Update ass_enhancer.inc
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@@ -79,10 +79,6 @@ enum struct AUDIOMANAGER {
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**/
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**/
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void ChangeBGM(int bgm, bool instant) {
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void ChangeBGM(int bgm, bool instant) {
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this.indexBGM = this.VIPBGM > 0 ? this.VIPBGM : bgm == 0 ? g_indexBGM : bgm;
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this.indexBGM = this.VIPBGM > 0 ? this.VIPBGM : bgm == 0 ? g_indexBGM : bgm;
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<<<<<<< Updated upstream
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PrintToChatAll("%i = %i >=0 ? %i : %i == 0 ? %i : %i", this.indexBGM, this.VIPBGM, this.VIPBGM, bgm, g_indexBGM, bgm);
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if (instant) { this.timeSeconds = GetEngineTime() - this.loopSeconds; }
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=======
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PrintToChatAll("%i = %i > 0 ? %i : %i == 0 ? %i : %i", this.indexBGM, this.VIPBGM, this.VIPBGM, bgm, g_indexBGM, bgm);
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PrintToChatAll("%i = %i > 0 ? %i : %i == 0 ? %i : %i", this.indexBGM, this.VIPBGM, this.VIPBGM, bgm, g_indexBGM, bgm);
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PrintToServer("Set %i for %N", this.indexBGM, this.Client);
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PrintToServer("Set %i for %N", this.indexBGM, this.Client);
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if (instant) {
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if (instant) {
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@@ -90,7 +86,6 @@ enum struct AUDIOMANAGER {
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CreateTimer(1.0, SyncMusic, this.Client);
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CreateTimer(1.0, SyncMusic, this.Client);
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}
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}
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PrintToServer("%f",GetEngineTime());
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PrintToServer("%f",GetEngineTime());
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>>>>>>> Stashed changes
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this.shouldTick = true;
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this.shouldTick = true;
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this.hasTimeOffset = BGMArray[this.indexBGM].introSeconds > 0 ? true : false;
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this.hasTimeOffset = BGMArray[this.indexBGM].introSeconds > 0 ? true : false;
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this.stopBGM = !StrEqual(this.cachedPath, BGMArray[this.indexBGM].realPath) && !this.EventMode ? true : false;
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this.stopBGM = !StrEqual(this.cachedPath, BGMArray[this.indexBGM].realPath) && !this.EventMode ? true : false;
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