#define GAME_DESCRIPTION "Tower Defense" #define PLAYER_LIMIT 6 #define METALPACK_LIMIT 50 #define TEAM_DEFENDER 3 #define TEAM_ATTACKER 2 /*======================================== = Server Data Keys = ========================================*/ #define SERVER_CONNECTIONS "SERVER_CONNECTIONS" #define SERVER_ROUNDS_PLAYED "SERVER_ROUNDS_PLAYED" #define SERVER_ROUNDS_WON "SERVER_ROUNDS_WON" #define SERVER_PLAYTIME "SERVER_PLAYTIME" /*----- End of Server Data Keys ------*/ /*======================================== = Player Data Keys = ========================================*/ #define PLAYER_COMMUNITY_ID "PLAYER_COMMUNITY_ID" #define PLAYER_DATABASE_ID "PLAYER_DATABASE_ID" #define PLAYER_IMMUNITY "PLAYER_IMMUNITY" #define PLAYER_IP_ADDRESS "PLAYER_IP_ADDRESS" #define PLAYER_STEAM_ID "PLAYER_STEAM_ID" #define PLAYER_KILLS "PLAYER_KILLS" #define PLAYER_ASSISTS "PLAYER_ASSISTS" #define PLAYER_DEATHS "PLAYER_DEATHS" #define PLAYER_DAMAGE "PLAYER_DAMAGE" #define PLAYER_OBJECTS_BUILT "PLAYER_OBJECTSBUILT" #define PLAYER_TOWERS_BOUGHT "PLAYER_TOWERS_BOUGHT" #define PLAYER_METAL_PICK "PLAYER_METAL_PICK" #define PLAYER_METAL_DROP "PLAYER_METAL_DROP" #define PLAYER_WAVES_PLAYED "PLAYER_WAVES_PLAYED" #define PLAYER_WAVE_REACHED "PLAYER_WAVE_REACHED" #define PLAYER_ROUNDS_PLAYED "PLAYER_ROUNDS_PLAYED" #define PLAYER_ROUNDS_WON "PLAYER_ROUNDS_WON" #define PLAYER_PLAYTIME "PLAYER_PLAYTIME" /*----- End of Player Data Keys ------*/