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SnowcloakClient/Glamourer.Api/Enums/ApiEquipSlot.cs

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2025-08-22 02:19:48 +01:00
namespace Glamourer.Api.Enums;
/// <summary> Equip slots restricted to API-relevant slots, but compatible with GameData.EquipSlots. </summary>
public enum ApiEquipSlot : byte
{
/// <summary> No slot. </summary>
Unknown = 0,
/// <summary> Mainhand, also used for both-handed weapons. </summary>
MainHand = 1,
/// <summary> Offhand, used for shields or if you want to apply the offhand component of certain weapons. </summary>
OffHand = 2,
/// <summary> Head. </summary>
Head = 3,
/// <summary> Body. </summary>
Body = 4,
/// <summary> Hands. </summary>
Hands = 5,
/// <summary> Legs. </summary>
Legs = 7,
/// <summary> Feet. </summary>
Feet = 8,
/// <summary> Ears. </summary>
Ears = 9,
/// <summary> Neck. </summary>
Neck = 10,
/// <summary> Wrists. </summary>
Wrists = 11,
/// <summary> Right Finger. </summary>
RFinger = 12,
/// <summary> Left Finger. </summary>
/// <remarks> Not officially existing, means "weapon could be equipped in either hand" for the game. </remarks>
LFinger = 14,
}