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44
scripting/towerdefense/info/constants.sp
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44
scripting/towerdefense/info/constants.sp
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#define GAME_DESCRIPTION "Tower Defense"
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#define PLAYER_LIMIT 6
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#define METALPACK_LIMIT 50
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#define TEAM_DEFENDER 3
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#define TEAM_ATTACKER 2
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/*========================================
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= Server Data Keys =
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========================================*/
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#define SERVER_CONNECTIONS "SERVER_CONNECTIONS"
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#define SERVER_ROUNDS_PLAYED "SERVER_ROUNDS_PLAYED"
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#define SERVER_ROUNDS_WON "SERVER_ROUNDS_WON"
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#define SERVER_PLAYTIME "SERVER_PLAYTIME"
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/*----- End of Server Data Keys ------*/
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/*========================================
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= Player Data Keys =
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========================================*/
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#define PLAYER_COMMUNITY_ID "PLAYER_COMMUNITY_ID"
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#define PLAYER_DATABASE_ID "PLAYER_DATABASE_ID"
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#define PLAYER_IMMUNITY "PLAYER_IMMUNITY"
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#define PLAYER_IP_ADDRESS "PLAYER_IP_ADDRESS"
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#define PLAYER_STEAM_ID "PLAYER_STEAM_ID"
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#define PLAYER_KILLS "PLAYER_KILLS"
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#define PLAYER_ASSISTS "PLAYER_ASSISTS"
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#define PLAYER_DEATHS "PLAYER_DEATHS"
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#define PLAYER_DAMAGE "PLAYER_DAMAGE"
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#define PLAYER_OBJECTS_BUILT "PLAYER_OBJECTSBUILT"
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#define PLAYER_TOWERS_BOUGHT "PLAYER_TOWERS_BOUGHT"
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#define PLAYER_METAL_PICK "PLAYER_METAL_PICK"
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#define PLAYER_METAL_DROP "PLAYER_METAL_DROP"
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#define PLAYER_WAVES_PLAYED "PLAYER_WAVES_PLAYED"
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#define PLAYER_WAVE_REACHED "PLAYER_WAVE_REACHED"
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#define PLAYER_ROUNDS_PLAYED "PLAYER_ROUNDS_PLAYED"
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#define PLAYER_ROUNDS_WON "PLAYER_ROUNDS_WON"
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#define PLAYER_PLAYTIME "PLAYER_PLAYTIME"
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/*----- End of Player Data Keys ------*/
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