#include #include #pragma newdecls required #pragma semicolon 1 bool iswave = false; bool bgmlock1 = true; bool bgmlock2 = true; bool bgmlock3 = true; bool bgmlock4 = true; bool bgmlock5 = true; bool bgmlock6 = true; bool bgmlock7 = true; bool bgmlock8 = true; int bombStatus = 0; int bombStatusMax = 0; int bombsPushed = 0; int bombCache = 0; public Plugin myinfo = { name = "Dovah's Ass - Framework", author = "Fartsy#0001", description = "Framework for Dovah's Ass", version = "1.2.6", url = "https://forums.firehostredux.com" }; public void OnPluginStart() { //RegServerCmd("fb_gotowave4", Command_JumpToWave4, "Jump to wave 4 - DO NOT TOUCH, WILL LIKELY MESS STUFF UP."), //REPLACED BY fb_nextwave and fb_previouswave //RegServerCmd("fb_gotowave6", Command_JumpToWave6, "Jump to wave 6 - DO NOT TOUCH, WILL LIKELY MESS STUFF UP."), RegServerCmd("fb_forcevictory", Command_ForceVictory, "FORCE victory - DO NOT TOUCH, WILL LIKELY MESS STUFF UP."), RegServerCmd("fb_trainincoming", Command_TrainIncoming, "A train is incoming!"), RegServerCmd("fb_atomicbmbrain", Command_AtomBmbRain, "Atom bombs are now raining from the sky!"), RegServerCmd("fb_ohnoes", Command_OhNoes, "Oh noes, prepare your anus!"), RegServerCmd("fb_meteorincoming", Command_MeteorIncoming, "Meteor incoming!"), RegServerCmd("fb_meteorshower", Command_MeteorShower, "Meteor Shower incoming!"), RegServerCmd("fb_prepareyourself", Command_DovahsAss, "You have chosen Dovah's Ass, prepare yourself..."), RegServerCmd("fb_wave1", Command_WaveOne, "Wave one started."), RegServerCmd("fb_wave1_bmbavail", Command_WaveOneBombUp, "Wave one - bomb available."), RegServerCmd("fb_wave2", Command_WaveTwo, "Wave two started."), RegServerCmd("fb_wave2_bmbavail", Command_WaveTwoBombUp, "Wave two - bomb available."), RegServerCmd("fb_wave3", Command_WaveThree, "Wave three started."), RegServerCmd("fb_wave3_bmbavail", Command_WaveThreeBombUp, "Wave three - bomb available."), RegServerCmd("fb_wave4", Command_WaveFour, "Wave four started."), RegServerCmd("fb_wave4_bmbavail", Command_WaveFourBombUp, "Wave four - bomb available."), RegServerCmd("fb_wave5", Command_WaveFive, "Wave five started."), RegServerCmd("fb_wave5_bmbavail", Command_WaveFiveBombUp, "Wave five - bomb available."), RegServerCmd("fb_wave6", Command_WaveSix, "Wave six started."), RegServerCmd("fb_wave6_bmbavail", Command_WaveSixBombUp, "Wave six - bomb available."), RegServerCmd("fb_wave7", Command_WaveSeven, "Wave seven started."), RegServerCmd("fb_wave7_bmbavail", Command_WaveSevenBombUp, "Fat Man - bomb available."), RegServerCmd("fb_hydrogenup", Command_HydrogenUp, "Hydrogen available."), RegServerCmd("fb_wave8", Command_WaveEight, "Wave eight started."), RegServerCmd("fb_burgup", Command_WaveSevenBurgUp, "Wave seven - burg up!"), RegServerCmd("fb_foundgoob", Command_FoundGoob, "ALL HAIL GOOBBUE!"), RegServerCmd("fb_foundwaffle", Command_FoundWaffle, "Why do they call it the waffle of mass destruction if it does nothing!?"), RegServerCmd("fb_foundburrito", Command_FoundBurrito, "Forbidden Burrito. Yum."), RegServerCmd("fb_foundshroom", Command_FoundShroom, "What does this even do!?"), RegServerCmd("fb_foundball", Command_FoundBall, "Incoming blue ball..."), RegServerCmd("fb_tsplus1", Command_TSPlus1, "Tornado sacrifice -- plus one!"), RegServerCmd("fb_dpsacplus1", Command_DPSacPlus1, "Death pit sacrofice -- plus one!"), RegServerCmd("fb_ksacplus1", Command_KissoneSacPlus1, "KissoneTM sacrifice -- plus one!"), RegServerCmd("fb_bresplus5", Command_BombResPlus5, "Bomb reset -- plus five!"), RegServerCmd("fb_sbathsalts", Command_BathSaltsSacMinus10, "Bath salts, minus ten!"), RegServerCmd("fb_sfatman", Command_FatManSacMinus20, "Fat man, minus twenty!"), RegServerCmd("fb_sgoobbue", Command_GoobbueSacMinus30, "Goobbue, minus thirty!"), RegServerCmd("fb_skirb", Command_BlueBallSacMinus30, "Blue ball, minus thirty!"), RegServerCmd("fb_sgboom", Command_GBoomSacMinus40, "Explosive paradise, minus fourty!"), RegServerCmd("fb_assgas", Command_AssGasMinus40, "Ass gas, minus fourty!"), RegServerCmd("fb_skirbward", Command_KirbyWardSacMinus50, "KIRBY HAS BANISHED TORNADOES!"), RegServerCmd("fb_snfo", Command_NFOSacMinus60, "Atomic bomb rain, minus sixty!"), RegServerCmd("fb_smeteors", Command_MeteorsSacMinus70, "Meteors, minus seventy!"), RegServerCmd("fb_sdovah", Command_DovahSacMinus100, "Professor Fartsalot, minus one hundred!"), RegServerCmd("fb_prevwave", Command_JumpToPrevWave, "Jump to previous wave."), RegServerCmd("fb_nextwave", Command_JumpToNextWave, "Jump to next wave."), RegServerCmd("fb_bombpushplus5", Command_BombPushPlusFive, "Bomb pushed - plus five!"), RegServerCmd("dovahsass_finished", Command_DovahsAssFinished, "DovahsAss has been completed!"), RegServerCmd("fb_tacobell", Command_TacoBell, "Just why?"), RegServerCmd("tacobell_wave01", Command_TBWave01,"Taco Bell - Wave One"), RegServerCmd("tacobell_wave02", Command_TBWave02,"Taco Bell - Wave Two"), RegServerCmd("tacobell_wave03", Command_TBWave03,"Taco Bell - Wave Three"), RegServerCmd("tacobell_wave04", Command_TBWave04,"Taco Bell - Wave Four"), RegServerCmd("tacobell_wave05", Command_TBWave05,"Taco Bell - Wave Five"), RegServerCmd("tacobell_wave06", Command_TBWave06,"Taco Bell - Wave Six"), RegServerCmd("tacobell_wave07", Command_TBWave07,"Taco Bell - Wave Seven"), RegServerCmd("tacobell_wave08", Command_TBWave08,"Taco Bell - Wave Eight"), RegServerCmd("tacobell_wave09", Command_TBWave09,"Taco Bell - Wave Nine"), RegServerCmd("tacobell_wave10", Command_TBWave10,"Taco Bell - Wave Ten"), RegServerCmd("tacobell_wave11", Command_TBWave11,"Taco Bell - Wave Eleven"), RegServerCmd("tacobell_wave12", Command_TBWave12,"Taco Bell - Wave Twelve"), RegServerCmd("tacobell_wave13", Command_TBWave13,"Taco Bell - Wave Thirteen"), RegServerCmd("tacobell_wave14", Command_TBWave14,"Taco Bell - Wave Fourteen"), RegServerCmd("tacobell_wave15", Command_TBWave15,"Taco Bell - Wave Fifteen"), RegServerCmd("tacobell_wave16", Command_TBWave16,"Taco Bell - Wave Sixteen"), RegServerCmd("tacobell_wave17", Command_TBWave17,"Taco Bell - Wave Seventeen"), RegServerCmd("tacobell_wave18", Command_TBWave18,"Taco Bell - Wave Eighteen"), RegServerCmd("tacobell_wave19", Command_TBWave19,"Taco Bell - Wave Nineteen"), RegServerCmd("tacobell_wave20", Command_TBWave20,"Taco Bell - Wave Twenty"), RegServerCmd("tacobell_wave21", Command_TBWave21,"Taco Bell - Wave Twenty-One"), RegServerCmd("tacobell_finished", Command_TacoBellFinished, "TacoBell has been completed!"), RegServerCmd("fb_fire", Command_FBFire, "Operator for Professor's Ass."), RegServerCmd("fb_wavefinished", Command_FBWaveComplete, "Wave finished."), RegConsoleCmd("sm_bombstatus", Command_FBBombStatus, "Check bomb status"), HookEvent("player_death", EventDeath), HookEvent("server_cvar", Event_Cvar, EventHookMode_Pre), HookEvent("mvm_bomb_alarm_triggered", EventWarning), HookEvent("mvm_bomb_reset_by_player", EventReset); } //Now that command definitions are done, lets make some things happen. public void OnMapStart() { ServerCommand("fb_fire SNDSCPE_* disable"), ServerCommand("fb_fire BombStatus disable"), SelectBGM(); } //Custom definitions public Action SelectBGM() { int BGM = GetRandomInt(1, 2); ServerCommand("fb_fire Music.* StopSound"); if (BGM == 1){ ServerCommand("fb_fire Music.TheSilentRegardOfStars PlaySound"); PrintToServer("Creating timer for The Silent Regard of Stars. Enjoy the music!"); CreateTimer(137.75, RefireBGM); } else if (BGM == 2){ ServerCommand("fb_fire Music.KnowledgeNeverSleeps PlaySound"); PrintToServer("Creating timer for Knowledge Never Sleeps. Enjoy the music!"); CreateTimer(235.5, RefireBGM); } } //Timers //BGM (Defaults) public Action RefireBGM(Handle timer) { if (!iswave){ SelectBGM(); } return Plugin_Stop; } //BGM (Locus) public Action RefireLocus(Handle timer) { if (!bgmlock1){ ServerCommand("fb_fire Music.Locus StopSound; fb_fire Music.Locus PlaySound"); CreateTimer(229.25, RefireLocus); } return Plugin_Stop; } //BGM (Metal) public Action RefireMetal(Handle timer) { if (!bgmlock2){ ServerCommand("fb_fire Music.Metal StopSound; fb_fire Music.Metal PlaySound"); CreateTimer(153.95, RefireMetal); } return Plugin_Stop; } //BGM (Exponential Entropy) public Action RefireEntropy(Handle timer) { if (!bgmlock3){ ServerCommand("fb_fire Music.ExponentialEntropy StopSound; fb_fire Music.ExponentialEntropy PlaySound"); CreateTimer(166.85, RefireEntropy); } return Plugin_Stop; } //BGM (Torn From the Heavens) public Action RefireTorn(Handle timer) { if (!bgmlock4){ ServerCommand("fb_fire Music.TornFromTheHeavens StopSound; fb_fire Music.TornFromTheHeavens PlaySound"); CreateTimer(122.25, RefireTorn); } return Plugin_Stop; } //BGM (Brute Justice Mode) public Action RefireBJMode(Handle timer) { if (!bgmlock5){ ServerCommand("fb_fire Music.MetalBruteJusticeMode StopSound; fb_fire Music.MetalBruteJusticeMode PlaySound"); CreateTimer(131.75, RefireBJMode); } return Plugin_Stop; } //BGM (Grandma Destruction) public Action RefireGrandma(Handle timer) { if (!bgmlock6){ ServerCommand("fb_fire Music.GrandmaDestruction StopSound; fb_fire Music.GrandmaDestruction PlaySound"); CreateTimer(323.95, RefireGrandma); } return Plugin_Stop; } //BGM (Revenge Twofold) public Action RefireRevenge2F(Handle timer){ if (!bgmlock7){ ServerCommand("fb_fire Music.RevengeTwofold StopSound; fb_fire Music.RevengeTwofold PlaySound"); CreateTimer(133.25, RefireRevenge2F); } return Plugin_Stop; } //BGM (Under The Weight) public Action RefireUnderTW(Handle timer){ if (!bgmlock8){ ServerCommand("fb_fire Music.UnderTheWeight StopSound; fb_fire Music.UnderTheWeight PlaySound"); CreateTimer(313.85, RefireUnderTW); } return Plugin_Stop; } //BombStatus (Add points to Bomb Status occasionally) public Action BombStatusTimer(Handle timer){ if (iswave && (bombStatus < bombStatusMax)){ bombStatus++; //ServerCommand("fb_fire BombStatus SetValue %i", bombStatus); //TODO: Delet me. I am no longer needed. float f = GetRandomFloat(10.0, 45.0); PrintToServer("[DEBUG] Creating a %f timer to give bomb status an update. Current target is %i", f, bombStatus); CreateTimer(f, BombStatusTimer); switch (bombStatus){ //new bombstatus parser case 8:{ bombStatusMax = 8; bombCache = 0; ServerCommand("fb_fire Bombs.* Disable; fb_fire BombExplo* Disable; fb_fire Delivery Unlock; fb_fire BombExploSmall Enable; fb_fire Bombs.FreedomBomb Enable"); EmitSoundToAll("dovahki/misc/triggerscore.wav"); PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team's \x07FF0000FREEDOM BOMB \x0700AA55is now available for deployment!"); } case 16:{ bombStatusMax = 16; bombCache = 0; ServerCommand("fb_fire Bombs.* Disable; fb_fire BombExplo* Disable; fb_fire Delivery Unlock; fb_fire BombExploMedium Enable; fb_fire Bombs.ElonBust Enable"); EmitSoundToAll("dovahki/misc/triggerscore.wav"); PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team's \x07FF0000ELON BUST \x0700AA55is now available for deployment!"); } case 24:{ bombStatusMax = 24; bombCache = 0; ServerCommand("fb_fire Bombs.* Disable; fb_fire BombExplo* Disable; fb_fire Delivery Unlock; fb_fire BombExploMedium Enable; fb_fire Bombs.BathSalts Enable"); EmitSoundToAll("dovahki/misc/triggerscore.wav"); PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team's \x07FF0000BATH SALTS \x0700AA55are now available for deployment!"); } case 32:{ bombStatusMax = 32; bombCache = 0; ServerCommand("fb_fire Bombs.* Disable; fb_fire BombExplo* Disable; fb_fire Delivery Unlock; fb_fire BombExploMedium Enable; fb_fire Bombs.FallingStar Enable; fb_fire BombExploFallingStar Enable"); EmitSoundToAll("dovahki/misc/triggerscore.wav"); PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team's \x07FFFF00FALLING STAR\x0700AA55 is now available for deployment!"); } case 40:{ bombStatusMax = 40; bombCache = 0; ServerCommand("fb_fire Bombs.* Disable; fb_fire BombExplo* Disable; fb_fire BombExploMedium Enable; fb_fire Delivery Unlock; fb_fire Bombs.MajorKong Enable; fb_fire BombExploMajorKong Enable"); EmitSoundToAll("dovahki/misc/triggerscore.wav"); PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team's \x07FF0000MAJOR KONG \x0700AA55is now available for deployment!"); } case 48:{ bombStatusMax = 48; bombCache = 0; ServerCommand("fb_fire Bombs.* Disable; fb_fire BombExplo* Disable; fb_fire BombExploLarge Enable; fb_fire Delivery Unlock; fb_fire Bombs.SharkTorpedo Enable; fb_fire BombExploShark Enable"); EmitSoundToAll("dovahki/misc/triggerscore.wav"); PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team's \x07FF0000SHARK \x0700AA55is now available for deployment!"); } case 56:{ bombStatusMax = 56; bombCache = 0; ServerCommand("fb_fire Bombs.* Disable; fb_fire BombExplo* Disable; fb_fire Bombs.FatMan Enable; fb_fire Delivery Unlock; fb_fire BombExploFatMan Enable"); EmitSoundToAll("dovahki/misc/triggerscore.wav"); PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team's \x07FF0000FAT MAN \x0700AA55is now available for deployment!"); } } } return Plugin_Stop; } //Command action definitions public Action Command_FBWaveComplete(int args) { bgmlock1 = true; bgmlock2 = true; bgmlock3 = true; bgmlock4 = true; bgmlock5 = true; bgmlock6 = true; bgmlock7 = true; bgmlock8 = true; iswave = false; SelectBGM(); PrintToChatAll("\x0700FF00[CORE] \x07FFFFFFYou've defeated the wave!"); } public Action Command_FBBombStatus(int client, int args){ PrintToChat(client, "\x0700FF00[CORE] \x07FFFFFFThe bomb status is currently %i", bombStatus); //No bombs have yet been deployed nor have they been unlocked. if (bombStatus <= 7){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Bombs are \x07FF0000NOT AVAILABLE\x07FFFFFF!"); } //Only execute if Freedom Bomb is available. else if (bombStatus >= 8 && bombStatus < 16){ //If no bombs are pushed and next bomb IS ready. if (bombsPushed == 0 && bombCache == 0){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team has not deployed any bombs, however: Your team's \x07FF0000FREEDOM BOMB \x0700AA55is available for deployment!"); } //If we've pushed the Freedom Bomb and next bomb is NOT ready. else if(bombsPushed == 1 && bombCache == 1){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed a \x07FFFFFFFREEDOM BOMB \x0700AA55. Please wait for the next bomb."); } return Plugin_Continue; } //Only execute if Elon Bust is available. else if(bombStatus >= 16 && bombStatus < 24){ //If no bombs are pushed and next bomb IS ready. Should probably not be possible? //if (bombsPushed == 0 && bombCache == 0){ // PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team has not deployed any bombs, however: Your team's \x07FF0000ELON BUST \x0700AA55is available for deployment! This shouldn't even have been //possible!"); //} //If we've pushed the Freedom Bomb and next bomb is NOT ready. Should not be possible. //else if (bombsPushed == 1 && bombCache == 1){ // PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed a \x07FFFFFFFREEDOM BOMB \x0700AA55. Please wait for the next bomb. 8 > 16 ???"); //} //If we've pushed the Freedom Bomb and next bomb IS ready. else if (bombsPushed == 1 && bombCache == 0){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed a \x07FFFFFFFREEDOM BOMB \x0700AA55. Your team's \x07FF0000ELON BUST \x0700AA55is available for deployment!"); } //If we've pushed the Freedom Bomb and the Elon Bust and next bomb is NOT ready. else if(bombsPushed == 2 && bombCache == 1){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed \x07FF0000ELON BUST \x0700AA55. Please wait for the next bomb."); } return Plugin_Continue; } //Only execute if Bath Salts are available. else if(bombStatus >= 24 && bombStatus < 32){ //If no bombs are pushed and next bomb IS ready. Should probably not be possible? if (bombsPushed == 0 && bombCache == 0){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team has not deployed any bombs, however: Your team's \x07FF0000BATH SALTS \x0700AA55are available for deployment!"); } //If we've pushed the Freedom Bomb and the next bomb is NOT ready. This should not be possible? else if(bombsPushed == 1 && bombCache == 1){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed a \x07FF0000FREEDOM BOMB \x0700AA55. Please wait for the next bomb. But wait shouldnt this have been pushed?"); } //If we've pushed the Freedom Bomb and the next bomb is ready. This also probably should not be possible right? else if (bombsPushed == 1 && bombCache == 0){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed a \x07FFFFFFFREEDOM BOMB \x0700AA55. Your team's \x07FF0000ELON BUST \x0700AA55are available for deployment! Probably not possible though!"); } //If we've pushed the Freedom Bomb and Elon Bust and the next bomb is NOT ready. Should not be possible either. else if(bombsPushed == 2 && bombCache == 1){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed \x07FF0000ELON BUST \x0700AA55. Please wait for the next bomb. How is 16 equal to 24?"); } //If we've pushed the Freedom Bomb and the Elon Bust and the next bomb IS ready. else if (bombsPushed == 2 && bombCache == 0){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed a \x07FFFFFFELON BUST \x0700AA55. Your team's \x07FF0000BATH SALTS \x0700AA55are available for deployment!"); } //If we've pushed the Freedom Bomb, Elon Bust, and Bath Salts and the next bomb is NOT ready. else if (bombsPushed == 3 && bombCache == 1){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed \x07FFFFFFBATH SALTS \x0700AA55. Please wait for the next bomb."); } return Plugin_Continue; } else if (bombStatus >= 32 && bombStatus < 40){ //If no bombs are pushed and next bomb IS ready. Should probably not be possible? if (bombsPushed == 0 && bombCache == 0){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team has not deployed any bombs, however: Your team's \x07FF0000BATH SALTS \x0700AA55are available for deployment!"); } //If we've pushed the Freedom Bomb and the next bomb is NOT ready. This should not be possible? else if(bombsPushed == 1 && bombCache == 1){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed a \x07FF0000FREEDOM BOMB \x0700AA55. Please wait for the next bomb."); } //If we've pushed the Freedom Bomb and the Elon Bust and the next bomb IS ready. else if (bombsPushed == 1 && bombCache == 0){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed a \x07FFFFFFFREEDOM BOMB \x0700AA55. Your team's \x07FF0000ELON BUST \x0700AA55is available for deployment!"); } //If we've pushed the Freedom Bomb and Elon Bust and the next bomb is NOT ready. Should not be possible either. else if(bombsPushed == 2 && bombCache == 1){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed \x07FF0000ELON BUST \x0700AA55. Please wait for the next bomb."); } //If we've pushed the Freedom Bomb and Elon Bust and the next bomb IS ready. Should not be possible either. else if(bombsPushed == 2 && bombCache == 0){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed \x07FF0000ELON BUST \x0700AA55. Please wait for the next bomb."); } //If we've pushed the Freedom Bomb, Elon Bust, and Bath Salts and the next bomb is NOT ready. else if (bombsPushed == 3 && bombCache == 1){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed \x07FFFFFFBATH SALTS \x0700AA55. Please wait for the next bomb."); } //If we've pushed the Freedom Bomb, Elon Bust, and Bath Salts, and the next bomb IS ready. else if (bombsPushed == 3 && bombCache == 0){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed \x07FFFFFFBATH SALTS \x0700AA55. Your team's \x07FF0000Falling Star \x0700AA55is available for deployment!"); } //If we've pushed the Freedom Bomb, Elon Bust, Bath Salts, and Falling Star and the next bomb IS NOT ready. else if (bombsPushed == 4 && bombCache == 1){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed a \x07FFFFFFFALLING STAR \x0700AA55. Please wait for the next bomb."); } return Plugin_Continue; } else if (bombStatus >= 40 && bombStatus < 48){ //If no bombs are pushed and next bomb IS ready. Should probably not be possible? if (bombsPushed == 0 && bombCache == 0){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team has not deployed any bombs, however: Your team's \x07FF0000BATH SALTS \x0700AA55are available for deployment!"); } //If we've pushed the Freedom Bomb and the next bomb is NOT ready. This should not be possible? else if(bombsPushed == 1 && bombCache == 1){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed a \x07FF0000FREEDOM BOMB \x0700AA55. Please wait for the next bomb."); } //If we've pushed the Freedom Bomb and the next bomb is ready. This also probably should not be possible right? else if (bombsPushed == 1 && bombCache == 0){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed a \x07FFFFFFFREEDOM BOMB \x0700AA55. Your team's \x07FF0000BATH SALTS \x0700AA55are available for deployment!"); } //If we've pushed the Freedom Bomb and Elon Bust and the next bomb is NOT ready. Should not be possible either. else if(bombsPushed == 2 && bombCache == 1){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed \x07FF0000ELON BUST \x0700AA55. Please wait for the next bomb."); } //If we've pushed the Freedom Bomb and the Elon Bust and the next bomb IS ready. else if (bombsPushed == 2 && bombCache == 0){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed a \x07FFFFFFELON BUST \x0700AA55. Your team's \x07FF0000BATH SALTS \x0700AA55are available for deployment!"); } //If we've pushed the Freedom Bomb, Elon Bust, and Bath Salts and the next bomb is NOT ready. else if (bombsPushed == 3 && bombCache == 1){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed \x07FFFFFFBATH SALTS \x0700AA55. Please wait for the next bomb."); } //If we've pushed the Freedom Bomb, Elon Bust, and Bath Salts, and the next bomb IS ready. else if (bombsPushed == 3 && bombCache == 0){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed \x07FFFFFFBATH SALTS \x0700AA55. Your team's \x07FF0000FALLING STAR \x0700AA55is available for deployment!"); } //If we've pushed the Freedom Bomb, Elon Bust, Bath Salts, and Falling Star and the next bomb IS NOT ready. else if (bombsPushed == 4 && bombCache == 1){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed a \x07FFFFFFFALLING STAR \x0700AA55. Please wait for the next bomb."); } //If we've pushed the Freedom Bomb, Elon Bust, Bath Salts, and Falling Star and the next bomb IS ready. else if (bombsPushed == 4 && bombCache == 0){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed \x07FFFFFFFALLING STAR \x0700AA55. Your team's \x07FF0000MAJOR KONG \x0700AA55is available for deployment!"); } //If we've pushed the Freedom Bomb, Elon Bust, Bath Salts, Falling Star, and Major Kong and the next bomb is NOT ready. else if (bombsPushed == 5 && bombCache == 1){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed a \x07FFFFFFMAJOR KONG \x0700AA55. Please wait for the next bomb."); } } else if (bombStatus >= 48 && bombStatus < 56){ //If no bombs are pushed and next bomb IS ready. Should probably not be possible? if (bombsPushed == 0 && bombCache == 0){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team has not deployed any bombs, however: Your team's \x07FF0000BATH SALTS \x0700AA55are available for deployment!"); } //If we've pushed the Freedom Bomb and the next bomb is NOT ready. This should not be possible? else if(bombsPushed == 1 && bombCache == 1){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed a \x07FF0000FREEDOM BOMB \x0700AA55. Please wait for the next bomb."); } //If we've pushed the Freedom Bomb and the next bomb is ready. This also probably should not be possible right? else if (bombsPushed == 1 && bombCache == 0){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed a \x07FFFFFFFREEDOM BOMB \x0700AA55. Your team's \x07FF0000BATH SALTS \x0700AA55are available for deployment!"); } //If we've pushed the Freedom Bomb and Elon Bust and the next bomb is NOT ready. Should not be possible either. else if(bombsPushed == 2 && bombCache == 1){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed \x07FF0000ELON BUST \x0700AA55. Please wait for the next bomb."); } //If we've pushed the Freedom Bomb and the Elon Bust and the next bomb IS ready. else if (bombsPushed == 2 && bombCache == 0){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed a \x07FFFFFFELON BUST \x0700AA55. Your team's \x07FF0000BATH SALTS \x0700AA55are available for deployment!"); } //If we've pushed the Freedom Bomb, Elon Bust, and Bath Salts and the next bomb is NOT ready. else if (bombsPushed == 3 && bombCache == 1){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed \x07FFFFFFBATH SALTS \x0700AA55. Please wait for the next bomb."); } //If we've pushed the Freedom Bomb, Elon Bust, and Bath Salts, and the next bomb IS ready. else if (bombsPushed == 3 && bombCache == 0){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed \x07FFFFFFBATH SALTS \x0700AA55. Your team's \x07FF0000FALLING STAR \x0700AA55is available for deployment!"); } //If we've pushed the Freedom Bomb, Elon Bust, Bath Salts, and Falling Star and the next bomb IS NOT ready. else if (bombsPushed == 4 && bombCache == 1){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed a \x07FFFFFFFALLING STAR \x0700AA55. Please wait for the next bomb."); } //If we've pushed the Freedom Bomb, Elon Bust, Bath Salts, and Falling Star and the next bomb IS ready. else if (bombsPushed == 4 && bombCache == 0){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed \x07FFFFFFFALLING STAR \x0700AA55. Your team's \x07FF0000MAJOR KONG \x0700AA55is available for deployment!"); } //If we've pushed the Freedom Bomb, Elon Bust, Bath Salts, Falling Star, and Major Kong and the next bomb is NOT ready. else if (bombsPushed == 5 && bombCache == 1){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed a \x07FFFFFFMAJOR KONG \x0700AA55. Please wait for the next bomb."); } //If we've pushed the Freedom Bomb, Elon Bust, Bath Salts, Falling Star, and Major Kong and the next bomb IS ready. else if (bombsPushed == 5 && bombCache == 0){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed \x07FFFFFFMAJOR KONG \x0700AA55. Your team's \x07FF0000SHARK \x0700AA55is available for deployment!"); } //If we've pushed the Freedom Bomb, Elon Bust, Bath Salts, Falling Star, Major Kong, and Shark and the next bomb IS NOT ready. else if (bombsPushed == 6 && bombCache == 1){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed a \x07FFFFFFSHARK \x0700AA55. Please wait for the next bomb."); } } else if (bombStatus >= 56 && bombStatus < 64){ //If no bombs are pushed and next bomb IS ready. Should probably not be possible? if (bombsPushed == 0 && bombCache == 0){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team has not deployed any bombs, however: Your team's \x07FF0000BATH SALTS \x0700AA55are available for deployment!"); } //If we've pushed the Freedom Bomb and the next bomb is NOT ready. This should not be possible? else if(bombsPushed == 1 && bombCache == 1){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed a \x07FF0000FREEDOM BOMB \x0700AA55. Please wait for the next bomb."); } //If we've pushed the Freedom Bomb and the next bomb is ready. This also probably should not be possible right? else if (bombsPushed == 1 && bombCache == 0){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed a \x07FFFFFFFREEDOM BOMB \x0700AA55. Your team's \x07FF0000BATH SALTS \x0700AA55are available for deployment!"); } //If we've pushed the Freedom Bomb and Elon Bust and the next bomb is NOT ready. Should not be possible either. else if(bombsPushed == 2 && bombCache == 1){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed \x07FF0000ELON BUST \x0700AA55. Please wait for the next bomb."); } //If we've pushed the Freedom Bomb and the Elon Bust and the next bomb IS ready. else if (bombsPushed == 2 && bombCache == 0){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed a \x07FFFFFFELON BUST \x0700AA55. Your team's \x07FF0000BATH SALTS \x0700AA55are available for deployment!"); } //If we've pushed the Freedom Bomb, Elon Bust, and Bath Salts and the next bomb is NOT ready. else if (bombsPushed == 3 && bombCache == 1){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed \x07FFFFFFBATH SALTS \x0700AA55. Please wait for the next bomb."); } //If we've pushed the Freedom Bomb, Elon Bust, and Bath Salts, and the next bomb IS ready. else if (bombsPushed == 3 && bombCache == 0){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed \x07FFFFFFBATH SALTS \x0700AA55. Your team's \x07FF0000FALLING STAR \x0700AA55is available for deployment!"); } //If we've pushed the Freedom Bomb, Elon Bust, Bath Salts, and Falling Star and the next bomb IS NOT ready. else if (bombsPushed == 4 && bombCache == 1){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed a \x07FFFFFFFALLING STAR \x0700AA55. Please wait for the next bomb."); } //If we've pushed the Freedom Bomb, Elon Bust, Bath Salts, and Falling Star and the next bomb IS ready. else if (bombsPushed == 4 && bombCache == 0){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed \x07FFFFFFFALLING STAR \x0700AA55. Your team's \x07FF0000MAJOR KONG \x0700AA55is available for deployment!"); } //If we've pushed the Freedom Bomb, Elon Bust, Bath Salts, Falling Star, and Major Kong and the next bomb is NOT ready. else if (bombsPushed == 5 && bombCache == 1){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed a \x07FFFFFFMAJOR KONG \x0700AA55. Please wait for the next bomb."); } //If we've pushed the Freedom Bomb, Elon Bust, Bath Salts, Falling Star, and Major Kong and the next bomb IS ready. else if (bombsPushed == 5 && bombCache == 0){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed \x07FFFFFFMAJOR KONG \x0700AA55. Your team's \x07FF0000SHARK \x0700AA55is available for deployment!"); } //If we've pushed the Freedom Bomb, Elon Bust, Bath Salts, Falling Star, Major Kong, and Shark and the next bomb IS NOT ready. else if (bombsPushed == 6 && bombCache == 1){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed a \x07FFFFFFSHARK \x0700AA55. Please wait for the next bomb."); } //If we've pushed the Freedom Bomb, Elon Bust, Bath Salts, Falling Star, Major Kong, and Shark and the next bomb IS ready. else if (bombsPushed == 6 && bombCache == 0){ PrintToChat(client, "\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team recently deployed \x07FFFFFFSHARK \x0700AA55. Your team's \x07FF0000FAT MAN \x0700AA55is available for deployment!"); } } else if (bombStatus >= 64 && bombStatus < 72){ PrintToChatAll("wowie you did it you hit 72!"); } return Plugin_Handled; } public Action Command_ForceVictory(int args) { int flags = GetCommandFlags("tf_mvm_force_victory"); SetCommandFlags("tf_mvm_force_victory", flags & ~FCVAR_CHEAT); ServerCommand("tf_mvm_force_victory 1"); FakeClientCommand(0, ""); //Not sure why, but this has to be here. Otherwise the specified commands simply refuse to work... SetCommandFlags("tf_mvm_force_victory", flags|FCVAR_CHEAT); PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA]\x07FFFFFF VICTORY HAS BEEN FORCED! THE SERVER WILL RESTART IN 10 SECONDS."); CreateTimer(10.0, Timer_RestartServer); } public Action Command_TrainIncoming(int args) { PrintToChatAll("\x070000AA[\x07AA0000WARN\x070000AA] \x07AA7000KISSONE'S TRAIN\x07FFFFFF is \x07AA0000INCOMING\x07FFFFFF. Look out!"); } public Action Command_AtomBmbRain(int args) { PrintToChatAll("\x070000AA[\x07AA0000WARN\x070000AA] \x07FFFFFFUh oh, it's begun to rain \x07AA0000ATOM BOMBS\x07FFFFFF! TAKE COVER!"); } public Action Command_OhNoes(int args) { PrintToChatAll("\x070000AA[\x07AA0000WARN\x070000AA] \x07FFFFFFOh noes, prepare your anus! A \x07AA0000TORNADO WARNING\x07FFFFFF has been issued! TAKE COVER NOW!!!"); } public Action Command_MeteorIncoming(int args) { PrintToChatAll("\x070000AA[\x07AA0000WARN\x070000AA] \x07FFFFFFUh oh, a \x07AA0000METEOR\x07FFFFFF has been spotted coming towards Dovah's Ass!!!"); } public Action Command_MeteorShower(int args) { PrintToChatAll("\x070000AA[\x07AA0000WARN\x070000AA] \x07FFFFFFUh oh, a \x07AA0000METEOR SHOWER\x07FFFFFF has been reported from Dovah's Ass!!!"); } public Action Command_DovahsAss(int args) { PrintToChatAll("\x070000AA[\x07AAAA00INFO\x070000AA] \x07FFFFFFYou have chosen \x07AA0000DOVAH'S ASS\x07FFFFFF. Prepare yourself for the unpredictable..."); } public Action Command_WaveOne(int args) { bgmlock1 = false; bgmlock2 = true; bgmlock3 = true; bgmlock4 = true; bgmlock5 = true; bgmlock6 = true; bgmlock7 = true; bgmlock8 = true; iswave = true; bombStatusMax = 8; PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x07FFFFFFWave 1: Locus"); ServerCommand("fb_fire Music.* StopSound"); ServerCommand("fb_fire Music.Locus PlaySound"); CreateTimer(229.25, RefireLocus); CreateTimer(1.0, BombStatusTimer); } public Action Command_WaveOneBombUp(int args) { PrintToChatAll("\x070000AA[\x0700AA00LEGACY\x070000AA] \x0700AA55Your team's \x07FF0000FREEDOM BOMB \x0700AA55is now available for deployment!"); } public Action Command_WaveTwo(int args) { bgmlock1 = true; bgmlock2 = false; bgmlock3 = true; bgmlock4 = true; bgmlock5 = true; bgmlock6 = true; bgmlock7 = true; bgmlock8 = true; iswave = true; bombStatusMax = 16; PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x07FFFFFFWave 2: Metal"); ServerCommand("fb_fire Music.* StopSound"); ServerCommand("fb_fire Music.Metal PlaySound"); CreateTimer(153.95, RefireMetal); CreateTimer(1.0, BombStatusTimer); } public Action Command_WaveTwoBombUp(int args) { PrintToChatAll("\x070000AA[\x0700AA00LEGACY\x070000AA] \x0700AA55Your team's \x07FF0000ELON BUST \x0700AA55is now available for deployment!"); } public Action Command_WaveThree(int args) { bgmlock1 = true; bgmlock2 = true; bgmlock3 = false; bgmlock4 = true; bgmlock5 = true; bgmlock6 = true; bgmlock7 = true; bgmlock8 = true; iswave = true; bombStatusMax = 24; PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x07FFFFFFWave 3: Exponential Entropy"); ServerCommand("fb_fire Music.* StopSound"); ServerCommand("fb_fire Music.ExponentialEntropy PlaySound"); CreateTimer(166.85, RefireEntropy); CreateTimer(1.0, BombStatusTimer); } public Action Command_WaveThreeBombUp(int args) { PrintToChatAll("\x070000AA[\x0700AA00LEGACY\x070000AA] \x0700AA55Your team's \x07FF0000BATH SALTS \x0700AA55are now available for deployment!"); } public Action Command_WaveFour(int args) { bgmlock1 = true; bgmlock2 = true; bgmlock3 = true; bgmlock4 = false; bgmlock5 = true; bgmlock6 = true; bgmlock7 = true; bgmlock8 = true; iswave = true; bombStatusMax = 32; PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x07FFFFFFWave 4: Torn From The Heavens"); ServerCommand("fb_fire Music.* StopSound"); ServerCommand("fb_fire Music.TornFromTheHeavens PlaySound"); CreateTimer(122.25, RefireTorn); CreateTimer(1.0, BombStatusTimer); } public Action Command_WaveFourBombUp(int args) { PrintToChatAll("\x070000AA[\x0700AA00LEGACY\x070000AA] \x0700AA55Your team's \x07FFFF00FALLING STAR\x0700AA55 is now available for deployment!"); } public Action Command_WaveFive(int args) { bgmlock1 = true; bgmlock2 = true; bgmlock3 = true; bgmlock4 = true; bgmlock5 = false; bgmlock6 = true; bgmlock7 = true; bgmlock8 = true; iswave = true; bombStatusMax = 40; PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x07FFFFFFWave 5: Metal - Brute Justice Mode"); ServerCommand("fb_fire Music.* StopSound"); ServerCommand("fb_fire Music.MetalBruteJusticeMode PlaySound"); CreateTimer(131.75, RefireBJMode); CreateTimer(1.0, BombStatusTimer); } public Action Command_WaveFiveBombUp(int args) { PrintToChatAll("\x070000AA[\x0700AA00LEGACY\x070000AA] \x0700AA55Your team's \x07FF0000MAJOR KONG \x0700AA55is now available for deployment!"); } public Action Command_WaveSix(int args) { bgmlock1 = true; bgmlock2 = true; bgmlock3 = true; bgmlock4 = true; bgmlock5 = true; bgmlock6 = false; bgmlock7 = true; bgmlock8 = true; iswave = true; bombStatusMax = 48; PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x07FFFFFFWave 6: Grandma Destruction"); ServerCommand("fb_fire Music.* StopSound"); ServerCommand("fb_fire Music.GrandmaDestruction PlaySound"); CreateTimer(323.95, RefireGrandma); CreateTimer(1.0, BombStatusTimer); } public Action Command_WaveSixBombUp(int args) { PrintToChatAll("\x070000AA[\x0700AA00LEGACY\x070000AA] \x0700AA55Your team's \x07FF0000SHARK \x0700AA55is now available for deployment!"); } public Action Command_WaveSeven(int args) { bgmlock1 = true; bgmlock2 = true; bgmlock3 = true; bgmlock4 = true; bgmlock5 = true; bgmlock6 = true; bgmlock7 = false; bgmlock8 = true; iswave = true; bombStatusMax = 56; PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x07FFFFFFWave 7: Revenge Twofold"); ServerCommand("fb_fire Music.* StopSound"); ServerCommand("fb_fire Music.RevengeTwofold PlaySound"); CreateTimer(133.25, RefireRevenge2F); CreateTimer(1.0, BombStatusTimer); } public Action Command_WaveSevenBombUp(int args) { PrintToChatAll("\x070000AA[\x0700AA00LEGACY\x070000AA] \x0700AA55Your team's \x07FF0000FAT MAN \x0700AA55is now available for deployment!"); } public Action Command_HydrogenUp(int args) { PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team's \x07FF0000HYDROGEN \x0700AA55is now available for deployment!"); } public Action Command_WaveSevenBurgUp(int args) { PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Your team has delivered Hydrogen! The \x07FF0000HINDENBURG \x0700AA55is now ready for flight!"); } public Action Command_WaveEight(int args) { bgmlock1 = true; bgmlock2 = true; bgmlock3 = true; bgmlock4 = true; bgmlock5 = true; bgmlock6 = true; bgmlock7 = true; bgmlock8 = false; iswave = true; bombStatusMax = 64; PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x07FFFFFFWave 8: Under The Weight"); ServerCommand("fb_fire Music.* StopSound"); ServerCommand("fb_fire Music.UnderTheWeight PlaySound"); CreateTimer(313.85, RefireUnderTW); CreateTimer(1.0, BombStatusTimer); } public Action Command_FoundGoob(int args) { PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55ALL HAIL \x07FF00FFGOOBBUE\x0700AA55!"); } public Action Command_FoundWaffle(int args) { PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Oh no, someone has found and (probably) consumed a \x07FF0000WAFFLE OF MASS DESTRUCTION\x07FFFFFF!"); } public Action Command_FoundBurrito(int args) { PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Why would you even eat \x07FF0000The Forbidden Burrito\x07FFFFFF?"); } public Action Command_FoundShroom(int args) { PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55Welp, someone is playing \x0700FF00Mario\x07FFFFFF..."); } public Action Command_FoundBall(int args) { PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x0700AA55What on earth IS that? It appears to be a... \x075050FFBLUE BALL\x07FFFFFF!"); } public Action Command_TSPlus1(int args) { PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA]\x07FFFFFF Sacrificed a client into orbit. (\x0700FF00+1 pt\x07FFFFFF)"); } public Action Command_DPSacPlus1(int args) { PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA]\x07FFFFFF Sent a client to their doom. (\x0700FF00+1 pt\x07FFFFFF)"); } public Action Command_KissoneSacPlus1(int args) { PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA]\x07FFFFFF Dunked a client into liquid death. (\x0700FF00+1 pt\x07FFFFFF)"); } public Action Command_BombResPlus5(int args) { PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA]\x07FFFFFF Bomb has been reset. (\x0700FF00+5 pts\x07FFFFFF)"); } public Action Command_BathSaltsSacMinus10(int args) { PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA]\x07FFFFFF INSTANT BATH SALT DETONATION! (\x07FF0000-10 pts\x07FFFFFF)"); } public Action Command_FatManSacMinus20(int args) { PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA]\x07FFFFFF INSTANT FAT MAN DETONATION! (\x07FF0000-20 pts\x07FFFFFF)"); } public Action Command_GoobbueSacMinus30(int args) { PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA]\x07FFFFFF GOOBBUE COMING IN FROM ORBIT! (\x07FF0000-30 pts\x07FFFFFF)"); } public Action Command_BlueBallSacMinus30(int args) { PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA]\x07FFFFFF BLUE KIRBY FALLING OUT OF THE SKY! (\x07FF0000-30 pts\x07FFFFFF)"); } public Action Command_GBoomSacMinus40(int args) { PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA]\x07FFFFFF We're spending most our lives living in an EXPLOSIVE PARADISE! (\x07FF0000-40 pts\x07FFFFFF)"); } public Action Command_AssGasMinus40(int args) { PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA]\x07FFFFFF NO NO NO, STOP THE SHARTS!!!! (\x07FF0000-40 pts\x07FFFFFF)"); } public Action Command_KirbyWardSacMinus50(int args) { PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA]\x07FFFFFF A PINK KIRBY HAS BANISHED TORNADOES FOR THIS WAVE! (\x07FF0000-50 pts\x07FFFFFF)"); } public Action Command_NFOSacMinus60(int args) { PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA]\x07FFFFFF TOTAL ATOMIC ANNIHILATION. (\x07FF0000-60 pts\x07FFFFFF)"); } public Action Command_MeteorsSacMinus70(int args) { PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA]\x07FFFFFF COSMIC DEVASTATION IMMINENT. (\x07FF0000-70 pts\x07FFFFFF)"); } public Action Command_DovahSacMinus100(int args) { PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA]\x07FFFFFF NOW PRESENTING... PROFESSOR FARTSALOT OF THE HINDENBURG! (\x07FF0000-100 points\x07FFFFFF)"); } public Action Command_BombPushPlusFive(int args) { PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA]\x07FFFFFF Bomb successfully pushed! (\x0700FF00+5 pts\x07FFFFFF)"); bombStatusMax = (bombStatusMax + 8); bombsPushed++; bombCache = 1; CreateTimer(3.0, BombStatusTimer); } public Action Command_DovahsAssFinished(int args) { PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA]\x07FFFFFF YOU HAVE SUCCESSFULLY COMPLETED DOVAH'S ASS ! THE SERVER WILL RESTART IN 10 SECONDS."); CreateTimer(10.0, Timer_RestartServer); } //Taco Bell edition commands and features public Action Command_TacoBell(int args) { PrintToChatAll("\x070000AA[\x07AAAA00INFO\x070000AA] \x07FFFFFFYou have chosen \x07AA0000DOVAH'S ASS - TACO BELL EDITION\x07FFFFFF. Why... Why would you DO THIS?! Do you not realize what you've just done?????"); } public Action Command_TBWave01(int args) { PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x07FFFFFFWave 01: Battle On The Big Bridge"); } public Action Command_TBWave02(int args) { PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x07FFFFFFWave 02: Locus"); } public Action Command_TBWave03(int args) { PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x07FFFFFFWave 03: Metal"); } public Action Command_TBWave04(int args) { PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x07FFFFFFWave 04: Torn From The Heavens"); } public Action Command_TBWave05(int args) { PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x07FFFFFFWave 05: Exponential Entropy"); } public Action Command_TBWave06(int args) { PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x07FFFFFFWave 06: Grandma Destruction"); } public Action Command_TBWave07(int args) { PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x07FFFFFFWave 07: Rise"); } public Action Command_TBWave08(int args) { PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x07FFFFFFWave 08: Metal - Brute Justice Mode"); } public Action Command_TBWave09(int args) { PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x07FFFFFFWave 09: Locus"); } public Action Command_TBWave10(int args) { PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x07FFFFFFWave 10: Exponential Entropy"); } public Action Command_TBWave11(int args) { PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x07FFFFFFWave 11: Revenge Twofold"); } public Action Command_TBWave12(int args) { PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x07FFFFFFWave 12: Metal"); } public Action Command_TBWave13(int args) { PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x07FFFFFFWave 13: Grandma Destruction"); } public Action Command_TBWave14(int args) { PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x07FFFFFFWave 14: Under The Weight"); } public Action Command_TBWave15(int args) { PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x07FFFFFFWave 15: Metal - Brute Justice Mode"); } public Action Command_TBWave16(int args) { PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x07FFFFFFWave 16: Exponential Entropy"); } public Action Command_TBWave17(int args) { PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x07FFFFFFWave 17: Locus"); } public Action Command_TBWave18(int args) { PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x07FFFFFFWave 18: Torn From The Heavens"); } public Action Command_TBWave19(int args) { PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x07FFFFFFWave 19: Metal"); } public Action Command_TBWave20(int args) { PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x07FFFFFFWave 20: Grandma Destruction"); } public Action Command_TBWave21(int args) { PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA] \x07FFFFFFWave 21: Battle on the Big Bridge"); } public Action Command_TacoBellFinished(int args) { PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA]\x07FFFFFF YOU HAVE SUCCESSFULLY COMPLETED DOVAH'S ASS - TACO BELL EDITION! THE SERVER WILL RESTART IN 10 SECONDS."); CreateTimer(10.0, Timer_RestartServer); } //Check who died by what and announce it to chat. public Action EventDeath(Event Spawn_Event, const char[] Spawn_Name, bool Spawn_Broadcast) { int client = GetClientOfUserId(Spawn_Event.GetInt("userid")); int attacker = GetClientOfUserId(Spawn_Event.GetInt("attacker")); char weapon[32]; Spawn_Event.GetString("weapon", weapon, sizeof(weapon)); if (0 < client <= MaxClients && IsClientInGame(client)) { int damagebits = Spawn_Event.GetInt("damagebits"); if ((damagebits & (1 << 0)) && !attacker) //DMG_CRUSH { PrintToChatAll("\x070000AA[\x07AA0000CORE\x070000AA]\x07FFFFFF Client %N was crushed by a \x07AA0000FALLING ROCK FROM OUTER SPACE\x07FFFFFF!", client); } if ((damagebits & (1 << 3)) && !attacker) //DMG_BURN { PrintToChatAll("\x070000AA[\x07AA0000CORE\x070000AA]\x07FFFFFF Client %N was \x07AA0000MELTED\x07FFFFFF.", client); } if ((damagebits & (1 << 4)) && !attacker) //DMG_VEHICLE (DMG_FREEZE) { PrintToChatAll("\x070000AA[\x07AA0000CORE\x070000AA]\x07FFFFFF Client %N was flattened out by a \x07AA0000TRAIN\x07FFFFFF!", client); } if ((damagebits & (1 << 5)) && !attacker) //DMG_FALL { PrintToChatAll("\x070000AA[\x07AA0000CORE\x070000AA]\x07FFFFFF Client %N was \x07AA0000YEETED OUT INTO ORBIT\x07FFFFFF!", client); } if ((damagebits & (1 << 6)) && !attacker) //DMG_BLAST { PrintToChatAll("\x070000AA[\x07AA0000CORE\x070000AA]\x07FFFFFF Client %N went \x07AA0000 KABOOM\x07FFFFFF!", client); } if ((damagebits & (1 << 7)) && !attacker) //DMG_CLUB { PrintToChatAll("\x070000AA[\x07AA0000CORE\x070000AA]\x07FFFFFF Client %N is \x07AA0000CRASHING THE HINDENBURG\x07FFFFFF!!!", client); } if ((damagebits & (1 << 8)) && !attacker) //DMG_SHOCK { PrintToChatAll("\x070000AA[\x07AA0000EXTERMINATUS\x070000AA]\x07FFFFFF Client %N has humliated themselves with an \x07AA0000incorrect \x07FFFFFFkey entry!", client); } if ((damagebits & (1 << 9)) && !attacker) //DMG_SONIC { PrintToChatAll("\x070000AA[\x07AA0000EXTERMINATUS\x070000AA]\x07FFFFFF Client %N has sacrificed themselves with a \x0700AA00correct \x07FFFFFFkey entry! Prepare your anus!", client); } if ((damagebits & (1 << 10)) && !attacker) //DMG_ENERGYBEAM { PrintToChatAll("\x070000AA[\x07AA0000CORE\x070000AA]\x07FFFFFF Client %N has been vaporized by a \x07AA0000HIGH ENERGY PHOTON BEAM\x07FFFFFF!", client); } if ((damagebits & (1 << 14)) && !attacker) //DMG_DROWN { PrintToChatAll("\x070000AA[\x07AA0000CORE\x070000AA]\x07FFFFFF Client %N \x07AA0000DROWNED\x07FFFFFF.", client); } if ((damagebits & (1 << 15)) && !attacker) //DMG_PARALYZE { PrintToChatAll("\x070000AA[\x07AA0000CORE\x070000AA]\x07FFFFFF Client %N has been crushed by a \x070000AAMYSTERIOUS BLUE BALL\x07FFFFFF!", client); } if ((damagebits & (1 << 16)) && !attacker) //DMG_NERVEGAS { PrintToChatAll("\x070000AA[\x07AA0000CORE\x070000AA]\x07FFFFFF Client %N has been \x07AA0000SLICED TO RIBBONS\x07FFFFFF!", client); } if ((damagebits & (1 << 17)) && !attacker) //DMG_POISON { ServerCommand("sm_psay %d \x07FF0000[\x0700FF00ADMIN\x07FF0000] \x07AAAAAAPlease don't sit IDLE in the FC Tavern. Repeated offenses may result in a kick."); PrintToChatAll("\x070000AA[\x07AA0000CORE\x070000AA]\x07FFFFFF Client %N was killed for standing in the Tavern instead of helping their team!", client); } if ((damagebits & (1 << 18)) && !attacker) //DMG_RADIATION { PrintToChatAll("\x070000AA[\x07AA0000CORE\x070000AA]\x07FFFFFF Client %N was blown away by a \x07AA0000NUCLEAR EXPLOSION\x07FFFFFF!", client); } if ((damagebits & (1 << 19)) && !attacker) //DMG_DROWNRECOVER { PrintToChatAll("\x070000AA[\x07AA0000CORE\x070000AA]\x07FFFFFF Client %N experienced \x07AA0000TACO BELL\x07FFFFFF!", client); } if ((damagebits & (1 << 20)) && !attacker) //DMG_ACID { PrintToChatAll("\x070000AA[\x07AA0000CORE\x070000AA]\x07FFFFFF Client %N has been crushed by a \x0700AA00FALLING GOOBBUE FROM OUTER SPACE\x07FFFFFF!", client); } } return Plugin_Handled; } //Silence cvar changes to minimize chat spam. public Action Event_Cvar(Event event, const char[] name, bool dontBroadcast) { event.BroadcastDisabled = true; } //Announce when we are in danger. public Action EventWarning(Event Spawn_Event, const char[] Spawn_Name, bool Spawn_Broadcast) { PrintToChatAll("\x070000AA[\x07AA0000WARN\x070000AA]\x07AA0000 WARNING\x07FFFFFF: \x07AA0000DOVAH'S ASS IS ABOUT TO BE DEPLOYED!!!"); } //Announce the bomb has been reset by client %N. public Action EventReset(Event Spawn_Event, const char[] Spawn_Name, bool Spawn_Broadcast) { int client = Spawn_Event.GetInt("player"); if (0 < client <= MaxClients && IsClientInGame(client)) { PrintToChatAll("\x070000AA[\x0700AA00CORE\x070000AA]\x07FFFFFF Client \x0700AA00%N\x07FFFFFF has reset the ass!", client); } return Plugin_Handled; } //Used by various entities to jump us to the previous wave. public Action Command_JumpToPrevWave(int args) { int ent = FindEntityByClassname(-1, "tf_objective_resource"); if(ent == -1) { LogMessage("tf_objective_resource not found"); return; } int current_wave = GetEntData(ent, FindSendPropInfo("CTFObjectiveResource", "m_nMannVsMachineWaveCount")); int max_wave = GetEntData(ent, FindSendPropInfo("CTFObjectiveResource", "m_nMannVsMachineMaxWaveCount")); int prev_wave = current_wave - 1; if(prev_wave >= max_wave) { PrintToChatAll("\x07AA0000[ERROR] \x07FFFFFFHOW THE HELL DID WE GET HERE?!"); return; } if(prev_wave < 1) { PrintToChatAll("\x07AA0000[ERROR] \x07FFFFFFWE CAN'T JUMP TO WAVE 0, WHY WOULD YOU TRY THAT??"); return; } JumpToWave(prev_wave); } //Used by various entities to jump us to the next wave. public Action Command_JumpToNextWave(int args) { int ent = FindEntityByClassname(-1, "tf_objective_resource"); if(ent == -1) { LogMessage("tf_objective_resource not found"); return; } int current_wave = GetEntData(ent, FindSendPropInfo("CTFObjectiveResource", "m_nMannVsMachineWaveCount")); int max_wave = GetEntData(ent, FindSendPropInfo("CTFObjectiveResource", "m_nMannVsMachineMaxWaveCount")); int next_wave = current_wave + 1; if(next_wave > max_wave) { ServerCommand("fb_forcevictory"); return; } JumpToWave(next_wave); } //Jump to the wave. public Action JumpToWave(int wave_number) { int flags = GetCommandFlags("tf_mvm_jump_to_wave"); SetCommandFlags("tf_mvm_jump_to_wave", flags & ~FCVAR_CHEAT); ServerCommand("tf_mvm_jump_to_wave %d", wave_number); FakeClientCommand(0, ""); SetCommandFlags("tf_mvm_jump_to_wave", flags|FCVAR_CHEAT); } //Timer to restart the server. public Action Timer_RestartServer(Handle timer) { ServerCommand("_restart"); } //Handle FB Operator Requests via entfire public Action Command_FBFire(int args) { char arg1[128], arg2[128], arg3[32], arg4[8]; float flDelay; GetCmdArg(1, arg1, sizeof(arg1)); GetCmdArg(2, arg2, sizeof(arg2)); GetCmdArg(3, arg3, sizeof(arg3)); GetCmdArg(4, arg4, sizeof(arg4)); flDelay = StringToFloat(arg4); FireEntityInput(arg1, arg2, arg3, flDelay); return Plugin_Handled; } //Create a temp entity and fire an input public Action FireEntityInput(char[] strTargetname, char[] strInput, char[] strParameter, float flDelay) { char strBuffer[255]; Format(strBuffer, sizeof(strBuffer), "OnUser1 %s:%s:%s:%f:1", strTargetname, strInput, strParameter, flDelay); PrintToChatAll("\x0700FF00[CORE] \x07FFFFFF Firing entity %s with input %s , a parameter override of %s , and delay of %f ...", strTargetname, strInput, strParameter, flDelay); int entity = CreateEntityByName("info_target"); if(IsValidEdict(entity)) { DispatchSpawn(entity); ActivateEntity(entity); SetVariantString(strBuffer); AcceptEntityInput(entity, "AddOutput"); AcceptEntityInput(entity, "FireUser1"); CreateTimer(0.0, DeleteEdict, entity); return Plugin_Continue; } return Plugin_Handled; } //Remove edict allocated by temp entity public Action DeleteEdict(Handle timer, any entity) { if(IsValidEdict(entity)) RemoveEdict(entity); return Plugin_Stop; }