Assets pt 2 electric boogaloo
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30
custom/fartsy/materials/campus/glass/glass01c.vmt
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30
custom/fartsy/materials/campus/glass/glass01c.vmt
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LightmappedGeneric
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{
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$basetexture "campus/glass/glass01c"
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$bumpmap "campus/glass/glass01cn"
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$surfaceprop Glass
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$bumpmap2 "campus/glass/glass_wavyn"
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$reflectivity "[0.77 0.77 0.77]"
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$translucent 1
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$nocull 1
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$envmap "env_cubemap"
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$normalmapalphaenvmapmask 1
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$envmaptint "[0.29 0.47 0.71]"
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$envmapcontrast 0.4
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$fresnelreflection 0.5
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$envmaplightscale 0.5
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$envmaplightscaleminmax "[0.50 4]"
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$phong 1
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$phongexponent 160
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$phongamount "[2 2 2 1]"
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$phongmaskcontrastbrightness "[2 1]"
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$addbumpmaps 1
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$bumpdetailscale2 0.1
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$bumptransform2 "center 0 0 scale 0.25 0.25 rotate 0 translate 0 0"
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}
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