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TF2Maps/custom/fartsy/particles/tornado_effects_03.pcf

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<!-- dmx encoding binary 2 format pcf 1 -->
<00>DmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleChilddelaychildDmeParticleOperatorobject local space axis 0/1twist axisamount of forceoperator fade oscillateoperator end fadeoutoperator start fadeoutoperator end fadeinoperator start fadeinfunctionNamecontrol point numberfalloff poweruse parent particles for emission scalingscale emission to used control pointsemission_durationemission_rateemission_start_timerandomly distribution growth timerandomly distribute to highest supplied Control Pointcreate in modelspeed_in_local_coordinate_system_maxspeed_in_local_coordinate_system_minspeed_random_exponentspeed_maxspeed_mincontrol_point_numberbias in local systemdistance_bias_absolute_valuedistance_biasdistance_maxdistance_minlifetime_random_exponentlifetime_maxlifetime_minradius_random_exponentradius_maxradius_minrotation_random_exponentrotation_offset_maxrotation_offset_minrotation_initialalpha_minalpha_maxalpha_random_exponentFlip Percentageoffset minoffset maxoffset in local space 0/1offset proportional to radius 0/1sequence_minsequence_maxtint update movement thresholdtint clamp maxtint clamp mintint control pointtint_perccolor2color1emitter lifetime start time (seconds)emitter lifetime end time (seconds)input fieldinput minimuminput maximumoutput fieldoutput minimumoutput maximumoutput is scalar of initial random rangeonly active within specified input rangeend_fade_out_timestart_fade_out_timeend_fade_in_timestart_fade_in_timeend_alphastart_alphamax constraint passesdraggravityproportional 0/1fade in time exponentfade in time maxfade in time minscale_biasease_in_and_outradius_end_scaleradius_start_scaleend_timestart_timespin_rate_minspin_stop_timespin_rate_degreesRotation AxisRotation RateControl PointUse Local Spacestart_fadeout_minstart_fadeout_maxstart_fadeout_exponentend_fadeout_minend_fadeout_maxend_fadeout_exponentdistance fade rangelock rotationuse animation rate as FPSsecond sequence animation rateorientation control pointorientation_typeanimation_fit_lifetimeanimation rateVisibility Radius Scale maximumVisibility Radius Scale minimumVisibility Alpha Scale maximumVisibility Alpha Scale minimumVisibility input maximumVisibility input minimumVisibility Proxy RadiusVisibility Proxy Input Control Point Numbermin lengthmax lengthlength fade in timenum_to_emit_minimumnum_to_emitmaximum emission per frameemission count scale control pointemission count scale control point fieldFirst Control Point NumberFirst Control Point ParentFirst Control Point LocationSecond Control Point NumberSecond Control Point ParentSecond Control Point LocationThird Control Point NumberThird Control Point ParentThird Control Point LocationFourth Control Point NumberFourth Control Point ParentFourth Control Point LocationSet positions in world spaceControl Point to offset positions fromGroup ID to affectFirst control point to set# of control points to setfirst particle to copyApply Velocity in Local Space (0/1)Invert Abs ValueAbsolute ValueSpatial Coordinate OffsetTime Coordinate OffsetSpatial Noise Coordinate ScaleTime Noise Coordinate ScaleControl Point Numbermin forcemax force>untitled<00>|w&D<><44>F<EFBFBD>!<21><><EFBFBD>mSSTTC_multivortex´<00><>sOI<4F>QN#<23>;<3B><>&TTC_Multivortex_innercorePj\s<>>I<><49><EFBFBD>}TTC_Multivortex_innercore<00>Q<EFBFBD>%~<7E><>C<EFBFBD><43><1E><EFBFBD>)twist around axisG<>Ա<EFBFBD>+L<>e<EFBFBD>AvF)Pull towards control point<00>|/{U<>D<EFBFBD>fY<66>
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<20> <20> <20>
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<20> <20> <20>
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