/*====================================== = Data Variables = ======================================*/ Handle g_hMapTowers; Handle g_hMapWeapons; Handle g_hMapWaves; Handle g_hMapMetalpacks; Handle g_hMultiplierType; Handle g_hMultiplier; Handle g_hServerData; int g_iTime; /*========================================= = Generic Variables = =========================================*/ /*========== Boolean ==========*/ bool g_bConfigsExecuted; bool g_bEnabled; bool g_bLockable; bool g_bMapRunning; bool g_bServerInitialized; bool g_bSteamWorks; bool g_bTF2Attributes; bool g_bTowerDefenseMap; bool g_bCanGetUnlocks; /*========== ConVar ==========*/ ConVar g_hEnabled; ConVar g_hTfBotQuota; ConVar g_hMaxBotsOnField; /*========== Handle ==========*/ Handle hHintTimer; /*========== Float ==========*/ float fMultiplier[50]; /*========== Integer ==========*/ int g_iBuildingLimit[TDBuildingType]; int g_iHaloMaterial; int g_iLaserMaterial; int g_iMetalPackCount; int iMaxWaves; int iMaxMultiplierTypes; int g_iBotsToSpawn; int g_iTotalBotsLeft; int g_iMaxClients; /*========== String ==========*/ char g_sPassword[8]; /*========================================== = Database Variables = ==========================================*/ /*========== Boolean ==========*/ /*========== Handle ==========*/ Database g_hDatabase; /*========== Float ==========*/ /*========== Integer ==========*/ int g_iServerId; int g_iServerMap; int g_iServerPort; /*========== String ==========*/ char g_sServerIp[16]; /*======================================== = Client Variables = ========================================*/ /*========== Boolean ==========*/ bool g_bCarryingObject[MAXPLAYERS + 1]; bool g_bInsideNobuild[MAXPLAYERS + 1]; bool g_bPickupSentry[MAXPLAYERS + 1]; bool g_bReplaceWeapon[MAXPLAYERS + 1][3]; /*========== Handle ==========*/ Handle g_hPlayerData; /*========== Float ==========*/ /*========== Integer ==========*/ int g_iAttachedTower[MAXPLAYERS + 1]; int g_iLastButtons[MAXPLAYERS + 1]; int g_iHealBeamIndex[MAXPLAYERS + 1][2]; /*========== String ==========*/ /*======================================= = Tower Variables = =======================================*/ /*========== Boolean ==========*/ int g_bTowerBought[TDTowerId]; bool g_bTowersLocked; bool g_bAoEEngineerAttack; bool g_bKritzMedicCharged; /*========== Handle ==========*/ Handle hAoETimer; /*========== Float ==========*/ /*========== Integer ==========*/ int g_iLastMover[MAXPLAYERS + 1]; int g_iUpgradeLevel[MAXPLAYERS + 1]; int g_iUpgradeMetal[MAXPLAYERS + 1]; int iAoEEngineerTimer; int iAoEKritzMedicTimer; /*========== String ==========*/ /*====================================== = Wave Variables = ======================================*/ /*========== Boolean ==========*/ bool g_bBoostWave; bool g_bStartWaveEarly; bool g_iSlowAttacker[MAXPLAYERS + 1]; /*========== Handle ==========*/ /*========== Float ==========*/ float g_fAirWaveSpawn[3]; float g_fWaveStartButtonLocation[3]; float g_fBeamPoints[MAXPLAYERS + 1][8][3]; /*========== Integer ==========*/ int g_iCurrentWave; int g_iHealthBar; int g_iNextWaveType; int g_iRespawnWaveTime; int g_iWaveStartButton; /*========== String ==========*/ char g_sAirWaveSpawn[64];