Files
TF2Maps/custom/fartsy/particles/fire.pcf

130 lines
26 KiB
Plaintext
Raw Normal View History

2025-08-31 21:05:06 -04:00
<!-- dmx encoding binary 2 format pcf 1 -->
<00>DmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatoruse parent particles for emission scalingscale emission to used control pointsemission_durationemission_rateemission_start_timeoperator fade oscillateoperator end fadeoutoperator start fadeoutoperator end fadeinoperator start fadeinfunctionNameradius_random_exponentradius_maxradius_minalpha_random_exponentalpha_maxalpha_minrotation_random_exponentrotation_offset_maxrotation_offset_minrotation_initialrandomly distribution growth timerandomly distribute to highest supplied Control Pointcreate in modelspeed_in_local_coordinate_system_maxspeed_in_local_coordinate_system_minspeed_random_exponentspeed_maxspeed_mincontrol_point_numberbias in local systemdistance_bias_absolute_valuedistance_biasdistance_maxdistance_minlifetime_random_exponentlifetime_maxlifetime_minsequence_maxsequence_minoffset proportional to radius 0/1offset in local space 0/1offset maxoffset minmax constraint passesdraggravityoscillation start phaseoscillation multiplierstart/end proportionalend time maxend time minstart time maxstart time minproportional 0/1oscillation frequency maxoscillation frequency minoscillation rate maxoscillation rate minoscillation fieldfade in time exponentfade in time maxfade in time minfade biasease in and outfade out time exponentfade out time maxfade out time minuse animation rate as FPSsecond sequence animation rateorientation control pointorientation_typeanimation_fit_lifetimeanimation rateVisibility Camera Depth BiasVisibility Radius Scale maximumVisibility Radius Scale minimumVisibility Alpha Scale maximumVisibility Alpha Scale minimumVisibility input maximumVisibility input minimumVisibility Proxy RadiusVisibility Proxy Input Control Point Numberobject local space axis 0/1twist axisamount of forcetint update movement thresholdtint clamp maxtint clamp mintint control pointtint_perccolor2color1random_speed_maxrandom_speed_minscale_biasradius_end_scaleradius_start_scaleease_in_and_outend_timestart_timeend_fade_out_timestart_fade_out_timeend_fade_in_timestart_fade_in_timeend_alphastart_alphalock rotationdistance fade rangeend_fadeout_exponentend_fadeout_maxend_fadeout_minstart_fadeout_exponentstart_fadeout_maxstart_fadeout_minglobal center pointoffset of centercontrol point numbermaximum distanceminimum distanceDmeParticleChilddelaychildMaximum Velocityspin_rate_minspin_stop_timespin_rate_degreesApply Velocity in Local Space (0/1)output maximumoutput minimumInvert Abs ValueAbsolute ValueSpatial Coordinate OffsetTime Coordinate OffsetSpatial Noise Coordinate ScaleTime Noise Coordinate ScaleControl Point NumberRandom Parent Particle DistributionInherited Velocity Scalefade_end_timefade_start_timecolor_fadeonly active within specified distanceoutput is scalar of initial random rangeLOS Failure ScalarMaximum Trace LengthLOS collision groupensure line of sightcontrol pointoutput fielddistance maximumdistance minimumfirst particle to copy# of control points to setFirst control point to setGroup ID to affect<00>untitled<00>!itɺ<74>D<EFBFBD>(=0E<30><45>campfire1<00><>b/9<>M<EFBFBD><4D>_<EFBFBD><5F><EFBFBD>&emit_continuouslyqZS<5A><53>#RG<52>_h<5F>D<EFBFBD><02>&Radius Random<00>0:<06>\N<><4E><EFBFBD><EFBFBD>)<29><00>&Alpha Random(7,<2C>Z<EFBFBD>UG<55><1C>/<2F><>Y3&Rotation Random،/][E<>ˁ<EFBFBD>R^%W&Position Within Sphere Random<10><>A<EFBFBD><41>kK<6B><4B><EFBFBD>5<EFBFBD><35><12>&Lifetime Random,
^<5E><>ZJ<5A><11><><EFBFBD>IX&Sequence Random͡<><01><><EFBFBD>B<EFBFBD><42><EFBFBD><EFBFBD>
H&^&Position Modify Offset Random<00> <0A><>Dy<44>I<EFBFBD><49><EFBFBD>;<3B><><EFBFBD>{&Movement BasicC<19>*<2A>:J<>v<EFBFBD>CE<43><45><EFBFBD>&Oscillate Vector<00>t<EFBFBD><74>n-G<>9<EFBFBD><39>f<EFBFBD>>&Lifespan DecayL<>n;Y<><59>F<EFBFBD><46>i<EFBFBD><69>05<30>&Alpha Fade In Random<1F>+>ft<66>O<EFBFBD><4F><16>x3<78>'&Alpha Fade Out Random<00>I1B<>mC<6D><73><DAA5>pv&render_animated_sprites) <0A><19><>;O<>SN:<3A><>Vcandlea1=<1E>E<EFBFBD>O<EFBFBD>M<EFBFBD>Q<EFBFBD><51><EFBFBD><EFBFBD><14>&emit_continuously<00><0F><>*{<7B>N<EFBFBD>07]B&<26>P&Radius Random֋<><D68B>,*<2A>A<EFBFBD><41><>+D&Alpha Random<00>Wv8վ!I<>z]%ڲ<>v&Rotation Random<03>lKL<4B>uO<75>.<2E><EFBFBD><E2BAAC>&Position Within Sphere Random<00>}<0F>j*<2A>H<EFBFBD>D<EFBFBD><0E><>}&Lifetime Random7 oC<7F>~B<>C<EFBFBD>%=<3D>&Sequence Random<00><>_<EFBFBD><5F>!UN<55><4E>RA<52><41>z<EFBFBD>&Position Modify Offset Random G<>&2PH<50>0W
XL<EFBFBD>&Movement BasicN<><4E>(<28><><EFBFBD>I<EFBFBD><i<><69>D<EFBFBD><44>&Oscillate Vector<00><><EFBFBD>S}C<>k<EFBFBD>S<EFBFBD>w"&Lifespan Decayt"<22>I<EFBFBD><49><EFBFBD>F<EFBFBD><46><EFBFBD><EFBFBD><EFBFBD>BE&Alpha Fade In RandomɚW<C99A><57>W"A<><41>F<EFBFBD>+d?<3F>&Alpha Fade Out RandomC<><01><><EFBFBD><EFBFBD>D<EFBFBD><18>F<EFBFBD><46><18>&render_animated_sprites<00>+<1F>E<EFBFBD><45>L<EFBFBD>FPc<50><63>*>utaunt_tornado_debris<00><14><70>C<EFBFBD>B<EFBFBD><42>o<EFBFBD><6F>}&twist around axis<00><><EFBFBD><EFBFBD><EFBFBD>h<EFBFBD>K<EFBFBD><4B><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>&emit_continuously<11>Ҵ<EFBFBD>((N<><4E><14><>~<7E>&Alpha Random<00><><EFBFBD><EFBFBD>a<EFBFBD>pH<70>؟<0F>0<EFBFBD>X&Radius Random~<7E><>"<22>Y<EFBFBD>O<EFBFBD><4F><EFBFBD><EFBFBD>:<17>&Lifetime Random 9<><39><EFBFBD>zhO<68>jH<6A><48><EFBFBD>B&Color Random<00><><EFBFBD>E<EFBFBD><45><EFBFBD>M<EFBFBD><4D><EFBFBD>c
<EFBFBD><17>&Velocity RandomN<><EFBFBD>Os1L<31>P<EFBFBD><50><EFBFBD>_<EFBFBD>&Position Within Sphere Random<00><30>/I<>H<EFBFBD><00><08><>&Rotation Random
<EFBFBD> N<>_K<5F><4B><EFBFBD><EFBFBD><EFBFBD>}<7D>k&Sequence Random<00><>o'<27>"<22>I<EFBFBD><49><EFBFBD><EFBFBD><EFBFBD><14>D&Movement Basic N<>'<27>.<2E>@<40>i~0<><30><EFBFBD>H&Radius Scale<00><03>ۍQK<51><4B><EFBFBD><EFBFBD>)<29>̑&Alpha Fade and Decay<11><>F<EFBFBD><46><EFBFBD>O<EFBFBD><4F><EFBFBD><EFBFBD><19><><EFBFBD>&Movement Lock to Control Point<00>7<EFBFBD>O<>&d<05>ꚕ&render_animated_sprites<00><>v<>1<EFBFBD>M<EFBFBD>uj: <20>"utaunt_tornado_oscillate_white<00><>x0dRD<52>%F.<2E><><EFBFBD><EFBFBD>&Constrain distance to control point0 <0C>O,<2C><C<>ۢ<EFBFBD><DBA2><16><>&twist around axis<00>n$YmE<>#<23>>0<><30>=<3D>utaunt_tornado_cow<00><>;9<>LN<4C>w<EFBFBD><77><EFBFBD>[<5B>sutaunt_tornado_cowE<>Z<><5A><EFBFBD>J<EFBFBD><4A><EFBFBD><EFBFBD>w<><77>&Constrain distance to control point<00><>H <0A><>A<>n<EFBFBD><08><>{<7B>&twist around axis<15>"<22>S<EFBFBD>@<40><12>4
B<EFBFBD><EFBFBD>&emit_continuouslyȁ<15><>?<3F>@<40><><EFBFBD><EFBFBD>1k<31><6B>&Lifetime Random<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>EM<45><4D>`
q7<EFBFBD><EFBFBD>&Rotation Random<00><><EFBFBD>͸)K<>%4<>6 ;Y&Position Within Sphere Random<00><><EFBFBD><EFBFBD>6VG<56>VQ<56><51><EFBFBD>R4&Radius Random<00>PE<50><45><EFBFBD><EFBFBD>I<EFBFBD>h<12><0F><>&Color Random<0E>P<EFBFBD><50>9<EFBFBD>F<EFBFBD><46>N<EFBFBD>:<16>&Movement Basic,g<>uA9<41>B<EFBFBD>|`<60><>,<19>&Movement Max Velocity<00><> $+k<>E<EFBFBD><45><0E><>J<EFBFBD>&Movement Lock to Control Point<00>&)<29>[k<>A<EFBFBD> <09>.q<><71>Q&Rotation Spin Roll<11><><EFBFBD><EFBFBD><EFBFBD>J<><4A><EFBFBD>6-<2D><>$&Alpha Fade and Decay<00>ʲ<EFBFBD><CAB2><EFBFBD>tK<74>=DO{_<><5F>&render_animated_sprites<00>J<EFBFBD>@Ve<56>I<EFBFBD><49><EFBFBD><11>Eo<45>utaunt_tornado_ground<00><><EFBFBD>E<EFBFBD>] O<>F1<46>.X<>butaunt_tornado_ground<08>3<EFBFBD><33>J8H<38><48>\<5C>,)<29>A&emit_continuouslyrd>-<2D>[<5B>L<EFBFBD><4C><EFBFBD>]<5D><>&Alpha Random<00><>><3E>D<EFBFBD>]K<><4B>:.8<EFBFBD><EFBFBD>&Color Random }e`<60><>kI<6B>L<EFBFBD><4C><EFBFBD> <20>F&Radius Random<00><>/<10><><EFBFBD>H<EFBFBD><48><EFBFBD>j<EFBFBD><6A>3<EFBFBD>&Sequence Random{y<><79>WC<><43>Z<EFBFBD><5A>̳4&Lifetime Randomʯ<06>͘N<>J{o<>:<3A>&Rotation Randomy<>Ճ4'<27>I<EFBFBD><49>V<EFBFBD>n<EFBFBD>p<EFBFBD>&Velocity Noise<00><><EFBFBD><EFBFBD>ctF<><46>6<17><1C><>&Position From Parent Particles<04>S<EFBFBD> <0B>I<EFBFBD>XN<58>2<11><>&Position Modify Offset Random<03>Mn[,L<>X<><58>uh&Movement Basic<00><08><W<<3C>N<EFBFBD>K<EFBFBD>'-nkT&Radius Scale<00><>x@<40>>FM<46><4D><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <0C>&Rotation Basic<00>B<EFBFBD><42>f#<23>K<EFBFBD><4B><EFBFBD><EFBFBD><EFBFBD>\6~&Movement Lock to Control PointL<>Dy<44><79>I<>x<EFBFBD><78>k<> &Alpha Fade and Decay)QYZ<13><>B<EFBFBD><42><EFBFBD><EFBFBD>7<EFBFBD><37>h&Rotation Spin Roll<1A><><EFBFBD> <0B>N<EFBFBD>+<2B><><EFBFBD>`<60>&Color Fade7T=<3D>h<EFBFBD>iK<69>$<08>Tze&render_animated_spritesi<>d61L!J<><4A><EFBFBD><EFBFBD>I\me<6D>utaunt_tornado_funnel2<07><><00>)'I<><49>v8(<28>M<EFBFBD>utaunt_tornado_funnel2<00><><16>R?&J<>j<EFBFBD>hI<19>&emit_continuously<00><<3C><><EFBFBD><EFBFBD><EFBFBD>@<40>y<EFBFBD><0E><>f&Velocity Noise;<3B>H<EFBFBD><48>H<EFBFBD>D<EFBFBD>m<EFBFBD><6D><EFBFBD>(Q<>&Lifetime Random<00>J8ClyC<79>#x<>W<EFBFBD><13>&Alpha Random<00>Q8<13><>A<>GM<47>CP<43>&Rotation Random<00><>D)H<><48>B<EFBFBD><17><>X<EFBFBD><58>n&Radius Random<00><>H<EFBFBD><48> DG<44>Ľ4a\<5C>&Sequence RandomQ<><51><EFBFBD>i<EFBFBD><69>I<EFBFBD>sAR)ӕ&Color Random\<5C>e_<65><5F>_I<5F><49><EFBFBD>H<EFBFBD><48><EFBFBD>m&Position From Parent Particleso<>=苗<>H<EFBFBD><48><EFBFBD>,Y<>&Movement Basic<01>hM4<4D><34>@<40>p0<70><30><EFBFBD><EFBFBD><EFBFBD>&Radius Scale<00>hS<68><53>kH<6B><48><12><><EFBFBD><EFBFBD>&Movement Lock to Control Point<00>R<EFBFBD>C鱗H<EFA7B2>\<5C>F<EFBFBD>p|<7C>&Rotation Basics[G<>B<EFBFBD><42>B<EFBFBD><42>;<3B>7|&Rotation Spin Roll7<><37><EFBFBD>h<EFBFBD>K<EFBFBD>g<><12><>9&Alpha Fade and Decay <09>~<7E>,<2C><>G<EFBFBD><47>R<03>H&Color Fadeh&<26><>.`A<><41><EFBFBD>u<><75><EFBFBD>&Remap Distance to Control Point to Scalar<00>L(<0F><1F>O<EFBFBD><4F>}<7D>z
<EFBFBD>&render_animated_spritesе<><D0B5>L|B<>䞄ë<E49E84>ϟutaunt_tornado_funnel_white<00><>fy<66><79>aA<61>؏<EFBFBD><D88F>vy<76>utaunt_tornado_funnel_white<00><><EFBFBD><10><>O<EFBFBD>|<7C><17><><EFBFBD><EFBFBD>&emit_continuously<00><><EFBFBD><EFBFBD>(m<>H<EFBFBD><48><EFBFBD><EFBFBD>G<EFBFBD>2<EFBFBD>&Velocity NoiseJ<>yy<79>Ƴ@<40><><03>R}<7D><>&Lifetime Random<00>^z<> <0A>]J<>D<><>%&Alpha Randomo<1D>*<2A>o*L<><4C><EFBFBD><EFBFBD>ц&Radius Randomu <09><EFBFBD>{<7B>@<40>΅b<>S<EFBFBD>&Sequence Random<00><>|l<><6C>XD<58>X<EFBFBD>eH<>W&Color Random<00>Ѯ<EFBFBD><D1AE><11>C<EFBFBD><43><EFBFBD>¹CT<43>&Position From Parent Particles!y<><79>s<EFBFBD><73>F<EFBFBD><46><19>K <20><>&Rotation Randomr\<5C><>h<EFBFBD>A<EFBFBD><41>$<24>}/<2F>Z&Movement BasicUƭGc<47>'I<>Y <0A>-)<29>&Radius Scale<00><>]<5D><11><>D<EFBFBD>@"<22><><EFBFBD><EFBFBD>&Movement Lock to Control Pointȣ<C8A3><E39698>L<EFBFBD>9ym@<40>T)&Alpha Fade and Decay<00>J6[V<>E<EFBFBD> <0C>ӈ=S8&Color FadeX<><58><17><>YG<59><47>>%><3E>_&Rotation Basic<00>^p<>!<11>C<EFBFBD><43>k@<40><>1#&Rotation Spin Roll<>tL<74><4C>0(V7˵&render_animated_sprites:<3A>% <0B>+F<><46><EFBFBD>+P6<50><36><EFBFBD>utaunt_tornado_funnel4_white<00>81Eo<45> M<>q
<EFBFBD>utaunt_tornado_funnel3_white<00>;<04><>C<><43>0<EFBFBD><30>n<EFBFBD><6E>&emit_continuously!t*<2A> uN<75><4E><EFBFBD> Z<><5A><EFBFBD>&Lifetime Randomo<15><>7<>H<EFBFBD><16><>&<13>w&Alpha Random<00>V7<56>g<EFBFBD><67>@<40><>O<10><>_a&Velocity Noise<00><14><>J<EFBFBD>@<40>ե<EFBFBD><D5A5>w<EFBFBD><77>&Rotation Random<00>6<EFBFBD><36><EFBFBD>&<26>L<EFBFBD>łYz:<3A>`&Radius RandomG<14><><EFBFBD>߃B<DF83>ˉϥM<CFA5>&Sequence Random<00><>`K<>bH<><48><EFBFBD> <0B>W.&Position From Parent Particles5<>]<5D><><08>D<EFBFBD><44>WOq<19>&Color RandomM<><49>RO<52><4F>*<2A> i<><69>&Sequence Random)<29>"'<27>'<27>L<EFBFBD><4C>־<EFBFBD>ՆO&Movement Basic<00><<3C><><EFBFBD><EFBFBD><EFBFBD>B<EFBFBD>n2<6E><32>ݗ<EFBFBD>&Radius Scale0<><30><EFBFBD><EFBFBD><EFBFBD><EFBFBD>D<EFBFBD>͔wŋ(<28>&Rotation BasicK஽z<E0AEBD>M<EFBFBD>m<EFBFBD>1!<21><12>&Rotation Spin Roll<00><>)<29>@<40><><EFBFBD>5<EFBFBD><35><EFBFBD>8&Alpha Fade and Decay<00>7|w<07>I<EFBFBD>%R<>:;<3B>&Remap Distance to Control Point to Scalarn<><6E>x2<13>C<EFBFBD><43><EFBFBD>D<EFBFBD>-{g&Color Fade{_ˎ?<3F>F<EFBFBD><46><EFBFBD><EFBFBD>%<25>T&Movement Lock to Control Point<00><>R򫇢J<F2AB87A2><4A>Ї<EFBFBD><D087><EFBFBD><EFBFBD>&render_animated_spritesi*#yrkE<6B><45><EFBFBD>E<EFBFBD><45><EFBFBD><EFBFBD><EFBFBD>utaunt_tornado_debris<00>?C;a<>@L<><4C><EFBFBD> ۄ<>&emit_continuously<00>y&<26>L<EFBFBD><4C>O<EFBFBD>1i <0C><><EFBFBD>S&Alpha Random8<10><>WKJ<>(<28>ڳ<EFBFBD><DAB3>&Lifetime Random<00>R<>8<EFBFBD>F<>.<2E><>R<15>&Position From Parent Particlesod<6F>t<EFBFBD>͹N<CDB9><07><> <09>`<60>&Movement Basicʶ3<CAB6>'<27><>B<EFBFBD>@<40><>W<EFBFBD>S<EFBFBD>&Lifespan Decayt<>c|<7C>t<EFBFBD>L<EFBFBD>s<EFBFBD>3<EFBFBD><33><1E>&Set child control points from particle positionsf9q<39>n<EFBFBD><6E>M<EFBFBD><07>0b<30>E<EFBFBD>&Movement Max Velocity<00> <<3C><><EFBFBD>hB<68>ʓ<EFBFBD><CA93><EFBFBD><07>&Oscillate Vector6<><10>j<EFBFBD><6A>F<EFBFBD>*z}<7D>Y&Movement Lock to Control Point[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>M<EFBFBD><4D><08><>#[ /3CWk~"%$
# "! (particle\fire_particle_4\fire_particle_4.vmt
<00><><00><><00><>
<00>A<00>A<00>A<00>?<00>@<08><><EFBFBD><EFBFBD> <03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA 1emit_continuously0/.-,+*HB)(' 1Radius Random0/.-,4<00>@3<00>A2<00>? 1Alpha Random0/.-,7x6<02>5<00>?
1Rotation Random0/.-,;:9<00>C8<00>?1Position Within Sphere Random0/.-,IHG
<00>?<00>?F
EDCB AA<00>?@
<00>@?
<00>@>=< 1Lifetime Random0/.-,L<00>?KJ<00>?1Sequence Random0/.-,NM 1Position Modify Offset Random0/.-,DR
Q
pApA<00>APO 1Movement Basic0/.-,U
HBTS1Oscillate Vector0/.-,ba
<EFBFBD><EFBFBD>̾<EFBFBD><EFBFBD>̾`
<EFBFBD><EFBFBD><EFBFBD>><3E><><EFBFBD>>_
??<00>?^
<00>?<00>?<00>?]\[Z<00>?Y<00>?XW@V?1Lifespan Decay0/.-,
1Alpha Fade In Random0/.-,e<03><><EFBFBD>>d<00>>c<00>?] 1Alpha Fade Out Random0/.-,j33<33>>i?h<00>?]gf?1render_animated_sprites0/.-,y<02><><EFBFBD><EFBFBD>x<00>?wv<00>?ut<00>?s<00>?r<00>?qpfff?onm<02><><EFBFBD><EFBFBD>lk"%$#"! (particle\fire_particle_4\fire_particle_4.vmt
<00><00><00>
@@@<00>?<00>@<08><> <09> <03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA 1emit_continuously'()*HB+,-./0 1Radius Random2<00>?3@4<00>?,-./0 1Alpha Random5<00>?6<02>7x,-./0
1Rotation Random8<00>?9<00>C:;,-./01Position Within Sphere Random<=>?
<00>@@
<00>@A<00>?B ACDEF
G
<00>?<00>?HI,-./0 1Lifetime RandomJ<00>?KL<00>?,-./01Sequence RandomMN,-./0 1Position Modify Offset RandomOPQ
R
D,-./0 1Movement BasicSTU
HB,-./01Oscillate VectorV?W@XY<00>?Z<00>?[\]^
<00>?<00>?<00>?_
??<00>?`
<EFBFBD><EFBFBD><EFBFBD>><3E><><EFBFBD>>a
<EFBFBD><EFBFBD>̾<EFBFBD><EFBFBD>̾b,-./01Lifespan Decay,-./0
1Alpha Fade In Random]c<00>?d<00>>e<03><><EFBFBD>>,-./0 1Alpha Fade Out Randomf?g]h<00>?i?j33<33>>,-./01render_animated_spritesklm<02><><EFBFBD><EFBFBD>nopfff?qr<00>?s<00>?t<00>?uv<00>?wx<00>?y<02><><EFBFBD><EFBFBD>,-@<40>F.<00><>/0"%.$*+,-#"#$%&'()"!!  <02>effects\debris\debris_chunk.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD> <03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA 1twist around axis0/.-,|<00>C{
<00>?z 1emit_continuously0/.-,+*HB)(' 1Alpha Random7<02>6<02>0/.-5<00>?, 1Radius Random4<03><>L>3?0/.-2<00>?, 1Lifetime RandomL<03><><EFBFBD>>K<00>?0/.-J<00>?, 1Color Random0/.-,<00>]P3<50><33>^^]<5D><><00>~<08><><EFBFBD><EFBFBD>}B 1Velocity Random0/.-,D<00><00>@
?
1Position Within Sphere Random0/.-,IHG
<00>?<00>?<00>?F
EDCBA<00>?@
<00><><00><><00>B?
<00>B<00>BHC>=<
1Rotation Random0/.-,;:9<00>C8<00>?1Sequence Random0/.-,NM 1Movement BasicU
<00><>T<03><>L=0/.-S, 1Radius Scale<00><00><00>?<3F><00><00>@<40>@@<40>?0/.-, 1Alpha Fade and Decay0/.-,<00><00>?<3F><00><00>?<3F>?<3F><00>?1Movement Lock to Control Point0/.-,D<00><00>?<3F><00>?<3F><00>?<3F><00>?<3F><00>?<3F><00>?<3F><00>1render_animated_sprites0/.-,y<02><><EFBFBD><EFBFBD>x<00>?wv<00>?ut<00>?s<00>?r<00>?p<03><><EFBFBD>=onm<02><><EFBFBD><EFBFBD>lkq"%$<00><00><00><00><00><00>#<00><00><00>"<00>!2BVj}<00> 10vgui/white
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD> <03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA 1Constrain distance to control point0/.-,<00><00><00>A<EFBFBD><00>
<00> 1twist around axis0/.-,|zD{
<00>?z<00>3<00>"%A$<=>?@#789:;"6! 54effects\animatedcow\animated_cow.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD> <03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA 1Constrain distance to control point0/.-,<00><00><00>A<EFBFBD><00>
<00>A<EFBFBD> 1twist around axis0/.-,|zD{
<00>?z 1emit_continuously0/.-,+*<00>@)(' 1Lifetime Random0/.-,L<00>@K<00>@J<00>?
1Rotation Random0/.-,;:9<00>C8<00>?1Position Within Sphere Random0/.-,I<00>AH<00>AG
<00>?<00>?<3F><>L>F
EDCBA<00>?@
?
>=< 1Radius Random0/.-,4<00>@3<00>@2<00>? 1Color Random0/.-,<00><08><><EFBFBD><EFBFBD><EFBFBD><08><><EFBFBD><EFBFBD><EFBFBD><00>~<08><><EFBFBD><EFBFBD>}B 1Movement Basic0/.-,U
TS1Movement Max Velocity0/.-,<00><00>B1Movement Lock to Control Point0/.-,D<00><00>?<3F><00>?<3F><00>?<3F><00>?<3F><00>?<3F><00>?<3F><00> 1Rotation Spin Roll0/.-,<00><00><00> 1Alpha Fade and Decay0/.-,<00><00><00><00><03><><EFBFBD>=<3D>fff?<3F><00>?1render_animated_sprites0/.-,y<02><><EFBFBD><EFBFBD>x<00>?wv<00>?ut<00>?s<00>?r<00>?p<03><><EFBFBD>?onm<02><><EFBFBD><EFBFBD>lkq<00>C<00>"%U$NOPQRST# EFGHIJKLM"D! 2effects\wispy_smoke2.vmt
<20> <20> <20>
A A A<00>?@@<08><><EFBFBD><EFBFBD> <03><><EFBFBD>=  
 P<>GA 1emit_continuously0/.-,+*<00>A)(' 1Alpha Random6<02>7d5<00>?/-,0. 1Color Random0/.-,<00>SG3<47><33>AAA<41><41><00>~<08><><EFBFBD><EFBFBD>}B 1Radius Random/-,0.3<00>A4 A2<00>?1Sequence RandomMN,-./0 1Lifetime Random0/.-,L?K<03><>L?J<00>?
1Rotation Random8<00>?9<00>C:;,-./01Velocity Noise0/.-,<00><00><00>A<EFBFBD>
<EFBFBD>#<<3C><00>
<00>
<00>
<00>
<00><><00><><00>
<00>B<00>B<00>?<3F>1Position From Parent Particles0/.-,<00><00> 1Position Modify Offset Random0/.-,DR
@Q
@PO 1Movement Basic0/.-,U
TS 1Radius Scale0/.-,<00><00><00>?<3F><00>?<3F>@<40><00>?1Rotation Basic0/.-,1Movement Lock to Control Point0/.-,D<00><00>?<3F><00>?<3F><00>?<3F><00>?<3F><00>?<3F><00>?<3F><00> 1Alpha Fade and Decay0/.-,<00><00><00><00><03><><EFBFBD>=<3D>?<3F><00>? 1Rotation Spin Roll<00><00><00>,-./0
1Color Fade0/.-,<00><08><><EFBFBD><EFBFBD><EFBFBD>?<3F><00>?<3F>1render_animated_sprites0/.-,y<02><><EFBFBD><EFBFBD>x<00>?w<00>?v<00>?ut<00>?s<00>?r<00>?pfff?onm<02><><EFBFBD><EFBFBD>lkq<00>W<00>"%i$abcdefgh#YZ[\]^_`"X! #effects\wispy_smoke2.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD> <03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA 1emit_continuously0/.-,+*<00>A)('1Velocity Noise0/.-,<00><00><00>?<3F>
<EFBFBD>#<<3C><00>
<00>
<00>
<00>
H<>H<>HB<48>
HBHBpB<70> 1Lifetime Random0/.-,L<03><>?K<03><>L?J<00>? 1Alpha Random56<02>7
,-./0
1Rotation Random8<00>?9:<00>C;,-./0 1Radius Random2<00>?3A4<00>@,-./01Sequence RandomMN,-./0 1Color Random}B~<08><><EFBFBD><EFBFBD><00><00><00>71&<26><>CB9<42>,-./01Position From Parent Particles0/.-,<00><00> 1Movement Basic0/.-,U
ATS 1Radius Scale0/.-,<00><00><03>̌?<3F>?<3F>pA<70><00>>1Movement Lock to Control Point0/.-,D<00><00>?<3F><00>?<3F><00>?<3F><00>?<3F><00>?<3F><00>?<3F><00>1Rotation Basic0/.-, 1Rotation Spin Roll0/.-,<00> <00><00> 1Alpha Fade and Decay<00><00>?<3F><03><>L><3E><03><><EFBFBD>=<3D><00><00>,-./0
1Color Fade0/.-,<00><08><><EFBFBD><EFBFBD><EFBFBD>?<3F><00>?<3F>1Remap Distance to Control Point to Scalar0/.-,<00>HB<48><00><00><00><00>A<EFBFBD><00><00>NONE<00><00><><EFBFBD><00><00>1render_animated_sprites0/.-,y<02><><EFBFBD><EFBFBD>x<00>?wv<00>?ut<00>?s<00>?r<00>?ponm<02><><EFBFBD><EFBFBD>lkq<00>k<00>"%|$uvwxyz{#mnopqrst"l! #effects\animatedtornado\animated_tornado.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD> <03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA 1emit_continuously0/.-,+*<00>A)('1Velocity Noise0/.-,<00><00><00>?<3F>
<EFBFBD>#<<3C><00>
<00>
<00>
<00>
<00><><00><><00>B<EFBFBD>
<00>A<00>A<00>B<EFBFBD> 1Lifetime Random0/.-,L<03>̌?K<03>̌?J<00>? 1Alpha Random56<02>7<02>,-./0 1Radius Random2<00>?3<00>@4<00>@,-./01Sequence RandomMN,-./0 1Color Random}B~<08><><EFBFBD><EFBFBD><00><00><00><08><><EFBFBD><EFBFBD><EFBFBD>skY<6B>,-./01Position From Parent Particles<00><00>,-./0
1Rotation Random0/.-,;:9<00>A8<00>? 1Movement Basic0/.-,U
ATS 1Radius Scale0/.-,<00><00><03>̌?<3F>?<3F><00>A<EFBFBD><00><03><><EFBFBD>=1Movement Lock to Control Point0/.-,D<00><03><>L><3E><03><><EFBFBD>><3E><00>?<3F><00>?<3F><00>?<3F><00>?<3F><00> 1Alpha Fade and Decay<00><00>?<3F>?<3F>?<3F><00><00><00>?,-./0
1Color Fade<00><01><03><>Y?<3F><00><08><><EFBFBD><EFBFBD>,-./01Rotation Basic,-./0 1Rotation Spin Roll<00><00><00>,-./01render_animated_sprites0/.-,y<02><><EFBFBD><EFBFBD>x<00>?wv<00>?ut<00>?s<00>?r<00>?p?onm<02><><EFBFBD><EFBFBD>lkq<00>~<00>"%<00>$<00><00><00><00><00><00><00><00># <00><00><00><00><00><00><00><00><00>"! #effects\smokelit2\smoke2lit.vmt
<20> <20> <20>
A A A<00>?<00>@<08><><EFBFBD><EFBFBD> <03><><EFBFBD>=  
 <02><><EFBFBD><EFBFBD>P<>GA 1emit_continuously'()* B+,-./0 1Lifetime RandomJ<00>?K?L?,-./0 1Alpha Random0/.-,7d6<02>51Velocity Noise<00><01>
HBHBpB<70>
H<>H<>HB<48>
<00>
<00>
<00><00>
<EFBFBD>#<<3C> A<>,-./0
1Rotation Random0/.-,;:<00>C98<00>? 1Radius Random0/.-,4<00>@3@A2<00>?1Sequence Random0/.-,NM1Position From Parent Particles0/.-,<00><00> 1Color Random0/.-,<00>NNN<4E><4E>D=2<><32><00>~<08><><EFBFBD><EFBFBD>}B1Sequence Random0/.-,NM 1Movement BasicSTU
A,-./0 1Radius Scale<00><03><>L><3E><00><00>@<40><00>?<3F><03>̌?<3F>,-./01Rotation Basic,-./0 1Rotation Spin Roll<00><00><00>
,-./0 1Alpha Fade and Decay0/.-,<00><00><00><00><03><><EFBFBD>=<3D><03><>L><3E><00>?1Remap Distance to Control Point to Scalar<00><00><00><00><00><><EFBFBD>NONE<00><00><00><00>@<40><00><00><00>HB,-./0
1Color Fade<00><01><00>?<3F><00><08><>r<EFBFBD>,-./01Movement Lock to Control Point0/.-,D<00><00>?<3F><00>?<3F><00>?<3F><00>?<3F><00>?<3F><00>?<3F><00>1render_animated_spritesklm<02><><EFBFBD><EFBFBD>nop<00>?r<00>?s<00>?t<00>?uv<00>?wx<00>?y<02><><EFBFBD><EFBFBD>,-./0q<00><00> 1emit_continuously0/.-,+*zD)(' 1Alpha Random0/.-,7<02>6<02>5<00>? 1Lifetime Random0/.-,L<FK<FJ<00>?1Position From Parent Particles0/.-,<00><00> 1Movement Basic0/.-,U
TS1Lifespan Decay0/.-,
1Set child control points from particle positions0/.-,<00><00><00><00>1Movement Max Velocity0/.-,<00><00>A1Oscillate VectorV?W@<40>EXY<FZ<F[\]^
@@_
<EFBFBD><EFBFBD>L?<3F><>L?`
A Aa
A Ab,-./01Movement Lock to Control Point0/.-,D<00><00>?<3F><00>?<3F><00>?<3F><00>?<3F><00>?<3F><00>?<3F><00>