#if defined _boss_spawns_included #endinput #endif #define _boss_spawns_included /** * Spawns a Hatman on the map. (Horsemann) * * @param client Client spawning the boss. (0 = Console) * @param X Float value for X parameter of spawn location. * @param Y Float value for Y parameter of spawn location. * @param Z Float value for Z parameter of spawn location. * @param scale Float value for the scale of the boss. * @param glow True if boss should glow, false if not. * @param spew True if to log, reply & show activity, false otherwise. * * @return True if spawned successfully, false otherwise. * @error Invalid client or fields. */ native bool:TF2_SpawnHatman(client, Float:X = 0.0, Float:Y = 0.0, Float:Z = 0.0, Float:scale = 1.0, bool:glow = false, bool:spew = true); /** * Spawns an Eyeboss on the map. (Monoculus) * * @param client Client spawning the boss. (0 = Console) * @param X Float value for X parameter of spawn location. * @param Y Float value for Y parameter of spawn location. * @param Z Float value for Z parameter of spawn location. * @param scale Float value for the scale of the boss. * @param glow True if boss should glow, false if not. * @param spew True if to log, reply & show activity, false otherwise. * @param type Type of Eyeboss: (0 = Normal, 1 = Red, 2 = Blue) * * @return True if spawned successfully, false otherwise. * @error Invalid client or fields. */ native bool:TF2_SpawnEyeboss(client, Float:X = 0.0, Float:Y = 0.0, Float:Z = 0.0, Float:scale = 1.0, bool:glow = false, bool:spew = true, type = 0); /** * Spawns Merasmus on the map. * * @param client Client spawning the boss. (0 = Console) * @param X Float value for X parameter of spawn location. * @param Y Float value for Y parameter of spawn location. * @param Z Float value for Z parameter of spawn location. * @param scale Float value for the scale of the boss. * @param glow True if boss should glow, false if not. * @param spew True if to log, reply & show activity, false otherwise. * * @return True if spawned successfully, false otherwise. * @error Invalid client or fields. */ native bool:TF2_SpawnMerasmus(client, Float:X = 0.0, Float:Y = 0.0, Float:Z = 0.0, Float:scale = 1.0, bool:glow = false, bool:spew = true); /** * Spawns a Skeleton on the map. * * @param client Client spawning the boss. (0 = Console) * @param X Float value for X parameter of spawn location. * @param Y Float value for Y parameter of spawn location. * @param Z Float value for Z parameter of spawn location. * @param scale Float value for the scale of the boss. * @param glow True if boss should glow, false if not. * @param spew True if to log, reply & show activity, false otherwise. * @param type Type of Skeleton: (0 = Green, 1 = Red, 2 = Blue) * * @return True if spawned successfully, false otherwise. * @error Invalid client or fields. */ native bool:TF2_SpawnSkeleton(client, Float:X = 0.0, Float:Y = 0.0, Float:Z = 0.0, Float:scale = 1.0, bool:glow = false, bool:spew = true, type = 0); /** * Spawns the Skeleton King on the map. * * @param client Client spawning the boss. (0 = Console) * @param X Float value for X parameter of spawn location. * @param Y Float value for Y parameter of spawn location. * @param Z Float value for Z parameter of spawn location. * @param glow True if boss should glow, false if not. * @param spew True if to log, reply & show activity, false otherwise. * * @return True if spawned successfully, false otherwise. * @error Invalid client or fields. */ native bool:TF2_SpawnSkeletonKing(client, Float:X = 0.0, Float:Y = 0.0, Float:Z = 0.0, bool:glow = false, bool:spew = true); /** * Spawns the Ghost on the map. * * @param client Client spawning the boss. (0 = Console) * @param X Float value for X parameter of spawn location. * @param Y Float value for Y parameter of spawn location. * @param Z Float value for Z parameter of spawn location. * @param glow True if boss should glow, false if not. * @param spew True if to log, reply & show activity, false otherwise. * * @return True if spawned successfully, false otherwise. * @error Invalid client or fields. */ native bool:TF2_SpawnGhost(client, Float:X = 0.0, Float:Y = 0.0, Float:Z = 0.0, bool:glow = false, bool:spew = true); public SharedPlugin:__pl_boss_spawns = { name = "BossSpawns", file = "BossSpawns.smx", #if defined REQUIRE_PLUGIN required = 1, #else required = 0, #endif }; #if !defined REQUIRE_PLUGIN public __pl_boss_spawns_SetNTVOptional() { MarkNativeAsOptional("TF2_SpawnHatman"); MarkNativeAsOptional("TF2_SpawnEyeboss"); MarkNativeAsOptional("TF2_SpawnMerasmus"); MarkNativeAsOptional("TF2_SpawnSkeleton"); MarkNativeAsOptional("TF2_SpawnSkeletonKing"); MarkNativeAsOptional("TF2_SpawnGhost"); } #endif