#if defined _steamtools_included #endinput #endif #define _steamtools_included #define USE_CUSTOM_STEAMID -1 /** * Called after SteamTools has completely finished loading. * No features are available before this point. * * @noreturn */ forward Steam_FullyLoaded(); forward Steam_Shutdown(); /** * Gets the current status of VAC on the server. * * @return A bool representing the current VAC status. */ native bool:Steam_IsVACEnabled(); /** * Gets the server's external IP address, as reported by Steam. * * @param octets Reference to an array to be filled with the octets of * the IP address. * * @noreturn */ native Steam_GetPublicIP(octets[4]); /** * Is fired when the Steam master servers report that your server is * outdated * * @return Plugin_Continue to continue normal operation or Plugin_Handled * to block the regular console message. */ forward Action:Steam_RestartRequested(); /** * Requests a client's status in a Steam group. * Response is returned in Steam_GroupStatusResult forward. * * @param client Client index. * @param groupAccountID 32-bit account ID of group. * * @return A bool representing whether or not the request was sent to * Steam. */ native bool:Steam_RequestGroupStatus(client, groupAccountID); /** * Called when a response to a group status request is recieved. * This is called for all responses recieved, not just ones requested by * your plugin. * * @param client Client index. * @param groupAccountID 32-bit account ID of group. Make sure to check * this agaist the ID you are expecting. * @param groupMember Whether or not the client is a member in the * specified group. * @param groupMember Whether or not the client is an officer in the * specified group. * * @noreturn */ forward Steam_GroupStatusResult(client, groupAccountID, bool:groupMember, bool:groupOfficer); #pragma deprecated No longer operational native Steam_RequestGameplayStats(); forward Steam_GameplayStats(rank, totalConnects, totalMinutesPlayed); #pragma deprecated No longer operational native Steam_RequestServerReputation(); forward Steam_Reputation(reputationScore, bool:banned, bannedIP, bannedPort, bannedGameID, banExpires); /** * Gets the current Steam connection state, the forwards below fire * whenever this changes. * * @return Steam connection state. */ native bool:Steam_IsConnected(); /** * Fired upon a successfull connection to Steam. * Is also fired for late-loaded plugins. * * @noreturn */ forward Steam_SteamServersConnected(); /** * Fired upon disconnection from Steam. * Is also fired for late-loaded plugins. * * For plugins loaded with the server, this will normally be fired right * after Steam_FullyLoaded, closly followed by Steam_SteamServersConnected * if a successfull connection is established. * * @noreturn */ forward Steam_SteamServersDisconnected(); /** * Sets an entry in the server's list of rules. This list is used to * build the response to the A2S_RULES query and is generally known as * the list of public convars. * * @param key Name of the key to set, is created if it does not already * exist. * @param value Value of the key to set, the named key is removed if this * is blank. * * @noreturn */ native Steam_SetRule(const String:key[], const String:value[]); /** * Clears the server's list of rules. This list is used to build the * response to the A2S_RULES query and is generally known as the list of * public convars. * * @noreturn */ native Steam_ClearRules(); native Steam_ForceHeartbeat(); #pragma deprecated No longer operational native bool:Steam_AddMasterServer(const String:serverAddress[]); #pragma deprecated No longer operational native bool:Steam_RemoveMasterServer(const String:serverAddress[]); #pragma deprecated No longer operational native Steam_GetNumMasterServers(); #pragma deprecated No longer operational native Steam_GetMasterServerAddress(server, String:serverAddress[], maxlength); native Steam_SetGameDescription(String:gameDescription[]); native Steam_RequestStats(client); forward Steam_StatsReceived(client); forward Steam_StatsUnloaded(client); native Steam_GetStat(client, const String:statName[]); native Float:Steam_GetStatFloat(client, const String:statName[]); native bool:Steam_IsAchieved(client, const String:achievementName[]); native Steam_GetNumClientSubscriptions(client); native Steam_GetClientSubscription(client, index); native Steam_GetNumClientDLCs(client); native Steam_GetClientDLC(client, index); stock bool:Steam_CheckClientSubscription(client, subid) { new subCount = Steam_GetNumClientSubscriptions(client); for (new x = 0; x < subCount; x++) { if (Steam_GetClientSubscription(client, x) == subid) { return true; } } return false; } stock bool:Steam_CheckClientDLC(client, appid) { new subCount = Steam_GetNumClientDLCs(client); for (new x = 0; x < subCount; x++) { if (Steam_GetClientDLC(client, x) == appid) { return true; } } return false; } native Steam_GetCSteamIDForClient(client, String:steamID[], maxlength); native bool:Steam_SetCustomSteamID(const String:renderedID[]); native bool:Steam_GetCustomSteamID(String:renderedID[], maxlength); native Steam_RenderedIDToCSteamID(const String:renderedID[], String:steamID[], maxlength); native Steam_CSteamIDToRenderedID(const String:steamID[], String:renderedID[], maxlength); native Steam_GroupIDToCSteamID(groupID, String:steamID[], maxlength); native Steam_CSteamIDToGroupID(const String:steamID[]); enum HTTPRequestHandle { INVALID_HTTP_HANDLE = 0, }; enum HTTPMethod { HTTPMethod_Invalid = 0, HTTPMethod_GET, HTTPMethod_HEAD, HTTPMethod_POST, }; enum HTTPStatusCode { HTTPStatusCode_Invalid = 0, // Informational codes HTTPStatusCode_Continue = 100, HTTPStatusCode_SwitchingProtocols = 101, // Success codes HTTPStatusCode_OK = 200, HTTPStatusCode_Created = 201, HTTPStatusCode_Accepted = 202, HTTPStatusCode_NonAuthoritative = 203, HTTPStatusCode_NoContent = 204, HTTPStatusCode_ResetContent = 205, HTTPStatusCode_PartialContent = 206, // Redirection codes HTTPStatusCode_MultipleChoices = 300, HTTPStatusCode_MovedPermanently = 301, HTTPStatusCode_Found = 302, HTTPStatusCode_SeeOther = 303, HTTPStatusCode_NotModified = 304, HTTPStatusCode_UseProxy = 305, HTTPStatusCode_TemporaryRedirect = 307, // Error codes HTTPStatusCode_BadRequest = 400, HTTPStatusCode_Unauthorized = 401, HTTPStatusCode_PaymentRequired = 402, HTTPStatusCode_Forbidden = 403, HTTPStatusCode_NotFound = 404, HTTPStatusCode_MethodNotAllowed = 405, HTTPStatusCode_NotAcceptable = 406, HTTPStatusCode_ProxyAuthRequired = 407, HTTPStatusCode_RequestTimeout = 408, HTTPStatusCode_Conflict = 409, HTTPStatusCode_Gone = 410, HTTPStatusCode_LengthRequired = 411, HTTPStatusCode_PreconditionFailed = 412, HTTPStatusCode_RequestEntityTooLarge = 413, HTTPStatusCode_RequestURITooLong = 414, HTTPStatusCode_UnsupportedMediaType = 415, HTTPStatusCode_RequestedRangeNotSatisfiable = 416, HTTPStatusCode_ExpectationFailed = 417, // Server error codes HTTPStatusCode_InternalServerError = 500, HTTPStatusCode_NotImplemented = 501, HTTPStatusCode_BadGateway = 502, HTTPStatusCode_ServiceUnavailable = 503, HTTPStatusCode_GatewayTimeout = 504, HTTPStatusCode_HTTPVersionNotSupported = 505, }; funcenum HTTPRequestComplete { public(HTTPRequestHandle:HTTPRequest, bool:requestSuccessful, HTTPStatusCode:statusCode), public(HTTPRequestHandle:HTTPRequest, bool:requestSuccessful, HTTPStatusCode:statusCode, any:contextData), }; native HTTPRequestHandle:Steam_CreateHTTPRequest(HTTPMethod:HTTPRequestMethod, const String:absoluteURL[]); native Steam_SetHTTPRequestNetworkActivityTimeout(HTTPRequestHandle:HTTPRequest, timeoutSeconds); native Steam_SetHTTPRequestHeaderValue(HTTPRequestHandle:HTTPRequest, const String:headerName[], const String:headerValue[]); native Steam_SetHTTPRequestGetOrPostParameter(HTTPRequestHandle:HTTPRequest, const String:paramName[], const String:paramValue[]); native bool:Steam_SendHTTPRequest(HTTPRequestHandle:HTTPRequest, HTTPRequestComplete:callbackFunction, any:contextData = 0); native Steam_DeferHTTPRequest(HTTPRequestHandle:HTTPRequest); native Steam_PrioritizeHTTPRequest(HTTPRequestHandle:HTTPRequest); native Steam_GetHTTPResponseHeaderSize(HTTPRequestHandle:HTTPRequest, const String:headerName[]); native Steam_GetHTTPResponseHeaderValue(HTTPRequestHandle:HTTPRequest, const String:headerName[], String:headerValueBuffer[], bufferSize); native Steam_GetHTTPResponseBodySize(HTTPRequestHandle:HTTPRequest); native Steam_GetHTTPResponseBodyData(HTTPRequestHandle:HTTPRequest, String:bodyDataBuffer[], bufferSize); native Steam_WriteHTTPResponseBody(HTTPRequestHandle:HTTPRequest, const String:filePath[]); native Steam_ReleaseHTTPRequest(HTTPRequestHandle:HTTPRequest); native Float:Steam_GetHTTPDownloadProgressPercent(HTTPRequestHandle:HTTPRequest); native bool:Steam_SetHTTPRequestRawPostBody(HTTPRequestHandle:HTTPRequest, const String:data[], dataLength, const String:contentType[]="text/plain"); native bool:Steam_SetHTTPRequestRawPostBodyFile(HTTPRequestHandle:HTTPRequest, const String:filePath[], const String:contentType[]="text/plain"); public Extension:__ext_SteamTools = { name = "SteamTools", file = "steamtools.ext", #if defined AUTOLOAD_EXTENSIONS autoload = 1, #else autoload = 0, #endif #if defined REQUIRE_EXTENSIONS required = 1, #else required = 0, #endif }