/* This script is a part of RTD2 plugin and is not meant to work by itself. If you were to edit anything here, you'd have to recompile rtd2.sp instead of this one. *** HOW TO ADD A PERK *** A quick note: This tutorial may not be kept up to date; for an updated one, go to the plugin's thread. 1. Set up: a) Have .sp in scripting/rtd. b) Add it to the includes in scripting/rtd/#perks.sp. c) Add a new section with a correct ID (highest one +1) to the config/rtd2_perks.cfg and set its settings. 2. Edit scripting/rtd/#manager.sp a) In a function named ManagePerk() add a new case to the switch() with your perk's ID. b) In the added case specify a function which is going to execute from .sp with parameters: 1) @client - the client the perk should be applied to/removed from 2) @fSpecialPref - the optional "special" value in config/rtd2_perks.cfg 2) @enable - to specify whether the perk should be applied/removed c) OPTIONAL: You can specify a function in your perk which should run at OnMapStart() in the Forward_OnMapStart() function. You will need it if you'd want to, for example, precache a sound or loop through existing clients. d) OPTIONAL: You can specify a function in your perk which should run at OnPlayerRunCmd() in the Forward_OnPlayerRunCmd() function. You can use it if you'd need something to run each frame or on a certain button press. NOTE: The forwarded client is guaranteed to be valid BUT NOT GUARANTEED IF THEY ARE ALIVE. 3. Script your perk: a) Create a public function in .sp with parameters @client, @iPref, @bool:apply as an example below - This is the only function used to transfer info between the core and the include - You don't need to include any includes that are in the rtd2.sp b) NOTE: If you need to transfer the iPref to a different function, set it globally but remember to use an unique name c) Name it AS SAME AS you named the function in the added case in the switch() in #manager.sp d) From there, script the functionality like there's no tomorrow e) You are free to use IsValidClient(). It returns false when: - An incorrect client index is specified - Client is not in game - Client is fake (bot) - Client is Coaching 4. Compile rtd2.sp and you're good to go! */ #define MODEL_BOMB "models/props_lakeside_event/bomb_temp_hat.mdl" #define SOUND_TIMEBOMB_TICK "buttons/button17.wav" #define SOUND_TIMEBOMB_GOFF "weapons/cguard/charging.wav" #define SOUND_EXPLODE "weapons/explode3.wav" #define TICK_SLOW 0.75 #define TICK_FAST 0.35 int iTimebombTicks = 10; float fTimebombRadius = 512.0; float g_fTimebombDamage = 270.0; bool g_bHasTimebomb[MAXPLAYERS+1] = {false, ...}; int g_iTimebombClientTicks[MAXPLAYERS+1] = {0, ...}; float g_fTimebombClientBeeps[MAXPLAYERS+1] = {TICK_SLOW, ...}; int g_iTimebombHead[MAXPLAYERS+1] = {0, ...}; int g_iTimebombState[MAXPLAYERS+1] = {0, ...}; int g_iTimebombFlame[MAXPLAYERS+1] = {0, ...}; void Timebomb_Start(){ PrecacheModel(MODEL_BOMB); PrecacheSound(SOUND_EXPLODE); PrecacheSound(SOUND_TIMEBOMB_TICK); PrecacheSound(SOUND_TIMEBOMB_GOFF); } void Timebomb_Perk(int client, const char[] sPref, bool apply){ if(!apply) return; g_bHasTimebomb[client] = true; Timebomb_ProcessSettings(sPref); if(g_iTimebombHead[client] <= MaxClients) g_iTimebombHead[client] = Timebomb_SpawnBombHead(client); int iSerial = GetClientSerial(client); CreateTimer(1.0, Timer_Timebomb_Tick, iSerial, TIMER_REPEAT); SetVariantInt(1); AcceptEntityInput(client, "SetForcedTauntCam"); } public Action Timer_Timebomb_Tick(Handle hTimer, int iSerial){ int client = GetClientFromSerial(iSerial); if(!IsValidClient(client)) return Plugin_Stop; if(!g_bHasTimebomb[client]) return Plugin_Stop; g_iTimebombClientTicks[client]++; if(g_iTimebombHead[client] > MaxClients && IsValidEntity(g_iTimebombHead[client])) if(g_iTimebombClientTicks[client] >= RoundToFloor(iTimebombTicks*0.3)) if(g_iTimebombClientTicks[client] < RoundToFloor(iTimebombTicks*0.7)) Timebomb_BombState(client, 1); else Timebomb_BombState(client, 2); if(g_iTimebombClientTicks[client] == iTimebombTicks-1) EmitSoundToAll(SOUND_TIMEBOMB_GOFF, client); else if(g_iTimebombClientTicks[client] >= iTimebombTicks){ Timebomb_Explode(client); return Plugin_Stop; } return Plugin_Continue; } public Action Timer_Timebomb_Beep(Handle hTimer, int iSerial){ int client = GetClientFromSerial(iSerial); if(!IsValidClient(client)) return Plugin_Stop; if(!g_bHasTimebomb[client]) return Plugin_Stop; EmitSoundToAll(SOUND_TIMEBOMB_TICK, client); CreateTimer(g_fTimebombClientBeeps[client], Timer_Timebomb_Beep, GetClientSerial(client)); return Plugin_Stop; } void Timebomb_BombState(int client, int iState){ if(iState == g_iTimebombState[client]) return; switch(iState){ case 1:{ EmitSoundToAll(SOUND_TIMEBOMB_TICK, client); g_fTimebombClientBeeps[client] = TICK_SLOW; CreateTimer(g_fTimebombClientBeeps[client], Timer_Timebomb_Beep, GetClientSerial(client)); } case 2:{ g_fTimebombClientBeeps[client] = TICK_FAST; } } SetEntProp(g_iTimebombHead[client], Prop_Send, "m_nSkin", g_iTimebombState[client]+1); g_iTimebombState[client] = iState; } void Timebomb_OnRemovePerk(int client){ if(g_bHasTimebomb[client]) Timebomb_Explode(client, true); } void Timebomb_Explode(int client, bool bSilent=false){ SetVariantInt(0); AcceptEntityInput(client, "SetForcedTauntCam"); g_iTimebombClientTicks[client] = 0; g_bHasTimebomb[client] = false; g_fTimebombClientBeeps[client] = TICK_SLOW; g_iTimebombState[client] = 0; if(g_iTimebombHead[client] > MaxClients && IsValidEntity(g_iTimebombHead[client])) AcceptEntityInput(g_iTimebombHead[client], "Kill"); if(g_iTimebombFlame[client] > MaxClients && IsValidEntity(g_iTimebombFlame[client])) AcceptEntityInput(g_iTimebombFlame[client], "Kill"); g_iTimebombHead[client] = 0; g_iTimebombFlame[client] = 0; if(bSilent) return; float fDamage, fPos[3]; GetClientAbsOrigin(client, fPos); int iPlayerDamage; for(int i = 1; i <= MaxClients; i++){ if(i == client || !IsClientInGame(i) || !IsPlayerAlive(i)) continue; if(!CanPlayerBeHurt(i, client)) continue; if(!CanEntitySeeTarget(client, i)) continue; float fPosTarget[3]; GetClientAbsOrigin(i, fPosTarget); if(GetVectorDistance(fPos, fPosTarget) <= fTimebombRadius){ fDamage = g_fTimebombDamage; iPlayerDamage += RoundToFloor(fDamage); SDKHooks_TakeDamage(i, 0, client, fDamage, DMG_PREVENT_PHYSICS_FORCE|DMG_CRUSH|DMG_ALWAYSGIB|DMG_BLAST); } } int iShockwave = CreateParticle(client, "rd_robot_explosion_shockwave"); CreateTimer(1.0, Timer_TimebombRemoveTempParticle, EntIndexToEntRef(iShockwave)); int iExplosion = CreateParticle(client, "rd_robot_explosion"); CreateTimer(1.0, Timer_TimebombRemoveTempParticle, EntIndexToEntRef(iExplosion)); PrintToChat(client, "%s %T", "\x07FFD700[RTD]\x01", "RTD2_Perk_Timebomb_Damage", LANG_SERVER, 0x03, iPlayerDamage, 0x01); EmitSoundToAll(SOUND_EXPLODE, client); FakeClientCommandEx(client, "explode"); } public Action Timer_TimebombRemoveTempParticle(Handle hTimer, int iRef){ int iEnt = EntRefToEntIndex(iRef); if(iEnt <= MaxClients) return Plugin_Stop; if(!IsValidEntity(iEnt)) return Plugin_Stop; AcceptEntityInput(iEnt, "Kill"); return Plugin_Stop; } int Timebomb_SpawnBombHead(int client){ int iBomb = CreateEntityByName("prop_dynamic"); DispatchKeyValue(iBomb, "model", MODEL_BOMB); DispatchSpawn(iBomb); SetVariantString("!activator"); AcceptEntityInput(iBomb, "SetParent", client, -1, 0); TFClassType clsPlayer = TF2_GetPlayerClass(client); if(clsPlayer == TFClass_Pyro || clsPlayer == TFClass_Engineer) SetVariantString("OnUser1 !self,SetParentAttachment,head,0.0,-1"); else SetVariantString("OnUser1 !self,SetParentAttachment,eyes,0.0,-1"); AcceptEntityInput(iBomb, "AddOutput"); AcceptEntityInput(iBomb, "FireUser1"); float fOffs[3]; fOffs[2] = 64.0; g_iTimebombFlame[client] = CreateParticle(client, "burningplayer_corpse", true, "", fOffs); return iBomb; } void Timebomb_ProcessSettings(const char[] sSettings){ char[][] sPieces = new char[3][8]; ExplodeString(sSettings, ",", sPieces, 3, 8); iTimebombTicks = StringToInt(sPieces[0]); fTimebombRadius = StringToFloat(sPieces[1]); g_fTimebombDamage = StringToFloat(sPieces[2]); }