FIXED THE MUSIC SYSTEM FINALLY AFTER THE 7TH REWRITE.
THANK YOU SO MUCH, @arieshi255 !!!
+ Made music system CONSIDERABLY more accurate, and virtually immune to server lag as we now base ticks off the game engine's real time clock in seconds, with an accuracy of up to 100ns.
+ Changed ChangeBGM function to accept a true or false, determining whether to stop the music and change it on the fly, or wait for the current song to finish.
+ Disabled debug info (getting real world time) from going into global chat.
+ Optimised music system's loop code to skip over index 0 (console) as the server console should never receive sound commands anyways.
+ Added documentation to FastFire2
- Removed some headers
- Removed some includes
- Made some functions private
- Moved precaches to the precache function
- Moved onslaughter tick code to appropriate BossHandler
- Removed spaghetti code from debug commands
+ Made music menu display forever
- Renamed menus
- Moved OnFastFire2Ready lighting reset function to the WeatherManager reset function
+ Took control of admin commands during certain... situations :)
+ Added scripts for certain... situations :)
+ Added custom hud text renderer
+ Bump version