//Simple script setup #pragma semicolon 1 //include Sourcemod and SDK Tools #include #include //Booleans and convar definitions bool:PrettifyChat = true; ConVar g_Prettify; String:teamName1[5], String:teamName2[5]; //Give plugin info public Plugin:myinfo = { name = "Mute Server Events", author = "Dovahkiin-Warrior", description = "Disable CVar broadcast", version = "1.0.0", url = "https://firehostredux.net" }; public OnPluginStart() { g_Prettify = CreateConVar("sm_silence_cvars", "1", " Prettify chat while chaos is active. 0/1 - On/off (Default: 1)"), //Create the convar that tells the below code whether or not to block cvar broadcasts HookEvent("server_cvar", Event_Cvar, EventHookMode_Pre); //Hook the cvar change event } //Mute CVar changes if allowed public Action Event_Cvar(Event event, const char[] name, bool dontBroadcast) //On Cvar Change..... { if(g_Prettify.BoolValue) //Check if sm_silence_cvars is 1... { event.BroadcastDisabled = true; //Disable broadcasting cvars if the above statement is indeed true } return Plugin_Continue; //Continue running the plugin } //Get the current Team names and print team list to Server chat & then to console public OnMapStart() { GetTeamName(2, teamName1, sizeof(teamName1)); GetTeamName(3, teamName2, sizeof(teamName2)); PrintToChatAll("\x079A769A [CVar Mute] Team Names: %s %s - Muting convar broadcasts: %s", teamName1, teamName2, (PrettifyChat ? "yes" : "no")), PrintToServer("[CVar Mute] Team Names: %s %s - Muting convar broadcasts: %s", teamName1, teamName2, (PrettifyChat ? "yes" : "no")); }