/* This script is a part of RTD2 plugin and is not meant to work by itself. If you were to edit anything here, you'd have to recompile rtd2.sp instead of this one. *** HOW TO ADD A PERK *** A quick note: This tutorial may not be kept up to date; for an updated one, go to the plugin's thread. 1. Set up: a) Have .sp in scripting/rtd. b) Add it to the includes in scripting/rtd/#perks.sp. c) Add a new section with a correct ID (highest one +1) to the config/rtd2_perks.cfg and set its settings. 2. Edit scripting/rtd/#manager.sp a) In a function named ManagePerk() add a new case to the switch() with your perk's ID. b) In the added case specify a function which is going to execute from .sp with parameters: 1) @client - the client the perk should be applied to/removed from 2) @fSpecialPref - the optional "special" value in config/rtd2_perks.cfg 2) @enable - to specify whether the perk should be applied/removed c) OPTIONAL: You can specify a function in your perk which should run at OnMapStart() in the Forward_OnMapStart() function. You will need it if you'd want to, for example, precache a sound or loop through existing clients. d) OPTIONAL: You can specify a function in your perk which should run at OnPlayerRunCmd() in the Forward_OnPlayerRunCmd() function. You can use it if you'd need something to run each frame or on a certain button press. NOTE: The forwarded client is guaranteed to be valid BUT NOT GUARANTEED IF THEY ARE ALIVE. 3. Script your perk: a) Create a public function in .sp with parameters @client, @iPref, @bool:apply as an example below - This is the only function used to transfer info between the core and the include - You don't need to include any includes that are in the rtd2.sp b) NOTE: If you need to transfer the iPref to a different function, set it globally but remember to use an unique name c) Name it AS SAME AS you named the function in the added case in the switch() in #manager.sp d) From there, script the functionality like there's no tomorrow e) You are free to use IsValidClient(). It returns false when: - An incorrect client index is specified - Client is not in game - Client is fake (bot) - Client is Coaching 4. Compile rtd2.sp and you're good to go! */ int g_iMediGunCond[MAXPLAYERS+1] = {-1, ...}; int g_iMediGun[MAXPLAYERS+1] = {0, ...}; bool g_bRefreshUber[MAXPLAYERS+1] = {false, ...}; bool g_bUberComplete[MAXPLAYERS+1] = {true, ...}; public void FullUbercharge_Perk(int client, const char[] sPref, bool apply){ if(apply) FullUbercharge_ApplyPerk(client); else FullUbercharge_RemovePerk(client); } void FullUbercharge_ApplyPerk(int client){ int iWeapon = GetPlayerWeaponSlot(client, 1); if(iWeapon > MaxClients && IsValidEntity(iWeapon)){ char sClass[20];GetEdictClassname(iWeapon, sClass, sizeof(sClass)); if(strcmp(sClass, "tf_weapon_medigun") == 0){ g_iMediGun[client] = iWeapon; g_bRefreshUber[client] = true; g_bUberComplete[client] = false; CreateTimer(0.2, Timer_RefreshUber, GetClientSerial(client), TIMER_REPEAT); int iWeapIndex = GetEntProp(iWeapon, Prop_Send, "m_iItemDefinitionIndex"); switch(iWeapIndex){ case 35: g_iMediGunCond[client] = view_as(TFCond_Kritzkrieged); //Kritzkrieg case 411: g_iMediGunCond[client] = view_as(TFCond_MegaHeal); //Quick-Fix case 998: g_iMediGunCond[client] = -1; //Screw you, Vaccinator default: g_iMediGunCond[client] = view_as(TFCond_Ubercharged); //Default } } } } void FullUbercharge_RemovePerk(int client){ g_bRefreshUber[client] = false; if(g_iMediGunCond[client] > -1) CreateTimer(0.2, Timer_UberchargeEnd, GetClientSerial(client), TIMER_REPEAT); } public Action Timer_RefreshUber(Handle hTimer, int iSerial){ int client = GetClientFromSerial(iSerial); if(!IsValidClient(client)) return Plugin_Stop; if(!g_bRefreshUber[client]) return Plugin_Stop; SetEntPropFloat(g_iMediGun[client], Prop_Send, "m_flChargeLevel", 1.0); return Plugin_Continue; } public Action Timer_UberchargeEnd(Handle hTimer, int iSerial){ int client = GetClientFromSerial(iSerial); if(!IsValidClient(client)) return Plugin_Stop; if(GetEntPropFloat(g_iMediGun[client], Prop_Send, "m_flChargeLevel") > 0.05) return Plugin_Continue; g_bUberComplete[client] = true; return Plugin_Stop; } void FullUbercharge_OnConditionRemoved(int client, TFCond cond){ if(g_bUberComplete[client]) return; if(view_as(cond) != g_iMediGunCond[client]) return; if(GetEntPropEnt(client, Prop_Send, "m_hActiveWeapon") == g_iMediGun[client]) TF2_AddCondition(client, cond, 2.0); }