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<00>DmeElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatoroperator start fadeinoperator end fadeinoperator start fadeoutoperator end fadeoutoperator fade oscillateemission_start_timeemission_rateemission_durationscale emission to used control pointsuse parent particles for emission scalingfunctionNameradius_random_exponentradius_maxradius_minalpha_minalpha_maxalpha_random_exponenttint update movement thresholdtint clamp maxtint clamp mintint control pointtint_perccolor2color1distance_mindistance_maxdistance_biasdistance_bias_absolute_valuebias in local systemcontrol_point_numberspeed_minspeed_maxspeed_random_exponentspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxcreate in modelrandomly distribute to highest supplied Control Pointrandomly distribution growth timelifetime_random_exponentlifetime_maxlifetime_minstart_fadeout_minstart_fadeout_maxstart_fadeout_exponentend_fadeout_minend_fadeout_maxend_fadeout_exponentdistance fade rangelock rotationend_fade_out_timestart_fade_out_timeend_fade_in_timestart_fade_in_timeend_alphastart_alphause animation rate as FPSsecond sequence animation rateorientation control pointorientation_typeanimation_fit_lifetimeanimation rateVisibility Camera Depth BiasVisibility Radius Scale maximumVisibility Radius Scale minimumVisibility Alpha Scale maximumVisibility Alpha Scale minimumVisibility input maximumVisibility input minimumVisibility Proxy RadiusVisibility Proxy Input Control Point Numberfade in curve exponentfade in time minfade in time maxfade in time exponentproportional 0/1fade out time minfade out time maxfade out time exponentease in and outfade biasstart_timeend_timeradius_start_scaleradius_end_scaleease_in_and_outscale_biasspin_rate_minspin_stop_timespin_rate_degreesDmeParticleChilddelaychildcontrol point numbermaxminyuntitled3E<0F>~{F<>,<2C>u<EFBFBD><06>ff_aoe_1<00><><EFBFBD><EFBFBD><EFBFBD>B<EFBFBD>B<EFBFBD><42>K0<>L<EFBFBD>&emit_continuously4<>`hm'G<>q<EFBFBD><71><EFBFBD>E<EFBFBD>F&Radius Random<13><1E>7a<37>J<EFBFBD>MRN<52>`b<>&Alpha Randome<>|)<29><><EFBFBD>N<EFBFBD><4E><EFBFBD>#<23>'<27>$&Color Random<00><><EFBFBD><EFBFBD>Z0<5A>E<EFBFBD><45>p<EFBFBD>:1<><31>&Position Within Sphere Random<1E><>k<EFBFBD><6B>VJ<56>8<>V<><56>&Lifetime RandomL<><4C>$<24>N<><4E>~G<>nj&Movement Lock to Control Point<00><><EFBFBD><EFBFBD> j<>N<EFBFBD><4E><EFBFBD>O<EFBFBD>/x&Alpha Fade and Decay<00>Cu<>-VB<56>5<EFBFBD><35>G<EFBFBD><47><EFBFBD>&render_animated_spritesי<>͆<EFBFBD>G<>.<2E>ti<>0ff_aoe_2<00><>̥>eA@<40><><EFBFBD><EFBFBD>8<EFBFBD>dU&emit_continuouslyNѕl2<03>C<EFBFBD><43>)<29><>~@/&Radius Random4*<2A><>f<EFBFBD><66>K<EFBFBD>W<EFBFBD>">Wd<57>&Alpha Randomp&t<><74>!I<>1<EFBFBD><31><EFBFBD>"<22> &Color Random<14><><EFBFBD>@Z<C<><43>8<EFBFBD><38>(^J&Position Within Sphere Random<00><><01><16>iN<69>c*fc9C&Lifetime Random ڤ<><DAA4><EFBFBD>J<EFBFBD><4A><EFBFBD> t<>.u&Alpha Fade In RandomF6<46>d<EFBFBD><64>5A<35>7~7<><37><EFBFBD>&Alpha Fade Out Random<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>&G<>qW<03>|<7C><>&Radius ScalepV]"D<><44>Bi<42><69><EFBFBD>&Rotation Spin RollD;4<>p+M<>!<21><>3I<33>i&Lifespan Decay<00><><EFBFBD><EFBFBD>+<2B><>F<EFBFBD>S+<2B>A6<41>&render_animated_spritesq<16><><EFBFBD><EFBFBD>
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