Files
SnowcloakClient/MareSynchronos/PlayerData/Handlers/GameObjectHandler.cs
Eauldane a4c82452be Initial
2025-08-22 02:19:48 +01:00

487 lines
17 KiB
C#

using FFXIVClientStructs.FFXIV.Client.Game.Character;
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
using MareSynchronos.Services;
using MareSynchronos.Services.Mediator;
using MareSynchronos.Utils;
using Microsoft.Extensions.Logging;
using System.Runtime.CompilerServices;
using static FFXIVClientStructs.FFXIV.Client.Game.Character.DrawDataContainer;
using ObjectKind = MareSynchronos.API.Data.Enum.ObjectKind;
namespace MareSynchronos.PlayerData.Handlers;
public sealed class GameObjectHandler : DisposableMediatorSubscriberBase
{
private readonly DalamudUtilService _dalamudUtil;
private readonly Func<IntPtr> _getAddress;
private readonly bool _isOwnedObject;
private readonly PerformanceCollectorService _performanceCollector;
private CancellationTokenSource? _clearCts = new();
private Task? _delayedZoningTask;
private bool _haltProcessing = false;
private bool _ignoreSendAfterRedraw = false;
private int _ptrNullCounter = 0;
private byte _classJob = 0;
private CancellationTokenSource _zoningCts = new();
public GameObjectHandler(ILogger<GameObjectHandler> logger, PerformanceCollectorService performanceCollector,
MareMediator mediator, DalamudUtilService dalamudUtil, ObjectKind objectKind, Func<IntPtr> getAddress, bool ownedObject = true) : base(logger, mediator)
{
_performanceCollector = performanceCollector;
ObjectKind = objectKind;
_dalamudUtil = dalamudUtil;
_getAddress = () =>
{
_dalamudUtil.EnsureIsOnFramework();
return getAddress.Invoke();
};
_isOwnedObject = ownedObject;
Name = string.Empty;
if (ownedObject)
{
Mediator.Subscribe<TransientResourceChangedMessage>(this, (msg) =>
{
if (_delayedZoningTask?.IsCompleted ?? true)
{
if (msg.Address != Address) return;
Mediator.Publish(new CreateCacheForObjectMessage(this));
}
});
}
Mediator.Subscribe<FrameworkUpdateMessage>(this, (_) => FrameworkUpdate());
Mediator.Subscribe<ZoneSwitchEndMessage>(this, (_) => ZoneSwitchEnd());
Mediator.Subscribe<ZoneSwitchStartMessage>(this, (_) => ZoneSwitchStart());
Mediator.Subscribe<CutsceneStartMessage>(this, (_) =>
{
_haltProcessing = true;
});
Mediator.Subscribe<CutsceneEndMessage>(this, (_) =>
{
_haltProcessing = false;
ZoneSwitchEnd();
});
Mediator.Subscribe<PenumbraStartRedrawMessage>(this, (msg) =>
{
if (msg.Address == Address)
{
_haltProcessing = true;
}
});
Mediator.Subscribe<PenumbraEndRedrawMessage>(this, (msg) =>
{
if (msg.Address == Address)
{
_haltProcessing = false;
_ = Task.Run(async () =>
{
_ignoreSendAfterRedraw = true;
await Task.Delay(500).ConfigureAwait(false);
_ignoreSendAfterRedraw = false;
});
}
});
Mediator.Publish(new GameObjectHandlerCreatedMessage(this, _isOwnedObject));
_dalamudUtil.RunOnFrameworkThread(CheckAndUpdateObject).GetAwaiter().GetResult();
}
private enum DrawCondition
{
None,
DrawObjectZero,
RenderFlags,
ModelInSlotLoaded,
ModelFilesInSlotLoaded
}
public byte RaceId { get; private set; }
public byte Gender { get; private set; }
public byte TribeId { get; private set; }
public IntPtr Address { get; private set; }
public string Name { get; private set; }
public ObjectKind ObjectKind { get; }
private byte[] CustomizeData { get; set; } = new byte[26];
private IntPtr DrawObjectAddress { get; set; }
private byte[] EquipSlotData { get; set; } = new byte[40];
private ushort[] MainHandData { get; set; } = new ushort[3];
private ushort[] OffHandData { get; set; } = new ushort[3];
public async Task ActOnFrameworkAfterEnsureNoDrawAsync(Action<Dalamud.Game.ClientState.Objects.Types.ICharacter> act, CancellationToken token)
{
while (await _dalamudUtil.RunOnFrameworkThread(() =>
{
if (IsBeingDrawn()) return true;
var gameObj = _dalamudUtil.CreateGameObject(Address);
if (gameObj is Dalamud.Game.ClientState.Objects.Types.ICharacter chara)
{
act.Invoke(chara);
}
return false;
}).ConfigureAwait(false))
{
await Task.Delay(250, token).ConfigureAwait(false);
}
}
public void CompareNameAndThrow(string name)
{
if (!string.Equals(Name, name, StringComparison.OrdinalIgnoreCase))
{
throw new InvalidOperationException("Player name not equal to requested name, pointer invalid");
}
if (Address == IntPtr.Zero)
{
throw new InvalidOperationException("Player pointer is zero, pointer invalid");
}
}
public IntPtr CurrentAddress()
{
_dalamudUtil.EnsureIsOnFramework();
return _getAddress.Invoke();
}
public Dalamud.Game.ClientState.Objects.Types.IGameObject? GetGameObject()
{
return _dalamudUtil.CreateGameObject(Address);
}
public void Invalidate()
{
Address = IntPtr.Zero;
DrawObjectAddress = IntPtr.Zero;
_haltProcessing = false;
}
public async Task<bool> IsBeingDrawnRunOnFrameworkAsync()
{
return await _dalamudUtil.RunOnFrameworkThread(IsBeingDrawn).ConfigureAwait(false);
}
public override string ToString()
{
var owned = _isOwnedObject ? "Self" : "Other";
return $"{owned}/{ObjectKind}:{Name} ({Address:X},{DrawObjectAddress:X})";
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
Mediator.Publish(new GameObjectHandlerDestroyedMessage(this, _isOwnedObject));
}
private unsafe void CheckAndUpdateObject()
{
var prevAddr = Address;
var prevDrawObj = DrawObjectAddress;
Address = _getAddress();
if (Address != IntPtr.Zero)
{
_ptrNullCounter = 0;
var drawObjAddr = (IntPtr)((FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)Address)->DrawObject;
DrawObjectAddress = drawObjAddr;
}
else
{
DrawObjectAddress = IntPtr.Zero;
}
if (_haltProcessing) return;
bool drawObjDiff = DrawObjectAddress != prevDrawObj;
bool addrDiff = Address != prevAddr;
if (Address != IntPtr.Zero && DrawObjectAddress != IntPtr.Zero)
{
if (_clearCts != null)
{
Logger.LogDebug("[{this}] Cancelling Clear Task", this);
_clearCts.CancelDispose();
_clearCts = null;
}
var chara = (Character*)Address;
var name = chara->GameObject.NameString;
bool nameChange = !string.Equals(name, Name, StringComparison.Ordinal);
if (nameChange)
{
Name = name;
}
bool equipDiff = false;
if (((DrawObject*)DrawObjectAddress)->Object.GetObjectType() == ObjectType.CharacterBase
&& ((CharacterBase*)DrawObjectAddress)->GetModelType() == CharacterBase.ModelType.Human)
{
var classJob = chara->CharacterData.ClassJob;
if (classJob != _classJob)
{
Logger.LogTrace("[{this}] classjob changed from {old} to {new}", this, _classJob, classJob);
_classJob = classJob;
Mediator.Publish(new ClassJobChangedMessage(this));
}
equipDiff = CompareAndUpdateEquipByteData((byte*)&((Human*)DrawObjectAddress)->Head);
ref var mh = ref chara->DrawData.Weapon(WeaponSlot.MainHand);
ref var oh = ref chara->DrawData.Weapon(WeaponSlot.OffHand);
equipDiff |= CompareAndUpdateMainHand((Weapon*)mh.DrawObject);
equipDiff |= CompareAndUpdateOffHand((Weapon*)oh.DrawObject);
if (equipDiff)
Logger.LogTrace("Checking [{this}] equip data as human from draw obj, result: {diff}", this, equipDiff);
}
else
{
equipDiff = CompareAndUpdateEquipByteData((byte*)Unsafe.AsPointer(ref chara->DrawData.EquipmentModelIds[0]));
if (equipDiff)
Logger.LogTrace("Checking [{this}] equip data from game obj, result: {diff}", this, equipDiff);
}
if (equipDiff && !_isOwnedObject && !_ignoreSendAfterRedraw) // send the message out immediately and cancel out, no reason to continue if not self
{
Logger.LogTrace("[{this}] Changed", this);
Mediator.Publish(new CharacterChangedMessage(this));
return;
}
bool customizeDiff = false;
if (((DrawObject*)DrawObjectAddress)->Object.GetObjectType() == ObjectType.CharacterBase
&& ((CharacterBase*)DrawObjectAddress)->GetModelType() == CharacterBase.ModelType.Human)
{
var gender = ((Human*)DrawObjectAddress)->Customize.Sex;
var raceId = ((Human*)DrawObjectAddress)->Customize.Race;
var tribeId = ((Human*)DrawObjectAddress)->Customize.Tribe;
if (_isOwnedObject && ObjectKind == ObjectKind.Player
&& (gender != Gender || raceId != RaceId || tribeId != TribeId))
{
Mediator.Publish(new CensusUpdateMessage(gender, raceId, tribeId));
Gender = gender;
RaceId = raceId;
TribeId = tribeId;
}
customizeDiff = CompareAndUpdateCustomizeData(((Human*)DrawObjectAddress)->Customize.Data);
if (customizeDiff)
Logger.LogTrace("Checking [{this}] customize data as human from draw obj, result: {diff}", this, customizeDiff);
}
else
{
customizeDiff = CompareAndUpdateCustomizeData(chara->DrawData.CustomizeData.Data);
if (customizeDiff)
Logger.LogTrace("Checking [{this}] customize data from game obj, result: {diff}", this, equipDiff);
}
if ((addrDiff || drawObjDiff || equipDiff || customizeDiff || nameChange) && _isOwnedObject)
{
Logger.LogDebug("[{this}] Changed, Sending CreateCacheObjectMessage", this);
Mediator.Publish(new CreateCacheForObjectMessage(this));
}
}
else if (addrDiff || drawObjDiff)
{
Logger.LogTrace("[{this}] Changed", this);
if (_isOwnedObject && ObjectKind != ObjectKind.Player)
{
_clearCts?.CancelDispose();
_clearCts = new();
var token = _clearCts.Token;
_ = Task.Run(() => ClearAsync(token), token);
}
}
}
private async Task ClearAsync(CancellationToken token)
{
Logger.LogDebug("[{this}] Running Clear Task", this);
await Task.Delay(TimeSpan.FromSeconds(1), token).ConfigureAwait(false);
Logger.LogDebug("[{this}] Sending ClearCachedForObjectMessage", this);
Mediator.Publish(new ClearCacheForObjectMessage(this));
_clearCts = null;
}
private unsafe bool CompareAndUpdateCustomizeData(Span<byte> customizeData)
{
bool hasChanges = false;
for (int i = 0; i < customizeData.Length; i++)
{
var data = customizeData[i];
if (CustomizeData[i] != data)
{
CustomizeData[i] = data;
hasChanges = true;
}
}
return hasChanges;
}
private unsafe bool CompareAndUpdateEquipByteData(byte* equipSlotData)
{
bool hasChanges = false;
for (int i = 0; i < EquipSlotData.Length; i++)
{
var data = equipSlotData[i];
if (EquipSlotData[i] != data)
{
EquipSlotData[i] = data;
hasChanges = true;
}
}
return hasChanges;
}
private unsafe bool CompareAndUpdateMainHand(Weapon* weapon)
{
if ((nint)weapon == nint.Zero) return false;
bool hasChanges = false;
hasChanges |= weapon->ModelSetId != MainHandData[0];
MainHandData[0] = weapon->ModelSetId;
hasChanges |= weapon->Variant != MainHandData[1];
MainHandData[1] = weapon->Variant;
hasChanges |= weapon->SecondaryId != MainHandData[2];
MainHandData[2] = weapon->SecondaryId;
return hasChanges;
}
private unsafe bool CompareAndUpdateOffHand(Weapon* weapon)
{
if ((nint)weapon == nint.Zero) return false;
bool hasChanges = false;
hasChanges |= weapon->ModelSetId != OffHandData[0];
OffHandData[0] = weapon->ModelSetId;
hasChanges |= weapon->Variant != OffHandData[1];
OffHandData[1] = weapon->Variant;
hasChanges |= weapon->SecondaryId != OffHandData[2];
OffHandData[2] = weapon->SecondaryId;
return hasChanges;
}
private void FrameworkUpdate()
{
if (!_delayedZoningTask?.IsCompleted ?? false) return;
try
{
_performanceCollector.LogPerformance(this, $"CheckAndUpdateObject>{(_isOwnedObject ? "Self" : "Other")}+{ObjectKind}/{(string.IsNullOrEmpty(Name) ? "Unk" : Name)}"
+ $"+{Address.ToString("X")}", CheckAndUpdateObject);
}
catch (Exception ex)
{
Logger.LogWarning(ex, "Error during FrameworkUpdate of {this}", this);
}
}
private unsafe IntPtr GetDrawObjUnsafe(nint curPtr)
{
return (IntPtr)((FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)curPtr)->DrawObject;
}
private bool IsBeingDrawn()
{
var curPtr = _getAddress();
Logger.LogTrace("[{this}] IsBeingDrawn, CurPtr: {ptr}", this, curPtr.ToString("X"));
if (curPtr == IntPtr.Zero && _ptrNullCounter < 2)
{
Logger.LogTrace("[{this}] IsBeingDrawn, CurPtr is ZERO, counter is {cnt}", this, _ptrNullCounter);
_ptrNullCounter++;
return true;
}
if (curPtr == IntPtr.Zero)
{
Logger.LogTrace("[{this}] IsBeingDrawn, CurPtr is ZERO, returning", this);
Address = IntPtr.Zero;
DrawObjectAddress = IntPtr.Zero;
throw new ArgumentNullException($"CurPtr for {this} turned ZERO");
}
if (_dalamudUtil.IsAnythingDrawing)
{
Logger.LogTrace("[{this}] IsBeingDrawn, Global draw block", this);
return true;
}
var drawObj = GetDrawObjUnsafe(curPtr);
Logger.LogTrace("[{this}] IsBeingDrawn, DrawObjPtr: {ptr}", this, drawObj.ToString("X"));
var isDrawn = IsBeingDrawnUnsafe(drawObj, curPtr);
Logger.LogTrace("[{this}] IsBeingDrawn, Condition: {cond}", this, isDrawn);
return isDrawn != DrawCondition.None;
}
private unsafe DrawCondition IsBeingDrawnUnsafe(IntPtr drawObj, IntPtr curPtr)
{
var drawObjZero = drawObj == IntPtr.Zero;
if (drawObjZero) return DrawCondition.DrawObjectZero;
var renderFlags = (((FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)curPtr)->RenderFlags) != 0x0;
if (renderFlags) return DrawCondition.RenderFlags;
if (ObjectKind == ObjectKind.Player)
{
var modelInSlotLoaded = (((CharacterBase*)drawObj)->HasModelInSlotLoaded != 0);
if (modelInSlotLoaded) return DrawCondition.ModelInSlotLoaded;
var modelFilesInSlotLoaded = (((CharacterBase*)drawObj)->HasModelFilesInSlotLoaded != 0);
if (modelFilesInSlotLoaded) return DrawCondition.ModelFilesInSlotLoaded;
return DrawCondition.None;
}
return DrawCondition.None;
}
private void ZoneSwitchEnd()
{
if (!_isOwnedObject || _haltProcessing) return;
_clearCts?.Cancel();
_clearCts?.Dispose();
_clearCts = null;
try
{
_zoningCts?.CancelAfter(2500);
}
catch (ObjectDisposedException)
{
// ignore
}
catch (Exception ex)
{
Logger.LogWarning(ex, "Zoning CTS cancel issue");
}
}
private void ZoneSwitchStart()
{
if (!_isOwnedObject || _haltProcessing) return;
_zoningCts = new();
Logger.LogDebug("[{obj}] Starting Delay After Zoning", this);
_delayedZoningTask = Task.Run(async () =>
{
try
{
await Task.Delay(TimeSpan.FromSeconds(120), _zoningCts.Token).ConfigureAwait(false);
}
catch
{
// ignore cancelled
}
finally
{
Logger.LogDebug("[{this}] Delay after zoning complete", this);
_zoningCts.Dispose();
}
});
}
}