Files
SnowcloakClient/MareSynchronos/Services/CharaData/CharaDataCharacterHandler.cs
Eauldane a4c82452be Initial
2025-08-22 02:19:48 +01:00

157 lines
6.0 KiB
C#

using MareSynchronos.API.Data.Enum;
using MareSynchronos.Interop.Ipc;
using MareSynchronos.PlayerData.Factories;
using MareSynchronos.PlayerData.Handlers;
using MareSynchronos.Services.CharaData.Models;
using MareSynchronos.Services.Mediator;
using Microsoft.Extensions.Logging;
namespace MareSynchronos.Services;
public sealed class CharaDataCharacterHandler : DisposableMediatorSubscriberBase
{
private readonly GameObjectHandlerFactory _gameObjectHandlerFactory;
private readonly DalamudUtilService _dalamudUtilService;
private readonly IpcManager _ipcManager;
private readonly NoSnapService _noSnapService;
private readonly Dictionary<string, HandledCharaDataEntry> _handledCharaData = new(StringComparer.Ordinal);
public IReadOnlyDictionary<string, HandledCharaDataEntry> HandledCharaData => _handledCharaData;
public CharaDataCharacterHandler(ILogger<CharaDataCharacterHandler> logger, MareMediator mediator,
GameObjectHandlerFactory gameObjectHandlerFactory, DalamudUtilService dalamudUtilService,
IpcManager ipcManager, NoSnapService noSnapService)
: base(logger, mediator)
{
_gameObjectHandlerFactory = gameObjectHandlerFactory;
_dalamudUtilService = dalamudUtilService;
_ipcManager = ipcManager;
_noSnapService = noSnapService;
mediator.Subscribe<GposeEndMessage>(this, msg =>
{
foreach (var chara in _handledCharaData)
{
_ = RevertHandledChara(chara.Value);
}
});
mediator.Subscribe<CutsceneFrameworkUpdateMessage>(this, (_) => HandleCutsceneFrameworkUpdate());
}
private void HandleCutsceneFrameworkUpdate()
{
if (!_dalamudUtilService.IsInGpose) return;
foreach (var entry in _handledCharaData.Values.ToList())
{
var chara = _dalamudUtilService.GetGposeCharacterFromObjectTableByName(entry.Name, onlyGposeCharacters: true);
if (chara is null)
{
_handledCharaData.Remove(entry.Name);
_ = _dalamudUtilService.RunOnFrameworkThread(() => RevertChara(entry.Name, entry.CustomizePlus));
}
}
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
foreach (var chara in _handledCharaData.Values)
{
_ = RevertHandledChara(chara);
}
}
public HandledCharaDataEntry? GetHandledCharacter(string name)
{
return _handledCharaData.GetValueOrDefault(name);
}
public async Task RevertChara(string name, Guid? cPlusId)
{
Guid applicationId = Guid.NewGuid();
await _ipcManager.Glamourer.RevertByNameAsync(Logger, name, applicationId).ConfigureAwait(false);
if (cPlusId != null)
{
await _ipcManager.CustomizePlus.RevertByIdAsync(cPlusId).ConfigureAwait(false);
}
using var handler = await _gameObjectHandlerFactory.Create(ObjectKind.Player,
() => _dalamudUtilService.GetGposeCharacterFromObjectTableByName(name, _dalamudUtilService.IsInGpose)?.Address ?? IntPtr.Zero, false)
.ConfigureAwait(false);
if (handler.Address != nint.Zero)
await _ipcManager.Penumbra.RedrawAsync(Logger, handler, applicationId, CancellationToken.None).ConfigureAwait(false);
}
public async Task<bool> RevertHandledChara(string name)
{
var handled = _handledCharaData.GetValueOrDefault(name);
return await RevertHandledChara(handled).ConfigureAwait(false);
}
public async Task<bool> RevertHandledChara(HandledCharaDataEntry? handled)
{
if (handled == null) return false;
_handledCharaData.Remove(handled.Name);
await _dalamudUtilService.RunOnFrameworkThread(async () =>
{
RemoveGposer(handled);
await RevertChara(handled.Name, handled.CustomizePlus).ConfigureAwait(false);
}).ConfigureAwait(false);
return true;
}
internal void AddHandledChara(HandledCharaDataEntry handledCharaDataEntry)
{
_handledCharaData.Add(handledCharaDataEntry.Name, handledCharaDataEntry);
_ = _dalamudUtilService.RunOnFrameworkThread(() => AddGposer(handledCharaDataEntry));
}
public void UpdateHandledData(Dictionary<string, CharaDataMetaInfoExtendedDto?> newData)
{
foreach (var handledData in _handledCharaData.Values)
{
if (newData.TryGetValue(handledData.MetaInfo.FullId, out var metaInfo) && metaInfo != null)
{
handledData.MetaInfo = metaInfo;
}
}
}
public async Task<GameObjectHandler?> TryCreateGameObjectHandler(string name, bool gPoseOnly = false)
{
var handler = await _gameObjectHandlerFactory.Create(ObjectKind.Player,
() => _dalamudUtilService.GetGposeCharacterFromObjectTableByName(name, gPoseOnly && _dalamudUtilService.IsInGpose)?.Address ?? IntPtr.Zero, false)
.ConfigureAwait(false);
if (handler.Address == nint.Zero) return null;
return handler;
}
public async Task<GameObjectHandler?> TryCreateGameObjectHandler(int index)
{
var handler = await _gameObjectHandlerFactory.Create(ObjectKind.Player,
() => _dalamudUtilService.GetCharacterFromObjectTableByIndex(index)?.Address ?? IntPtr.Zero, false)
.ConfigureAwait(false);
if (handler.Address == nint.Zero) return null;
return handler;
}
private int GetGposerObjectIndex(string name)
{
return _dalamudUtilService.GetGposeCharacterFromObjectTableByName(name, _dalamudUtilService.IsInGpose)?.ObjectIndex ?? -1;
}
private void AddGposer(HandledCharaDataEntry handled)
{
int objectIndex = GetGposerObjectIndex(handled.Name);
if (objectIndex > 0)
_noSnapService.AddGposer(objectIndex);
}
private void RemoveGposer(HandledCharaDataEntry handled)
{
int objectIndex = GetGposerObjectIndex(handled.Name);
if (objectIndex > 0)
_noSnapService.RemoveGposer(objectIndex);
}
}