Assets pt 2 electric boogaloo
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LightmappedGeneric
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{
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$basetexture "campus/concrete/panel01"
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$surfaceprop Plastic
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$detail "campus/concrete/panel01_detail"
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$detailscale 1
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$detailblendfactor 0.5
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$envmap "environment maps/metal_generic_001"
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$envmapmask "campus/concrete/panel01s"
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$envmapcontrast 0.5
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$fresnelreflection 0.5
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$envmaplightscale 0.8
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$envmaplightscaleminmax "[0 4]"
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$phong 1
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$phongexponent 192
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$phongamount "[1.99 1.96 1.76 1]"
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$color "[0.33 0.33 0.33]"
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}
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