namespace Glamourer.Api.Enums; /// Equip slots restricted to API-relevant slots, but compatible with GameData.EquipSlots. public enum ApiEquipSlot : byte { /// No slot. Unknown = 0, /// Mainhand, also used for both-handed weapons. MainHand = 1, /// Offhand, used for shields or if you want to apply the offhand component of certain weapons. OffHand = 2, /// Head. Head = 3, /// Body. Body = 4, /// Hands. Hands = 5, /// Legs. Legs = 7, /// Feet. Feet = 8, /// Ears. Ears = 9, /// Neck. Neck = 10, /// Wrists. Wrists = 11, /// Right Finger. RFinger = 12, /// Left Finger. /// Not officially existing, means "weapon could be equipped in either hand" for the game. LFinger = 14, }