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TF2Maps/custom/fartsy/particles/fireburg.pcf

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<00>DmeElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatoruse parent particles for emission scalingscale emission to used control pointsoperator start fadeoutoperator start fadeinoperator fade oscillateoperator end fadeoutoperator end fadeinemission_start_timeemission_rateemission_durationfunctionNamedistance_mindistance_maxdistance_biasdistance_bias_absolute_valuebias in local systemcontrol_point_numberspeed_minspeed_maxspeed_random_exponentspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxcreate in modelrandomly distribute to highest supplied Control Pointrandomly distribution growth timemax constraint passesgravitydragspin_stop_timespin_rate_minspin_rate_degreesfade_start_timefade_end_timeease_in_and_outcolor_fadestart_timescale_biasradius_start_scaleradius_end_scaleend_timestart_fade_out_timestart_fade_in_timestart_alphaend_fade_out_timeend_fade_in_timeend_alphalifetime fade endlifetime fade startVisibility Camera Depth Biasorientation control pointVisibility Radius Scale maximumVisibility Radius Scale minimumVisibility Alpha Scale maximumVisibility Alpha Scale minimumVisibility input maximumVisibility input minimumVisibility Proxy RadiusVisibility Proxy Input Control Point Numberuse animation rate as FPSsecond sequence animation rateorientation_typeanimation_fit_lifetimeanimation rateDmeParticleChilddelaychildlifetime_random_exponentlifetime_minlifetime_maxtint update movement thresholdtint clamp maxtint clamp mintint control pointtint_perccolor2color1alpha_random_exponentalpha_minalpha_maxradius_random_exponentradius_minradius_maxoffset minoffset maxoffset in local space 0/1offset proportional to radius 0/1direction biashitbox scaleforce to be inside modelFrames Per Secondsequence_maxsequence_minmax forcemin forcerotation_random_exponentrotation_offset_maxrotation_offset_minrotation_initialonly active within specified input rangeoutput is scalar of initial random rangeoutput maximumoutput minimumoutput fieldinput maximuminput minimuminput fieldemitter lifetime end time (seconds)emitter lifetime start time (seconds)uuntitled<00>6Q'<27>yM<79>E<EFBFBD><45>R<EFBFBD>m<EFBFBD>_brushstroker9<72><39>#<23><>D<EFBFBD><44><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>&emit_continuouslyg<>iEedN<64>M<02>8 0&Position Within Sphere RandomW<><07>\<5C>B<><42>1n]<5D>-<2D>&Movement Basic<00>f»ϚD<>@<40> <0A>ΐ<EFBFBD>&Rotation Spin Roll'<27>!<21>CT<43>G<EFBFBD>\<5C>Ȗ<14><>&Color Fade<00>?<3F><02>iJ<69><4A>ߢ<EFBFBD>Hʽ&Radius Scale<00>XZ<58><5A><EFBFBD><EFBFBD>B<EFBFBD><42>Ip<49>g&Alpha Fade and Decay}*Q3EDK<44><12><>#<23><><EFBFBD>&Movement Lock to BoneO<>0qԷA<D4B7>sWB<57><42>&render_animated_sprites<00> <0B><><EFBFBD>uB<>c<><63>A<EFBFBD>Xburning_torchB<>yX<79>2II<49><49><EFBFBD><EFBFBD>w<EFBFBD>`fburninggibs_glow<00>. As|CO<43>%'Й
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