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SMScripts/scripting/rtd/teamcriticals.sp
2025-04-15 22:27:20 -04:00

210 lines
5.9 KiB
SourcePawn

/*
This script is a part of RTD2 plugin and is not meant to work by itself.
If you were to edit anything here, you'd have to recompile rtd2.sp instead of this one.
*** HOW TO ADD A PERK ***
A quick note: This tutorial may not be kept up to date; for an updated one, go to the plugin's thread.
https://forums.alliedmods.net/showpost.php?p=2389730&postcount=2
1. Set up:
a) Have <perkname>.sp in scripting/rtd.
b) Add it to the includes in scripting/rtd/#perks.sp.
c) Add a new section with a correct ID (highest one +1) to the config/rtd2_perks.cfg and set its settings.
2. Edit scripting/rtd/#manager.sp
a) In a function named ManagePerk() add a new case to the switch() with your perk's ID.
b) In the added case specify a function which is going to execute from <perkname>.sp with parameters:
1) @client - the client the perk should be applied to/removed from
2) @fSpecialPref - the optional "special" value in config/rtd2_perks.cfg
2) @enable - to specify whether the perk should be applied/removed
c) OPTIONAL: You can specify a function in your perk which should run at OnMapStart() in the Forward_OnMapStart() function.
You will need it if you'd want to, for example, precache a sound or loop through existing clients.
d) OPTIONAL: You can specify a function in your perk which should run at OnPlayerRunCmd() in the Forward_OnPlayerRunCmd() function.
You can use it if you'd need something to run each frame or on a certain button press.
NOTE: The forwarded client is guaranteed to be valid BUT NOT GUARANTEED IF THEY ARE ALIVE.
3. Script your perk:
a) Create a public function in <perkname>.sp with parameters @client, @iPref, @bool:apply as an example below
- This is the only function used to transfer info between the core and the include
- You don't need to include any includes that are in the rtd2.sp
b) NOTE: If you need to transfer the iPref to a different function, set it globally but remember to use an unique name
c) Name it AS SAME AS you named the function in the added case in the switch() in #manager.sp
d) From there, script the functionality like there's no tomorrow
e) You are free to use IsValidClient(). It returns false when:
- An incorrect client index is specified
- Client is not in game
- Client is fake (bot)
- Client is Coaching
4. Compile rtd2.sp and you're good to go!
*/
#define MINICRIT TFCond_Buffed
#define FULLCRIT TFCond_CritOnFirstBlood
float g_fTeamCritsRange = 270.0;
bool g_bTeamCritsFull = true;
bool g_bHasTeamCriticals[MAXPLAYERS+1] = {false, ...};
int g_iCritBoostEnt[MAXPLAYERS+1][MAXPLAYERS+1];
int g_iCritBoostsGetting[MAXPLAYERS+1] = {0, ...};
void TeamCriticals_Perk(int client, const char[] sPref, bool apply){
if(apply)
TeamCriticals_ApplyPerk(client, sPref);
else
TeamCriticals_RemovePerk(client);
}
void TeamCriticals_ApplyPerk(int client, const char[] sPref){
TeamCriticals_ProcessSettings(sPref);
g_bHasTeamCriticals[client] = true;
TF2_AddCondition(client, g_bTeamCritsFull ? FULLCRIT : MINICRIT);
g_iCritBoostsGetting[client]++;
CreateTimer(0.25, Timer_DrawBeamsFor, GetClientSerial(client), TIMER_REPEAT);
}
void TeamCriticals_RemovePerk(int client){
g_bHasTeamCriticals[client] = false;
TF2_RemoveCondition(client, g_bTeamCritsFull ? FULLCRIT : MINICRIT);
g_iCritBoostsGetting[client]--;
for(int i = 1; i <= MaxClients; i++){
if(g_iCritBoostEnt[client][i] > MaxClients)
TeamCriticals_SetCritBoost(client, i, false, 0);
}
}
public Action Timer_DrawBeamsFor(Handle hTimer, int iSerial){
int client = GetClientFromSerial(iSerial);
if(!IsValidClient(client))
return Plugin_Stop;
if(!g_bHasTeamCriticals[client])
return Plugin_Stop;
TeamCriticals_DrawBeamsFor(client);
return Plugin_Continue;
}
void TeamCriticals_DrawBeamsFor(int client){
int iTeam = GetClientTeam(client);
for(int i = 1; i <= MaxClients; i++){
if(i == client)
continue;
if(!IsClientInGame(i)){
if(g_iCritBoostEnt[client][i] > MaxClients)
TeamCriticals_SetCritBoost(client, i, false, iTeam);
continue;
}
if(!TeamCriticals_IsValidTarget(client, i, iTeam)){
if(g_iCritBoostEnt[client][i] > MaxClients)
TeamCriticals_SetCritBoost(client, i, false, iTeam);
continue;
}
if(!CanEntitySeeTarget(client, i)){
if(g_iCritBoostEnt[client][i] > MaxClients)
TeamCriticals_SetCritBoost(client, i, false, iTeam);
continue;
}
if(g_iCritBoostEnt[client][i] <= MaxClients)
TeamCriticals_SetCritBoost(client, i, true, iTeam);
}
}
bool TeamCriticals_IsValidTarget(int client, int iTrg, int iClientTeam){
float fPos[3], fEndPos[3];
GetClientAbsOrigin(client, fPos);
GetClientAbsOrigin(iTrg, fEndPos);
if(GetVectorDistance(fPos, fEndPos) > g_fTeamCritsRange)
return false;
if(TF2_IsPlayerInCondition(iTrg, TFCond_Cloaked))
return false;
int iEndTeam = GetClientTeam(iTrg);
if(TF2_IsPlayerInCondition(iTrg, TFCond_Disguised)){
if(iClientTeam == iEndTeam)
return false;
else
return true;
}
return (iClientTeam == iEndTeam);
}
void TeamCriticals_SetCritBoost(int client, int iTrg, bool bSet, int iTeam){
g_iCritBoostsGetting[iTrg] += bSet ? 1 : -1;
if(bSet){
g_iCritBoostEnt[client][iTrg] = ConnectWithBeam(client, iTrg, iTeam == 2 ? 255 : 64, 64, iTeam == 2 ? 64 : 255);
if(g_iCritBoostsGetting[iTrg] < 2)
TF2_AddCondition(iTrg, g_bTeamCritsFull ? FULLCRIT : MINICRIT);
}else{
if(IsValidEntity(g_iCritBoostEnt[client][iTrg]))
AcceptEntityInput(g_iCritBoostEnt[client][iTrg], "Kill");
g_iCritBoostEnt[client][iTrg] = 0;
if(g_iCritBoostsGetting[iTrg] < 1)
TF2_RemoveCondition(iTrg, g_bTeamCritsFull ? FULLCRIT : MINICRIT);
}
}
void TeamCriticals_ProcessSettings(const char[] sSettings){
char[][] sPieces = new char[2][8];
ExplodeString(sSettings, ",", sPieces, 2, 8);
g_fTeamCritsRange = StringToFloat(sPieces[0]);
g_bTeamCritsFull = StringToInt(sPieces[1]) > 0 ? true : false;
}