Initial commit

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2025-04-15 22:27:20 -04:00
parent 5b7b68f81f
commit 771d8fe8e8
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#pragma semicolon 1
#include <sourcemod>
#if defined INFO_INCLUDES
#include "../info/constants.sp"
#include "../info/enums.sp"
#include "../info/variables.sp"
#endif
/**
* Database Connection Callback
*/
public void ConnectToDB(Database db, const char[] error, any data) {
if (!db || error[0]) {
LogError("Database failure: %s", error);
SetFailState("OnDatabaseConnectionResult: %s", error);
} else {
g_hDatabase = db;
}
}
/*======================================
= Data Functions =
======================================*/
/**
* Starts to load all data from the database, calls Database_OnDataLoaded() when finished.
*
* @noreturn
*/
stock void Database_LoadData() {
Database_LoadTowers();
}
/**
* Loads towers to its map.
*
* @noreturn
*/
stock void Database_LoadTowers() {
char sQuery[512];
g_hDatabase.Format(sQuery, sizeof(sQuery),
"SELECT `tower`.`tower_id`, `level`, `tower`.`name`, `class`, `price`, `teleport_tower`, `damagetype`, `description`, `metal`, `weapon_id`, `attack`, `rotate`, `pitch`, `damage`, `attackspeed`, `area` " ...
"FROM `tower` " ...
"INNER JOIN `map` " ...
"ON (`map`.`map_id` = %d) " ...
"INNER JOIN `towerlevel` " ...
"ON (`tower`.`tower_id` = `towerlevel`.`tower_id`) " ...
"ORDER BY `tower`.`name` ASC, `level` ASC",
g_iServerMap);
g_hDatabase.Query(Database_OnLoadTowers, sQuery);
}
public void Database_OnLoadTowers(Handle hDriver, Handle hResult, const char[] sError, any iData) {
if (hResult == null) {
Log(TDLogLevel_Error, "Query failed at Database_LoadTowers > Error: %s", sError);
} else if (SQL_GetRowCount(hResult)) {
int iTowerId = 0, iTowerLevel = 0;
char sKey[64], sBuffer[128];
// Level Name Class Price Location Damagetype Description Metal WeaponId AttackPrimary AttackSecondary Rotate Pitch Damage Attackspeed Area
// 1 EngineerTower Engineer 500 666 -626 -2 0 0 0 Melee ... 1000 1 1 0 0 45 1.0 1.0 1.0
while (SQL_FetchRow(hResult)) {
iTowerId = SQL_FetchInt(hResult, 0) - 1;
iTowerLevel = SQL_FetchInt(hResult, 1);
// Save data only once
if (iTowerLevel == 1) {
// Save tower name
Format(sKey, sizeof(sKey), "%d_name", iTowerId);
SQL_FetchString(hResult, 2, sBuffer, sizeof(sBuffer));
SetTrieString(g_hMapTowers, sKey, sBuffer);
// PrintToServer("%s => %s", sKey, sBuffer);
// Save tower class
Format(sKey, sizeof(sKey), "%d_class", iTowerId);
SQL_FetchString(hResult, 3, sBuffer, sizeof(sBuffer));
SetTrieString(g_hMapTowers, sKey, sBuffer);
// PrintToServer("%s => %s", sKey, sBuffer);
// Save tower price
Format(sKey, sizeof(sKey), "%d_price", iTowerId);
SetTrieValue(g_hMapTowers, sKey, SQL_FetchInt(hResult, 4));
// PrintToServer("%s => %d", sKey, SQL_FetchInt(hResult, 4));
// Save tower location
Format(sKey, sizeof(sKey), "%d_location", iTowerId);
SQL_FetchString(hResult, 5, sBuffer, sizeof(sBuffer));
SetTrieString(g_hMapTowers, sKey, sBuffer);
// PrintToServer("%s => %s", sKey, sBuffer);
// Save tower damagetype
Format(sKey, sizeof(sKey), "%d_damagetype", iTowerId);
SQL_FetchString(hResult, 6, sBuffer, sizeof(sBuffer));
SetTrieString(g_hMapTowers, sKey, sBuffer);
// PrintToServer("%s => %s", sKey, sBuffer);
// Save tower description
Format(sKey, sizeof(sKey), "%d_description", iTowerId);
SQL_FetchString(hResult, 7, sBuffer, sizeof(sBuffer));
SetTrieString(g_hMapTowers, sKey, sBuffer);
// PrintToServer("%s => %s", sKey, sBuffer);
}
// PrintToServer("Level %d:", iTowerLevel);
// Save tower level metal
Format(sKey, sizeof(sKey), "%d_%d_metal", iTowerId, iTowerLevel);
SetTrieValue(g_hMapTowers, sKey, SQL_FetchInt(hResult, 8));
// PrintToServer("%s => %d", sKey, SQL_FetchInt(hResult, 8));
// Save tower level weapon index
Format(sKey, sizeof(sKey), "%d_%d_weapon", iTowerId, iTowerLevel);
SetTrieValue(g_hMapTowers, sKey, SQL_FetchInt(hResult, 9));
// PrintToServer("%s => %d", sKey, SQL_FetchInt(hResult, 9));
// Save tower level attack mode
Format(sKey, sizeof(sKey), "%d_%d_attack", iTowerId, iTowerLevel);
SQL_FetchString(hResult, 10, sBuffer, sizeof(sBuffer));
SetTrieString(g_hMapTowers, sKey, sBuffer);
// PrintToServer("%s => %s", sKey, sBuffer);
// Save tower level rotate
Format(sKey, sizeof(sKey), "%d_%d_rotate", iTowerId, iTowerLevel);
SetTrieValue(g_hMapTowers, sKey, SQL_FetchInt(hResult, 11));
// PrintToServer("%s => %d", sKey, SQL_FetchInt(hResult, 11));
// Save tower level pitch
Format(sKey, sizeof(sKey), "%d_%d_pitch", iTowerId, iTowerLevel);
SetTrieValue(g_hMapTowers, sKey, SQL_FetchInt(hResult, 12));
// PrintToServer("%s => %d", sKey, SQL_FetchInt(hResult, 12));
// Save tower level damage
Format(sKey, sizeof(sKey), "%d_%d_damage", iTowerId, iTowerLevel);
SetTrieValue(g_hMapTowers, sKey, SQL_FetchFloat(hResult, 13));
// PrintToServer("%s => %f", sKey, SQL_FetchFloat(hResult, 13));
// Save tower level attackspeed
Format(sKey, sizeof(sKey), "%d_%d_attackspeed", iTowerId, iTowerLevel);
SetTrieValue(g_hMapTowers, sKey, SQL_FetchFloat(hResult, 14));
// PrintToServer("%s => %f", sKey, SQL_FetchFloat(hResult, 14));
// Save tower level area
Format(sKey, sizeof(sKey), "%d_%d_area", iTowerId, iTowerLevel);
SetTrieValue(g_hMapTowers, sKey, SQL_FetchFloat(hResult, 15));
// PrintToServer("%s => %f", sKey, SQL_FetchFloat(hResult, 15));
}
}
if (hResult != null) {
CloseHandle(hResult);
hResult = null;
}
Database_LoadWeapons();
}
/**
* Loads weapons to its map.
*
* @noreturn
*/
stock void Database_LoadWeapons() {
char sQuery[256];
g_hDatabase.Format(sQuery, sizeof(sQuery),
"SELECT `name`, `index`, (`slot` - 1), `level`, (`quality` - 1), `classname`, `attributes`, (`preserve_attributes` - 1) " ...
"FROM `weapon` " ...
"ORDER BY `weapon_id` ASC");
g_hDatabase.Query(Database_OnLoadWeapons, sQuery);
}
public void Database_OnLoadWeapons(Handle hDriver, Handle hResult, const char[] sError, any iData) {
if (hResult == null) {
Log(TDLogLevel_Error, "Query failed at Database_LoadWeapons > Error: %s", sError);
} else if (SQL_GetRowCount(hResult)) {
int iWeaponId = 1;
char sKey[64], sBuffer[128];
// Name Index Slot Level Quality Classname Attributes Preserve
// Wrench 7 2 1 0 tf_weapon_wrench 1
while (SQL_FetchRow(hResult)) {
// Save weapon name
Format(sKey, sizeof(sKey), "%d_name", iWeaponId);
SQL_FetchString(hResult, 0, sBuffer, sizeof(sBuffer));
SetTrieString(g_hMapWeapons, sKey, sBuffer);
// PrintToServer("%s => %s", sKey, sBuffer);
// Save weapon index
Format(sKey, sizeof(sKey), "%d_index", iWeaponId);
SetTrieValue(g_hMapWeapons, sKey, SQL_FetchInt(hResult, 1));
// PrintToServer("%s => %d", sKey, SQL_FetchInt(hResult, 1));
// Save weapon slot
Format(sKey, sizeof(sKey), "%d_slot", iWeaponId);
SetTrieValue(g_hMapWeapons, sKey, SQL_FetchInt(hResult, 2));
// PrintToServer("%s => %d", sKey, SQL_FetchInt(hResult, 2));
// Save weapon level
Format(sKey, sizeof(sKey), "%d_level", iWeaponId);
SetTrieValue(g_hMapWeapons, sKey, SQL_FetchInt(hResult, 3));
// PrintToServer("%s => %d", sKey, SQL_FetchInt(hResult, 3));
// Save weapon quality
Format(sKey, sizeof(sKey), "%d_quality", iWeaponId);
SetTrieValue(g_hMapWeapons, sKey, SQL_FetchInt(hResult, 4));
// PrintToServer("%s => %d", sKey, SQL_FetchInt(hResult, 4));
// Save weapon classname
Format(sKey, sizeof(sKey), "%d_classname", iWeaponId);
SQL_FetchString(hResult, 5, sBuffer, sizeof(sBuffer));
SetTrieString(g_hMapWeapons, sKey, sBuffer);
// PrintToServer("%s => %s", sKey, sBuffer);
// Save weapon attributes
Format(sKey, sizeof(sKey), "%d_attributes", iWeaponId);
SQL_FetchString(hResult, 6, sBuffer, sizeof(sBuffer));
SetTrieString(g_hMapWeapons, sKey, sBuffer);
// PrintToServer("%s => %s", sKey, sBuffer);
// Save weapon preserve attributes
Format(sKey, sizeof(sKey), "%d_preserve_attributes", iWeaponId);
SetTrieValue(g_hMapWeapons, sKey, SQL_FetchInt(hResult, 7));
// PrintToServer("%s => %d", sKey, SQL_FetchInt(hResult, 7));
iWeaponId++;
}
}
if (hResult != null) {
CloseHandle(hResult);
hResult = null;
}
Database_LoadWaves();
}
/**
* Loads waves to its map.
*
* @noreturn
*/
stock void Database_LoadWaves() {
char sQuery[512];
g_hDatabase.Format(sQuery, sizeof(sQuery),
"SELECT `wavetype`, `wave`.`name`, `class`, `quantity`, `health`, IF(`wavetype` & (SELECT `bit_value` FROM `wavetype` WHERE `wavetype`.`type` = 'air'), `teleport_air`, `teleport_ground`) " ...
"FROM `wave` " ...
"INNER JOIN `map` " ...
"ON (`map`.`map_id` = %d) " ...
"WHERE `wave_id` >= `wave_start` AND `wave_id` <= `wave_end` " ...
"ORDER BY `wave_id` ASC",
g_iServerMap);
g_hDatabase.Query(Database_OnLoadWaves, sQuery);
}
public void Database_OnLoadWaves(Handle hDriver, Handle hResult, const char[] sError, any iData) {
if (hResult == null) {
Log(TDLogLevel_Error, "Query failed at Database_LoadWaves > Error: %s", sError);
} else if (SQL_GetRowCount(hResult)) {
int iWaveId = 0;
char sKey[64], sBuffer[128];
iMaxWaves = 0;
// Type Name Class Quantiy Health Location
// 0 WeakScout Scout 4 125 560 -1795 -78 0 90 0
while (SQL_FetchRow(hResult)) {
// Save wave type
Format(sKey, sizeof(sKey), "%d_type", iWaveId);
SetTrieValue(g_hMapWaves, sKey, SQL_FetchInt(hResult, 0));
if (iWaveId == 0) {
g_iNextWaveType = SQL_FetchInt(hResult, 0);
}
// Save wave name
Format(sKey, sizeof(sKey), "%d_name", iWaveId);
SQL_FetchString(hResult, 1, sBuffer, sizeof(sBuffer));
SetTrieString(g_hMapWaves, sKey, sBuffer);
// PrintToServer("%s => %s", sKey, sBuffer);
// Save wave class
Format(sKey, sizeof(sKey), "%d_class", iWaveId);
SQL_FetchString(hResult, 2, sBuffer, sizeof(sBuffer));
SetTrieString(g_hMapWaves, sKey, sBuffer);
// PrintToServer("%s => %s", sKey, sBuffer);
// Save wave quantity
Format(sKey, sizeof(sKey), "%d_quantity", iWaveId);
SetTrieValue(g_hMapWaves, sKey, SQL_FetchInt(hResult, 3));
// PrintToServer("%s => %d", sKey, SQL_FetchInt(hResult, 3));
// Save wave health
Format(sKey, sizeof(sKey), "%d_health", iWaveId);
SetTrieValue(g_hMapWaves, sKey, SQL_FetchInt(hResult, 4));
// PrintToServer("%s => %d", sKey, SQL_FetchInt(hResult, 4));
// Save wave location
Format(sKey, sizeof(sKey), "%d_location", iWaveId);
SQL_FetchString(hResult, 5, sBuffer, sizeof(sBuffer));
SetTrieString(g_hMapWaves, sKey, sBuffer);
// PrintToServer("%s => %s", sKey, sBuffer);
iWaveId++;
iMaxWaves++;
}
}
if (hResult != null) {
CloseHandle(hResult);
hResult = null;
}
Database_LoadAirWaveSpawn();
}
/**
* Loads the spawn location of air waves (for anti-air towers).
*
* @noreturn
*/
stock void Database_LoadAirWaveSpawn() {
char sQuery[512];
g_hDatabase.Format(sQuery, sizeof(sQuery),
"SELECT `teleport_air` " ...
"FROM `map` " ...
"WHERE (`map_id` = %d)",
g_iServerMap);
g_hDatabase.Query(Database_OnLoadAirWaveSpawn, sQuery);
}
public void Database_OnLoadAirWaveSpawn(Handle hDriver, Handle hResult, const char[] sError, any iData) {
if (hResult == null) {
Log(TDLogLevel_Error, "Query failed at Database_LoadAirWaveSpawn > Error: %s", sError);
} else if (SQL_GetRowCount(hResult)) {
SQL_FetchRow(hResult);
SQL_FetchString(hResult, 0, g_sAirWaveSpawn, sizeof(g_sAirWaveSpawn));
char sLocationParts[6][16];
ExplodeString(g_sAirWaveSpawn, " ", sLocationParts, sizeof(sLocationParts), sizeof(sLocationParts[]));
g_fAirWaveSpawn[0] = StringToFloat(sLocationParts[0]);
g_fAirWaveSpawn[1] = StringToFloat(sLocationParts[1]);
g_fAirWaveSpawn[2] = StringToFloat(sLocationParts[2]);
}
if (hResult != null) {
CloseHandle(hResult);
hResult = null;
}
Database_LoadMetalpacks();
}
/**
* Loads metalpacks to its map.
*
* @noreturn
*/
stock void Database_LoadMetalpacks() {
char sQuery[256];
g_hDatabase.Format(sQuery, sizeof(sQuery),
"SELECT `type`, `metal`, `location` " ...
"FROM `metalpack` " ...
"INNER JOIN `metalpacktype` " ...
"ON (`metalpack`.`metalpacktype_id` = `metalpacktype`.`metalpacktype_id`) " ...
"WHERE `map_id` = %d " ...
"ORDER BY `metalpack_id` ASC",
g_iServerMap);
g_hDatabase.Query(Database_OnLoadMetalpacks, sQuery);
}
public void Database_OnLoadMetalpacks(Handle hDriver, Handle hResult, const char[] sError, any iData) {
if (hResult == null) {
Log(TDLogLevel_Error, "Query failed at Database_LoadMetalpacks > Error: %s", sError);
} else if (SQL_GetRowCount(hResult)) {
int iMetalpackId = 0;
char sKey[64], sBuffer[128];
// Type Metal Location
// start 400 1100 -1200 -90
while (SQL_FetchRow(hResult)) {
// Save metalpack type
Format(sKey, sizeof(sKey), "%d_type", iMetalpackId);
SQL_FetchString(hResult, 0, sBuffer, sizeof(sBuffer));
SetTrieString(g_hMapMetalpacks, sKey, sBuffer);
// PrintToServer("%s => %s", sKey, sBuffer);
// Save metalpack metal
Format(sKey, sizeof(sKey), "%d_metal", iMetalpackId);
SetTrieValue(g_hMapMetalpacks, sKey, SQL_FetchInt(hResult, 1));
// PrintToServer("%s => %s", sKey, sBuffer);
// Save metalpack location
Format(sKey, sizeof(sKey), "%d_location", iMetalpackId);
SQL_FetchString(hResult, 2, sBuffer, sizeof(sBuffer));
SetTrieString(g_hMapMetalpacks, sKey, sBuffer);
// PrintToServer("%s => %s", sKey, sBuffer);
iMetalpackId++;
}
// Save metalpack quantity
SetTrieValue(g_hMapMetalpacks, "quantity", iMetalpackId);
}
if (hResult != null) {
CloseHandle(hResult);
hResult = null;
}
Database_LoadMultipliersTypes();
}
stock void Database_LoadMultipliersTypes() {
char sQuery[512];
g_hDatabase.Format(sQuery, sizeof(sQuery), "SELECT type FROM multipliertype ORDER BY `multipliertype_id` ASC", g_iServerMap);
g_hDatabase.Query(Database_OnLoadMultipliersTypes, sQuery);
}
/**
* Load Multiplier Types
*
* @noreturn
*/
public void Database_OnLoadMultipliersTypes(Handle hDriver, Handle hResult, const char[] sError, any iData) {
if (hResult == null) {
Log(TDLogLevel_Error, "Query failed at Database_LoadMaxWaves > Error: %s", sError);
} else if (SQL_GetRowCount(hResult)) {
// type
// bullet
int iMultiplierTypeId = 1;
while (SQL_FetchRow(hResult)) {
char sKey[64], sBuffer[128];
// Save type
Format(sKey, sizeof(sKey), "%d_type", iMultiplierTypeId);
SQL_FetchString(hResult, 0, sBuffer, sizeof(sBuffer));
SetTrieString(g_hMultiplierType, sKey, sBuffer);
iMultiplierTypeId++;
}
}
Database_LoadMultipliers();
}
stock void Database_LoadMultipliers() {
char sQuery[512];
g_hDatabase.Format(sQuery, sizeof(sQuery), "SELECT price,increase FROM `multiplier` WHERE map_id=%d ORDER BY `multipliertype_id` ASC", g_iServerMap);
g_hDatabase.Query(Database_OnLoadMultipliers, sQuery);
}
/**
* Load Multipliers
*
* @noreturn
*/
public void Database_OnLoadMultipliers(Handle hDriver, Handle hResult, const char[] sError, any iData) {
if (hResult == null) {
Log(TDLogLevel_Error, "Query failed at Database_LoadMaxWaves > Error: %s", sError);
} else if (SQL_GetRowCount(hResult)) {
// multipliertype_id price increase
// 1 1000 1000
iMaxMultiplierTypes = 0;
int iMultiplierTypeId = 1;
while (SQL_FetchRow(hResult)) {
char sKey[64];
// Save price
Format(sKey, sizeof(sKey), "%d_price", iMultiplierTypeId);
SetTrieValue(g_hMultiplier, sKey, SQL_FetchInt(hResult, 0));
// Save increase
Format(sKey, sizeof(sKey), "%d_increase", iMultiplierTypeId);
SetTrieValue(g_hMultiplier, sKey, SQL_FetchInt(hResult, 1));
iMultiplierTypeId++;
iMaxMultiplierTypes++;
}
}
Database_OnDataLoaded();
}

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#pragma semicolon 1
#include <sourcemod>
#if defined INFO_INCLUDES
#include "../info/constants.sp"
#include "../info/enums.sp"
#include "../info/variables.sp"
#endif
/**
* Checks if a player already exists.
*
* @param iUserId The user id on server (unique on server).
* @param iClient The client.
* @param sCommunityId The clients 64-bit steam id (community id).
* @noreturn
*/
stock void Database_CheckPlayer(int iUserId, int iClient, const char[] sCommunityId) {
if (!IsDefender(iClient)) {
return;
}
char sQuery[192];
g_hDatabase.Format(sQuery, sizeof(sQuery),
"SELECT `player_id` " ...
"FROM `player` " ...
"WHERE `player`.`steamid64` = '%s' " ...
"LIMIT 1",
sCommunityId);
g_hDatabase.Query(Database_OnCheckPlayer, sQuery, iUserId);
}
public void Database_OnCheckPlayer(Handle hDriver, Handle hResult, const char[] sError, any iUserId) {
if (hResult == null) {
Log(TDLogLevel_Error, "Query failed at Database_CheckPlayer > Error: %s", sError);
} else if (SQL_GetRowCount(hResult) == 0) {
// No player found, add it
Database_AddPlayer(iUserId);
} else {
SQL_FetchRow(hResult);
Player_USetValue(iUserId, PLAYER_DATABASE_ID, SQL_FetchInt(hResult, 0));
Database_UpdatePlayer(iUserId);
}
if (hResult != null) {
CloseHandle(hResult);
hResult = null;
}
}
/**
* Adds a player.
*
* @param iUserId The user id on server (unique on server).
* @noreturn
*/
stock void Database_AddPlayer(int iUserId) {
char sQuery[256];
char sSteamId[32];
char sPlayerNameSave[MAX_NAME_LENGTH * 2 + 1];
char sPlayerIp[16];
char sPlayerIpSave[33];
int iClient = GetClientOfUserId(iUserId);
SQL_EscapeString(g_hDatabase, GetClientNameShort(iClient), sPlayerNameSave, sizeof(sPlayerNameSave));
Player_UGetString(iUserId, PLAYER_COMMUNITY_ID, sSteamId, sizeof(sSteamId));
Player_UGetString(iUserId, PLAYER_IP_ADDRESS, sPlayerIp, sizeof(sPlayerIp));
SQL_EscapeString(g_hDatabase, sPlayerIp, sPlayerIpSave, sizeof(sPlayerIpSave));
g_hDatabase.Format(sQuery, sizeof(sQuery),
"INSERT INTO `player` (`name`,`steamid64`,`ip`,`first_server`) " ...
"VALUES ('%s', '%s', '%s', %d)",
sPlayerNameSave, sSteamId, sPlayerIpSave, g_iServerId);
g_hDatabase.Query(Database_OnAddPlayer_1, sQuery, iUserId);
}
public void Database_OnAddPlayer_1(Handle hDriver, Handle hResult, const char[] sError, any iUserId) {
if (hResult == null) {
Log(TDLogLevel_Error, "Query failed at Database_AddPlayer > Error: %s", sError);
} else {
char sQuery[32];
g_hDatabase.Format(sQuery, sizeof(sQuery), "SELECT LAST_INSERT_ID()");
g_hDatabase.Query(Database_OnAddPlayer_2, sQuery, iUserId);
}
if (hResult != null) {
CloseHandle(hResult);
hResult = null;
}
}
public void Database_OnAddPlayer_2(Handle hDriver, Handle hResult, const char[] sError, any iUserId) {
if (hResult == null) {
Log(TDLogLevel_Error, "Query failed at Database_AddPlayer > Error: %s", sError);
} else if (SQL_GetRowCount(hResult)) {
char sSteamId[32];
Player_UGetString(iUserId, PLAYER_COMMUNITY_ID, sSteamId, sizeof(sSteamId));
Log(TDLogLevel_Info, "Added player %N to database (%s)", GetClientOfUserId(iUserId), sSteamId);
SQL_FetchRow(hResult);
Player_USetValue(iUserId, PLAYER_DATABASE_ID, SQL_FetchInt(hResult, 0));
Database_UpdatePlayer(iUserId);
}
if (hResult != null) {
CloseHandle(hResult);
hResult = null;
}
}
/**
* Updates a servers info.
*
* @param iUserId The user id on server (unique on server).
* @noreturn
*/
stock void Database_UpdatePlayer(int iUserId) {
char sQuery[512];
char sPlayerNameSave[MAX_NAME_LENGTH * 2 + 1];
int iClient = GetClientOfUserId(iUserId);
SQL_EscapeString(g_hDatabase, GetClientNameShort(iClient), sPlayerNameSave, sizeof(sPlayerNameSave));
char sPlayerIp[16];
char sPlayerIpSave[33];
Player_UGetString(iUserId, PLAYER_IP_ADDRESS, sPlayerIp, sizeof(sPlayerIp));
SQL_EscapeString(g_hDatabase, sPlayerIp, sPlayerIpSave, sizeof(sPlayerIpSave));
int iPlayerId;
Player_UGetValue(iUserId, PLAYER_DATABASE_ID, iPlayerId);
g_hDatabase.Format(sQuery, sizeof(sQuery),
"UPDATE `player` " ...
"SET `name` = '%s', " ...
"`ip` = '%s', " ...
"`last_server` = %d, " ...
"`current_server` = %d " ...
"WHERE `player_id` = %d " ...
"LIMIT 1",
sPlayerNameSave, sPlayerIpSave, g_iServerId, g_iServerId, iPlayerId);
g_hDatabase.Query(Database_OnUpdatePlayer_1, sQuery, iUserId);
}
public void Database_OnUpdatePlayer_1(Handle hDriver, Handle hResult, const char[] sError, any iUserId) {
if (hResult == null) {
Log(TDLogLevel_Error, "Query failed at Database_UpdatePlayer > Error: %s", sError);
} else {
char sQuery[512];
int iPlayerId;
Player_UGetValue(iUserId, PLAYER_DATABASE_ID, iPlayerId);
g_hDatabase.Format(sQuery, sizeof(sQuery),
"INSERT IGNORE INTO `player_stats` (`player_id`, `map_id`, `first_connect`, `last_connect`, `last_disconnect`) " ...
"VALUES (%d, " ...
"(SELECT `map_id` " ...
"FROM `server` " ...
"WHERE `server_id` = %d " ...
"LIMIT 1), " ...
"UTC_TIMESTAMP(), UTC_TIMESTAMP(), UTC_TIMESTAMP())",
iPlayerId, g_iServerId);
g_hDatabase.Query(Database_OnUpdatePlayer_2, sQuery, iUserId);
}
if (hResult != null) {
CloseHandle(hResult);
hResult = null;
}
}
public void Database_OnUpdatePlayer_2(Handle hDriver, Handle hResult, const char[] sError, any iUserId) {
if (hResult == null) {
Log(TDLogLevel_Error, "Query failed at Database_UpdatePlayer > Error: %s", sError);
} else {
char sQuery[128];
int iPlayerId;
Player_UGetValue(iUserId, PLAYER_DATABASE_ID, iPlayerId);
g_hDatabase.Format(sQuery, sizeof(sQuery),
"SELECT `steamid64` " ...
"FROM `player` " ...
"WHERE `player_id` = %d " ...
"LIMIT 1",
iPlayerId);
g_hDatabase.Query(Database_OnUpdatePlayer_3, sQuery, iUserId);
}
if (hResult != null) {
CloseHandle(hResult);
hResult = null;
}
}
public void Database_OnUpdatePlayer_3(Handle hDriver, Handle hResult, const char[] sError, any iUserId) {
if (hResult == null) {
Log(TDLogLevel_Error, "Query failed at Database_UpdatePlayer > Error: %s", sError);
} else if (SQL_GetRowCount(hResult)) {
char sQuery[128];
g_hDatabase.Format(sQuery, sizeof(sQuery),
"UPDATE `server` " ...
"SET `players` = `players` + 1 " ...
"WHERE `server_id` = %d " ...
"LIMIT 1",
g_iServerId);
g_hDatabase.Query(Database_OnUpdatePlayer_4, sQuery, iUserId);
}
if (hResult != null) {
CloseHandle(hResult);
hResult = null;
}
}
public void Database_OnUpdatePlayer_4(Handle hDriver, Handle hResult, const char[] sError, any iUserId) {
if (hResult == null) {
Log(TDLogLevel_Error, "Query failed at Database_UpdatePlayer > Error: %s", sError);
} else if (SQL_GetRowCount(hResult)) {
SQL_FetchRow(hResult);
char sSteamId[32];
SQL_FetchString(hResult, 0, sSteamId, sizeof(sSteamId));
Log(TDLogLevel_Info, "Updated player %N in database (%s)", GetClientOfUserId(iUserId), sSteamId);
Database_CheckPlayerBanned(iUserId);
}
if (hResult != null) {
CloseHandle(hResult);
hResult = null;
}
}
/**
* Checks if a player's banned.
*
* @param iUserId The user id on server (unique on server).
* @noreturn
*/
stock void Database_CheckPlayerBanned(int iUserId) {
char sQuery[128];
int iPlayerId;
Player_UGetValue(iUserId, PLAYER_DATABASE_ID, iPlayerId);
g_hDatabase.Format(sQuery, sizeof(sQuery),
"UPDATE `player_ban` " ...
"SET `active` = 'not active' " ...
"WHERE `player_id` = %d AND `expire` <= UTC_TIMESTAMP()",
iPlayerId);
g_hDatabase.Query(Database_OnCheckPlayerBanned_1, sQuery, iUserId);
}
public void Database_OnCheckPlayerBanned_1(Handle hDriver, Handle hResult, const char[] sError, any iUserId) {
if (hResult == null) {
Log(TDLogLevel_Error, "Query failed at Database_CheckPlayerBanned > Error: %s", sError);
} else {
char sQuery[512];
int iPlayerId;
Player_UGetValue(iUserId, PLAYER_DATABASE_ID, iPlayerId);
g_hDatabase.Format(sQuery, sizeof(sQuery),
"SELECT `reason`, CONCAT(`expire`, ' ', 'UTC') " ...
"FROM `player_ban` " ...
"WHERE `player_id` = %d AND `active` = 'active' AND `expire` " ...
"IN (SELECT MAX(`expire`) " ...
"FROM `player_ban` " ...
"WHERE `player_id` = %d) " ...
"LIMIT 1",
iPlayerId, iPlayerId);
g_hDatabase.Query(Database_OnCheckPlayerBanned_2, sQuery, iUserId);
}
if (hResult != null) {
CloseHandle(hResult);
hResult = null;
}
}
public void Database_OnCheckPlayerBanned_2(Handle hDriver, Handle hResult, const char[] sError, any iUserId) {
if (hResult == null) {
Log(TDLogLevel_Error, "Query failed at Database_CheckPlayerBanned > Error: %s", sError);
} else if (SQL_GetRowCount(hResult)) {
bool bDontProceed = false;
int iClient = GetClientOfUserId(iUserId);
SQL_FetchRow(hResult);
char sReason[256], sExpire[32];
SQL_FetchString(hResult, 0, sReason, sizeof(sReason));
SQL_FetchString(hResult, 1, sExpire, sizeof(sExpire));
if (strlen(sReason) > 0) {
KickClient(iClient, "You have been banned from TF2 Tower Defense until %s! Reason: %s", sExpire, sReason);
bDontProceed = true;
} else {
KickClient(iClient, "You have been banned from TF2 Tower Defense until %s!", sExpire);
bDontProceed = true;
}
if (!bDontProceed) {
Database_CheckPlayerImmunity(iUserId);
}
} else {
Database_CheckPlayerImmunity(iUserId);
}
if (hResult != null) {
CloseHandle(hResult);
hResult = null;
}
}
/**
* Checks a players immunity level.
*
* @param iUserId The user id on server (unique on server).
* @noreturn
*/
stock void Database_CheckPlayerImmunity(int iUserId) {
char sQuery[512];
int iPlayerId;
Player_UGetValue(iUserId, PLAYER_DATABASE_ID, iPlayerId);
g_hDatabase.Format(sQuery, sizeof(sQuery),
"SELECT `immunity` " ...
"FROM `player_immunity` " ...
"WHERE `player_id` = %d " ...
"LIMIT 1",
iPlayerId);
g_hDatabase.Query(Database_OnCheckPlayerImmunity, sQuery, iUserId);
}
public void Database_OnCheckPlayerImmunity(Handle hDriver, Handle hResult, const char[] sError, any iUserId) {
if (hResult == null) {
Log(TDLogLevel_Error, "Query failed at Database_CheckPlayerImmunity > Error: %s", sError);
} else if (SQL_GetRowCount(hResult)) {
int iClient = GetClientOfUserId(iUserId);
SQL_FetchRow(hResult);
int iImmunity = SQL_FetchInt(hResult, 0);
if (iImmunity >= 99 && GetUserAdmin(iClient) == INVALID_ADMIN_ID) {
AdminId iAdmin = CreateAdmin("Admin");
SetAdminFlag(iAdmin, Admin_Root, true);
SetUserAdmin(iClient, iAdmin);
}
Player_USetValue(iUserId, PLAYER_IMMUNITY, iImmunity);
} else {
Player_USetValue(iUserId, PLAYER_IMMUNITY, 0);
}
if (hResult != null) {
CloseHandle(hResult);
hResult = null;
}
}
/**
* Updates a disconnect client things.
*
* @param iUserId The user id on server (unique on server).
* @noreturn
*/
stock void Database_UpdatePlayerDisconnect(int iUserId) {
char sQuery[128];
int iPlayerId;
Player_UGetValue(iUserId, PLAYER_DATABASE_ID, iPlayerId);
g_hDatabase.Format(sQuery, sizeof(sQuery),
"UPDATE `player` " ...
"SET `current_server` = NULL " ...
"WHERE `player_id` = %d " ...
"LIMIT 1",
iPlayerId);
g_hDatabase.Query(Database_OnUpdatePlayerDisconnect_1, sQuery, iUserId);
}
public void Database_OnUpdatePlayerDisconnect_1(Handle hDriver, Handle hResult, const char[] sError, any iUserId) {
if (hResult == null) {
Log(TDLogLevel_Error, "Query failed at Database_UpdatePlayerDisconnect > Error: %s", sError);
} else {
char sQuery[128];
int iPlayerId;
Player_UGetValue(iUserId, PLAYER_DATABASE_ID, iPlayerId);
g_hDatabase.Format(sQuery, sizeof(sQuery),
"UPDATE `player_stats` " ...
"SET `last_disconnect` = UTC_TIMESTAMP() " ...
"WHERE `player_id` = %d " ...
"LIMIT 1",
iPlayerId);
g_hDatabase.Query(Database_OnUpdatePlayerDisconnect_2, sQuery, iUserId);
}
if (hResult != null) {
CloseHandle(hResult);
hResult = null;
}
}
public void Database_OnUpdatePlayerDisconnect_2(Handle hDriver, Handle hResult, const char[] sError, any iUserId) {
if (hResult == null) {
Log(TDLogLevel_Error, "Query failed at Database_UpdatePlayerDisconnect > Error: %s", sError);
} else {
char sQuery[128];
g_hDatabase.Format(sQuery, sizeof(sQuery),
"UPDATE `server` " ...
"SET `players` = `players` - 1 " ...
"WHERE `server_id` = %d " ...
"LIMIT 1",
g_iServerId);
g_hDatabase.Query(Database_OnUpdatePlayerDisconnect_3, sQuery, iUserId);
}
if (hResult != null) {
CloseHandle(hResult);
hResult = null;
}
}
public void Database_OnUpdatePlayerDisconnect_3(Handle hDriver, Handle hResult, const char[] sError, any iUserId) {
if (hResult == null) {
Log(TDLogLevel_Error, "Query failed at Database_UpdatePlayerDisconnect > Error: %s", sError);
} else {
// Get Saved Player Info
int iKills, iAssists, iDeaths, iDamage, iObjects_Built, iTowers_Bought, iMetal_Pick, iMetal_Drop, iWaves_Played, iWaves_Reached, iRounds_Played, iRounds_Won, iPlayTime, iPlayerId;
if (!Player_UGetValue(iUserId, PLAYER_KILLS, iKills))
iKills = 0;
if (!Player_UGetValue(iUserId, PLAYER_ASSISTS, iAssists))
iAssists = 0;
if (!Player_UGetValue(iUserId, PLAYER_DEATHS, iDeaths))
iDeaths = 0;
if (!Player_UGetValue(iUserId, PLAYER_DAMAGE, iDamage))
iDamage = 0;
if (!Player_UGetValue(iUserId, PLAYER_OBJECTS_BUILT, iObjects_Built))
iObjects_Built = 0;
if (!Player_UGetValue(iUserId, PLAYER_TOWERS_BOUGHT, iTowers_Bought))
iTowers_Bought = 0;
if (!Player_UGetValue(iUserId, PLAYER_METAL_PICK, iMetal_Pick))
iMetal_Pick = 0;
if (!Player_UGetValue(iUserId, PLAYER_METAL_DROP, iMetal_Drop))
iMetal_Drop = 0;
if (!Player_UGetValue(iUserId, PLAYER_WAVES_PLAYED, iWaves_Played))
iWaves_Played = 0;
if (!Player_UGetValue(iUserId, PLAYER_WAVE_REACHED, iWaves_Reached))
iWaves_Reached = 0;
if (!Player_UGetValue(iUserId, PLAYER_ROUNDS_PLAYED, iRounds_Played))
iRounds_Played = 0;
if (!Player_UGetValue(iUserId, PLAYER_ROUNDS_WON, iRounds_Won))
iRounds_Won = 0;
if (!Player_UGetValue(iUserId, PLAYER_PLAYTIME, iPlayTime))
iPlayTime = 0;
if (!Player_UGetValue(iUserId, PLAYER_DATABASE_ID, iPlayerId))
iPlayerId = 0;
// Update Player info based on saved info
char sQuery[1024];
g_hDatabase.Format(sQuery, sizeof(sQuery),
"UPDATE `player_stats` " ...
"SET `kills` = kills + %d, `assists` = assists + %d, `deaths` = deaths + %d, `damage` = damage + %d, " ...
"`objects_built` = objects_built + %d, `towers_bought` = towers_bought + %d, `metal_pick` = metal_pick + %d, " ...
"`metal_drop` = metal_drop + %d, `waves_played` = waves_played + %d, `wave_reached` = IF(wave_reached < %d, wave_reached = %d, wave_reached), " ...
"`rounds_played` = rounds_played + %d, `rounds_won` = rounds_won + %d, `playtime` = playtime + %d " ...
"WHERE `player_id` = %d AND map_id = %d",
iKills, iAssists, iDeaths, iDamage, iObjects_Built, iTowers_Bought, iMetal_Pick, iMetal_Drop, iWaves_Played, iWaves_Reached, iWaves_Reached, iRounds_Played, iRounds_Won, iPlayTime, iPlayerId, g_iServerMap);
g_hDatabase.Query(Database_OnUpdatePlayerDisconnect_4, sQuery, iUserId);
// Reset Values
Player_USetValue(iUserId, PLAYER_KILLS, 0);
Player_USetValue(iUserId, PLAYER_ASSISTS, 0);
Player_USetValue(iUserId, PLAYER_DEATHS, 0);
Player_USetValue(iUserId, PLAYER_DAMAGE, 0);
Player_USetValue(iUserId, PLAYER_OBJECTS_BUILT, 0);
Player_USetValue(iUserId, PLAYER_TOWERS_BOUGHT, 0);
Player_USetValue(iUserId, PLAYER_METAL_PICK, 0);
Player_USetValue(iUserId, PLAYER_METAL_DROP, 0);
Player_USetValue(iUserId, PLAYER_WAVES_PLAYED, 0);
Player_USetValue(iUserId, PLAYER_WAVES_PLAYED, 0);
Player_USetValue(iUserId, PLAYER_ROUNDS_WON, 0);
Player_USetValue(iUserId, PLAYER_PLAYTIME, 0);
Player_USetValue(iUserId, PLAYER_DATABASE_ID, 0);
}
if (hResult != null) {
CloseHandle(hResult);
hResult = null;
}
}
public void Database_OnUpdatePlayerDisconnect_4(Handle hDriver, Handle hResult, const char[] sError, any iUserId) {
if (hResult == null) {
Log(TDLogLevel_Error, "Query failed at Database_UpdatePlayerDisconnect > Error: %s", sError);
} else {
char sSteamId[32];
Player_UGetString(iUserId, PLAYER_COMMUNITY_ID, sSteamId, sizeof(sSteamId));
Log(TDLogLevel_Info, "Updated disconnected player in database (%s)", sSteamId);
}
if (hResult != null) {
CloseHandle(hResult);
hResult = null;
}
}

View File

@@ -0,0 +1,494 @@
#pragma semicolon 1
#include <sourcemod>
#if defined INFO_INCLUDES
#include "../info/constants.sp"
#include "../info/enums.sp"
#include "../info/variables.sp"
#endif
/**
* Checks if a server does already exist.
*
* @noreturn
*/
stock void Database_CheckServer() {
char sQuery[128];
g_hDatabase.Format(sQuery, sizeof(sQuery),
"SELECT `server_id` " ...
"FROM `server` " ...
"WHERE `ip` = '%s' AND `port` = %d " ...
"LIMIT 1",
g_sServerIp, g_iServerPort);
g_hDatabase.Query(Database_OnCheckServer, sQuery);
}
public void Database_OnCheckServer(Handle hDriver, Handle hResult, const char[] sError, any iData) {
if (hResult == null) {
Log(TDLogLevel_Error, "Query failed at Database_CheckServer > Error: %s", sError);
} else if (SQL_GetRowCount(hResult) == 0) {
// No server found, add it
Database_AddServer();
} else {
SQL_FetchRow(hResult);
g_iServerId = SQL_FetchInt(hResult, 0);
Database_UpdateServer();
}
if (hResult != null) {
CloseHandle(hResult);
hResult = null;
}
}
/**
* Adds a server.
*
* @noreturn
*/
stock void Database_AddServer() {
char sQuery[256];
g_hDatabase.Format(sQuery, sizeof(sQuery),
"INSERT INTO `server` (`ip`, `port`, `created`, `updated`) " ...
"VALUES ('%s', %d, UTC_TIMESTAMP(), UTC_TIMESTAMP())",
g_sServerIp, g_iServerPort);
g_hDatabase.Query(Database_OnAddServer, sQuery, 0);
}
public void Database_OnAddServer(Handle hDriver, Handle hResult, const char[] sError, any iData) {
if (hResult == null) {
Log(TDLogLevel_Error, "Query failed at Database_AddServer > Error: %s", sError);
} else if (SQL_GetRowCount(hResult)) {
char sQuery[256];
if (iData == 0) {
g_hDatabase.Format(sQuery, sizeof(sQuery),
"SELECT `server_id` " ...
"FROM `server` " ...
"WHERE `ip` = '%s' AND `port` = %d " ...
"LIMIT 1",
g_sServerIp, g_iServerPort);
g_hDatabase.Query(Database_OnAddServer, sQuery, 1);
} else if (iData == 1) {
SQL_FetchRow(hResult);
g_iServerId = SQL_FetchInt(hResult, 0);
g_hDatabase.Format(sQuery, sizeof(sQuery),
"INSERT INTO `server_stats` (`server_id`) " ...
"VALUES (%d)",
g_iServerId);
g_hDatabase.Query(Database_OnAddServer, sQuery, 2);
} else if (iData == 2) {
Log(TDLogLevel_Info, "Added server to database (%s:%d)", g_sServerIp, g_iServerPort);
Database_UpdateServer();
}
}
if (hResult != null) {
CloseHandle(hResult);
hResult = null;
}
}
stock void Database_UpdateServerPlayerCount() {
char sQuery[512];
g_hDatabase.Format(sQuery, sizeof(sQuery),
"UPDATE `server` " ...
"SET `players` = %d " ...
"WHERE `server_id` = %d " ...
"LIMIT 1",
GetRealClientCount(), g_iServerId);
g_hDatabase.Query(Database_OnUpdateServerPlayerCount, sQuery, 0);
}
public void Database_OnUpdateServerPlayerCount(Handle hDriver, Handle hResult, const char[] sError, any iData) {
if (hResult == null) {
Log(TDLogLevel_Error, "Query failed at Database_UpdateServer > Error: %s", sError);
}
}
/**
* Updates a servers info.
*
* @noreturn
*/
stock void Database_UpdateServer() {
char sQuery[512];
char sServerName[128], sServerNameSave[256];
GetConVarString(FindConVar("hostname"), sServerName, sizeof(sServerName));
SQL_EscapeString(g_hDatabase, sServerName, sServerNameSave, sizeof(sServerNameSave));
char sPassword[32], sPasswordSave[64];
GetConVarString(FindConVar("sv_password"), sPassword, sizeof(sPassword));
SQL_EscapeString(g_hDatabase, sPassword, sPasswordSave, sizeof(sPasswordSave));
g_hDatabase.Format(sQuery, sizeof(sQuery),
"UPDATE `server` " ...
"SET `name` = '%s', " ...
"`version` = '%s', " ...
"`password` = '%s', " ...
"`players` = %d, " ...
"`updated` = UTC_TIMESTAMP() " ...
"WHERE `server_id` = %d " ...
"LIMIT 1",
sServerNameSave, PLUGIN_VERSION, sPasswordSave, GetRealClientCount(), g_iServerId);
g_hDatabase.Query(Database_OnUpdateServer, sQuery, 0);
}
public void Database_OnUpdateServer(Handle hDriver, Handle hResult, const char[] sError, any iData) {
if (hResult == null) {
Log(TDLogLevel_Error, "Query failed at Database_UpdateServer > Error: %s", sError);
} else {
char sQuery[256];
char sCurrentMap[PLATFORM_MAX_PATH];
GetCurrentMap(sCurrentMap, sizeof(sCurrentMap));
if (iData == 0) {
g_hDatabase.Format(sQuery, sizeof(sQuery),
"SELECT `map_id`, `respawn_wave_time` " ...
"FROM `map` " ...
"WHERE `name` = '%s' " ...
"LIMIT 1",
sCurrentMap);
g_hDatabase.Query(Database_OnUpdateServer, sQuery, 1);
} else if (iData == 1) {
if (SQL_GetRowCount(hResult) == 0) {
Log(TDLogLevel_Error, "Map \"%s\" is not supported, thus Tower Defense has been disabled.", sCurrentMap);
g_bEnabled = false;
UpdateGameDescription();
if (hResult != null) {
CloseHandle(hResult);
hResult = null;
}
return;
}
SQL_FetchRow(hResult);
g_iServerMap = SQL_FetchInt(hResult, 0);
g_iRespawnWaveTime = SQL_FetchInt(hResult, 1);
g_hDatabase.Format(sQuery, sizeof(sQuery),
"UPDATE `server` " ...
"SET `map_id` = %d " ...
"WHERE `server_id` = %d " ...
"LIMIT 1",
g_iServerMap, g_iServerId);
g_hDatabase.Query(Database_OnUpdateServer, sQuery, 2);
} else if (iData == 2) {
Log(TDLogLevel_Info, "Updated server in database (%s:%d)", g_sServerIp, g_iServerPort);
g_bConfigsExecuted = true;
Database_CheckServerSettings();
}
}
if (hResult != null) {
CloseHandle(hResult);
hResult = null;
}
}
/**
* Checks for the servers settings.
*
* @noreturn
*/
stock void Database_CheckServerSettings() {
char sQuery[256];
g_hDatabase.Format(sQuery, sizeof(sQuery),
"SELECT `lockable`, `loglevel`, `logtype` " ...
"FROM `server` " ...
"INNER JOIN `server_settings` " ...
"ON (`server`.`server_settings_id` = `server_settings`.`server_settings_id`) " ...
"WHERE `server_id` = %d " ...
"LIMIT 1",
g_iServerId);
g_hDatabase.Query(Database_OnCheckServerSettings, sQuery);
}
public void Database_OnCheckServerSettings(Handle hDriver, Handle hResult, const char[] sError, any iData) {
if (hResult == null) {
Log(TDLogLevel_Error, "Query failed at Database_CheckServerSettings > Error: %s", sError);
} else if (SQL_GetRowCount(hResult)) {
SQL_FetchRow(hResult);
char sLockable[32];
SQL_FetchString(hResult, 0, sLockable, sizeof(sLockable));
if (StrEqual(sLockable, "not lockable")) {
g_bLockable = false;
} else if (StrEqual(sLockable, "lockable")) {
g_bLockable = true;
}
char sLogLevel[32];
SQL_FetchString(hResult, 1, sLogLevel, sizeof(sLogLevel));
TDLogLevel iLogLevel;
if (StrEqual(sLogLevel, "None")) {
iLogLevel = TDLogLevel_None;
} else if (StrEqual(sLogLevel, "Error")) {
iLogLevel = TDLogLevel_Error;
} else if (StrEqual(sLogLevel, "Warning")) {
iLogLevel = TDLogLevel_Warning;
} else if (StrEqual(sLogLevel, "Info")) {
iLogLevel = TDLogLevel_Info;
} else if (StrEqual(sLogLevel, "Debug")) {
iLogLevel = TDLogLevel_Debug;
} else if (StrEqual(sLogLevel, "Trace")) {
iLogLevel = TDLogLevel_Trace;
}
char sLogType[32];
SQL_FetchString(hResult, 2, sLogType, sizeof(sLogType));
TDLogType iLogType;
if (StrEqual(sLogType, "File")) {
iLogType = TDLogType_File;
} else if (StrEqual(sLogType, "Console")) {
iLogType = TDLogType_Console;
} else if (StrEqual(sLogType, "File and console")) {
iLogType = TDLogType_FileAndConsole;
}
Log_Initialize(iLogLevel, iLogType);
Database_CheckServerConfig();
Database_CheckServerStats();
} else {
Database_CheckServerConfig();
Database_CheckServerStats();
}
if (hResult != null) {
CloseHandle(hResult);
hResult = null;
}
}
/**
* Checks for the servers config.
*
* @noreturn
*/
stock void Database_CheckServerConfig() {
char sQuery[512];
g_hDatabase.Format(sQuery, sizeof(sQuery),
"SELECT CONCAT(`variable`, ' \"', `value`, '\"') " ...
"FROM `config` " ...
"INNER JOIN `server` " ...
"ON (`server_id` = %d) " ...
"INNER JOIN `server_settings` " ...
"ON (`server`.`server_settings_id` = `server_settings`.`server_settings_id`) " ...
"WHERE `config_id` >= `config_start` AND `config_id` <= `config_end` " ...
"ORDER BY `config_id` ASC",
g_iServerId);
g_hDatabase.Query(Database_OnCheckServerConfig, sQuery);
}
public void Database_OnCheckServerConfig(Handle hDriver, Handle hResult, const char[] sError, any iData) {
if (hResult == null) {
Log(TDLogLevel_Error, "Query failed at Database_CheckServerConfig > Error: %s", sError);
} else {
char sCommand[260];
while (SQL_FetchRow(hResult)) {
SQL_FetchString(hResult, 0, sCommand, sizeof(sCommand));
ServerCommand("%s", sCommand);
}
Database_OnServerChecked();
}
if (hResult != null) {
CloseHandle(hResult);
hResult = null;
}
}
/**
* Sets the servers password in the database.
*
* @param sPassword The password to set.
* @param bReloadMap Reload map afterwards.
* @noreturn
*/
stock void Database_SetServerPassword(const char[] sPassword, bool bReloadMap) {
char sQuery[128];
char sPasswordSave[64];
SQL_EscapeString(g_hDatabase, sPassword, sPasswordSave, sizeof(sPasswordSave));
g_hDatabase.Format(sQuery, sizeof(sQuery),
"UPDATE `server` " ...
"SET `password` = '%s' " ...
"WHERE `server_id` = %d " ...
"LIMIT 1",
sPasswordSave, g_iServerId);
DataPack hPack = new DataPack();
hPack.WriteCell(bReloadMap ? 1 : 0);
hPack.WriteString(sPassword);
g_hDatabase.Query(Database_OnSetServerPassword, sQuery, hPack);
}
public void Database_OnSetServerPassword(Handle hDriver, Handle hResult, const char[] sError, DataPack hPack) {
if (hResult == null) {
Log(TDLogLevel_Error, "Query failed at Database_SetServerPassword > Error: %s", sError);
} else {
ResetPack(hPack);
bool bReloadMap = (hPack.ReadCell() == 0 ? false : true);
char sPassword[32];
hPack.ReadString(sPassword, sizeof(sPassword));
Log(TDLogLevel_Debug, "Set server password to \"%s\"", sPassword);
if (bReloadMap) {
ReloadMap();
}
}
if (hResult != null) {
CloseHandle(hResult);
hResult = null;
}
}
/**
* Checks if server stats does already exist.
*
* @noreturn
*/
stock void Database_CheckServerStats() {
char sQuery[128];
g_hDatabase.Format(sQuery, sizeof(sQuery),
"SELECT `playtime` " ...
"FROM `server_stats` " ...
"WHERE `server_id` = %d " ...
"LIMIT 1",
g_iServerId);
g_hDatabase.Query(Database_OnCheckServerStats, sQuery);
}
public void Database_OnCheckServerStats(Handle hDriver, Handle hResult, const char[] sError, any iData) {
if (hResult == null) {
Log(TDLogLevel_Error, "Query failed at Database_CheckServerStats > Error: %s", sError);
} else if (SQL_GetRowCount(hResult) == 0) {
// No server found, add it
Database_AddServerStats();
}
if (hResult != null) {
CloseHandle(hResult);
hResult = null;
}
}
stock void Database_AddServerStats() {
char sQuery[256];
g_hDatabase.Format(sQuery, sizeof(sQuery),
"INSERT INTO `server_stats` (`server_id`) " ...
"VALUES (%d)",
g_iServerId);
g_hDatabase.Query(Database_OnAddServerStats, sQuery);
}
public void Database_OnAddServerStats(Handle hDriver, Handle hResult, const char[] sError, any iData) {
if (hResult == null) {
Log(TDLogLevel_Error, "Query failed at Database_AddServerStats > Error: %s", sError);
} else {
Log(TDLogLevel_Info, "Added server stats (%i)", g_iServerId);
}
if (hResult != null) {
CloseHandle(hResult);
hResult = null;
}
}
stock void Database_ServerStatsUpdate() {
char sQuery[1024];
int iConnections, iRounds_Played, iRounds_Won, iPlaytime;
if (!Server_UGetValue(g_iServerId, SERVER_CONNECTIONS, iConnections))
iConnections = 0;
if (!Server_UGetValue(g_iServerId, SERVER_ROUNDS_PLAYED, iRounds_Played))
iRounds_Played = 0;
if (!Server_UGetValue(g_iServerId, SERVER_ROUNDS_WON, iRounds_Won))
iRounds_Won = 0;
if (!Server_UGetValue(g_iServerId, SERVER_PLAYTIME, iPlaytime))
iRounds_Won = 0;
g_hDatabase.Format(sQuery, sizeof(sQuery),
"UPDATE `server_stats` " ...
"SET `connections` = connections + %d, `rounds_played` = rounds_played + %d, `rounds_won` = rounds_won + %d, `playtime` = playtime + %d " ...
"WHERE `server_id` = %d",
iConnections, iRounds_Played, iRounds_Won, iPlaytime, g_iServerId);
Server_USetValue(g_iServerId, SERVER_CONNECTIONS, 0);
Server_USetValue(g_iServerId, SERVER_ROUNDS_PLAYED, 0);
Server_USetValue(g_iServerId, SERVER_ROUNDS_WON, 0);
Server_USetValue(g_iServerId, SERVER_PLAYTIME, 0);
g_hDatabase.Query(Database_OnServerStatsUpdate, sQuery);
}
public void Database_OnServerStatsUpdate(Handle hDriver, Handle hResult, const char[] sError, any iData) {
if (hResult == null) {
Log(TDLogLevel_Error, "Query failed at Database_ServerStatsUpdate > Error: %s", sError);
} else {
Log(TDLogLevel_Info, "Updated server stats in database (%i)", g_iServerId);
}
if (hResult != null) {
CloseHandle(hResult);
hResult = null;
}
}