback is sent.
* You can clone it if need to keep.
*/
typeset OnChannelMessage {
function void(DiscordBot bot, DiscordChannel channel, DiscordMessage message);
};
typedef OnGetReactions = function void (DiscordBot bot, ArrayList Users, char[] channelID, const char[] messageID, const char[] emoji, any data);
typedef OnMessageSent = function void(DiscordBot bot, char[] channel, DiscordMessage message, any data);
typedef OnMessageDeleted = function void(DiscordBot bot, any data);
//hMemberList is JSON array containing guild members
typedef OnGetMembers = function void(DiscordBot bot, char[] guild, Handle hMemberList);
methodmap Role < Handle {
public void GetID(char[] buffer, int maxlength) {
JsonObjectGetString(this, "id", buffer, maxlength);
}
public void GetName(char[] buffer, int maxlength) {
JsonObjectGetString(this, "name", buffer, maxlength);
}
public int GetColor() {
return JsonObjectGetInt(this, "color");
}
public int GetPosition() {
return JsonObjectGetInt(this, "position");
}
public int GetPermissions() {
return JsonObjectGetInt(this, "permissions");
}
public bool Hoist() {
return JsonObjectGetBool(this, "hoist");
}
public bool Managed() {
return JsonObjectGetBool(this, "managed");
}
public bool Mentionable() {
return JsonObjectGetBool(this, "mentionable");
}
};
methodmap RoleList < Handle {
property int Size {
public get() {
return json_array_size(this);
}
}
public Role GetRole(int i) {
return view_as<Role>(
json_array_get(this, i)
);
}
public Role Get(int i) {
return this.GetRole(i);
}
};
/*
{
"id": "80351110224678912",
"username": "Nelly",
"discriminator": "1337",
"avatar": "8342729096ea3675442027381ff50dfe",
"verified": true,
"email": "nelly@discordapp.com"
}
*/
//It's a JSON Handle with the above info TODO stop using natives!
methodmap DiscordUser < Handle {
public native void GetID(char[] buffer, int maxlength);
public native void GetUsername(char[] buffer, int maxlength);
public native void GetDiscriminator(char[] buffer, int maxlength);
public int GetDiscriminatorInt() {
char buffer[16];
this.GetDiscriminator(buffer, sizeof(buffer));
return StringToInt(buffer);
}
public native void GetAvatar(char[] buffer, int maxlength);
public native bool IsVerified();
public native void GetEmail(char[] buffer, int maxlength);
public native bool IsBot();
};
/*
{"timestamp": "2017-01-15T20:26:35.353000+00:00", "mention_everyone": false, "id": "270287641155469313", "pinned": false, "edited_timestamp": null, "author": {"username": "DK-Bot", "discriminator": "6274", "bot": true, "id": "186256454863290369", "avatar": null}, "mention_roles": [], "content": "ab", "channel_id": "229677130483499008", "mentions": [], "type": 0}
*/
methodmap DiscordMessage < Handle {
public native void GetID(char[] buffer, int maxlength);
public native bool IsPinned();
public native DiscordUser GetAuthor();
public native void GetContent(char[] buffer, int maxlength);
public native void GetChannelID(char[] buffer, int maxlength);
};
#include <discord/channel>
#include <discord/message_embed>
#include <discord/webhook>
#include <discord/bot>
#include <discord/GuildMember>

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methodmap DiscordGuildUser < Handle {
//Returns User Object
public DiscordUser GetUser() {
return view_as<DiscordUser>(json_object_get(this, "user"));
}
//Returns player's nick
public void GetNickname(char[] buffer, int maxlength) {
JsonObjectGetString(this, "nick", buffer, maxlength);
}
//Returns JSON array list of roles. You can manually loop through them for now.
public Handle GetRoles() {
return json_object_get(this, "roles");
}
//Returns the date the user joined the guild in format: "2015-04-26T06:26:56.936000+00:00"
public void GetJoinedAt(char[] buffer, int maxlength) {
JsonObjectGetString(this, "joined_at", buffer, maxlength);
}
public bool IsDeaf() {
return JsonObjectGetBool(this, "deaf");
}
public bool IsMute() {
return JsonObjectGetBool(this, "mute");
}
};

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methodmap DiscordBot < StringMap {
public DiscordBot(const char[] token) {
Handle json = json_object();
json_object_set_new(json, "token", json_string(token));
return view_as<DiscordBot>(json);
}
public void StopListening() {
json_object_del(this, "listeningChannels");
}
property float MessageCheckInterval {
public get() {
return JsonObjectGetFloat(this, "messageInterval", 3.0);
}
public set(float value) {
json_object_set_new(this, "messageInterval", json_real(value));
}
}
public native void StartTimer(DiscordChannel Channel, OnChannelMessage fCallback);
/**
* Retrieves a list of Channels the bot is listening to for messages
*/
public Handle GetListeningChannels() {
return json_object_get(this, "listeningChannels");
}
/**
* Checks if the bot is listening to channel for messages
* @param DiscordChannel Channel
*/
public bool IsListeningToChannel(DiscordChannel Channel) {
char id[32];
Channel.GetID(id, sizeof(id));
Handle hChannels = this.GetListeningChannels();
if(hChannels == null) return false;
for(int i = 0; i < json_array_size(hChannels); i++) {
DiscordChannel tempChannel = view_as<DiscordChannel>(json_array_get(hChannels, i));
static char tempID[32];
tempChannel.GetID(tempID, sizeof(tempID));
if(StrEqual(id, tempID, false)) {
delete tempChannel;
delete hChannels;
return true;
}
delete tempChannel;
}
delete hChannels;
return false;
}
/**
* Checks if the bot is listening to channel for messages
* @param DiscordChannel Channel
*/
public bool IsListeningToChannelID(const char[] id) {
Handle hChannels = this.GetListeningChannels();
if(hChannels == null) return false;
for(int i = 0; i < json_array_size(hChannels); i++) {
DiscordChannel tempChannel = view_as<DiscordChannel>(json_array_get(hChannels, i));
static char tempID[32];
tempChannel.GetID(tempID, sizeof(tempID));
if(StrEqual(id, tempID, false)) {
delete tempChannel;
delete hChannels;
return true;
}
delete tempChannel;
}
delete hChannels;
return false;
}
/**
* Stops the bot from listening to that channel for messages
* @param DiscordChannel Channel
*/
public void StopListeningToChannel(DiscordChannel Channel) {
char id[32];
Channel.GetID(id, sizeof(id));
Handle channels = this.GetListeningChannels();
if(channels == null) return;
for(int i = 0; i < json_array_size(channels); i++) {
DiscordChannel tempChannel = view_as<DiscordChannel>(json_array_get(channels, i));
static char tempID[32];
tempChannel.GetID(tempID, sizeof(tempID));
if(StrEqual(id, tempID, false)) {
json_array_remove(channels, i);
i--;
delete tempChannel;
}
}
delete channels;
}
/**
* Stops the bot from listening to that channel id for messages
* @param DiscordChannel Channel
*/
public void StopListeningToChannelID(const char[] id) {
Handle channels = this.GetListeningChannels();
if(channels == null) return;
for(int i = 0; i < json_array_size(channels); i++) {
DiscordChannel tempChannel = view_as<DiscordChannel>(json_array_get(channels, i));
static char tempID[32];
tempChannel.GetID(tempID, sizeof(tempID));
if(StrEqual(id, tempID, false)) {
json_array_remove(channels, i);
i--;
delete tempChannel;
}
}
delete channels;
}
public DiscordChannel GetListeningChannelByID(const char[] id) {
Handle channels = this.GetListeningChannels();
if(channels == null) return null;
for(int i = 0; i < json_array_size(channels); i++) {
DiscordChannel tempChannel = view_as<DiscordChannel>(json_array_get(channels, i));
static char tempID[32];
tempChannel.GetID(tempID, sizeof(tempID));
if(StrEqual(id, tempID, false)) {
delete channels;
return tempChannel;
}
}
delete channels;
return null;
}
/**
* Start listening to the channel for messages.
* The Channel handle is duplicated. Feel free to close yours.
* @param DiscordChannel Channel
*/
public void StartListeningToChannel(DiscordChannel Channel, OnChannelMessage fCallback) {
if(this.IsListeningToChannel(Channel)) return;
Handle channels = this.GetListeningChannels();
if(channels == null) {
channels = json_array();
json_object_set(this, "listeningChannels", channels);
}
json_array_append(channels, Channel);
//Handle fForward = CreateForward(ET_Ignore, Param_Cell, Param_Cell, Param_String, Param_String, Param_String, Param_String, Param_String, Param_Cell);
//AddToForward(fForward, GetMyHandle(), callback);
this.StartTimer(Channel, fCallback);
}
public native void AddReactionID(const char[] channel, const char[] messageid, const char[] emoji);
public void AddReaction(DiscordChannel channel, const char[] messageid, const char[] emoji) {
char channelid[64];
channel.GetID(channelid, sizeof(channelid));
this.AddReactionID(channelid, messageid, emoji);
}
public native void DeleteReactionID(const char[] channel, const char[] messageid, const char[] emoji, const char[] user);
public void DeleteReaction(DiscordChannel channel, const char[] messageid, const char[] emoji, const char[] user) {
char chid[64];
channel.GetID(chid, sizeof(chid));
this.DeleteReactionID(chid, messageid, emoji, user);
}
public void DeleteReactionSelf(DiscordChannel channel, const char[] messageid, const char[] emoji) {
this.DeleteReaction(channel, messageid, emoji, "@me");
}
public void DeleteReactionAll(DiscordChannel channel, const char[] messageid, const char[] emoji) {
this.DeleteReaction(channel, messageid, emoji, "@all");
}
public void DeleteReactionSelfID(const char[] channel, const char[] messageid, const char[] emoji) {
this.DeleteReactionID(channel, messageid, emoji, "@me");
}
public void DeleteReactionAllID(const char[] channel, const char[] messageid, const char[] emoji) {
this.DeleteReactionID(channel, messageid, emoji, "@all");
}
public native void GetReactionID(const char[] channel, const char[] messageid, const char[] emoji, OnGetReactions fCallback=INVALID_FUNCTION, any data=0);
public void GetReaction(DiscordChannel channel, const char[] messageid, const char[] emoji, OnGetReactions fCallback=INVALID_FUNCTION, any data=0) {
char id[64];
channel.GetID(id, sizeof(id));
this.GetReactionID(id, messageid, emoji, fCallback, data);
}
public native void GetToken(char[] token, int maxlength);
public native void SendMessage(DiscordChannel channel, char[] message, OnMessageSent fCallback=INVALID_FUNCTION, any data=0);
public native void SendMessageToChannelID(char[] channel, char[] message, OnMessageSent fCallback=INVALID_FUNCTION, any data=0);
public native void DeleteMessageID(char[] channel, char[] message, OnMessageDeleted fCallback=INVALID_FUNCTION, any data=0);
public native void DeleteMessage(DiscordChannel channel, DiscordMessage message, OnMessageDeleted fCallback=INVALID_FUNCTION, any data=0);
public native void GetGuilds(DiscordGuildsRetrieve fCallback = INVALID_FUNCTION, DiscordGuildsRetrievedAll fCallbackAll = INVALID_FUNCTION, any data=0);
public native void GetGuildChannels(char[] guild, DiscordGuildChannelsRetrieve fCallback = INVALID_FUNCTION, DiscordGuildChannelsRetrieveAll fCallbackAll = INVALID_FUNCTION, any data=0);
/**
* ATM takes guild id, hopefully later on i will implement guild objects.
* Limit is from 1-1000
*/
public native void GetGuildMembers(char[] guild, OnGetMembers fCallback, int limit=250, char[] afterUserID="");
/**
* Same as above but displays ALL members, paginating automatically.
* perPage is how many it should display per callback. 1-1000
*/
public native void GetGuildMembersAll(char[] guild, OnGetMembers fCallback, int perPage=250, char[] afterUserID="");
public native void GetGuildRoles(char[] guild, DiscordGuildGetRoles fCallback, any data);
};

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enum
{
GUILD_TEXT = 0,
DM,
GUILD_VOICE,
GROUP_DM,
GUILD_CATEGORY
};
methodmap DiscordChannel < StringMap {
public DiscordChannel() {
Handle hObj = json_object();
return view_as<DiscordChannel>(hObj);
}
public native void SendMessage(DiscordBot Bot, char[] message, OnMessageSent fCallback=INVALID_FUNCTION, any data=0);
public void GetGuildID(char[] buffer, int maxlength) {
JsonObjectGetString(this, "guild_id", buffer, maxlength);
}
public void GetID(char[] buffer, int maxlength) {
JsonObjectGetString(this, "id", buffer, maxlength);
}
public void GetName(char[] buffer, int maxlength) {
JsonObjectGetString(this, "name", buffer, maxlength);
}
property int Position {
public get() {
return JsonObjectGetInt(this, "position");
}
}
property bool IsPrivate {
public get() {
return JsonObjectGetBool(this, "is_private");
}
}
public void GetTopic(char[] buffer, int maxlength) {
JsonObjectGetString(this, "topic", buffer, maxlength);
}
public void GetLastMessageID(char[] buffer, int maxlength) {
JsonObjectGetString(this, "last_message_id", buffer, maxlength);
}
public void SetLastMessageID(const char[] id) {
json_object_set_new(this, "last_message_id", json_string(id));
}
property int Type {
public get() {
return JsonObjectGetInt(this, "type");
}
}
property int Bitrate {
public get() {
return JsonObjectGetInt(this, "bitrate");
}
}
property int UserLimit {
public get() {
return JsonObjectGetInt(this, "user_limit");
}
}
property bool IsText {
public get() {
return this.Type == GUILD_TEXT;
}
}
};

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methodmap MessageEmbed < Handle {
public MessageEmbed() {
Handle hObj = json_object();
return view_as<MessageEmbed>(hObj);
}
public bool GetColor(char[] buffer, int maxlength) {
return JsonObjectGetString(this, "color", buffer, maxlength);
}
public void SetColor(const char[] color) {
json_object_set_new(this, "color", json_string(color));
}
public bool GetTitle(char[] buffer, int maxlength) {
return JsonObjectGetString(this, "title", buffer, maxlength);
}
public void SetTitle(const char[] title) {
json_object_set_new(this, "title", json_string(title));
}
public bool GetTitleLink(char[] buffer, int maxlength) {
return JsonObjectGetString(this, "title_link", buffer, maxlength);
}
public void SetTitleLink(const char[] title_link) {
json_object_set_new(this, "title_link", json_string(title_link));
}
public bool GetImage(char[] buffer, int maxlength) {
return JsonObjectGetString(this, "image_url", buffer, maxlength);
}
public void SetImage(const char[] image_url) {
json_object_set_new(this, "image_url", json_string(image_url));
}
public bool GetAuthor(char[] buffer, int maxlength) {
return JsonObjectGetString(this, "author_name", buffer, maxlength);
}
public void SetAuthor(const char[] author_name) {
json_object_set_new(this, "author_name", json_string(author_name));
}
public bool GetAuthorLink(char[] buffer, int maxlength) {
return JsonObjectGetString(this, "author_link", buffer, maxlength);
}
public void SetAuthorLink(const char[] author_link) {
json_object_set_new(this, "author_link", json_string(author_link));
}
public bool GetAuthorIcon(char[] buffer, int maxlength) {
return JsonObjectGetString(this, "author_icon", buffer, maxlength);
}
public void SetAuthorIcon(const char[] author_icon) {
json_object_set_new(this, "author_icon", json_string(author_icon));
}
public bool GetThumb(char[] buffer, int maxlength) {
return JsonObjectGetString(this, "thumb_url", buffer, maxlength);
}
public void SetThumb(const char[] thumb_url) {
json_object_set_new(this, "thumb_url", json_string(thumb_url));
}
public bool GetFooter(char[] buffer, int maxlength) {
return JsonObjectGetString(this, "footer", buffer, maxlength);
}
public void SetFooter(const char[] footer) {
json_object_set_new(this, "footer", json_string(footer));
}
public bool GetFooterIcon(char[] buffer, int maxlength) {
return JsonObjectGetString(this, "footer_icon", buffer, maxlength);
}
public void SetFooterIcon(const char[] footer_icon) {
json_object_set_new(this, "footer_icon", json_string(footer_icon));
}
/**
* Note: Setting Fields will delete the handle!
*/
property Handle Fields {
public get() {
return json_object_get(this, "fields");
}
public set(Handle value) {
json_object_set_new(this, "fields", value);
}
}
public void AddField(const char[] name, const char[] value, bool inline) {
Handle hObj = json_object();
json_object_set_new(hObj, "name", json_string(name));
json_object_set_new(hObj, "value", json_string(value));
json_object_set_new(hObj, "inline", json_boolean(inline));
Handle hArray = this.Fields;
if(this.Fields == null) {
hArray = json_array();
}
json_array_append_new(hArray, hObj);
this.Fields = hArray;
}
//Below don't support Slack Mode
public bool GetDescription(char[] buffer, int maxlength) {
return JsonObjectGetString(this, "description", buffer, maxlength);
}
public void SetDescription(const char[] description) {
json_object_set_new(this, "description", json_string(description));
}
public bool GetURL(char[] buffer, int maxlength) {
return JsonObjectGetString(this, "url", buffer, maxlength);
}
public void SetURL(const char[] url) {
json_object_set_new(this, "url", json_string(url));
}
};

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stock int JsonObjectGetInt(Handle hElement, char[] key) {
Handle hObject = json_object_get(hElement, key);
if(hObject == INVALID_HANDLE) return 0;
int value;
if(json_is_integer(hObject)) {
value = json_integer_value(hObject);
}else if(json_is_string(hObject)) {
char buffer[12];
json_string_value(hObject, buffer, sizeof(buffer));
value = StringToInt(buffer);
}
CloseHandle(hObject);
return value;
}
stock bool JsonObjectGetString(Handle hElement, char[] key, char[] buffer, maxlength) {
Handle hObject = json_object_get(hElement, key);
if(hObject == INVALID_HANDLE) return false;
if(json_is_integer(hObject)) {
IntToString(json_integer_value(hObject), buffer, maxlength);
}else if(json_is_string(hObject)) {
json_string_value(hObject, buffer, maxlength);
}else if(json_is_real(hObject)) {
FloatToString(json_real_value(hObject), buffer, maxlength);
}else if(json_is_true(hObject)) {
FormatEx(buffer, maxlength, "true");
}else if(json_is_false(hObject)) {
FormatEx(buffer, maxlength, "false");
}
CloseHandle(hObject);
return true;
}
stock bool JsonObjectGetBool(Handle hElement, char[] key, bool defaultvalue=false) {
Handle hObject = json_object_get(hElement, key);
if(hObject == INVALID_HANDLE) return defaultvalue;
bool ObjectBool = defaultvalue;
if(json_is_integer(hObject)) {
ObjectBool = view_as<bool>(json_integer_value(hObject));
}else if(json_is_string(hObject)) {
char buffer[11];
json_string_value(hObject, buffer, sizeof(buffer));
if(StrEqual(buffer, "true", false)) {
ObjectBool = true;
}else if(StrEqual(buffer, "false", false)) {
ObjectBool = false;
}else {
int x = StringToInt(buffer);
ObjectBool = view_as<bool>(x);
}
}else if(json_is_real(hObject)) {
ObjectBool = view_as<bool>(RoundToFloor(json_real_value(hObject)));
}else if(json_is_true(hObject)) {
ObjectBool = true;
}else if(json_is_false(hObject)) {
ObjectBool = false;
}
CloseHandle(hObject);
return ObjectBool;
}
stock float JsonObjectGetFloat(Handle hJson, char[] key, float defaultValue=0.0) {
Handle hObject = json_object_get(hJson, key);
if(hObject == INVALID_HANDLE) return defaultValue;
float value = defaultValue;
if(json_is_integer(hObject)) {
value = float(json_integer_value(hObject));
}else if(json_is_real(hObject)) {
value = json_real_value(hObject);
}else if(json_is_string(hObject)) {
char buffer[12];
json_string_value(hObject, buffer, sizeof(buffer));
value = StringToFloat(buffer);
}
CloseHandle(hObject);
return value;
}

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methodmap DiscordWebHook < Handle {
public DiscordWebHook(char[] url) {
Handle mp = json_object();
json_object_set_new(mp, "__url", json_string(url));
Handle data = json_object();
json_object_set_new(mp, "__data", data);
return view_as<DiscordWebHook>(mp);
}
public void GetUrl(char[] buffer, int maxlength) {
JsonObjectGetString(this, "__url", buffer, maxlength);
}
/**
* Gets/Sets if the hook should be sent as Slack.
* Note: color is different for slack than discord msg.
*
* @return True if Slack, otherwise false.
*/
property bool SlackMode {
public get() {
return JsonObjectGetBool(this, "__slack", false);
}
public set(bool value) {
json_object_set_new(this, "__slack", (value) ? json_true() : json_false());
}
}
property Handle Data {
public get() {
return json_object_get(this, "__data");
}
public set(Handle value) {
json_object_set_new(this, "__data", value);
}
}
public void UpdateDataObject(char[] key, Handle hObject) {
Handle data = this.Data;
json_object_set_new(data, key, hObject);
delete data;
}
public bool GetDataBool(char[] key, bool defaultValue=false) {
Handle data = this.Data;
bool value = JsonObjectGetBool(data, key, defaultValue);
delete data;
return value;
}
public bool GetDataString(char[] key, char[] buffer, int maxlength) {
Handle data = this.Data;
bool success = JsonObjectGetString(data, key, buffer, maxlength);
delete data;
return success;
}
/**
* Note: Deletes the MessageEmbed Object!
*/
public void Embed(MessageEmbed Object) {
//this.UpdateDataObject("embeds", Object);
Handle data = this.Data;
Handle hArray = json_object_get(data, "embeds");
if(hArray == null) {
hArray = json_array();
json_object_set(data, "embeds", hArray);
}
json_array_append_new(hArray, Object);
delete hArray;
delete data;
}
property bool tts {
public get() {
return this.GetDataBool("tts", false);
}
public set(bool value) {
this.UpdateDataObject("tts", json_boolean(value));
}
}
public bool GetUsername(char[] buffer, int maxlength) {
return this.GetDataString("username", buffer, maxlength);
}
public void SetUsername(const char[] name) {
this.UpdateDataObject("username", json_string(name));
}
public bool GetAvatar(char[] buffer, int maxlength) {
return this.GetDataString("icon_url", buffer, maxlength);
}
public void SetAvatar(const char[] icon_url) {
this.UpdateDataObject("icon_url", json_string(icon_url));
}
public bool GetContent(char[] buffer, int maxlength) {
return this.GetDataString("content", buffer, maxlength);
}
public void SetContent(const char[] content) {
this.UpdateDataObject("content", json_string(content));
}
/*property Handle OnComplete {
public get() {
Handle fForward = null;
if(!GetTrieValue(this, "callback", fForward)) {
return null;
}
return fForward;
}
public set(Handle value) {
SetTrieValue(this, "callback", value);
SetTrieValue(this, "plugin", GetMyHandle());
}
}
property Handle CallbackPlugin {
public get() {
Handle value = null;
if(!GetTrieValue(this, "plugin", value)) {
return null;
}
return value;
}
}*/
public native void Send();
};