#include #include #pragma newdecls required #pragma semicolon 1 bool canHWBoss = false; bool canSENTMeteors = false; bool canSENTNukes = false; bool canSENTShark = false; bool canSENTStars = false; bool canTornado = false; bool isWave = false; bool tornado = false; bool bgmlock1 = true; bool bgmlock2 = true; bool bgmlock3 = true; bool bgmlock4 = true; bool bgmlock5 = true; bool bgmlock6 = true; bool bgmlock7 = true; bool bgmlock8 = true; char BELL[32] = "fartsy/misc/bell.wav"; char BGM1[32] = "fartsy/ffxiv/bgm/locus.mp3"; char BGM2[32] = "fartsy/ffxiv/bgm/metal.mp3"; char BGM3[64] = "fartsy/ffxiv/bgm/exponentialentropy.mp3"; char BGM4[64] = "fartsy/ffxiv/bgm/tornfromtheheavens.mp3"; char BGM5[64] = "fartsy/ffxiv/bgm/metalbrutejusticemode.mp3"; char BGM6[64] = "fartsy/ffxiv/bgm/grandmadestruction.mp3"; char BGM7[64] = "fartsy/ffxiv/bgm/revengetwofold.mp3"; char BGM8[64] = "fartsy/ffxiv/bgm/undertheweight.mp3"; char BGM1Title[32] = "FFXIV - Locus"; char BGM2Title[32] = "FFXIV - Metal"; char BGM3Title[32] = "FFXIV - Exponential Entropy"; char BGM4Title[32] = "FFXIV - Torn From the Heavens"; char BGM5Title[64] = "FFXIV - Metal: Brute Justice Mode"; char BGM6Title[32] = "FFXIV - Grandma (Destruction)"; char BGM7Title[32] = "FFXIV - Revenge Twofold"; char BGM8Title[32] = "FFXIV - Under the Weight"; char CLOCKTICK[32] = "fartsy/misc/clock_tick.wav"; char COUNTDOWN[32] = "fartsy/misc/countdown.wav"; char CRUSADERATTACK[32] = "fartsy/fallingback/attack.mp3"; char curSong[64] = "null"; char DEFAULTBGM1[64] = "fartsy/ffxiv/bgm/TheSilentRegardOfStars.mp3"; char DEFAULTBGM2[64] = "fartsy/ffxiv/bgm/KnowledgeNeverSleeps.mp3"; char DEFAULTBGM1Title[64] = "FFXIV - The Silent Regard of Stars"; char DEFAULTBGM2Title[64] = "FFXIV - Knowledge Never Sleeps"; char FALLSND01[32] = "vo/l4d2/billfall02.mp3"; char FALLSND02[32] = "vo/l4d2/coachfall02.mp3"; char FALLSND03[32] = "vo/l4d2/ellisfall01.mp3"; char FALLSND04[32] = "vo/l4d2/francisfall02.mp3"; char FALLSND05[32] = "vo/l4d2/louisfall01.mp3"; char FALLSND06[32] = "vo/l4d2/louisfall03.mp3"; char FALLSND07[32] = "vo/l4d2/nickfall01.mp3"; char FALLSND08[32] = "vo/l4d2/zoeyfall01.mp3"; char FALLSND09[32] = "vo/ddd/woahhh.mp3"; char FALLSND0A[32] = "vo/jigglypuff/jigglypuff.mp3"; char FALLSND0B[32] = "vo/kirby/eeeahhhh.mp3"; char FALLSND0C[32] = "vo/luigi/ohohohohoo.mp3"; char FALLSND0D[32] = "vo/mario/wahahahaha.mp3"; char FALLSND0E[32] = "vo/pika/pikapika.mp3"; char FALLSND0F[32] = "vo/wario/wheee.mp3"; char FALLSND10[32] = "vo/mario/wowww.mp3"; char GLOBALTHUNDER01[32] = "fartsy/weather/thunder1.wav"; char GLOBALTHUNDER02[32] = "fartsy/weather/thunder2.wav"; char GLOBALTHUNDER03[32] = "fartsy/weather/thunder3.wav"; char GLOBALTHUNDER04[32] = "fartsy/weather/thunder4.wav"; char GLOBALTHUNDER05[32] = "fartsy/weather/thunder5.wav"; char GLOBALTHUNDER06[32] = "fartsy/weather/thunder6.wav"; char GLOBALTHUNDER07[32] = "fartsy/weather/thunder7.wav"; char GLOBALTHUNDER08[32] = "fartsy/weather/thunder8.wav"; char GOOBBUEINCOMING[32] = "vo/fartsy/goobbue.mp3"; char SHARKSND01[32] = "fartsy/memes/babyshark/baby.mp3"; char SHARKSND02[64] = "fartsy/memes/babyshark/baby02.mp3"; char SHARKSND03[64] = "fartsy/memes/babyshark/doot01.mp3"; char SHARKSND04[64] = "fartsy/memes/babyshark/doot02.mp3"; char SHARKSND05[64] = "fartsy/memes/babyshark/doot03.mp3"; char SHARKSND06[64] = "fartsy/memes/babyshark/doot04.mp3"; char SHARKSND07[64] = "fartsy/memes/babyshark/shark.mp3"; char SHARKSND08[64] = "fartsy/memes/babyshark/shark02.mp3"; char STRONGMAN[32] = "fartsy/misc/strongman_bell.wav"; char TRIGGERSCORE[32] = "fartsy/misc/triggerscore.wav"; char WTFBOOM[32] = "fartsy/wtfboom.mp3"; float HWNMin = 210.0; float HWNMax = 380.0; int BGMSNDLVL = 90; int CodeEntry = 0; int DEFBGMSNDLVL = 40; int bombStatus = 0; int bombStatusMax = 0; int explodeType = 0; int sacPoints = 0; int sacPointsMax = 60; int SNDCHAN = 6; public Plugin myinfo = { name = "Dovah's Ass - Framework", author = "Fartsy#8998", description = "Framework for Dovah's Ass", version = "3.3.5", url = "https://forums.firehostredux.com" }; public void OnPluginStart() { PrecacheSound(BELL, true), PrecacheSound(BGM1, true), PrecacheSound(BGM2, true), PrecacheSound(BGM3, true), PrecacheSound(BGM4, true), PrecacheSound(BGM5, true), PrecacheSound(BGM6, true), PrecacheSound(BGM7, true), PrecacheSound(BGM8, true), PrecacheSound(CLOCKTICK, true), PrecacheSound(COUNTDOWN, true), PrecacheSound(CRUSADERATTACK, true), PrecacheSound(DEFAULTBGM1, true), PrecacheSound(DEFAULTBGM2, true), PrecacheSound(FALLSND01, true), PrecacheSound(FALLSND02, true), PrecacheSound(FALLSND03, true), PrecacheSound(FALLSND04, true), PrecacheSound(FALLSND05, true), PrecacheSound(FALLSND06, true), PrecacheSound(FALLSND07, true), PrecacheSound(FALLSND08, true), PrecacheSound(FALLSND09, true), PrecacheSound(FALLSND0A, true), PrecacheSound(FALLSND0B, true), PrecacheSound(FALLSND0C, true), PrecacheSound(FALLSND0D, true), PrecacheSound(FALLSND0E, true), PrecacheSound(FALLSND0F, true), PrecacheSound(FALLSND10, true), PrecacheSound(GLOBALTHUNDER01, true), PrecacheSound(GLOBALTHUNDER02, true), PrecacheSound(GLOBALTHUNDER03, true), PrecacheSound(GLOBALTHUNDER04, true), PrecacheSound(GLOBALTHUNDER05, true), PrecacheSound(GLOBALTHUNDER06, true), PrecacheSound(GLOBALTHUNDER07, true), PrecacheSound(GLOBALTHUNDER08, true), PrecacheSound(GOOBBUEINCOMING, true), PrecacheSound(SHARKSND01, true), PrecacheSound(SHARKSND02, true), PrecacheSound(SHARKSND03, true), PrecacheSound(SHARKSND04, true), PrecacheSound(SHARKSND05, true), PrecacheSound(SHARKSND06, true), PrecacheSound(SHARKSND07, true), PrecacheSound(SHARKSND08, true), PrecacheSound(STRONGMAN, true), PrecacheSound(TRIGGERSCORE, true), PrecacheSound(WTFBOOM, true), PrecacheSound("fartsy/fallingback/bgm.mp3", true), RegServerCmd("fb_operator", Command_Operator, "Serverside only. Does nothing when executed as client."), RegServerCmd("tacobell_wave01", Command_TBWave01,"Taco Bell - Wave One"), RegServerCmd("tacobell_finished", Command_TacoBellFinished, "TacoBell has been completed!"), RegConsoleCmd("sm_bombstatus", Command_FBBombStatus, "Check bomb status"), RegConsoleCmd("sm_sacstatus", Command_FBSacStatus, "Check sacrifice points status"), RegConsoleCmd("sm_song", Command_GetCurrentSong, "Get current song name"), HookEvent("player_death", EventDeath), HookEvent("server_cvar", Event_Cvar, EventHookMode_Pre), HookEvent("mvm_wave_complete", EventWaveComplete), HookEvent("mvm_wave_failed", EventWaveFailed), HookEvent("mvm_bomb_alarm_triggered", EventWarning), HookEvent("mvm_bomb_reset_by_player", EventReset); } //Now that command definitions are done, lets make some things happen. public void OnMapStart() { FireEntityInput("BombStatus", "disable", "", 0.0), SelectBGM(); } //Select background music public Action SelectBGM() { StopCurSong(); CreateTimer(1.0, PerformAdverts); int BGM = GetRandomInt(1, 2); switch(BGM){ case 1:{ EmitSoundToAll(DEFAULTBGM1, _, SNDCHAN, BGMSNDLVL, _, _, _, _, _, _, _, _); curSong = DEFAULTBGM1; PrintToServer("Creating timer for The Silent Regard of Stars. Enjoy the music!"); CreateTimer(137.75, RefireBGM); } case 2:{ EmitSoundToAll(DEFAULTBGM2, _, SNDCHAN, BGMSNDLVL, _, _, _, _, _, _, _, _); curSong = DEFAULTBGM2; PrintToServer("Creating timer for Knowledge Never Sleeps. Enjoy the music!"); CreateTimer(235.5, RefireBGMAlt); } } } //Stop current song public Action StopCurSong(){ for(int i=1;i<=MaxClients;i++) { StopSound(i, SNDCHAN, curSong); } return Plugin_Handled; } //Timers //Adverts for tips/tricks public Action PerformAdverts(Handle timer){ if (!isWave){ CreateTimer (180.0, PerformAdverts); int i = GetRandomInt(1, 5); switch (i){ case 1:{ PrintToChatAll("\x07800080[\x0780AAAACORE\x07800080]\x07FFFFFF We have a Discord server: \x0700AA00https://discord.com/invite/SkHaeMH"); } case 2:{ PrintToChatAll("\x07800080[\x0780AAAACORE\x07800080]\x07FFFFFF Remember to buy your upgrades using \x0700AA00!buy"); } case 3:{ PrintToChatAll("\x07800080[\x0780AAAACORE\x07800080]\x07FFFFFF If this is your first time here, please run console command \x0700AA00snd_restart \x07FFFFFFfor safety. Otherwise, you might \x07FF0000crash\x07FFFFFF!"); } case 4:{ PrintToChatAll("\x07800080[\x0780AAAACORE\x07800080]\x07FFFFFF Advanced users may quick buy upgrades using \x0700AA00!qbuy"); } case 5:{ PrintToChatAll("\x07800080[\x0780AAAACORE\x07800080]\x07FFFFFF Don't forget to buy \x0700AA00protection upgrades\x07FFFFFF and \x0700AA00ammo regen\x07FFFFFF (if applicable)!"); } } } return Plugin_Stop; } //BGM (Defaults) public Action RefireBGM(Handle timer) { if (!isWave){ SelectBGM(); return Plugin_Stop; } return Plugin_Stop; } //BGM Default2 public Action RefireBGMAlt(Handle timer) { if (!isWave){ SelectBGM(); return Plugin_Stop; } return Plugin_Stop; } //BGM (Locus) public Action RefireLocus(Handle timer) { if (!bgmlock1){ StopCurSong(); EmitSoundToAll(BGM1, _, SNDCHAN, DEFBGMSNDLVL, _, _, _, _, _, _, _, _); curSong = BGM1; CreateTimer(229.25, RefireLocus); } return Plugin_Stop; } //BGM (Metal) public Action RefireMetal(Handle timer) { if (!bgmlock2){ StopCurSong(); EmitSoundToAll(BGM2, _, SNDCHAN, DEFBGMSNDLVL, _, _, _, _, _, _, _, _); curSong = BGM2; CreateTimer(153.95, RefireMetal); } return Plugin_Stop; } //BGM (Exponential Entropy) public Action RefireEntropy(Handle timer) { if (!bgmlock3){ StopCurSong(); EmitSoundToAll(BGM3, _, SNDCHAN, BGMSNDLVL, _, _, _, _, _, _, _, _); curSong = BGM3; CreateTimer(166.85, RefireEntropy); } return Plugin_Stop; } //BGM (Torn From the Heavens) public Action RefireTorn(Handle timer) { if (!bgmlock4){ StopCurSong(); EmitSoundToAll(BGM4, _, SNDCHAN, BGMSNDLVL, _, _, _, _, _, _, _, _); curSong = BGM4; CreateTimer(122.25, RefireTorn); } return Plugin_Stop; } //BGM (Brute Justice Mode) public Action RefireBJMode(Handle timer) { if (!bgmlock5){ StopCurSong(); EmitSoundToAll(BGM5, _, SNDCHAN, BGMSNDLVL, _, _, _, _, _, _, _, _); curSong = BGM5; CreateTimer(131.75, RefireBJMode); } return Plugin_Stop; } //BGM (Grandma Destruction) public Action RefireGrandma(Handle timer) { if (!bgmlock6){ StopCurSong(); EmitSoundToAll(BGM6, _, SNDCHAN, BGMSNDLVL, _, _, _, _, _, _, _, _); curSong = BGM6; CreateTimer(323.95, RefireGrandma); } return Plugin_Stop; } //BGM (Revenge Twofold) public Action RefireRevenge2F(Handle timer){ if (!bgmlock7){ StopCurSong(); EmitSoundToAll(BGM7, _, SNDCHAN, BGMSNDLVL, _, _, _, _, _, _, _, _); curSong = BGM7; CreateTimer(133.25, RefireRevenge2F); } return Plugin_Stop; } //BGM (Under The Weight) public Action RefireUnderTW(Handle timer){ if (!bgmlock8){ StopCurSong(); EmitSoundToAll(BGM8, _, SNDCHAN, BGMSNDLVL, _, _, _, _, _, _, _, _); curSong = BGM8; CreateTimer(313.85, RefireUnderTW); } return Plugin_Stop; } //Shark Timer public Action SharkTimer(Handle timer){ if (canSENTShark){ FireEntityInput("SentSharkTorpedo", "ForceSpawn", "", 0.0); float f = GetRandomFloat(2.0, 5.0); CreateTimer(f, SharkTimer); int i = GetRandomInt(1, 8); switch(i){ case 1:{ EmitSoundToAll(SHARKSND01); } case 2:{ EmitSoundToAll(SHARKSND02); } case 3:{ EmitSoundToAll(SHARKSND03); } case 4:{ EmitSoundToAll(SHARKSND04); } case 5:{ EmitSoundToAll(SHARKSND05); } case 6:{ EmitSoundToAll(SHARKSND06); } case 7:{ EmitSoundToAll(SHARKSND07); } case 8:{ EmitSoundToAll(SHARKSND08); } } return Plugin_Handled; } return Plugin_Stop; } //Storm public Action RefireStorm(Handle timer){ if (isWave){ float f = GetRandomFloat(7.0, 17.0); CreateTimer(f, RefireStorm); StrikeLightning(); int Thunder = GetRandomInt(1, 16); switch (Thunder){ case 1:{ EmitSoundToAll(GLOBALTHUNDER01); FireEntityInput("LightningHurt00", "Enable", "", 0.0), FireEntityInput("LightningHurt00", "Disable", "", 0.07); } case 2:{ EmitSoundToAll(GLOBALTHUNDER02); FireEntityInput("LightningHurt01", "Enable", "", 0.0), FireEntityInput("LightningHurt01", "Disable", "", 0.07); } case 3:{ EmitSoundToAll(GLOBALTHUNDER03); FireEntityInput("LightningHurt02", "Enable", "", 0.0), FireEntityInput("LightningHurt02", "Disable", "", 0.07); } case 4:{ EmitSoundToAll(GLOBALTHUNDER04); FireEntityInput("LightningHurt03", "Enable", "", 0.0), FireEntityInput("LightningHurt03", "Disable", "", 0.07); } case 5:{ EmitSoundToAll(GLOBALTHUNDER05); FireEntityInput("LightningHurt04", "Enable", "", 0.0), FireEntityInput("LightningHurt04", "Disable", "", 0.07); } case 6:{ EmitSoundToAll(GLOBALTHUNDER06); FireEntityInput("LightningHurt05", "Enable", "", 0.0), FireEntityInput("LightningHurt05", "Disable", "", 0.07); } case 7:{ EmitSoundToAll(GLOBALTHUNDER07); FireEntityInput("LightningHurt06", "Enable", "", 0.0), FireEntityInput("LightningHurt06", "Disable", "", 0.07); } case 8:{ EmitSoundToAll(GLOBALTHUNDER08); FireEntityInput("LightningHurt07", "Enable", "", 0.0), FireEntityInput("LightningHurt07", "Disable", "", 0.07); } case 9:{ EmitSoundToAll(GLOBALTHUNDER01); FireEntityInput("LightningHurt08", "Enable", "", 0.0), FireEntityInput("LightningHurt08", "Disable", "", 0.07); } case 10:{ EmitSoundToAll(GLOBALTHUNDER02); FireEntityInput("LightningHurt09", "Enable", "", 0.0), FireEntityInput("LightningHurt09", "Disable", "", 0.07); } case 11:{ EmitSoundToAll(GLOBALTHUNDER03); FireEntityInput("LightningHurt0A", "Enable", "", 0.0), FireEntityInput("LightningHurt0A", "Disable", "", 0.07); } case 12:{ EmitSoundToAll(GLOBALTHUNDER04); FireEntityInput("LightningHurt0B", "Enable", "", 0.0), FireEntityInput("LightningHurt0B", "Disable", "", 0.07); } case 13:{ EmitSoundToAll(GLOBALTHUNDER05); FireEntityInput("LightningHurt0C", "Enable", "", 0.0), FireEntityInput("LightningHurt0C", "Disable", "", 0.07); } case 14:{ EmitSoundToAll(GLOBALTHUNDER06); FireEntityInput("LightningHurt0D", "Enable", "", 0.0), FireEntityInput("LightningHurt0D", "Disable", "", 0.07); } case 15:{ EmitSoundToAll(GLOBALTHUNDER07); FireEntityInput("LightningHurt0E", "Enable", "", 0.0), FireEntityInput("LightningHurt0E", "Disable", "", 0.07); } case 16:{ EmitSoundToAll(GLOBALTHUNDER08); FireEntityInput("LightningHurt0F", "Enable", "", 0.0), FireEntityInput("LightningHurt0F", "Disable", "", 0.07); } } } } //Strike Lightning public Action StrikeLightning(){ FireEntityInput("lightning", "TurnOn", "", 0.0), FireEntityInput("weather", "Skin", "4", 0.0), FireEntityInput("value", "TurnOff", "", 0.0), FireEntityInput("LightningLaser", "TurnOn", "", 0.0), FireEntityInput("lightning", "TurnOff", "", 0.1), FireEntityInput("weather", "Skin", "3", 0.1), FireEntityInput("LightningLaser", "TurnOff", "", 0.1), FireEntityInput("lightning", "TurnOn", "", 0.17), FireEntityInput("weather", "Skin", "4", 0.17), FireEntityInput("LightningLaser", "TurnOn", "", 0.17), FireEntityInput("lightning", "TurnOff", "", 0.25), FireEntityInput("weather", "Skin", "3", 0.25), FireEntityInput("LightningLaser", "TurnOff", "", 0.25); } //Allow Tornadoes to Spawn public Action ActivateTornadoTimer(){ if (isWave && canTornado){ float f = GetRandomFloat(210.0, 500.0); CreateTimer(f, SpawnTornado); } return Plugin_Stop; } //Spawn the tornado. public Action SpawnTornado(Handle timer){ if (isWave && canTornado && !tornado){ FireEntityInput("TornadoKill", "Enable", "", 0.0), FireEntityInput("tornadobutton", "Lock", "", 0.0), FireEntityInput("tornadof1", "start", "", 20.0), FireEntityInput("shaketriggerf1", "Enable", "", 20.0), FireEntityInput("tornadowindf1", "PlaySound", "", 20.0), FireEntityInput("tornadof1wind", "Enable", "", 21.50); tornado = true; float f = GetRandomFloat(60.0, 120.0); CreateTimer(f, DespawnTornado); } return Plugin_Stop; } //After a predetermined time, despawn the tornado. public Action DespawnTornado(Handle timer){ KillTornado(); ActivateTornadoTimer(); } //Despawns the tornado. public Action KillTornado(){ if (tornado){ FireEntityInput("tornadof1", "stop", "", 0.0), FireEntityInput("TornadoKill", "Disable", "", 0.0), FireEntityInput("tornadof1wind", "Disable", "", 0.0), FireEntityInput("tornadowindf1", "StopSound", "", 0.0), FireEntityInput("shaketriggerf1", "Disable", "", 0.0), FireEntityInput("tornadobutton", "Unlock", "", 30.0); tornado = false; } return Plugin_Stop; } //FB UnlockTimer (Unlocks FC Code Entry public Action UnlockTimer (Handle timer){ if(isWave){ FireEntityInput("FB.KP*", "Unlock", "", 0.0); EmitSoundToAll(BELL); } return Plugin_Stop; } //SpecTimer public Action SpecTimer(Handle timer){ int i = GetRandomInt(1, 6); switch (i){ case 1:{ FireEntityInput("Spec.*", "Disable", "", 0.0), FireEntityInput("Spec.Goobbue", "Enable", "", 0.1), PrintToChatAll("\x070000AA Legend tells of a Goobbue sproutling somewhere nearby..."); } case 2:{ FireEntityInput("Spec.*", "Disable", "", 0.0), FireEntityInput("Spec.Waffle", "Enable", "", 0.1), PrintToChatAll("\x0700A0A0Don't eat THESE..."); } case 3:{ FireEntityInput("Spec.*", "Disable", "", 0.0), FireEntityInput("Spec.Burrito", "Enable", "", 0.1), PrintToChatAll("\x07A00000What's worse than Taco Bell?"); } case 4:{ FireEntityInput("Spec.*", "Disable", "", 0.0), FireEntityInput("Spec.Shroom", "Enable", "", 0.1), PrintToChatAll("\x07DD0000M\x07FFFFFFA\x07DD0000R\x07FFFFFFI\x07DD0000O\x07FFFFFF time!"); } case 5:{ FireEntityInput("Spec.*", "Disable", "", 0.0), FireEntityInput("Spec.BlueBall", "Enable", "", 0.1), PrintToChatAll("A \x070000AA Blue Ball \x07FFFFFF lurks from afar..."); } case 6:{ FireEntityInput("Spec.*", "Enable", "", 0.0), PrintToChatAll("\x07AA00AAIs it a miracle? Is it chaos? WHO KNOWWWWWWS"); } } float spDelay = GetRandomFloat(10.0, 30.0); CreateTimer(spDelay, SpecTimer); return Plugin_Stop; } //SENTMeteor (Scripted Entity Meteors) public Action SENTMeteorTimer(Handle timer){ if(canSENTMeteors){ int i = GetRandomInt(1, 8); switch(i){ case 1:{ FireEntityInput("FB.SentMeteor01", "ForceSpawn", "", 0.0); } case 2:{ FireEntityInput("FB.SentMeteor02", "ForceSpawn", "", 0.0); } case 3:{ FireEntityInput("FB.SentMeteor03", "ForceSpawn", "", 0.0); } case 4:{ FireEntityInput("FB.SentMeteor04", "ForceSpawn", "", 0.0); } case 5:{ FireEntityInput("FB.SentMeteor05", "ForceSpawn", "", 0.0); } case 6:{ FireEntityInput("FB.SentMeteor06", "ForceSpawn", "", 0.0); } case 7:{ FireEntityInput("FB.SentMeteor07", "ForceSpawn", "", 0.0); } case 8:{ FireEntityInput("FB.SentMeteor08", "ForceSpawn", "", 0.0); } } } return Plugin_Stop; } public Action DisableSENTMeteors(Handle timer){ canSENTMeteors = false; return Plugin_Stop; } //SENTNukes (Scripted Entity Nukes) public Action SENTNukeTimer(Handle timer){ if(canSENTNukes){ FireEntityInput("FB.DropNuke", "PlaySound", "", 0.0); int i = GetRandomInt(1, 8); switch(i){ case 1:{ FireEntityInput("FB.SentNuke01", "ForceSpawn", "", 0.0); } case 2:{ FireEntityInput("FB.SentNuke02", "ForceSpawn", "", 0.0); } case 3:{ FireEntityInput("FB.SentNuke03", "ForceSpawn", "", 0.0); } case 4:{ FireEntityInput("FB.SentNuke04", "ForceSpawn", "", 0.0); } case 5:{ FireEntityInput("FB.SentNuke05", "ForceSpawn", "", 0.0); } case 6:{ FireEntityInput("FB.SentNuke06", "ForceSpawn", "", 0.0); } case 7:{ FireEntityInput("FB.SentNuke07", "ForceSpawn", "", 0.0); } case 8:{ FireEntityInput("FB.SentNuke08", "ForceSpawn", "", 0.0); } } float f = GetRandomFloat(1.5, 3.0); CreateTimer(f, SENTNukeTimer); } return Plugin_Stop; } public Action DisableSENTNukes(Handle timer){ canSENTNukes = false; return Plugin_Stop; } //SENTStars (Scripted Entity Stars) public Action SENTStarTimer(Handle timer){ if(canSENTStars){ int i = GetRandomInt(1, 8); switch(i){ case 1:{ FireEntityInput("FB.SentStar01", "ForceSpawn", "", 0.0); } case 2:{ FireEntityInput("FB.SentStar02", "ForceSpawn", "", 0.0); } case 3:{ FireEntityInput("FB.SentStar03", "ForceSpawn", "", 0.0); } case 4:{ FireEntityInput("FB.SentStar04", "ForceSpawn", "", 0.0); } case 5:{ FireEntityInput("FB.SentStar05", "ForceSpawn", "", 0.0); } case 6:{ FireEntityInput("FB.SentStar06", "ForceSpawn", "", 0.0); } case 7:{ FireEntityInput("FB.SentStar07", "ForceSpawn", "", 0.0); } case 8:{ FireEntityInput("FB.SentStar08", "ForceSpawn", "", 0.0); } } float f = GetRandomFloat(0.75, 1.5); CreateTimer(f, SENTStarTimer); } } public Action SENTStarDisable(Handle timer){ canSENTStars = false; return Plugin_Handled; } //TankHornSND because why not when code entry fails??? public Action FBCodeFailTankHornSND(Handle timer){ EmitSoundToAll("mvm/mvm_tank_horn.wav"); return Plugin_Stop; } //CRUSADERATTACKTimer for Crusader public Action CRUSADERATTACKTimer(Handle timer){ EmitSoundToAll(CRUSADERATTACK); return Plugin_Handled; } //WTFBOOMTimer for Crusader public Action WTFBOOMTimer(Handle timer){ EmitSoundToAll(WTFBOOM); return Plugin_Handled; } //Halloween Bosses public Action HWBosses(Handle timer){ if(isWave && canHWBoss){ int i = GetRandomInt(1, 10); switch(i){ case 1:{ FireEntityInput("hhh_maker", "ForceSpawn", "", 0.0), FireEntityInput("hhh_maker2", "ForceSpawn", "", 0.0); } case 2:{ FireEntityInput("hhh_maker2", "ForceSpawn", "", 0.0); } case 3:{ FireEntityInput("hhh_maker2", "ForceSpawn", "", 0.0), FireEntityInput("SkeleSpawner", "Enable", "", 0.0), FireEntityInput("SkeleSpawner", "Disable", "", 10.0); } case 4:{ FireEntityInput("SkeleSpawner", "Enable", "", 0.0), FireEntityInput("SkeleSpawner", "Disable", "", 10.0); } case 5:{ FireEntityInput("merasmus_maker", "ForceSpawn", "", 0.0), FireEntityInput("hhh_maker2", "ForceSpawn", "", 0.0); } case 6:{ FireEntityInput("merasmus_maker", "ForceSpawn", "", 0.0), FireEntityInput("monoculus_maker", "ForceSpawn", "", 0.0), FireEntityInput("hhh_maker2", "ForceSpawn", "", 0.0); } case 7:{ FireEntityInput("monoculus_maker", "ForceSpawn", "", 0.0), FireEntityInput("merasmus_maker", "ForceSpawn", "", 0.0); } case 8:{ FireEntityInput("SkeleSpawner", "Enable", "", 0.0), FireEntityInput("SkeleSpawner", "Disable", "", 30.0); } case 9:{ FireEntityInput("SkeleSpawner", "Enable", "", 0.0), FireEntityInput("SkeleSpawner", "Disable", "", 60.0), FireEntityInput("merasmus_maker", "ForceSpawn", "", 0.0), FireEntityInput("monoculus_maker", "ForceSpawn", "", 0.0), FireEntityInput("hhh_maker2", "ForceSpawn", "", 0.0); } case 10:{ FireEntityInput("monoculus_maker", "ForceSpawn", "", 0.0); } } canHWBoss = false; CreateTimer(60.0, HWBossesRefire); } return Plugin_Stop; } public Action HWBossesRefire(Handle timer){ if (isWave){ float hwn = GetRandomFloat(HWNMin, HWNMax); CreateTimer(hwn, HWBosses); } return Plugin_Stop; } //SacPoints (Add points to Sacrifice Points occasionally) public Action SacrificePointsTimer(Handle timer){ if (isWave && (sacPoints < sacPointsMax)){ sacPoints++; float f = GetRandomFloat(5.0, 30.0); CreateTimer(f, SacrificePointsTimer); } return Plugin_Stop; } //BombStatus (Add points to Bomb Status occasionally) public Action BombStatusAddTimer(Handle timer){ if (isWave && (bombStatus < bombStatusMax)){ bombStatus++; float f = GetRandomFloat(10.0, 45.0); PrintToServer("[DEBUG] Creating a %f timer to give bomb status an update. Current target is %i", f, bombStatus); CreateTimer(f, BombStatusAddTimer); } return Plugin_Stop; } //Track bombStatus and update entities every 0.1 seconds public Action BombStatusUpdater(Handle timer){ if (isWave){ CreateTimer(0.1, BombStatusUpdater); if (bombStatusbombStatusMax) { bombStatus = bombStatusMax-4; } return Plugin_Continue; } return Plugin_Stop; } //Track SacPoints and update entities every 0.1 seconds public Action SacrificePointsUpdater(Handle timer){ if (isWave){ CreateTimer(0.1, SacrificePointsUpdater); if (sacPoints > sacPointsMax){ sacPoints = sacPointsMax; } switch (sacPoints){ case 0,1,2,3,4,5,6,7,8,9:{ FireEntityInput("BTN.Sacrificial*", "Lock", "", 0.0), FireEntityInput("BTN.Sacrificial*", "Color", "0", 0.0); } case 10,11,12,13,14,15,16,17,18,19:{ FireEntityInput("BTN.Sacrificial01", "Unlock", "", 0.0), FireEntityInput("BTN.Sacrificial01", "Color", "0 255 0", 0.0), FireEntityInput("BTN.Sacrificial02", "Lock", "", 0.0), FireEntityInput("BTN.Sacrificial02", "Color", "0", 0.0), FireEntityInput("BTN.Sacrificial03", "Lock", "", 0.0), FireEntityInput("BTN.Sacrificial03", "Color", "0", 0.0), FireEntityInput("BTN.Sacrificial04", "Lock", "", 0.0), FireEntityInput("BTN.Sacrificial04", "Color", "0", 0.0), FireEntityInput("BTN.Sacrificial05", "Lock", "", 0.0), FireEntityInput("BTN.Sacrificial05", "Color", "0", 0.0), FireEntityInput("BTN.Sacrificial06", "Lock", "", 0.0), FireEntityInput("BTN.Sacrificial06", "Color", "0", 0.0), FireEntityInput("BTN.Sacrificial07", "Lock", "", 0.0), FireEntityInput("BTN.Sacrificial07", "Color", "0", 0.0), FireEntityInput("BTN.Sacrificial10", "Lock", "", 0.0), FireEntityInput("BTN.Sacrificial10", "Color", "0", 0.0); } case 20,21,22,23,24,25,26,27,28,29:{ FireEntityInput("BTN.Sacrificial01", "Unlock", "", 0.0), FireEntityInput("BTN.Sacrificial01", "Color", "0 255 0", 0.0), FireEntityInput("BTN.Sacrificial02", "Unlock", "", 0.0), FireEntityInput("BTN.Sacrificial02", "Color", "0 255 0", 0.0), FireEntityInput("BTN.Sacrificial03", "Lock", "", 0.0), FireEntityInput("BTN.Sacrificial03", "Color", "0", 0.0), FireEntityInput("BTN.Sacrificial04", "Lock", "", 0.0), FireEntityInput("BTN.Sacrificial04", "Color", "0", 0.0), FireEntityInput("BTN.Sacrificial05", "Lock", "", 0.0), FireEntityInput("BTN.Sacrificial05", "Color", "0", 0.0), FireEntityInput("BTN.Sacrificial06", "Lock", "", 0.0), FireEntityInput("BTN.Sacrificial06", "Color", "0", 0.0), FireEntityInput("BTN.Sacrificial07", "Lock", "", 0.0), FireEntityInput("BTN.Sacrificial07", "Color", "0", 0.0), FireEntityInput("BTN.Sacrificial10", "Lock", "", 0.0), FireEntityInput("BTN.Sacrificial10", "Color", "0", 0.0); } case 30,31,32,33,34,35,36,37,38,39:{ FireEntityInput("BTN.Sacrificial01", "Unlock", "", 0.0), FireEntityInput("BTN.Sacrificial01", "Color", "0 255 0", 0.0), FireEntityInput("BTN.Sacrificial02", "Unlock", "", 0.0), FireEntityInput("BTN.Sacrificial02", "Color", "0 255 0", 0.0), FireEntityInput("BTN.Sacrificial03", "Unlock", "", 0.0), FireEntityInput("BTN.Sacrificial03", "Color", "0 255 0", 0.0), FireEntityInput("BTN.Sacrificial04", "Lock", "", 0.0), FireEntityInput("BTN.Sacrificial04", "Color", "0", 0.0), FireEntityInput("BTN.Sacrificial05", "Lock", "", 0.0), FireEntityInput("BTN.Sacrificial05", "Color", "0", 0.0), FireEntityInput("BTN.Sacrificial06", "Lock", "", 0.0), FireEntityInput("BTN.Sacrificial06", "Color", "0", 0.0), FireEntityInput("BTN.Sacrificial07", "Lock", "", 0.0), FireEntityInput("BTN.Sacrificial07", "Color", "0", 0.0), FireEntityInput("BTN.Sacrificial10", "Lock", "", 0.0), FireEntityInput("BTN.Sacrificial10", "Color", "0", 0.0); } case 40,41,42,43,44,45,46,47,48,49:{ FireEntityInput("BTN.Sacrificial01", "Unlock", "", 0.0), FireEntityInput("BTN.Sacrificial01", "Color", "0 255 0", 0.0), FireEntityInput("BTN.Sacrificial02", "Unlock", "", 0.0), FireEntityInput("BTN.Sacrificial02", "Color", "0 255 0", 0.0), FireEntityInput("BTN.Sacrificial03", "Unlock", "", 0.0), FireEntityInput("BTN.Sacrificial03", "Color", "0 255 0", 0.0), FireEntityInput("BTN.Sacrificial04", "Unlock", "", 0.0), FireEntityInput("BTN.Sacrificial04", "Color", "0 255 0", 0.0), FireEntityInput("BTN.Sacrificial05", "Lock", "", 0.0), FireEntityInput("BTN.Sacrificial05", "Color", "0", 0.0), FireEntityInput("BTN.Sacrificial06", "Lock", "", 0.0), FireEntityInput("BTN.Sacrificial06", "Color", "0", 0.0), FireEntityInput("BTN.Sacrificial07", "Lock", "", 0.0), FireEntityInput("BTN.Sacrificial07", "Color", "0", 0.0), FireEntityInput("BTN.Sacrificial10", "Lock", "", 0.0), FireEntityInput("BTN.Sacrificial10", "Color", "0", 0.0); } case 50,51,52,53,54,55,56,57,58,59:{ FireEntityInput("BTN.Sacrificial01", "Unlock", "", 0.0), FireEntityInput("BTN.Sacrificial01", "Color", "0 255 0", 0.0), FireEntityInput("BTN.Sacrificial02", "Unlock", "", 0.0), FireEntityInput("BTN.Sacrificial02", "Color", "0 255 0", 0.0), FireEntityInput("BTN.Sacrificial03", "Unlock", "", 0.0), FireEntityInput("BTN.Sacrificial03", "Color", "0 255 0", 0.0), FireEntityInput("BTN.Sacrificial04", "Unlock", "", 0.0), FireEntityInput("BTN.Sacrificial04", "Color", "0 255 0", 0.0), FireEntityInput("BTN.Sacrificial05", "Unlock", "", 0.0), FireEntityInput("BTN.Sacrificial05", "Color", "0 255 0", 0.0), FireEntityInput("BTN.Sacrificial06", "Lock", "", 0.0), FireEntityInput("BTN.Sacrificial06", "Color", "0", 0.0), FireEntityInput("BTN.Sacrificial07", "Lock", "", 0.0), FireEntityInput("BTN.Sacrificial07", "Color", "0", 0.0), FireEntityInput("BTN.Sacrificial10", "Lock", "", 0.0), FireEntityInput("BTN.Sacrificial10", "Color", "0", 0.0); } case 60,61,62,63,64,65,66,67,68,69:{ FireEntityInput("BTN.Sacrificial01", "Unlock", "", 0.0), FireEntityInput("BTN.Sacrificial01", "Color", "0 255 0", 0.0), FireEntityInput("BTN.Sacrificial02", "Unlock", "", 0.0), FireEntityInput("BTN.Sacrificial02", "Color", "0 255 0", 0.0), FireEntityInput("BTN.Sacrificial03", "Unlock", "", 0.0), FireEntityInput("BTN.Sacrificial03", "Color", "0 255 0", 0.0), FireEntityInput("BTN.Sacrificial04", "Unlock", "", 0.0), FireEntityInput("BTN.Sacrificial04", "Color", "0 255 0", 0.0), FireEntityInput("BTN.Sacrificial05", "Unlock", "", 0.0), FireEntityInput("BTN.Sacrificial05", "Color", "0 255 0", 0.0), FireEntityInput("BTN.Sacrificial06", "Unlock", "", 0.0), FireEntityInput("BTN.Sacrificial06", "Color", "0 255 0", 0.0), FireEntityInput("BTN.Sacrificial07", "Lock", "", 0.0), FireEntityInput("BTN.Sacrificial07", "Color", "0", 0.0), FireEntityInput("BTN.Sacrificial10", "Lock", "", 0.0), FireEntityInput("BTN.Sacrificial10", "Color", "0", 0.0); } case 70,71,72,73,74,75,76,77,78,79:{ FireEntityInput("BTN.Sacrificial01", "Unlock", "", 0.0), FireEntityInput("BTN.Sacrificial01", "Color", "0 255 0", 0.0), FireEntityInput("BTN.Sacrificial02", "Unlock", "", 0.0), FireEntityInput("BTN.Sacrificial02", "Color", "0 255 0", 0.0), FireEntityInput("BTN.Sacrificial03", "Unlock", "", 0.0), FireEntityInput("BTN.Sacrificial03", "Color", "0 255 0", 0.0), FireEntityInput("BTN.Sacrificial04", "Unlock", "", 0.0), FireEntityInput("BTN.Sacrificial04", "Color", "0 255 0", 0.0), FireEntityInput("BTN.Sacrificial05", "Unlock", "", 0.0), FireEntityInput("BTN.Sacrificial05", "Color", "0 255 0", 0.0), FireEntityInput("BTN.Sacrificial06", "Unlock", "", 0.0), FireEntityInput("BTN.Sacrificial06", "Color", "0 255 0", 0.0), FireEntityInput("BTN.Sacrificial07", "Unlock", "", 0.0), FireEntityInput("BTN.Sacrificial07", "Color", "0 255 0", 0.0), FireEntityInput("BTN.Sacrificial10", "Lock", "", 0.0), FireEntityInput("BTN.Sacrificial10", "Color", "0", 0.0); } case 100:{ FireEntityInput("BTN.Sacrificial*", "Unlock", "", 0.0), FireEntityInput("BTN.Sacrificial*", "Color", "0 255 0", 0.0); } } } return Plugin_Stop; } //RobotLaunchTimer (Randomly fling robots) public Action RobotLaunchTimer(Handle timer){ if (isWave){ FireEntityInput("FB.RobotLauncher", "Enable", "", 0.0), FireEntityInput("FB.RobotLauncher", "Disable", "", 7.5); float f = GetRandomFloat(5.0, 30.0); CreateTimer(f, RobotLaunchTimer); } return Plugin_Stop; } //Command action definitions //Get current song public Action Command_GetCurrentSong(int client, int args){ if(StrEqual(curSong, BGM1)) { PrintToChat(client, "The current song is: %s", BGM1Title); } else if(StrEqual(curSong, BGM2)){ PrintToChat(client, "The current song is: %s", BGM2Title); } else if(StrEqual(curSong, BGM3)){ PrintToChat(client, "The current song is: %s", BGM3Title); } else if(StrEqual(curSong, BGM4)){ PrintToChat(client, "The current song is: %s", BGM4Title); } else if(StrEqual(curSong, BGM5)){ PrintToChat(client, "The current song is: %s", BGM5Title); } else if(StrEqual(curSong, BGM6)){ PrintToChat(client, "The current song is: %s", BGM6Title); } else if(StrEqual(curSong, BGM7)){ PrintToChat(client, "The current song is: %s", BGM7Title); } else if(StrEqual(curSong, BGM8)){ PrintToChat(client, "The current song is: %s", BGM8Title); } else if(StrEqual(curSong, DEFAULTBGM1)){ PrintToChat(client, "The current song is: %s", DEFAULTBGM1Title); } else if(StrEqual(curSong, DEFAULTBGM2)){ PrintToChat(client, "The current song is: %s", DEFAULTBGM2Title); } return Plugin_Handled; } //Tell the client the current sacrifice points earned. public Action Command_FBSacStatus(int client, int args){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55The sacrificial points counter is currently at %i of %i maximum for this wave.", sacPoints, sacPointsMax); } //Determine which bomb has been recently pushed and tell the client if a bomb is ready or not. public Action Command_FBBombStatus(int client, int args){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55The bomb status is currently %i, with a max of %i", bombStatus, bombStatusMax); switch(bombStatus){ case 0,1,2,3,4,5,6,7:{ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Bombs are \x07FF0000NOT READY\x07FFFFFF!"); } case 8:{ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team has not deployed any bombs, however: Your team's \x07FF0000FREEDOM BOMB \x0700AA55is available for deployment!"); } case 9,10,11,12,13,14,15:{ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed a \x07FFFFFFFREEDOM BOMB \x0700AA55. Please wait for the next bomb."); } case 16:{ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed a \x07FFFFFFFREEDOM BOMB \x0700AA55. Your team's \x07FF0000ELON BUST \x0700AA55is available for deployment!"); } case 17,18,19,20,21,22,23:{ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed \x07FFFFFFELON BUST \x0700AA55. Please wait for the next bomb."); } case 24:{ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed a \x07FFFFFFELON BUST \x0700AA55. Your team's \x07FF0000BATH SALTS \x0700AA55are available for deployment!"); } case 25,26,27,28,29,30,31:{ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed \x07FFFFFFBATH SALTS \x0700AA55. Please wait for the next bomb."); } case 32:{ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed \x07FFFFFFBATH SALTS \x0700AA55. Your team's \x07FF0000FALLING STAR \x0700AA55is available for deployment!"); } case 33,34,35,36,37,38,39:{ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed a \x07FFFFFFFALLING STAR \x0700AA55. Please wait for the next bomb."); } case 40:{ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed \x07FFFFFFFALLING STAR \x0700AA55. Your team's \x07FF0000MAJOR KONG \x0700AA55is available for deployment!"); } case 41,42,43,44,45,46,47:{ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed a \x07FFFFFFMAJOR KONG \x0700AA55. Please wait for the next bomb."); } case 48:{ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed \x07FFFFFFMAJOR KONG \x0700AA55. Your team's \x07FF0000SHARK \x0700AA55is available for deployment!"); } case 49,50,51,52,53,54,55:{ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed a \x07FFFFFFSHARK \x0700AA55. Please wait for the next bomb."); } case 56:{ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed a \x07FFFFFFSHARK \x0700AA55. Your team's \x07FF0000FAT MAN \x0700AA55is available for deployment!"); } case 57,58,59,60,61,62,63:{ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed a \x07FFFFFFFAT MAN \x0700AA55. Please wait for the next bomb."); } case 64:{ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed a \x07FF0000 FAT MAN \x0700AA55. Your team's \x07FFFF00HYDROGEN \x0700AA55is available for deployment!"); } case 65,66,67,68,69,70,71:{ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed a \x07FFFFFFHYDROGEN\x0700AA55. Bombs are automatically reset to preserve the replayable aspect of this game mode."); } case 72:{ PrintToChatAll("Something exceeded a maximum value!!! Apparently the bomb status is %i, with a maximum status of %i.", bombStatus, bombStatusMax); } } return Plugin_Handled; } //Deprecated public Action Command_TBWave01(int args) { PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x07FFFFFFWave 01: Battle On The Big Bridge"); } public Action Command_TacoBellFinished(int args) { PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA]\x07FFFFFF YOU HAVE SUCCESSFULLY COMPLETED DOVAH'S ASS - TACO BELL EDITION! THE SERVER WILL RESTART IN 10 SECONDS."); CreateTimer(10.0, Timer_RestartServer); } //Check who died by what and announce it to chat. public Action EventDeath(Event Spawn_Event, const char[] Spawn_Name, bool Spawn_Broadcast) { int client = GetClientOfUserId(Spawn_Event.GetInt("userid")); int attacker = GetClientOfUserId(Spawn_Event.GetInt("attacker")); char weapon[32]; Spawn_Event.GetString("weapon", weapon, sizeof(weapon)); if (0 < client <= MaxClients && IsClientInGame(client)) { int damagebits = Spawn_Event.GetInt("damagebits"); if ((damagebits & (1 << 0)) && !attacker) //DMG_CRUSH { PrintToChatAll("\x070000AA[\x07AA0000CORE\x070000AA]\x07FFFFFF Client %N was crushed by a \x07AA0000FALLING ROCK FROM OUTER SPACE\x07FFFFFF!", client); } if ((damagebits & (1 << 3)) && !attacker) //DMG_BURN { PrintToChatAll("\x070000AA[\x07AA0000CORE\x070000AA]\x07FFFFFF Client %N was \x07AA0000MELTED\x07FFFFFF.", client); } if ((damagebits & (1 << 4)) && !attacker) //DMG_VEHICLE (DMG_FREEZE) { PrintToChatAll("\x070000AA[\x07AA0000CORE\x070000AA]\x07FFFFFF Client %N was flattened out by a \x07AA0000TRAIN\x07FFFFFF!", client); } if ((damagebits & (1 << 5)) && !attacker) //DMG_FALL { PrintToChatAll("\x070000AA[\x07AA0000CORE\x070000AA]\x07FFFFFF Client %N was \x07AA0000YEETED OUT INTO ORBIT\x07FFFFFF!", client); int i = GetRandomInt(1, 16); switch (i){ case 1:{ EmitSoundToAll(FALLSND01); } case 2:{ EmitSoundToAll(FALLSND02); } case 3:{ EmitSoundToAll(FALLSND03); } case 4:{ EmitSoundToAll(FALLSND04); } case 5:{ EmitSoundToAll(FALLSND05); } case 6:{ EmitSoundToAll(FALLSND06); } case 7:{ EmitSoundToAll(FALLSND07); } case 8:{ EmitSoundToAll(FALLSND08); } case 9:{ EmitSoundToAll(FALLSND09); } case 10:{ EmitSoundToAll(FALLSND0A); } case 11:{ EmitSoundToAll(FALLSND0B), FireEntityInput("FB.BlueKirbTemplate", "ForceSpawn", "", 0.0); } case 12:{ EmitSoundToAll(FALLSND0C); } case 13:{ EmitSoundToAll(FALLSND0D); } case 14:{ EmitSoundToAll(FALLSND0E); } case 15:{ EmitSoundToAll(FALLSND0F); } case 16:{ EmitSoundToAll(FALLSND10); } } } if ((damagebits & (1 << 6)) && !attacker) //DMG_BLAST { PrintToChatAll("\x070000AA[\x07AA0000CORE\x070000AA]\x07FFFFFF Client %N went \x07AA0000 KABOOM\x07FFFFFF!", client); } if ((damagebits & (1 << 7)) && !attacker) //DMG_CLUB { PrintToChatAll("\x070000AA[\x07AA0000CORE\x070000AA]\x07FFFFFF Client %N is \x07AA0000CRASHING THE HINDENBURG\x07FFFFFF!!!", client); } if ((damagebits & (1 << 8)) && !attacker) //DMG_SHOCK { PrintToChatAll("\x070000AA[\x07AA0000EXTERMINATUS\x070000AA]\x07FFFFFF Client %N has humliated themselves with an \x07AA0000incorrect \x07FFFFFFkey entry!", client); int i = GetRandomInt(1, 16); switch(i){ case 1,3,10:{ FireEntityInput("BG.Meteorites1", "ForceSpawn", "", 0.0), PrintToChatAll("\x070000AA[\x07AA0000WARN\x070000AA] \x07FFFFFFUh oh, a \x07AA0000METEOR\x07FFFFFF has been spotted coming towards Dovah's Ass!!!"), FireEntityInput("bg.meteorite1", "StartForward", "", 0.1); } case 2,5,16:{ CreateTimer(0.5, FBCodeFailTankHornSND); FireEntityInput("FB.TankTrain", "TeleportToPathTrack", "Tank01", 0.0), FireEntityInput("FB.TankTrain", "StartForward", "", 0.25), FireEntityInput("FB.TankTrain", "SetSpeed", "1", 0.35), FireEntityInput("FB.Tank", "Enable", "", 1.0); } case 4,8,14:{ EmitSoundToAll("ambient/alarms/train_horn_distant1.wav"), FireEntityInput("TrainSND", "PlaySound", "", 0.0), FireEntityInput("TrainDamage", "Enable", "", 0.0), FireEntityInput("Train01", "Enable", "", 0.0), PrintToChatAll("\x070000AA[\x07AA0000WARN\x070000AA] \x07AA7000KISSONE'S TRAIN\x07FFFFFF is \x07AA0000INCOMING\x07FFFFFF. Look out!"), FireEntityInput("TrainTrain", "TeleportToPathTrack", "TrainTrack01", 0.0), FireEntityInput("TrainTrain", "StartForward", "", 0.1); } case 6,9:{ canTornado = true, CreateTimer(1.0, SpawnTornado); } case 7,13:{ PrintToChatAll("\x070000AA[\x07AA0000WARN\x070000AA] \x07FFFFFFUh oh, a \x07AA0000METEOR SHOWER\x07FFFFFF has been reported from Dovah's Ass!!!"); canSENTMeteors = true, CreateTimer(1.0, SENTMeteorTimer), CreateTimer(30.0, DisableSENTMeteors); } case 11:{ FireEntityInput("FB.Slice", "Enable", "", 0.0), EmitSoundToAll("ambient/sawblade_impact1.wav"), FireEntityInput("FB.Slice", "Disable", "", 1.0); } case 12,15:{ PrintToChatAll("\x070000AA[\x07AA0000WARN\x070000AA] \x07FFFFFFUh oh, it's begun to rain \x07AA0000ATOM BOMBS\x07FFFFFF! TAKE COVER!"), canSENTNukes = true, CreateTimer(1.0, SENTNukeTimer), CreateTimer(30.0, DisableSENTNukes); } } } //Crusader chain command omg this took forever to figure out! if ((damagebits & (1 << 9)) && !attacker) //DMG_SONIC { PrintToChatAll("\x070000AA[\x07AA0000EXTERMINATUS\x070000AA]\x07FFFFFF Client %N has sacrificed themselves with a \x0700AA00correct \x07FFFFFFkey entry! Prepare your anus!", client); StopCurSong(), CreateTimer(25.20, CRUSADERATTACKTimer), CreateTimer(63.20, WTFBOOMTimer), PrintToServer("Starting Crusader via plugin!"), EmitSoundToAll("fartsy/fallingback/bgm.mp3"), FireEntityInput("FB.INCOMINGTIMER", "Enable", "", 1.0), FireEntityInput("FB.BOOM", "StopShake", "", 3.0), FireEntityInput("FB.CRUSADER", "Enable", "", 25.20), FireEntityInput("CrusaderTrain", "StartForward", "", 25.20), FireEntityInput("CrusaderLaserBase*", "StartForward", "", 25.20), FireEntityInput("FB.INCOMINGTIMER", "Disable", "", 30.0), FireEntityInput("CrusaderTrain", "SetSpeed", "0.9", 38.0), FireEntityInput("CrusaderTrain", "SetSpeed", "0.7", 38.60), FireEntityInput("CrusaderTrain", "SetSpeed", "0.5", 39.20), FireEntityInput("CrusaderTrain", "SetSpeed", "0.3", 40.40), FireEntityInput("CrusaderTrain", "SetSpeed", "0.1", 41.40), FireEntityInput("CrusaderTrain", "Stop", "", 42.60), FireEntityInput("FB.CrusaderLaserKill01", "Disable", "", 42.60), FireEntityInput("FB.CrusaderNukeTimer", "Disable", "", 42.60), FireEntityInput("FB.LaserCore", "TurnOn", "", 45.80), FireEntityInput("CrusaderLaserBase*", "SetSpeed", "0.35", 45.80), FireEntityInput("FB.ShakeCore", "StartShake", "", 45.80), FireEntityInput("CrusaderSprite", "Color", "255 128 128", 45.80), FireEntityInput("FB.ShakeCore", "StopShake", "", 48.80), FireEntityInput("FB.LaserInnerMost", "TurnOn", "", 49.20), FireEntityInput("FB.ShakeInner", "StartShake", "", 49.20), FireEntityInput("CrusaderSprite", "Color", "255 230 230", 49.20), FireEntityInput("CrusaderLaserBase*", "SetSpeed", "0.35", 50.20), FireEntityInput("CrusaderLaserBase*", "SetSpeed", "0.45", 50.60), FireEntityInput("CrusaderLaserBase*", "SetSpeed", "0.55", 51.0), FireEntityInput("FB.ShakeInner", "StopShake", "", 52.10), FireEntityInput("FB.ShakeInner", "StartShake", "", 52.20), FireEntityInput("CrusaderLaserBase*", "SetSpeed", "0.45", 54.0), FireEntityInput("CrusaderLaserBase*", "SetSpeed", "0.4", 54.40), FireEntityInput("FB.ShakeInner", "StopShake", "", 55.0), FireEntityInput("FB.ShakeInner", "StartShake", "", 55.10), FireEntityInput("CrusaderLaserBase*", "SetSpeed", "0.75", 57.20), FireEntityInput("FB.CrusaderSideLaser", "TurnOn", "", 57.20), FireEntityInput("FB.ShakeInner", "StopShake", "", 58.0), FireEntityInput("FB.ShakeInner", "StartShake", "", 58.10), FireEntityInput("CrusaderLaserBase*", "SetSpeed", "1", 58.50), FireEntityInput("CrusaderLaserBase*", "SetSpeed", "0.75", 60.80), FireEntityInput("CrusaderLaserBase", "SetSpeed", "0.65", 61.10), FireEntityInput("CrusaderLaserBase", "SetSpeed", "0.55", 61.40), FireEntityInput("FB.LaserCore", "TurnOff", "", 61.40), FireEntityInput("FB.LaserInnerMost", "TurnOff", "", 61.40), FireEntityInput("CrusaderSprite", "Color", "0 0 0", 61.40), FireEntityInput("CrusaderLaserBase", "SetSpeed", "0.45", 61.70), FireEntityInput("CrusaderLaserBase", "SetSpeed", "0.3", 62.0), FireEntityInput("CrusaderLaserBase", "SetSpeed", "0.15", 62.30), FireEntityInput("FB.CrusaderSideLaser", "TurnOff", "", 62.30), FireEntityInput("CrusaderLaserBase*", "Stop", "", 62.70), FireEntityInput("FB.Laser*", "TurnOn", "", 65.20), FireEntityInput("CrusaderLaserBase*", "StartForward", "", 65.20), FireEntityInput("CrusaderLaserBase", "SetSpeed", "1", 65.20), FireEntityInput("FB.ShakeBOOM", "StartShake", "", 65.20), FireEntityInput("FB.Fade", "Fade", "", 65.20), FireEntityInput("FB.CrusaderLaserKill02", "Enabled", "", 65.20), FireEntityInput("FB.CrusaderSideLaser", "TurnOn", "", 65.20), FireEntityInput("CrusaderSprite", "Color", "255 230 255", 65.20), FireEntityInput("FB.Laser*", "TurnOff", "", 70.0), FireEntityInput("CrusaderTrain", "StartForward", "", 70.0), FireEntityInput("CrusaderLaserBase*", "Stop", "", 70.0), FireEntityInput("FB.LaserKill02", "Disable", "", 70.0), FireEntityInput("FB.CrusaderSideLaser", "TurnOff", "", 70.0), FireEntityInput("CrusaderSprite", "Color", "0 0 0", 70.0), FireEntityInput("FB.ShakeBOOM", "StopShake", "", 70.20), FireEntityInput("CrusaderTrain", "Stop", "", 80.0), FireEntityInput("FB.CRUSADER", "Disable", "", 80.0); CreateTimer(80.0, NextWaveTimer); //Jump to next wave } if ((damagebits & (1 << 10)) && !attacker) //DMG_ENERGYBEAM { PrintToChatAll("\x070000AA[\x07AA0000CORE\x070000AA]\x07FFFFFF Client %N has been vaporized by a \x07AA0000HIGH ENERGY PHOTON BEAM\x07FFFFFF!", client); } if ((damagebits & (1 << 14)) && !attacker) //DMG_DROWN { PrintToChatAll("\x070000AA[\x07AA0000CORE\x070000AA]\x07FFFFFF Client %N \x07AA0000DROWNED\x07FFFFFF.", client); } if ((damagebits & (1 << 15)) && !attacker) //DMG_PARALYZE { PrintToChatAll("\x070000AA[\x07AA0000CORE\x070000AA]\x07FFFFFF Client %N has been crushed by a \x070000AAMYSTERIOUS BLUE BALL\x07FFFFFF!", client); } if ((damagebits & (1 << 16)) && !attacker) //DMG_NERVEGAS { PrintToChatAll("\x070000AA[\x07AA0000CORE\x070000AA]\x07FFFFFF Client %N has been \x07AA0000SLICED TO RIBBONS\x07FFFFFF!", client); } if ((damagebits & (1 << 17)) && !attacker) //DMG_POISON { ServerCommand("sm_psay %d \x07FF0000[\x0700FF00ADMIN\x07FF0000] \x07AAAAAAPlease don't sit IDLE in the FC Tavern. Repeated offenses may result in a kick."); PrintToChatAll("\x070000AA[\x07AA0000CORE\x070000AA]\x07FFFFFF Client %N was killed for standing in the Tavern instead of helping their team!", client); } if ((damagebits & (1 << 18)) && !attacker) //DMG_RADIATION { PrintToChatAll("\x070000AA[\x07AA0000CORE\x070000AA]\x07FFFFFF Client %N was blown away by a \x07AA0000NUCLEAR EXPLOSION\x07FFFFFF!", client); } if ((damagebits & (1 << 19)) && !attacker) //DMG_DROWNRECOVER { PrintToChatAll("\x070000AA[\x07AA0000CORE\x070000AA]\x07FFFFFF Client %N experienced \x07AA0000TACO BELL\x07FFFFFF!", client); } if ((damagebits & (1 << 20)) && !attacker) //DMG_ACID { PrintToChatAll("\x070000AA[\x07AA0000CORE\x070000AA]\x07FFFFFF Client %N has been crushed by a \x0700AA00FALLING GOOBBUE FROM OUTER SPACE\x07FFFFFF!", client); } } return Plugin_Handled; } //Silence cvar changes to minimize chat spam. public Action Event_Cvar(Event event, const char[] name, bool dontBroadcast) { event.BroadcastDisabled = true; } //When we win public Action EventWaveComplete(Event Spawn_Event, const char[] Spawn_Name, bool Spawn_Broadcast) { bgmlock1 = true; bgmlock2 = true; bgmlock3 = true; bgmlock4 = true; bgmlock5 = true; bgmlock6 = true; bgmlock7 = true; bgmlock8 = true; canHWBoss = false; canTornado = false; isWave = false; bombStatusMax = 7; bombStatus = 5; explodeType = 0; SelectBGM(); PrintToChatAll("\x0700FF00[CORE] \x07FFFFFFYou've defeated the wave!"); FireEntityInput("BTN.Sacrificial*", "Disable", "", 0.0), FireEntityInput("BTN.Sacrificial*", "Color", "0", 0.0); FireEntityInput("Barricade_Rebuild_Relay", "Trigger", "", 0.0); FireEntityInput("OldSpawn", "Disable", "", 0.0); FireEntityInput("NewSpawn", "Enable", "", 0.0); FireEntityInput("dovahsassprefer", "Disable", "", 0.0); FireEntityInput("bombpath_left_arrows", "Disable", "", 0.0); FireEntityInput("bombpath_right_arrows", "Disable", "", 0.0); ChooseBombPath(); } //Announce when we are in danger. public Action EventWarning(Event Spawn_Event, const char[] Spawn_Name, bool Spawn_Broadcast) { PrintToChatAll("\x070000AA[\x07AA0000WARN\x070000AA]\x07AA0000 WARNING\x07FFFFFF: \x07AA0000DOVAH'S ASS IS ABOUT TO BE DEPLOYED!!!"); } //When we fail public Action EventWaveFailed(Event Spawn_Event, const char[] Spawn_Name, bool Spawn_Broadcast){ bgmlock1 = true; bgmlock2 = true; bgmlock3 = true; bgmlock4 = true; bgmlock5 = true; bgmlock6 = true; bgmlock7 = true; bgmlock8 = true; canHWBoss = false; canTornado = false; isWave = false; bombStatusMax = 7; bombStatus = 5; explodeType = 0; SelectBGM(); // PrintToChatAll("\x0700FF00[CORE] \x07FFFFFFWave set/reset success!"); FireEntityInput("BTN.Sacrificial*", "Disable", "", 0.0), FireEntityInput("BTN.Sacrificial*", "Color", "0", 0.0); } //Announce the bomb has been reset by client %N. public Action EventReset(Event Spawn_Event, const char[] Spawn_Name, bool Spawn_Broadcast) { int client = Spawn_Event.GetInt("player"); if (0 < client <= MaxClients && IsClientInGame(client)) { PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA]\x07FFFFFF Client \x0700AA00%N\x07FFFFFF has reset the ass!", client); } return Plugin_Handled; } //Waves public Action GetWave(int args){ int ent = FindEntityByClassname(-1, "tf_objective_resource"); if(ent == -1){ LogMessage("tf_objective_resource not found"); return; } int current_wave = GetEntData(ent, FindSendPropInfo("CTFObjectiveResource", "m_nMannVsMachineWaveCount")); switch (current_wave){ case 1:{ bgmlock1 = false; bgmlock2 = true; bgmlock3 = true; bgmlock4 = true; bgmlock5 = true; bgmlock6 = true; bgmlock7 = true; bgmlock8 = true; canHWBoss = true; canTornado = true; isWave = true; bombStatus = 0; bombStatusMax = 10; sacPointsMax = 90; PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x07FFFFFFWave 1: Locus"); StopCurSong(); EmitSoundToAll(BGM1, _, SNDCHAN, BGMSNDLVL, _, _, _, _, _, _, _, _); curSong = BGM1; CreateTimer(229.25, RefireLocus); CreateTimer(1.0, BombStatusAddTimer); CreateTimer(0.1, BombStatusUpdater); CreateTimer(1.0, RobotLaunchTimer); CreateTimer(1.0, SacrificePointsTimer); CreateTimer(1.0, SacrificePointsUpdater); CreateTimer(1.0, RefireStorm); FireEntityInput("rain", "Alpha", "200", 0.0); FireEntityInput("Classic_Mode_Intel1", "Enable", "", 0.0); FireEntityInput("Classic_Mode_Intel2", "Enable", "", 0.0); FireEntityInput("OldSpawn", "Enable", "", 0.0); FireEntityInput("NewSpawn", "Disable", "", 0.0); FireEntityInput("bombpath_right_arrows", "Disable", "", 0.1); FireEntityInput("bombpath_left_arrows", "Disable", "", 0.1); ChooseBombPath(); ActivateTornadoTimer(); float hwn = GetRandomFloat(HWNMin, HWNMax); CreateTimer(hwn, HWBosses); } case 2:{ bgmlock1 = true; bgmlock2 = false; bgmlock3 = true; bgmlock4 = true; bgmlock5 = true; bgmlock6 = true; bgmlock7 = true; bgmlock8 = true; canHWBoss = true; canTornado = true; isWave = true; bombStatus = 4; bombStatusMax = 18; sacPointsMax = 90; PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x07FFFFFFWave 2: Metal"); StopCurSong(); EmitSoundToAll(BGM2, _, SNDCHAN, BGMSNDLVL, _, _, _, _, _, _, _, _); curSong = BGM2; CreateTimer(153.95, RefireMetal); CreateTimer(1.0, BombStatusAddTimer); CreateTimer(0.1, BombStatusUpdater); CreateTimer(1.0, RobotLaunchTimer); CreateTimer(1.0, SacrificePointsTimer); CreateTimer(1.0, SacrificePointsUpdater); CreateTimer(1.0, RefireStorm); FireEntityInput("rain", "Alpha", "200", 0.0); FireEntityInput("Classic_Mode_Intel1", "Enable", "", 0.0); FireEntityInput("Classic_Mode_Intel2", "Enable", "", 0.0); FireEntityInput("Classic_Mode_Intel3", "Enable", "", 0.0); FireEntityInput("Classic_Mode_Intel4", "Enable", "", 0.0); FireEntityInput("OldSpawn", "Enable", "", 0.0); FireEntityInput("NewSpawn", "Disable", "", 0.0); FireEntityInput("bombpath_right_arrows", "Disable", "", 0.1); FireEntityInput("bombpath_left_arrows", "Disable", "", 0.1); ChooseBombPath(); ActivateTornadoTimer(); float hwn = GetRandomFloat(HWNMin, HWNMax); CreateTimer(hwn, HWBosses); } case 3:{ bgmlock1 = true; bgmlock2 = true; bgmlock3 = false; bgmlock4 = true; bgmlock5 = true; bgmlock6 = true; bgmlock7 = true; bgmlock8 = true; canHWBoss = true; canTornado = true; HWNMax = 360.0; isWave = true; bombStatus = 7; bombStatusMax = 26; sacPointsMax = 90; PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x07FFFFFFWave 3: Exponential Entropy"); StopCurSong(); EmitSoundToAll(BGM3, _, SNDCHAN, BGMSNDLVL, _, _, _, _, _, _, _, _); curSong = BGM3; CreateTimer(166.85, RefireEntropy); CreateTimer(1.0, BombStatusAddTimer); CreateTimer(0.1, BombStatusUpdater); CreateTimer(1.0, RobotLaunchTimer); CreateTimer(1.0, SacrificePointsTimer); CreateTimer(1.0, SacrificePointsUpdater); CreateTimer(1.0, RefireStorm); FireEntityInput("rain", "Alpha", "200", 0.0); FireEntityInput("Classic_Mode_Intel1", "Enable", "", 0.0); FireEntityInput("Classic_Mode_Intel2", "Enable", "", 0.0); FireEntityInput("Classic_Mode_Intel3", "Enable", "", 0.0); FireEntityInput("Classic_Mode_Intel4", "Enable", "", 0.0); FireEntityInput("Classic_Mode_Intel5", "Enable", "", 0.0); FireEntityInput("Classic_Mode_Intel6", "Enable", "", 0.0); FireEntityInput("OldSpawn", "Enable", "", 0.0); FireEntityInput("NewSpawn", "Disable", "", 0.0); FireEntityInput("bombpath_right_arrows", "Disable", "", 0.1); FireEntityInput("bombpath_left_arrows", "Disable", "", 0.1); ChooseBombPath(); ActivateTornadoTimer(); float f = GetRandomFloat(60.0, 180.0); CreateTimer(f, UnlockTimer); float hwn = GetRandomFloat(HWNMin, HWNMax); CreateTimer(hwn, HWBosses); } case 4:{ bgmlock1 = true; bgmlock2 = true; bgmlock3 = true; bgmlock4 = false; bgmlock5 = true; bgmlock6 = true; bgmlock7 = true; bgmlock8 = true; canHWBoss = true; canTornado = true; HWNMax = 360.0; isWave = true; bombStatus = 12; bombStatusMax = 34; sacPointsMax = 90; PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x07FFFFFFWave 4: Torn From The Heavens"); StopCurSong(); EmitSoundToAll(BGM4, _, SNDCHAN, BGMSNDLVL, _, _, _, _, _, _, _, _); curSong = BGM4; CreateTimer(122.25, RefireTorn); CreateTimer(1.0, BombStatusAddTimer); CreateTimer(0.1, BombStatusUpdater); CreateTimer(1.0, RobotLaunchTimer); CreateTimer(1.0, SacrificePointsTimer); CreateTimer(1.0, SacrificePointsUpdater); CreateTimer(1.0, RefireStorm); FireEntityInput("rain", "Alpha", "200", 0.0); FireEntityInput("Classic_Mode_Intel1", "Enable", "", 0.0); FireEntityInput("Classic_Mode_Intel2", "Enable", "", 0.0); FireEntityInput("Classic_Mode_Intel3", "Enable", "", 0.0); FireEntityInput("Classic_Mode_Intel4", "Enable", "", 0.0); FireEntityInput("Classic_Mode_Intel5", "Enable", "", 0.0); FireEntityInput("Classic_Mode_Intel6", "Enable", "", 0.0); FireEntityInput("OldSpawn", "Enable", "", 0.0); FireEntityInput("NewSpawn", "Disable", "", 0.0); FireEntityInput("bombpath_right_arrows", "Disable", "", 0.1); FireEntityInput("bombpath_left_arrows", "Disable", "", 0.1); ChooseBombPath(); ActivateTornadoTimer(); float hwn = GetRandomFloat(HWNMin, HWNMax); CreateTimer(hwn, HWBosses); } case 5:{ bgmlock1 = true; bgmlock2 = true; bgmlock3 = true; bgmlock4 = true; bgmlock5 = false; bgmlock6 = true; bgmlock7 = true; bgmlock8 = true; canHWBoss = true; canTornado = true; HWNMax = 260.0; HWNMin = 140.0; isWave = true; bombStatus = 14; bombStatusMax = 42; sacPointsMax = 100; PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x07FFFFFFWave 5: Metal - Brute Justice Mode"); StopCurSong(); EmitSoundToAll(BGM5, _, SNDCHAN, BGMSNDLVL, _, _, _, _, _, _, _, _); curSong = BGM5; CreateTimer(131.75, RefireBJMode); CreateTimer(1.0, BombStatusAddTimer); CreateTimer(0.1, BombStatusUpdater); CreateTimer(1.0, RobotLaunchTimer); CreateTimer(1.0, SacrificePointsTimer); CreateTimer(1.0, SacrificePointsUpdater); CreateTimer(1.0, RefireStorm); FireEntityInput("rain", "Alpha", "200", 0.0); FireEntityInput("Classic_Mode_Intel1", "Enable", "", 0.0); FireEntityInput("Classic_Mode_Intel2", "Enable", "", 0.0); FireEntityInput("Classic_Mode_Intel3", "Enable", "", 0.0); FireEntityInput("Classic_Mode_Intel4", "Enable", "", 0.0); FireEntityInput("Classic_Mode_Intel5", "Enable", "", 0.0); FireEntityInput("Classic_Mode_Intel6", "Enable", "", 0.0); FireEntityInput("OldSpawn", "Enable", "", 0.0); FireEntityInput("NewSpawn", "Disable", "", 0.0); FireEntityInput("bombpath_right_arrows", "Disable", "", 0.1); FireEntityInput("bombpath_left_arrows", "Disable", "", 0.1); FireEntityInput("w5_engie_hints", "Trigger", "", 3.0); FireEntityInput("BruteJustice", "Trigger", "", 3.0); ChooseBombPath(); ActivateTornadoTimer(); float f = GetRandomFloat(60.0, 180.0); CreateTimer(f, UnlockTimer); float hwn = GetRandomFloat(HWNMin, HWNMax); CreateTimer(hwn, HWBosses); } case 6:{ bgmlock1 = true; bgmlock2 = true; bgmlock3 = true; bgmlock4 = true; bgmlock5 = true; bgmlock6 = false; bgmlock7 = true; bgmlock8 = true; canHWBoss = true; canTornado = true; HWNMax = 260.0; HWNMin = 140.0; isWave = true; bombStatus = 20; bombStatusMax = 50; sacPointsMax = 100; PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x07FFFFFFWave 6: Grandma Destruction"); StopCurSong(); EmitSoundToAll(BGM6, _, SNDCHAN, BGMSNDLVL, _, _, _, _, _, _, _, _); curSong = BGM6; CreateTimer(323.95, RefireGrandma); CreateTimer(1.0, BombStatusAddTimer); CreateTimer(0.1, BombStatusUpdater); CreateTimer(1.0, RobotLaunchTimer); CreateTimer(1.0, SacrificePointsTimer); CreateTimer(1.0, SacrificePointsUpdater); CreateTimer(1.0, RefireStorm); FireEntityInput("rain", "Alpha", "200", 0.0); FireEntityInput("Classic_Mode_Intel1", "Enable", "", 0.0); FireEntityInput("Classic_Mode_Intel2", "Enable", "", 0.0); FireEntityInput("Classic_Mode_Intel3", "Enable", "", 0.0); FireEntityInput("Classic_Mode_Intel4", "Enable", "", 0.0); FireEntityInput("Classic_Mode_Intel5", "Enable", "", 0.0); FireEntityInput("Classic_Mode_Intel6", "Enable", "", 0.0); FireEntityInput("OldSpawn", "Enable", "", 0.0); FireEntityInput("NewSpawn", "Disable", "", 0.0); FireEntityInput("bombpath_right_arrows", "Disable", "", 0.1); FireEntityInput("bombpath_left_arrows", "Disable", "", 0.1); ChooseBombPath(); ActivateTornadoTimer(); float hwn = GetRandomFloat(HWNMin, HWNMax); CreateTimer(hwn, HWBosses); } case 7:{ bgmlock1 = true; bgmlock2 = true; bgmlock3 = true; bgmlock4 = true; bgmlock5 = true; bgmlock6 = true; bgmlock7 = false; bgmlock8 = true; canHWBoss = true; canTornado = true; HWNMax = 240.0; HWNMin = 120.0; isWave = true; bombStatus = 28; bombStatusMax = 58; sacPointsMax = 100; PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x07FFFFFFWave 7: Revenge Twofold"); StopCurSong(); EmitSoundToAll(BGM7, _, SNDCHAN, BGMSNDLVL, _, _, _, _, _, _, _, _); curSong = BGM7; CreateTimer(133.25, RefireRevenge2F); CreateTimer(1.0, BombStatusAddTimer); CreateTimer(0.1, BombStatusUpdater); CreateTimer(1.0, RobotLaunchTimer); CreateTimer(1.0, SacrificePointsTimer); CreateTimer(1.0, SacrificePointsUpdater); CreateTimer(1.0, RefireStorm); FireEntityInput("rain", "Alpha", "200", 0.0); FireEntityInput("Classic_Mode_Intel1", "Enable", "", 0.0); FireEntityInput("Classic_Mode_Intel2", "Enable", "", 0.0); FireEntityInput("Classic_Mode_Intel3", "Enable", "", 0.0); FireEntityInput("Classic_Mode_Intel4", "Enable", "", 0.0); FireEntityInput("Classic_Mode_Intel5", "Enable", "", 0.0); FireEntityInput("Classic_Mode_Intel6", "Enable", "", 0.0); FireEntityInput("OldSpawn", "Enable", "", 0.0); FireEntityInput("NewSpawn", "Disable", "", 0.0); FireEntityInput("bombpath_right_arrows", "Disable", "", 0.1); FireEntityInput("bombpath_left_arrows", "Disable", "", 0.1); FireEntityInput("w5_engie_hints", "Trigger", "", 3.0); ChooseBombPath(); ActivateTornadoTimer(); float hwn = GetRandomFloat(HWNMin, HWNMax); CreateTimer(hwn, HWBosses); } case 8:{ bgmlock1 = true; bgmlock2 = true; bgmlock3 = true; bgmlock4 = true; bgmlock5 = true; bgmlock6 = true; bgmlock7 = true; bgmlock8 = false; canHWBoss = true; canTornado = true; HWNMax = 240.0; HWNMin = 120.0; isWave = true; bombStatus = 30; bombStatusMax = 66; sacPointsMax = 100; PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x07FFFFFFWave 8: Under The Weight"); StopCurSong(); EmitSoundToAll(BGM8, _, SNDCHAN, BGMSNDLVL, _, _, _, _, _, _, _, _); curSong = BGM8; CreateTimer(313.85, RefireUnderTW); CreateTimer(1.0, BombStatusAddTimer); CreateTimer(0.1, BombStatusUpdater); CreateTimer(1.0, RobotLaunchTimer); CreateTimer(1.0, SacrificePointsTimer); CreateTimer(1.0, SacrificePointsUpdater); CreateTimer(1.0, RefireStorm); FireEntityInput("rain", "Alpha", "200", 0.0); FireEntityInput("Classic_Mode_Intel1", "Enable", "", 0.0); FireEntityInput("Classic_Mode_Intel2", "Enable", "", 0.0); FireEntityInput("Classic_Mode_Intel3", "Enable", "", 0.0); FireEntityInput("Classic_Mode_Intel4", "Enable", "", 0.0); FireEntityInput("Classic_Mode_Intel5", "Enable", "", 0.0); FireEntityInput("Classic_Mode_Intel6", "Enable", "", 0.0); FireEntityInput("OldSpawn", "Enable", "", 0.0); FireEntityInput("NewSpawn", "Disable", "", 0.0); FireEntityInput("bombpath_right_arrows", "Disable", "", 0.1); FireEntityInput("bombpath_left_arrows", "Disable", "", 0.1); ChooseBombPath(); ActivateTornadoTimer(); float hwn = GetRandomFloat(HWNMin, HWNMax); CreateTimer(hwn, HWBosses); } } return; } //Jump to the wave. public Action JumpToWave(int wave_number) { int flags = GetCommandFlags("tf_mvm_jump_to_wave"); SetCommandFlags("tf_mvm_jump_to_wave", flags & ~FCVAR_CHEAT); ServerCommand("tf_mvm_jump_to_wave %d", wave_number); FakeClientCommand(0, ""); SetCommandFlags("tf_mvm_jump_to_wave", flags|FCVAR_CHEAT); } //NextWaveTimer public Action NextWaveTimer(Handle timer){ ServerCommand("fb_operator 99"); } //Timer to restart the server. public Action Timer_RestartServer(Handle timer) { ServerCommand("_restart"); } //Create a temp entity and fire an input public Action FireEntityInput(char[] strTargetname, char[] strInput, char[] strParameter, float flDelay) { char strBuffer[255]; Format(strBuffer, sizeof(strBuffer), "OnUser1 %s:%s:%s:%f:1", strTargetname, strInput, strParameter, flDelay); //PrintToChatAll("\x0700FF00[CORE] \x07FFFFFF Firing entity %s with input %s , a parameter override of %s , and delay of %f ...", strTargetname, strInput, strParameter, flDelay); int entity = CreateEntityByName("info_target"); if(IsValidEdict(entity)) { DispatchSpawn(entity); ActivateEntity(entity); SetVariantString(strBuffer); AcceptEntityInput(entity, "AddOutput"); AcceptEntityInput(entity, "FireUser1"); CreateTimer(0.0, DeleteEdict, entity); return Plugin_Continue; } return Plugin_Handled; } //Remove edict allocated by temp entity public Action DeleteEdict(Handle timer, any entity) { if(IsValidEdict(entity)) RemoveEdict(entity); return Plugin_Stop; } //Choose Bomb Path public Action ChooseBombPath(){ FireEntityInput("Nest_EN060", "Disable", "", 0.0), FireEntityInput("Nest_EN050", "Disable", "", 0.0), FireEntityInput("Nest_EN040", "Disable", "", 0.0), FireEntityInput("Nest_EN030", "Disable", "", 0.0), FireEntityInput("Nest_EN020", "Disable", "", 0.0), FireEntityInput("Nest_EN010", "Disable", "", 0.0), FireEntityInput("Nest_L050", "Disable", "", 0.0), FireEntityInput("Nest_L040", "Disable", "", 0.0), FireEntityInput("Nest_L030", "Disable", "", 0.0), FireEntityInput("Nest_L020", "Disable", "", 0.0), FireEntityInput("Nest_L010", "Disable", "", 0.0), FireEntityInput("Nest_R040", "Disable", "", 0.0), FireEntityInput("Nest_R030", "Disable", "", 0.0), FireEntityInput("Nest_R020", "Disable", "", 0.0), FireEntityInput("Nest_R010", "Disable", "", 0.0), FireEntityInput("bombpath_right_prefer_flankers", "Disable", "", 0.0), FireEntityInput("bombpath_left_prefer_flankers", "Disable", "", 0.0), FireEntityInput("bombpath_left_navavoid", "Disable", "", 0.0), FireEntityInput("bombpath_right_navavoid", "Disable", "", 0.0), FireEntityInput("bombpath_right_arrows", "Disable", "", 0.0), FireEntityInput("bombpath_left_arrows", "Disable", "", 0.0); int i = GetRandomInt(1, 3); switch(i){ case 1:{ FireEntityInput("Nest_R040", "Enable", "", 0.25), FireEntityInput("Nest_R030", "Enable", "", 0.25), FireEntityInput("Nest_R020", "Enable", "", 0.25), FireEntityInput("Nest_R010", "Enable", "", 0.25), FireEntityInput("bombpath_right_prefer_flankers", "Enable", "", 0.25), FireEntityInput("bombpath_right_navavoid", "Enable", "", 0.25), FireEntityInput("bombpath_right_arrows", "Enable", "", 0.25); } case 2:{ FireEntityInput("Nest_L050", "Enable", "", 0.25), FireEntityInput("Nest_L040", "Enable", "", 0.25), FireEntityInput("Nest_L030", "Enable", "", 0.25), FireEntityInput("Nest_L020", "Enable", "", 0.25), FireEntityInput("Nest_L010", "Enable", "", 0.25), FireEntityInput("bombpath_left_prefer_flankers", "Enable", "", 0.25), FireEntityInput("bombpath_left_navavoid", "Enable", "", 0.25), FireEntityInput("bombpath_left_arrows", "Enable", "", 0.25); } case 3:{ FireEntityInput("dovahsassprefer", "Enable", "", 0.25), FireEntityInput("Nest_R040", "Enable", "", 0.25), FireEntityInput("Nest_R030", "Enable", "", 0.25), FireEntityInput("Nest_R020", "Enable", "", 0.25), FireEntityInput("Nest_R010", "Enable", "", 0.25), FireEntityInput("bombpath_right_prefer_flankers", "Enable", "", 0.25), FireEntityInput("bombpath_right_navavoid", "Enable", "", 0.25), FireEntityInput("bombpath_right_arrows", "Enable", "", 0.25); } } } public Action Command_Operator(int args){ char arg1[16]; GetCmdArg(1, arg1, sizeof(arg1)); int i = StringToInt(arg1); // PrintToChatAll("Calling on fb_operator because arg1 was %i, and was stored in memory position %i", i, arg1); switch (i){ //When the map is complete case 0:{ PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA]\x07FFFFFF YOU HAVE SUCCESSFULLY COMPLETED DOVAH'S ASS ! THE SERVER WILL RESTART IN 10 SECONDS."); CreateTimer(10.0, Timer_RestartServer); } //Get current wave case 1:{ GetWave(0); } //Prepare yourself! case 2:{ PrintToChatAll("\x070000AA[\x07AAAA00INFO\x070000AA] \x07AA0000DOVAH'S ASS\x07FFFFFF v0x13. Prepare yourself for the unpredictable... [\x0700FF00by TTV/ProfessorFartsalot\x07FFFFFF]"); } //Force Tornado case 3:{ if(isWave && canTornado && !tornado){ CreateTimer(0.1, SpawnTornado); PrintCenterTextAll("OH NOES... PREPARE YOUR ANUS!"); } else{ PrintToServer("Error spawning manual tornado... Perhaps we are not in a wave, tornadoes are banished, or a tornado has already spawned???"); } return Plugin_Handled; } //Tornado Sacrifice (+1) case 10:{ PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA]\x07FFFFFF Sacrificed a client into orbit. (\x0700FF00+1 pt\x07FFFFFF)"); bombStatus++; sacPoints++; } //Death pit sacrifice (+1) case 11:{ PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA]\x07FFFFFF Sent a client to their doom. (\x0700FF00+1 pt\x07FFFFFF)"); sacPoints++; } //KissoneTM pit sacrifice (+1) case 12:{ PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA]\x07FFFFFF Dunked a client into liquid death. (\x0700FF00+1 pt\x07FFFFFF)"); sacPoints++; } //Tank Destroyed (+1) case 13:{ PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA]\x07FFFFFF A tank has been destroyed. (\x0700FF00+1 pt\x07FFFFFF)"); sacPoints++; } //Bomb Reset (+5) case 14:{ PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA]\x07FFFFFF Bomb has been reset. (\x0700FF00+5 pts\x07FFFFFF)"); sacPoints+=5; } //Bomb Deployed case 15:{ switch (explodeType){ //Invalid case 0:{ PrintToServer("Tried to detonate with a bomb size of zero!"); } //Small Explosion case 1:{ FireEntityInput("Murica", "PlaySound", "", 0.0), FireEntityInput("SmallExplosion", "Explode", "", 0.0), FireEntityInput("SmallExploShake", "StartShake", "", 0.0), PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA]\x07FFFFFF Small Bomb successfully pushed! (\x0700FF00+2 pts\x07FFFFFF)"); sacPoints+=2, bombStatusMax+=10, bombStatus+=2, CreateTimer(3.0, BombStatusAddTimer); EmitSoundToAll(COUNTDOWN); } //Medium Explosion case 2,3:{ FireEntityInput("MedExplosionSND", "PlaySound", "", 0.0), FireEntityInput("MediumExplosion", "Explode", "", 0.0), FireEntityInput("MedExploShake", "StartShake", "", 0.0), PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA]\x07FFFFFF Medium Bomb successfully pushed! (\x0700FF00+5 pts\x07FFFFFF)"); sacPoints+=5, bombStatusMax+=10, bombStatus+=2, CreateTimer(3.0, BombStatusAddTimer); EmitSoundToAll(COUNTDOWN); } //Falling Star case 4:{ canSENTStars = true, FireEntityInput("MedExplosionSND", "PlaySound", "", 0.0), FireEntityInput("MediumExplosion", "Explode", "", 0.0), FireEntityInput("MedExploShake", "StartShake", "", 0.0), PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA]\x07FFFFFF Average Bomb successfully pushed! (\x0700FF00+10 pts\x07FFFFFF)"); sacPoints+=10, bombStatusMax+=10, bombStatus+=2, CreateTimer(3.0, BombStatusAddTimer); EmitSoundToAll(COUNTDOWN), CreateTimer(1.0, SENTStarTimer), CreateTimer(60.0, SENTStarDisable); } //Major Kong case 5:{ FireEntityInput("MajorKongSND", "PlaySound", "", 0.0), FireEntityInput("FB.Fade", "Fade", "", 1.7), FireEntityInput("LargeExplosion", "Explode", "", 1.7), FireEntityInput("LargeExplosionSound", "PlaySound", "", 1.7), FireEntityInput("LargeExploShake", "StartShake", "", 1.7), FireEntityInput("NukeAll", "Enable", "", 1.7), FireEntityInput("NukeAll", "Disable", "", 3.0), PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA]\x07AA0000 NUCLEAR WARHEAD\x07FFFFFF successfully pushed! (\x0700FF00+25 pts\x07FFFFFF)"); sacPoints+=25, bombStatusMax+=10, bombStatus+=4, CreateTimer(3.0, BombStatusAddTimer); EmitSoundToAll(COUNTDOWN); } //Large (shark) case 6:{ FireEntityInput("LargeExploSound", "PlaySound", "", 0.0), FireEntityInput("LargeExplosion", "Explode", "", 0.0), FireEntityInput("LargeExploShake", "StartShake", "", 0.0), PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA]\x07FFFFFF Heavy Bomb successfully pushed! (\x0700FF00+15 pts\x07FFFFFF)"); sacPoints+=15, bombStatusMax+=10, bombStatus+=4, CreateTimer(3.0, BombStatusAddTimer); EmitSoundToAll(COUNTDOWN); } //FatMan case 7:{ FireEntityInput("HindenburgBoom", "PlaySound", "", 0.0), FireEntityInput("LargeExplosion", "Explode", "", 0.0), FireEntityInput("LargeExploShake", "StartShake", "", 0.0), FireEntityInput("", "PlaySound", "", 0.0), FireEntityInput("NukeAll", "Enable", "", 0.0), FireEntityInput("FB.Fade", "Fade", "", 0.0), FireEntityInput("NukeAll", "Disable", "", 3.0), PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA]\x07AA0000 NUCLEAR WARHEAD\x07FFFFFF successfully pushed! (\x0700FF00+25 pts\x07FFFFFF)"); sacPoints+=25, bombStatusMax+=10, bombStatus+=4, CreateTimer(3.0, BombStatusAddTimer); CreateTimer(15.0, SpecTimer); EmitSoundToAll(COUNTDOWN); } //Hydrogen case 8:{ FireEntityInput("HindenburgBoom", "PlaySound", "", 0.0), FireEntityInput("LargeExplosion", "Explode", "", 0.0), FireEntityInput("LargeExploShake", "StartShake", "", 0.0), FireEntityInput("LargeExplosionSND", "PlaySound", "", 0.0), FireEntityInput("NukeAll", "Enable", "", 0.0), FireEntityInput("FB.Fade", "Fade", "", 0.0), FireEntityInput("NukeAll", "Disable", "", 3.0), PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA]\x07AA0000 HINDENBURG\x07FFFFFF successfully fueled! (\x0700FF00+30 pts\x07FFFFFF)"); PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team has delivered Hydrogen! The \x07FF0000HINDENBURG \x0700AA55is now ready for flight!"); FireEntityInput("DeliveryBurg", "Unlock", "", 0.0); bombStatus = 0; explodeType = 0; CreateTimer(3.0, BombStatusAddTimer); EmitSoundToAll(COUNTDOWN); } //Fartsy of the Seventh Taco Bell case 69:{ FireEntityInput("NukeAll", "Enable", "", 0.0), FireEntityInput("HindenburgBoom", "PlaySound", "", 0.0), FireEntityInput("FB.Fade", "Fade", "", 0.0), FireEntityInput("NukeAll", "Disable", "", 2.0), bombStatusMax=64; CreateTimer(5.0, NextWaveTimer); } } return Plugin_Handled; } //Shark Enable case 20:{ CreateTimer(3.0, SharkTimer); } //Shark Disable case 21:{ canSENTShark = false; } //HINDENBOOM!!! case 29:{ PrintToChatAll("\x070000AA[\x07AA0000CORE\x070000AA]\x07FFFFFF OH GOD, THEY'RE \x07AA0000CRASHING THE HINDENBURG\x07FFFFFF!!!"); FireEntityInput("HindenburgInc2", "PlaySound", "", 5.0); FireEntityInput("LargeExplosion", "Explode", "", 7.0); FireEntityInput("LargeExploShake", "StartShake", "", 7.0); FireEntityInput("NukeAll", "Enable", "", 7.0); FireEntityInput("HindenburgBoom", "PlaySound", "", 7.0); FireEntityInput("FB.Fade", "Fade", "", 7.0); FireEntityInput("NukeAll", "Disable", "", 9.0); FireEntityInput("Bombs.TheHindenburg", "Disable", "", 7.0); FireEntityInput("HindenTrain", "TeleportToPathTrack", "Hinden01", 7.0); FireEntityInput("HindenTrain", "Stop", "", 7.0); CreateTimer(9.0, NextWaveTimer); bombStatus= 4; bombStatusMax = 8; explodeType = 0; } //Bath Salts spend case 30:{ PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA]\x07FFFFFF INSTANT BATH SALT DETONATION! (\x07FF0000-10 pts\x07FFFFFF)"); sacPoints = (sacPoints - 10); FireEntityInput("BTN.Sacrificial*", "Color", "0 0 0", 0.0), FireEntityInput("BTN.Sacrificial01", "Lock", "", 0.0), FireEntityInput("MedExploShake", "StartShake", "", 0.10), FireEntityInput("MedExplosionSND", "PlaySound", "", 0.10), FireEntityInput("MediumExplosion", "Explode", "", 0.10); } //Fat man spend case 31:{ PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA]\x07FFFFFF INSTANT FAT MAN DETONATION! (\x07FF0000-20 pts\x07FFFFFF)"); sacPoints = (sacPoints - 20); FireEntityInput("BTN.Sacrificial*", "Color", "0 0 0", 0.0); FireEntityInput("BTN.Sacrificial02", "Lock", "", 0.0); FireEntityInput("LargeExplosion", "Explode", "", 0.0); FireEntityInput("LargeExploShake", "StartShake", "", 0.0); FireEntityInput("NukeAll", "Enable", "", 0.0); FireEntityInput("HindenburgBoom", "PlaySound", "", 0.0); FireEntityInput("FB.Fade", "Fade", "", 0.0); FireEntityInput("NukeAll", "Disable", "", 2.0); } //Goob/Kirb spend case 32:{ int x = GetRandomInt(1, 2); switch (x){ case 1:{ PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA]\x07FFFFFF GOOBBUE COMING IN FROM ORBIT! (\x07FF0000-30 pts\x07FFFFFF)"); sacPoints = (sacPoints - 30); EmitSoundToAll(GOOBBUEINCOMING); FireEntityInput("HindenburgInc2", "PlaySound", "", 1.5); FireEntityInput("FB.GiantGoobTemplate", "ForceSpawn", "", 3.0); } case 2:{ PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA]\x07FFFFFF BLUE KIRBY FALLING OUT OF THE SKY! (\x07FF0000-30 pts\x07FFFFFF)"); sacPoints = (sacPoints - 30); FireEntityInput("FB.BlueKirbTemplate", "ForceSpawn", "", 0.0); EmitSoundToAll(FALLSND0B); } } } //Explosive paradise spend case 33:{ PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA]\x07FFFFFF We're spending most our lives living in an EXPLOSIVE PARADISE! (\x07FF0000-40 pts\x07FFFFFF)"); sacPoints = (sacPoints - 40); } //Ass Gas spend case 34:{ PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA]\x07FFFFFF NO NO NO, STOP THE SHARTS!!!! (\x07FF0000-40 pts\x07FFFFFF)"); sacPoints = (sacPoints - 40); } //Banish tornadoes for the wave case 35:{ PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA]\x07FFFFFF A PINK KIRBY HAS BANISHED TORNADOES FOR THIS WAVE! (\x07FF0000-50 pts\x07FFFFFF)"); KillTornado(); canTornado = false; sacPoints = (sacPoints - 50); } //Nuclear fallout spend case 36:{ PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA]\x07FFFFFF TOTAL ATOMIC ANNIHILATION. (\x07FF0000-60 pts\x07FFFFFF)"); sacPoints = (sacPoints - 60); canSENTNukes = true; CreateTimer(1.0, SENTNukeTimer); CreateTimer(45.0, DisableSENTNukes); } //Meteor shower spend case 37:{ PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA]\x07FFFFFF COSMIC DEVASTATION IMMINENT. (\x07FF0000-70 pts\x07FFFFFF)"); sacPoints = (sacPoints - 70); canSENTMeteors = true; CreateTimer(1.0, SENTMeteorTimer); CreateTimer(30.0, DisableSENTMeteors); } //Fartsy of the Seventh Taco Bell case 38:{ PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA]\x07FFFFFF NOW PRESENTING... PROFESSOR FARTSALOT OF THE SEVENTH TACO BELL! (\x07FF0000-100 points\x07FFFFFF)"); sacPoints = (sacPoints - 100); explodeType = 69; FireEntityInput("Delivery", "Unlock", "", 0.0), FireEntityInput("BombExplo*", "Disable", "", 0.0), FireEntityInput("Bombs.*", "Disable", "", 0.0), FireEntityInput("Bombs.Professor", "Enable", "", 3.0); } //Found blue ball case 40:{ PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55What on earth IS that? It appears to be a... \x075050FFBLUE BALL\x07FFFFFF!"); EmitSoundToAll(FALLSND0B); FireEntityInput("FB.BlueKirbTemplate", "ForceSpawn", "", 4.0); FireEntityInput("HindenburgInc2", "PlaySound", "", 4.0); } //Found burrito case 41:{ PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Why would you even eat \x07FF0000The Forbidden Burrito\x07FFFFFF?"); } //Found goobbue case 42:{ EmitSoundToAll(GOOBBUEINCOMING); PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55ALL HAIL \x07FF00FFGOOBBUE\x0700AA55!"); FireEntityInput("HindenburgInc2", "PlaySound", "", 3.0); FireEntityInput("FB.GiantGoobTemplate", "ForceSpawn", "", 3.0); } //Found Mario case 43:{ PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Welp, someone is playing \x0700FF00Mario\x07FFFFFF..."); } //Found Waffle case 44:{ PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Oh no, someone has found and (probably) consumed a \x07FF0000WAFFLE OF MASS DESTRUCTION\x07FFFFFF!"); } //Prev wave case 98:{ int ent = FindEntityByClassname(-1, "tf_objective_resource"); if(ent == -1) { LogMessage("tf_objective_resource not found"); return Plugin_Handled; } int current_wave = GetEntData(ent, FindSendPropInfo("CTFObjectiveResource", "m_nMannVsMachineWaveCount")); int max_wave = GetEntData(ent, FindSendPropInfo("CTFObjectiveResource", "m_nMannVsMachineMaxWaveCount")); int prev_wave = current_wave - 1; if(prev_wave >= max_wave) { PrintToChatAll("\x07AA0000[ERROR] \x07FFFFFFHOW THE HELL DID WE GET HERE?!"); return Plugin_Handled; } if(prev_wave < 1) { PrintToChatAll("\x07AA0000[ERROR] \x07FFFFFFWE CAN'T JUMP TO WAVE 0, WHY WOULD YOU TRY THAT??"); return Plugin_Handled; } JumpToWave(prev_wave); } //Next wave case 99:{ int ent = FindEntityByClassname(-1, "tf_objective_resource"); if(ent == -1) { LogMessage("tf_objective_resource not found"); return Plugin_Handled; } int current_wave = GetEntData(ent, FindSendPropInfo("CTFObjectiveResource", "m_nMannVsMachineWaveCount")); int max_wave = GetEntData(ent, FindSendPropInfo("CTFObjectiveResource", "m_nMannVsMachineMaxWaveCount")); int next_wave = current_wave + 1; if(next_wave > max_wave) { int flags = GetCommandFlags("tf_mvm_force_victory"); SetCommandFlags("tf_mvm_force_victory", flags & ~FCVAR_CHEAT); ServerCommand("tf_mvm_force_victory 1"); FakeClientCommand(0, ""); //Not sure why, but this has to be here. Otherwise the specified commands simply refuse to work... SetCommandFlags("tf_mvm_force_victory", flags|FCVAR_CHEAT); PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA]\x07FFFFFF VICTORY HAS BEEN FORCED! THE SERVER WILL RESTART IN 10 SECONDS."); CreateTimer(10.0, Timer_RestartServer); return Plugin_Handled; } JumpToWave(next_wave); } //Code Entry from FC Keypad case 100:{ if (CodeEntry == 17){ FireEntityInput("FB.BOOM", "StartShake", "", 0.0), FireEntityInput("FB.CodeCorrect", "PlaySound", "", 0.0), FireEntityInput("FB.CodeCorrectKill", "Enable", "", 0.0), FireEntityInput("FB.KP*", "Lock", "", 0.0), FireEntityInput("FB.CodeCorrectKill", "Disable", "", 1.0); } else{ CodeEntry = 0; FireEntityInput("FB.CodeFailedKill", "Enable", "", 0.0), FireEntityInput("FB.CodeFailedKill", "Disable", "", 1.0), FireEntityInput("FB.CodeFailedSND", "PlaySound", "", 0.0); } } case 101:{ CodeEntry++; } case 102:{ CodeEntry+=2; } case 103:{ CodeEntry+=3; } case 104:{ CodeEntry+=4; } case 105:{ CodeEntry+=5; } case 106:{ CodeEntry+=6; } case 107:{ CodeEntry+=7; } case 108:{ CodeEntry+=8; } case 109:{ CodeEntry+=9; } //Taco Bell Edition case 210:{ PrintToChatAll("\x070000AA[\x07AAAA00INFO\x070000AA] \x07FFFFFFYou have chosen \x07AA0000DOVAH'S ASS - TACO BELL EDITION\x07FFFFFF. Why... Why would you DO THIS?! Do you not realize what you've just done?????"); } //Taco Bell GetWave case 211:{ //GetTacoBellWave(0); PrintToChatAll("WARNING, THIS IS NOT IMPLEMENTED YET. PLEASE DO NOT PLAY TACO BELL EDITION AT THIS POINT IN TIME."); } //Taco Bell Victory case 255:{ PrintToChatAll("WOWIE YOU DID IT! The server will restart in 30 seconds, prepare to do it again! LULW"); CreateTimer(30.0, Timer_RestartServer); } } return Plugin_Handled; }