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TF2Maps/custom/chillskies/materials/water/nuclearwaste001_beneath.vmt

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2025-08-31 20:35:37 -04:00
"Water"
{
"%keywords" "tf"
"$forceexpensive" 1
"$abovewater" 0
"%compilewater" 1
"$CHEAPWATERSTARTDISTANCE" 500.0
"$CHEAPWATERENDDISTANCE" 1000.0
// bottom materials shouldn't use $envmap!!! They won't work if they do.
// "$envmap" "env_cubemap"
"%tooltexture" "dev/water_normal"
"$refractamount" ".2"
"$refracttint" "[0.95 1.0 0.97]"
"$reflectamount" "1.0"
"$reflecttint" "[1 1 1]"
// "$reflecttexture" "_rt_WaterReflection"
"$refracttexture" "_rt_WaterRefraction"
<dx90
{
"$fallbackmaterial" "water/water_well_beneath_dx80"
}
"$scale" "[1 1]"
"$blurrefract" "1"
// "$bumpmap" "water/tfwater001_dudv"
"$normalmap" "water/tfwater001_normal"
$underwateroverlay "effects/water_warp_well"
"$surfaceprop" "water"
"$bumpframe" "0"
"$fogenable" 1
// "$fogcolor" "{0 0 0}"
"$fogcolor" "{32 67 30}"
"$fogstart" 1
"$fogend" 512
"Water_DX60"
{
"$fallbackmaterial" "nature/water_dx70_beneath"
}
"Proxies"
{
"AnimatedTexture"
{
"animatedtexturevar" "$normalmap"
"animatedtextureframenumvar" "$bumpframe"
"animatedtextureframerate" 30.00
}
"TextureScroll"
{
"texturescrollvar" "$bumptransform"
"texturescrollrate" .05
"texturescrollangle" 45.00
}
"WaterLOD"
{
}
}
}